553 lines
19 KiB
JavaScript
553 lines
19 KiB
JavaScript
//=============================================================================
|
|
// Yanfly Engine Plugins - Status Menu Extension - Actor Variables
|
|
// YEP_X_ActorVariables.js
|
|
//=============================================================================
|
|
|
|
var Imported = Imported || {};
|
|
Imported.YEP_X_ActorVariables = true;
|
|
|
|
var Yanfly = Yanfly || {};
|
|
Yanfly.AVar = Yanfly.AVar || {};
|
|
Yanfly.AVar.version = 1.05;
|
|
|
|
//=============================================================================
|
|
/*:
|
|
* @plugindesc v1.05 (Requires YEP_StatusMenuCore.js) Allows you to
|
|
* display variables for each actor.
|
|
* @author Yanfly Engine Plugins
|
|
*
|
|
* @param ---General---
|
|
* @default
|
|
*
|
|
* @param Command Name
|
|
* @parent ---General---
|
|
* @desc This is the text used for the command name in the Status
|
|
* Menu command List
|
|
* @default Variables
|
|
*
|
|
* @param ---Columns---
|
|
* @default
|
|
*
|
|
* @param Global Column 1
|
|
* @parent ---Columns---
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Separate each variable ID with a space.
|
|
* @default 1 2 3 4
|
|
*
|
|
* @param Global Column 2
|
|
* @parent ---Columns---
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Separate each variable ID with a space.
|
|
* @default 5 6 7 8
|
|
*
|
|
* @param Global Column 3
|
|
* @parent ---Columns---
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Separate each variable ID with a space.
|
|
* @default
|
|
*
|
|
* @param Global Column 4
|
|
* @parent ---Columns---
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Separate each variable ID with a space.
|
|
* @default
|
|
*
|
|
* @param Hidden Variables
|
|
* @parent ---Columns---
|
|
* @desc Hide these variables from the status menu at the start
|
|
* of the game. Separate each variable ID with a space.
|
|
* @default
|
|
*
|
|
* @param ---MV 1.5.0---
|
|
* @default
|
|
*
|
|
* @param Global Column 1 1.5.0
|
|
* @text Global Column 1
|
|
* @parent ---MV 1.5.0---
|
|
* @type variable[]
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Use with MV 1.5.0+
|
|
* @default ["1","2","3","4"]
|
|
*
|
|
* @param Global Column 2 1.5.0
|
|
* @text Global Column 2
|
|
* @parent ---MV 1.5.0---
|
|
* @type variable[]
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Use with MV 1.5.0+
|
|
* @default ["5","6","7","8"]
|
|
*
|
|
* @param Global Column 3 1.5.0
|
|
* @text Global Column 3
|
|
* @parent ---MV 1.5.0---
|
|
* @type variable[]
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Use with MV 1.5.0+
|
|
* @default []
|
|
*
|
|
* @param Global Column 4 1.5.0
|
|
* @text Global Column 4
|
|
* @parent ---MV 1.5.0---
|
|
* @type variable[]
|
|
* @desc This is a list of variables that appear for all actors.
|
|
* Use with MV 1.5.0+
|
|
* @default []
|
|
*
|
|
* @param Hidden Variables 1.5.0
|
|
* @text Hidden Variables
|
|
* @parent ---MV 1.5.0---
|
|
* @type variable[]
|
|
* @desc Hide these variables from the status menu at the start
|
|
* of the game. Use with MV 1.5.0+
|
|
* @default []
|
|
*
|
|
* @help
|
|
* ============================================================================
|
|
* Introduction
|
|
* ============================================================================
|
|
*
|
|
* This plugin requires YEP_StatusMenuCore.js.
|
|
* Place this plugin under YEP_StatusMenuCore.js in the Plugin Manager.
|
|
*
|
|
* This plugin lets you place variables into the Status Menu Core in a unique
|
|
* page for display as actor data. These variables can come from a global or
|
|
* individual source per actor. Variables listed in the Global Columns found in
|
|
* the parameters will be listed for all actors. Variables defined in the actor
|
|
* noteboxes will be listed for that actor when displayed.
