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alexpolo1 0d7ab9f711 yea1
yea
2019-11-05 20:14:51 +01:00

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// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
[
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{"name":"YEP_BattleAICore","status":true,"description":"v1.15 This plugin allows you to structure battle A.I.\npatterns with more control.","parameters":{"Dynamic Actions":"true","Dynamic Turn Count":"false","Element Testing":"true","Default AI Level":"80"}},
{"name":"YEP_BattleEngineCore","status":true,"description":"v1.50 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.","parameters":{"---General---":"","Action Speed":"agi","Default System":"ctb","---Escape---":"","Escape Ratio":"0.5 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.10","---Animation---":"","Animation Base Delay":"0","Animation Next Delay":"0","Certain Hit Animation":"0","Physical Animation":"52","Magical Animation":"51","Enemy Attack Animation":"39","Reflect Animation":"42","Motion Waiting":"false","---Frontview---":"","Front Position X":"Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index","Front Position Y":"Graphics.boxHeight - 180","Front Actor Sprite":"false","Front Sprite Priority":"1","---Sideview---":"","Home Position X":"screenWidth - 16 - (maxSize + 2) * 32 + index * 32","Home Position Y":"screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32","Side Sprite Priority":"1","---Sprites---":"","Default X Anchor":"0.50","Default Y Anchor":"1.00","Step Distance":"48","Flinch Distance":"12","Show Shadows":"true","---Damage Popups---":"","Popup Duration":"128","Newest Popup Bottom":"true","Popup Overlap Rate":"0.9","Critical Popup":"255, 0, 0, 160","Critical Duration":"60","---Tick-Settings---":"","Timed States":"false","Timed Buffs":"false","Turn Time":"100","AI Self Turns":"true","---Window Settings---":"","Lower Windows":"true","Window Rows":"4","Command Window Rows":"4","Command Alignment":"center","Start Actor Command":"true","Current Max":"false","---Selection Help---":"","Mouse Over":"true","Select Help Window":"true","User Help Text":"User","Ally Help Text":"Ally","Allies Help Text":"Allies","Enemy Help Text":"Enemy","Enemies Help Text":"Enemies","All Help Text":"All %1","Random Help Text":"%2 Random %1","---Enemy Select---":"","Visual Enemy Select":"true","Show Enemy Name":"true","Show Select Box":"false","Enemy Font Size":"20","Enemy Auto Select":"this.furthestRight()","---Actor Select---":"","Visual Actor Select":"true","---Battle Log---":"","Show Emerge Text":"false","Show Pre-Emptive Text":"true","Show Surprise Text":"true","Optimize Speed":"true","Show Action Text":"false","Show State Text":"false","Show Buff Text":"false","Show Counter Text":"true","Show Reflect Text":"true","Show Substitute Text":"true","Show Fail Text":"false","Show Critical Text":"false","Show Miss Text":"false","Show Evasion Text":"false","Show HP Text":"false","Show MP Text":"false","Show TP Text":"false"}},
{"name":"YEP_X_ActSeqPack1","status":true,"description":"v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.","parameters":{"Default Volume":"90","Default Pitch":"100","Default Pan":"0"}},
{"name":"YEP_X_ActSeqPack2","status":true,"description":"v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.","parameters":{}},
{"name":"YEP_X_ActSeqPack3","status":true,"description":"v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.","parameters":{"Camera Option":"Battle Camera"}},
{"name":"YEP_X_BattleSysCTB","status":true,"description":"v1.17 (Requires YEP_BattleEngineCore.js) Add CTB (Charge\nTurn Battle) into your game using this plugin!","parameters":{"---CTB Settings---":"","Per Tick":"user.agi","Initial Speed":"0","Full Gauge":"Math.max(7000, BattleManager.highestBaseAgi() * 120)","Pre-Emptive Bonuses":"0.8","Surprise Bonuses":"0.8","---Escape---":"","Escape Ratio":"0.125 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.025","---Turn---":"","Full Turn":"Math.min(200, BattleManager.lowestBaseAgi() * 8)","---Rubberband---":"","Enable Rubberband":"true","Minimum Speed":"0.5 * BattleManager.highestBaseAgi()","Maximum Speed":"1.5 * BattleManager.highestBaseAgi()","---Sound---":"","Ready Sound":"Decision1","Ready Volume":"90","Ready Pitch":"120","Ready Pan":"0","---Turn Order---":"","Show Turn Order":"true","Icon Size":"32","Position Y":"54","Position X":"right","Turn Direction":"left","Ally Border Color":"4","Ally Back Color":"22","Ally Icon":"0","Enemy Border Color":"2","Enemy Back Color":"19","Enemy Icon":"0","Enemy SV Battlers":"false"}},