|
|
*
|
|
* If you wish to place the Actor Variables tab in the Status Menu in a
|
|
* specific spot, place 'Variables' without the quotes in the Status Menu
|
|
* Core's Command Order parameter. If it's not present there, it will
|
|
* automatically order itself in the 'Custom' tab.
|
|
*
|
|
* ============================================================================
|
|
* Notetags
|
|
* ============================================================================
|
|
*
|
|
* Use the following notetags to display variables in your Status Menu.
|
|
*
|
|
* Actor Notetags:
|
|
* <Column x Variables: y>
|
|
* <Column x Variables: y, y, y>
|
|
* <Column x Variables: y to z>
|
|
* This will display in column x (1 through 4) the variable(s) y. If using
|
|
* the y to z notetag, this will display all the variables from y to z.
|
|
*
|
|
* ============================================================================
|
|
* Variable Icons and Display
|
|
* ============================================================================
|
|
*
|
|
* To display icons and change the display of your variables, write the name
|
|
* of your variables like text codes in the variable editor.
|
|
*
|
|
* A variable name like this \i[42]Variable Name will show up with an icon.
|
|
*
|
|
* However, if you wish to make notes that do not appear, you can place the
|
|
* notes between << and >>. For example:
|
|
*
|
|
* Hello <<You can't see me>>World!
|
|
*
|
|
* will show up as 'Hello World!' because of the << and >> markers.
|
|
*
|
|
* ============================================================================
|
|
* Plugin Commands
|
|
* ============================================================================
|
|
*
|
|
* These are plugin commands to allow you to hide/show specific variables
|
|
* throughout your game.
|
|
*
|
|
* Plugin Command:
|
|
*
|
|
* HideActorVariable 1
|
|
* Hides variable 1 from being shown in the actor status menu.
|
|
*
|
|
* ShowActorVariable 2
|
|
* Disables any hidden properties for variable 2 in the actor status menu.
|
|
*
|
|
* ============================================================================
|
|
* Changelog
|
|
* ============================================================================
|
|
*
|
|
* Version 1.05:
|
|
* - Updated for RPG Maker MV version 1.5.0.
|
|
*
|
|
* Version 1.04:
|
|
* - Plugin fixed to be standalone if you wish to use the x to y notetags.
|
|
*
|
|
* Version 1.03:
|
|
* - Fixed a bug that prevented custom positioning with the Status Menu Core's
|
|
* command order parameter.
|
|
*
|
|
* Version 1.02:
|
|
* - Updated for RPG Maker MV version 1.1.0.
|
|
*
|
|
* Version 1.01a:
|
|
* - Added 'Hidden Variables' plugin parameter.
|
|
* - Added 'HideActorVariable' and 'ShowActorVariable' plugin command.
|
|
*
|
|
* Version 1.00:
|
|
* - Finished Plugin!
|
|
*/
|
|
//=============================================================================
|
|
|
|
if (Imported.YEP_StatusMenuCore) {
|
|
|
|
//=============================================================================
|
|
// Parameter Variables
|
|
//=============================================================================
|
|
|
|
Yanfly.Parameters = PluginManager.parameters('YEP_X_ActorVariables');
|
|
Yanfly.Param = Yanfly.Param || {};
|
|
|
|
Yanfly.Param.AVarCmdName = String(Yanfly.Parameters['Command Name']);
|
|
Yanfly.Param.AVarColumn1 = String(Yanfly.Parameters['Global Column 1']);
|
|
Yanfly.Param.AVarColumn2 = String(Yanfly.Parameters['Global Column 2']);
|
|
Yanfly.Param.AVarColumn3 = String(Yanfly.Parameters['Global Column 3']);
|
|
Yanfly.Param.AVarColumn4 = String(Yanfly.Parameters['Global Column 4']);
|
|
Yanfly.Param.AVarHidden = String(Yanfly.Parameters['Hidden Variables']);
|
|
|
|
if (Utils.RPGMAKER_VERSION && Utils.RPGMAKER_VERSION >= "1.5.0") {
|
|
|
|
Yanfly.SetupParameters = function() {
|
|
var data = JSON.parse(Yanfly.Parameters['Global Column 1 1.5.0'] || '[]');
|
|
for (var i = 0; i < data.length; ++i) {
|
|
var varId = data[i];
|
|
Yanfly.Param.AVarColumn1 += ' ' + varId;
|
|
}
|
|
Yanfly.Param.AVarColumn1 = Yanfly.Param.AVarColumn1.trim();
|
|
|
|
data = JSON.parse(Yanfly.Parameters['Global Column 2 1.5.0'] || '[]');
|
|
for (var i = 0; i < data.length; ++i) {
|
|
var varId = data[i];
|
|
Yanfly.Param.AVarColumn2 += ' ' + varId;
|
|
}
|
|
Yanfly.Param.AVarColumn2 = Yanfly.Param.AVarColumn2.trim();
|
|
|
|
data = JSON.parse(Yanfly.Parameters['Global Column 3 1.5.0'] || '[]');
|
|
for (var i = 0; i < data.length; ++i) {
|
|
var varId = data[i];
|
|
Yanfly.Param.AVarColumn3 += ' ' + varId;
|
|
}
|
|
Yanfly.Param.AVarColumn3 = Yanfly.Param.AVarColumn3.trim();
|
|
|
|
var data = JSON.parse(Yanfly.Parameters['Global Column 4 1.5.0'] || '[]');
|
|
for (var i = 0; i < data.length; ++i) {
|
|
var varId = data[i];
|
|
Yanfly.Param.AVarColumn4 += ' ' + varId;
|
|
}
|
|
Yanfly.Param.AVarColumn4 = Yanfly.Param.AVarColumn4.trim();
|
|
|
|
var data = JSON.parse(Yanfly.Parameters['Hidden Variables 1.5.0'] || '[]');
|
|
for (var i = 0; i < data.length; ++i) {
|
|
var varId = data[i];
|
|
Yanfly.Param.AVarHidden += ' ' + varId;
|
|
}
|
|
Yanfly.Param.AVarHidden = Yanfly.Param.AVarHidden.trim();
|
|
};
|
|
Yanfly.SetupParameters();
|
|
|
|
} // Utils.RPGMAKER_VERSION && Utils.RPGMAKER_VERSION >= "1.5.0"
|
|
|
|
//=============================================================================
|
|
// DataManager
|
|
//=============================================================================
|
|
|
|
Yanfly.AVar.DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded;
|
|
DataManager.isDatabaseLoaded = function() {
|
|
if (!Yanfly.AVar.DataManager_isDatabaseLoaded.call(this)) return false;
|
|
if (!Yanfly._loaded_YEP_X_ActorVariables) {
|
|
DataManager.processAVarNotetags($dataActors);
|
|
Yanfly._loaded_YEP_X_ActorVariables = true;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
DataManager.processAVarNotetags = function(group) {
|
|
var note1a = /<(?:COLUMN 1 VARIABLES):[ ]*(\d+(?:\s*,\s*\d+)*)>/i;
|
|
var note1b = /<(?:COLUMN 1 VARIABLES):[ ](\d+)[ ](?:THROUGH|to)[ ](\d+)>/i;
|
|
var note2a = /<(?:COLUMN 2 VARIABLES):[ ]*(\d+(?:\s*,\s*\d+)*)>/i;
|
|
var note2b = /<(?:COLUMN 2 VARIABLES):[ ](\d+)[ ](?:THROUGH|to)[ ](\d+)>/i;
|
|
var note3a = /<(?:COLUMN 3 VARIABLES):[ ]*(\d+(?:\s*,\s*\d+)*)>/i;
|
|
var note3b = /<(?:COLUMN 3 VARIABLES):[ ](\d+)[ ](?:THROUGH|to)[ ](\d+)>/i;
|
|
var note4a = /<(?:COLUMN 4 VARIABLES):[ ]*(\d+(?:\s*,\s*\d+)*)>/i;
|
|
var note4b = /<(?:COLUMN 4 VARIABLES):[ ](\d+)[ ](?:THROUGH|to)[ ](\d+)>/i;
|
|
for (var n = 1; n < group.length; n++) {
|
|