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{"name":"YEP_MusicMenu","status":true,"description":"v1.01 Access and play music from a menu! Players can unlock\nsongs from in the game as they play.","parameters":{"---General---":"","Music Icon":"80","Hidden Name":"? ? ? ? ?","Hidden Help":"This song hasn't been unlocked yet.","---Song List---":"","Song 1 Data":"Theme1; Title Theme; 90; 100; 0; Title theme for this game!","Song 2 Data":"Battle1; Let's Battle; 100; 100; 0; En garde!","Song 3 Data":"Field1; World of Fantasy; 90; 110; 0; The overworld theme!","Song 4 Data":"Town1; Calm, Peaceful Days; 90; 100; 0; Our town theme!","Song 5 Data":"Castle1; Castle Royalty; 90; 100; 0; Living a life of royalty!","Song 6 Data":"Dungeon1; Depths of Dungeon Diving; 90; 100; 0; So mysterious!","Song 7 Data":"Scene1; Day to Day; 90; 100; 0; Living life one day at a time!","Song 8 Data":"Ship1; Let's Set Sail!; 90; 100; 0; Ahoy! To open waters we go!","Song 9 Data":"","Song 10 Data":"","Song 11 Data":"","Song 12 Data":"","Song 13 Data":"","Song 14 Data":"","Song 15 Data":"","Song 16 Data":"","Song 17 Data":"","Song 18 Data":"","Song 19 Data":"","Song 20 Data":"","Song 21 Data":"","Song 22 Data":"","Song 23 Data":"","Song 24 Data":"","Song 25 Data":"","Song 26 Data":"","Song 27 Data":"","Song 28 Data":"","Song 29 Data":"","Song 30 Data":"","Song 31 Data":"","Song 32 Data":"","Song 33 Data":"","Song 34 Data":"","Song 35 Data":"","Song 36 Data":"","Song 37 Data":"","Song 38 Data":"","Song 39 Data":"","Song 40 Data":"","Song 41 Data":"","Song 42 Data":"","Song 43 Data":"","Song 44 Data":"","Song 45 Data":"","Song 46 Data":"","Song 47 Data":"","Song 48 Data":"","Song 49 Data":"","Song 50 Data":"","Song 51 Data":"","Song 52 Data":"","Song 53 Data":"","Song 54 Data":"","Song 55 Data":"","Song 56 Data":"","Song 57 Data":"","Song 58 Data":"","Song 59 Data":"","Song 60 Data":"","Song 61 Data":"","Song 62 Data":"","Song 63 Data":"","Song 64 Data":"","Song 65 Data":"","Song 66 Data":"","Song 67 Data":"","Song 68 Data":"","Song 69 Data":"","Song 70 Data":"","Song 71 Data":"","Song 72 Data":"","Song 73 Data":"","Song 74 Data":"","Song 75 Data":"","Song 76 Data":"","Song 77 Data":"","Song 78 Data":"","Song 79 Data":"","Song 80 Data":"","Song 81 Data":"","Song 82 Data":"","Song 83 Data":"","Song 84 Data":"","Song 85 Data":"","Song 86 Data":"","Song 87 Data":"","Song 88 Data":"","Song 89 Data":"","Song 90 Data":"","Song 91 Data":"","Song 92 Data":"","Song 93 Data":"","Song 94 Data":"","Song 95 Data":"","Song 96 Data":"","Song 97 Data":"","Song 98 Data":"","Song 99 Data":"","Song 100 Data":""}},
{"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"Lv%1 %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"2","Negative Fluctuation":"2","---MaxHP Growth---":"","MaxHP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MaxHP Rate Growth":"0.15","MaxHP Flat Growth":"50.0","---MaxMP Growth---":"","MaxMP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MaxMP Rate Growth":"0.10","MaxMP Flat Growth":"10.0","---ATK Growth---":"","ATK Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","ATK Rate Growth":"0.05","ATK Flat Growth":"2.5","---DEF Growth---":"","DEF Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","DEF Rate Growth":"0.05","DEF Flat Growth":"2.5","---MAT Growth---":"","MAT Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MAT Rate Growth":"0.05","MAT Flat Growth":"2.5","---MDF Growth---":"","MDF Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MDF Rate Growth":"0.05","MDF Flat Growth":"2.5","---AGI Growth---":"","AGI Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","AGI Rate Growth":"0.05","AGI Flat Growth":"2.5","---LUK Growth---":"","LUK Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","LUK Rate Growth":"0.05","LUK Flat Growth":"2.5","---EXP Growth---":"","EXP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","EXP Rate Growth":"0.15","EXP Flat Growth":"10.0","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.15","Gold Flat Growth":"10.0"}},