var obj = group[n];
|
|
var notedata = obj.note.split(/[\r\n]+/);
|
|
|
|
obj.varColumn1 = JsonEx.makeDeepCopy(Yanfly.Param.AVarColumn1);
|
|
obj.varColumn2 = JsonEx.makeDeepCopy(Yanfly.Param.AVarColumn2);
|
|
obj.varColumn3 = JsonEx.makeDeepCopy(Yanfly.Param.AVarColumn3);
|
|
obj.varColumn4 = JsonEx.makeDeepCopy(Yanfly.Param.AVarColumn4);
|
|
|
|
for (var i = 0; i < notedata.length; i++) {
|
|
var line = notedata[i];
|
|
if (line.match(note1a)) {
|
|
var array = JSON.parse('[' + RegExp.$1.match(/\d+/g) + ']');
|
|
obj.varColumn1 = obj.varColumn1.concat(array);
|
|
} else if (line.match(note1b)) {
|
|
var range = Yanfly.Util.getRange(parseInt(RegExp.$1),
|
|
parseInt(RegExp.$2));
|
|
obj.varColumn1 = obj.varColumn1.concat(range);
|
|
} else if (line.match(note2a)) {
|
|
var array = JSON.parse('[' + RegExp.$1.match(/\d+/g) + ']');
|
|
obj.varColumn2 = obj.varColumn2.concat(array);
|
|
} else if (line.match(note2b)) {
|
|
var range = Yanfly.Util.getRange(parseInt(RegExp.$1),
|
|
parseInt(RegExp.$2));
|
|
obj.varColumn2 = obj.varColumn2.concat(range);
|
|
} else if (line.match(note3a)) {
|
|
var array = JSON.parse('[' + RegExp.$1.match(/\d+/g) + ']');
|
|
obj.varColumn3 = obj.varColumn3.concat(array);
|
|
} else if (line.match(note3b)) {
|
|
var range = Yanfly.Util.getRange(parseInt(RegExp.$1),
|
|
parseInt(RegExp.$2));
|
|
obj.varColumn3 = obj.varColumn3.concat(range);
|
|
} else if (line.match(note4a)) {
|
|
var array = JSON.parse('[' + RegExp.$1.match(/\d+/g) + ']');
|
|
obj.varColumn4 = obj.varColumn4.concat(array);
|
|
} else if (line.match(note4b)) {
|
|
var range = Yanfly.Util.getRange(parseInt(RegExp.$1),
|
|
parseInt(RegExp.$2));
|
|
obj.varColumn4 = obj.varColumn4.concat(range);
|
|
}
|
|
}
|
|
if (obj.varColumn1.length <= 0) obj.varColumn1 = [''];
|
|
if (obj.varColumn2.length <= 0) obj.varColumn2 = [''];
|
|
if (obj.varColumn3.length <= 0) obj.varColumn3 = [''];
|
|
if (obj.varColumn4.length <= 0) obj.varColumn4 = [''];
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// Game_System
|
|
//=============================================================================
|
|
|
|
Yanfly.AVar.Game_System_initialize = Game_System.prototype.initialize;
|
|
Game_System.prototype.initialize = function() {
|
|
Yanfly.AVar.Game_System_initialize.call(this);
|
|
this.initHiddenActorStatusVariables();
|
|
};
|
|
|
|
Game_System.prototype.initHiddenActorStatusVariables = function() {
|
|
var arr = Yanfly.Param.AVarHidden.split(' ');
|
|
this._hiddenActorStatusVariables = [];
|
|
for (var i = 0; i < arr.length; ++i) {
|
|
var v = arr[i];
|
|
this._hiddenActorStatusVariables.push(parseInt(v));
|
|
}
|
|
};
|
|
|
|
Game_System.prototype.hiddenActorStatusVariables = function() {
|
|
if (this._hiddenActorStatusVariables === undefined) {
|
|
this.initHiddenActorStatusVariables();
|
|
}
|
|
return this._hiddenActorStatusVariables;
|
|
};
|
|
|
|
Game_System.prototype.isHiddenActorStatusVariable = function(varId) {
|
|
if (this._hiddenActorStatusVariables === undefined) {
|
|
this.initHiddenActorStatusVariables();
|
|
}
|
|
return this._hiddenActorStatusVariables.contains(varId);
|
|
};
|
|
|
|
Game_System.prototype.hideActorStatusVariable = function(varId) {
|
|
if (this._hiddenActorStatusVariables === undefined) {
|
|
this.initHiddenActorStatusVariables();
|
|
}
|
|
this._hiddenActorStatusVariables.push(parseInt(varId));
|
|
};
|
|
|
|
Game_System.prototype.showActorStatusVariable = function(varId) {
|
|
if (this._hiddenActorStatusVariables === undefined) {
|
|
this.initHiddenActorStatusVariables();
|
|
}
|
|
for (var i = 0; i < this._hiddenActorStatusVariables.length; ++i) {
|
|
if (this._hiddenActorStatusVariables[i] === varId) {
|
|
this._hiddenActorStatusVariables.splice(i, 1);
|
|
--i;
|
|
}
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// Game_Actor
|
|
//=============================================================================
|
|
|
|
Game_Actor.prototype.varColumn1 = function() {
|
|
return this.actor().varColumn1;
|
|
};
|
|
|
|
Game_Actor.prototype.varColumn2 = function() {
|
|
return this.actor().varColumn2;
|
|
};
|
|
|
|
Game_Actor.prototype.varColumn3 = function() {
|
|
return this.actor().varColumn3;
|
|
};
|
|
|
|
Game_Actor.prototype.varColumn4 = function() {
|
|
return this.actor().varColumn4;
|
|
};
|
|
|
|
//=============================================================================
|
|
// Game_Interpreter
|
|
//=============================================================================
|
|
|
|
Yanfly.AVar.Game_Interpreter_pluginCommand =
|
|
Game_Interpreter.prototype.pluginCommand;
|
|
Game_Interpreter.prototype.pluginCommand = function(command, args) {
|
|
Yanfly.AVar.Game_Interpreter_pluginCommand.call(this, command, args)
|
|
if (command === 'HideActorVariable') {
|
|
$gameSystem.hideActorStatusVariable(parseInt(args[0]));
|
|
}
|
|
if (command === 'ShowActorVariable') {
|
|
$gameSystem.showActorStatusVariable(parseInt(args[0]));
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// Window_StatusCommand
|
|
//=============================================================================
|
|
|
|
Yanfly.AVar.Window_StatusCommand_createCommand =
|
|
Window_StatusCommand.prototype.createCommand;
|
|
Window_StatusCommand.prototype.createCommand = function(command) {
|
|
if (command.toUpperCase() === 'VARIABLES') {
|
|
var text = Yanfly.Param.AVarCmdName;
|
|
this.addCommand(text, 'actorVariables', true);
|
|
} else {
|
|
Yanfly.AVar.Window_StatusCommand_createCommand.call(this, command);
|
|
}
|
|
};
|
|
|
|
Yanfly.AVar.Window_StatusCommand_addCustomCommands =
|
|
Window_StatusCommand.prototype.addCustomCommands;
|
|
Window_StatusCommand.prototype.addCustomCommands = function() {
|
|
Yanfly.AVar.Window_StatusCommand_addCustomCommands.call(this);
|
|
if (this.findSymbol('actorVariables') > -1) return;
|
|
var text = Yanfly.Param.AVarCmdName;
|
|
this.addCommand(text, 'actorVariables', true);
|
|
};
|
|
|
|
//=============================================================================
|
|
// Window_StatusInfo
|
|
//=============================================================================
|
|
|
|
Yanfly.AVar.Window_StatusInfo_drawInfoContents =
|
|
Window_StatusInfo.prototype.drawInfoContents;
|
|
Window_StatusInfo.prototype.drawInfoContents = function(symbol) {
|
|
if (symbol === 'actorVariables') {
|
|
this.drawActorVariables();
|
|
} else {
|
|
Yanfly.AVar.Window_StatusInfo_drawInfoContents.call(this, symbol);
|
|
}
|
|
};
|
|
|
|
Window_StatusInfo.prototype.drawActorVariables = function() {
|
|
this.resetFontSettings();
|
|
this.drawActorVariableColumnRects();
|
|
this.drawActorVariableInfo();
|
|
};
|
|
|
|
Window_StatusInfo.prototype.actorVariableArray = function() {
|
|
var array = [
|
|
this._actor.varColumn1(),
|
|
this._actor.varColumn2(),
|
|
this._actor.varColumn3(),
|
|
this._actor.varColumn4()
|
|
];
|
|
return array;
|
|
};
|
|
|
|
Window_StatusInfo.prototype.drawActorVariableColumnRects = function() {
|
|
var maxCols = this.getMaxArrayCols(this.actorVariableArray());
|
|
var maxRows = this.getMaxArrayRows(this.actorVariableArray());
|
|
if (maxCols <= 0) return;
|
|
var dx = this.getArrayX();
|
|
var dy = this.getArrayY();
|
|
var dw = this.getArrayDW(maxCols);
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
dy += this.lineHeight();
|
|
}
|
|
dx += dw;
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
dy = 0;
|
|
}
|
|
};
|
|
|
|
Window_StatusInfo.prototype.drawActorVariableInfo = function() {
|
|
var maxCols = this.getMaxArrayCols(this.actorVariableArray());
|
|
var maxRows = this.getMaxArrayRows(this.actorVariableArray());
|
|
if (maxCols <= 0) return;
|
|
var infoArray = this.actorVariableArray();
|
|
var dx = this.getArrayX();
|
|
var dy = this.getArrayY();
|
|
var dw = this.getArrayDW(maxCols);
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
var varId = infoArray[i][j];
|
|
if ($gameSystem.isHiddenActorStatusVariable(varId)) continue;
|
|
this.drawActorVarData(varId, dx, dy, dw)
|
|
dy += this.lineHeight();
|
|
}
|
|
dx += dw;
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
dy = 0;
|
|
}
|
|
};
|
|
|
|
Window_StatusInfo.prototype.drawActorVarData = function(varId, dx, dy, dw) {
|
|
varId = parseInt(varId);
|
|
var name = $dataSystem.variables[varId];
|
|
var value = $gameVariables.value(varId);
|
|
dx += this.textPadding();
|
|
dw -= this.textPadding() * 2;
|
|
this._bypassResetTextColor = true;
|
|
this.changeTextColor(this.systemColor());
|
|
name = name.replace(/<<(.*?)>>/i, '');
|
|
this.drawTextEx(name, dx, dy);
|
|
this._bypassResetTextColor = false;
|
|
this.resetTextColor();
|
|
if (typeof value === 'number') value = Yanfly.Util.toGroup(value);
|
|
this.drawText(value, dx, dy, dw, 'right');
|
|
};
|
|
|
|
//=============================================================================
|
|
// Utilities
|
|
//=============================================================================
|
|
|
|
Yanfly.Util = Yanfly.Util || {};
|
|
|
|
if (!Yanfly.Util.toGroup) {
|
|
Yanfly.Util.toGroup = function(inVal) {
|
|
return inVal;
|
|
}
|
|
};
|
|
|
|
Yanfly.Util.splitArray = function(string) {
|
|
if (string === '') {
|
|
return [];
|
|
} else {
|
|
return string.split(' ');
|
|
}
|
|
}
|
|
|
|
Yanfly.Util.getRange = function(n, m) {
|
|
var result = [];
|
|
for (var i = n; i <= m; ++i) result.push(i);
|
|
return result;
|
|
};
|
|
|
|
Yanfly.Param.AVarColumn1 = Yanfly.Util.splitArray(Yanfly.Param.AVarColumn1);
|
|
Yanfly.Param.AVarColumn2 = Yanfly.Util.splitArray(Yanfly.Param.AVarColumn2);
|
|
Yanfly.Param.AVarColumn3 = Yanfly.Util.splitArray(Yanfly.Param.AVarColumn3);
|
|
Yanfly.Param.AVarColumn4 = Yanfly.Util.splitArray(Yanfly.Param.AVarColumn4);
|
|
|
|
//=============================================================================
|
|
// End of File
|
|
//=============================================================================
|
|
}; // Imported.YEP_StatusMenuCore
|