{"name":"MadeWithMv","status":true,"description":"Show a Splash Screen \"Made with MV\" and/or a Custom Splash Screen before going to main screen.","parameters":{"Show Made With MV":"true","Made with MV Image":"MadeWithMv","Show Custom Splash":"false","Custom Image":"","Fade Out Time":"120","Fade In Time":"120","Wait Time":"160"}},
{"name":"YEP_X_TurnOrderDisplay","status":true,"description":"v1.03 Displays the turn order for turn-based battle systems\nand allows for various display options.","parameters":{"---Default---":"","Show Turn Order":"true","---Settings---":"","Icon Size":"32","Position X":"right","Position Y":"54","Turn Direction":"left","Performed Spacing":"true","---Allies---":"","Ally Border Color":"4","Ally Back Color":"22","Ally Icon":"0","---Enemies---":"","Enemy Border Color":"2","Enemy Back Color":"19","Enemy Icon":"0","Enemy SV Battlers":"false"}},
{"name":"YEP_EquipCore","status":true,"description":"v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.","parameters":{"---General---":"","Text Align":"center","Finish Command":"Finish","Remove Text":"Remove","Remove Icon":"16","Empty Text":"<Empty>","Empty Icon":"16","---Rules---":"","Non-Removable Types":"1","Non-Optimized Types":"5"}},
{"name":"YEP_ItemCore","status":true,"description":"v1.30 Changes the way Items are handled for your game\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"0","Max Weapons":"100","Max Armors":"100","Starting ID":"3000","Random Variance":"0","Negative Variance":"false","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"true","List Equipped Items":"true","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"Use %1","Carry Format":"%1/%2","--Independent Items--":"","Midgame Note Parsing":"false"}},
{"name":"EnemyBook","status":false,"description":"Displays detailed statuses of enemies.","parameters":{"Unknown Data":"??????"}},
{"name":"ItemBook","status":false,"description":"Displays detailed statuses of items.","parameters":{"Unknown Data":"??????","Price Text":"Price","Equip Text":"Equip","Type Text":"Type"}},
{"name":"WeaponSkill","status":false,"description":"Change skill id of attack for each weapon.","parameters":{}},
{"name":"SimpleMsgSideView","status":false,"description":"at sideview battle, only display item/skill names.","parameters":{"displayAttack":"0","position":"1"}},
{"name":"YEP_BuffsStatesCore","status":true,"description":"v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.","parameters":{"---Turn Indicator---":"","Show Turns":"true","Font Size":"16","Turn Alignment":"right","Turn Buffer X":"-3","Turn Buffer Y":"-6","State Color":"0","Buff Color":"24","Debuff Color":"2","---Enemy Icons---":"","Show Enemy Icons":"true","Enemy Buff Turn":"true","Enemy State Turn":"true","Enemy State Counter":"true","---Buff Settings---":"","Default Limit":"4","Maximum Limit":"8","Buff Formula":"this._buffs[paramId] * 0.25 + 1.0","Show Buff Rate":"false","---State Settings---":"","Reapply Rules":"1","Show Enemy Turns":"true","---Counter Settings---":"","Counter Font Size":"16","Counter Alignment":"center","Counter Buffer X":"0","Counter Buffer Y":"8","Counter Color":"0"}},
{"name":"YEP_ButtonCommonEvents","status":true,"description":"v1.02 On the field map, call common events when certain\nbuttons are pressed on the keyboard.","parameters":{"---Top Row---":"","Key ~":"0","Key 1":"0","Key 2":"0","Key 3":"0","Key 4":"0","Key 5":"0","Key 6":"0","Key 7":"0","Key 8":"0","Key 9":"0","Key 0":"0","Key -":"0","Key =":"0","---2nd Row---":"","Key Q (PageUp)":"0","Key W (PageDown)":"0","Key E":"0","Key R":"0","Key T":"0","Key Y":"0","Key U":"0","Key I":"0","Key O":"0","Key P":"0","Key [":"0","Key ]":"0","Key \\":"0","---3rd Row---":"","Key A":"0","Key S":"0","Key D":"0","Key F":"0","Key G":"0","Key H":"0","Key J":"0","Key K":"0","Key L":"0","Key ;":"0","Key \"":"0","Key Enter (OK)":"0","---4th Row---":"","Key Shift (Dash)":"0","Key Z (OK)":"0","Key X (Cancel)":"0","Key C":"0","Key V":"0","Key B":"0","Key N":"0","Key M":"0","Key ,":"0","Key .":"0","Key /":"0","---Misc---":"","Key Space (OK)":"0","Key Left (Left)":"0","Key Up (Up)":"0","Key Right (Right)":"0","Key Down (Down)":"0","Key Insert (Cancel)":"0","Key Delete":"0","Key Home":"0","Key End":"0","Key Page Up (PageUp)":"0","Key Page Down (PageDown)":"0","---NumPad---":"","Key NumPad 0 (Cancel)":"0","Key NumPad 1":"0","Key NumPad 2 (Down)":"0","Key NumPad 3":"0","Key NumPad 4 (Left)":"0","Key NumPad 5":"0","Key NumPad 6 (Right)":"0","Key NumPad 7":"0","Key NumPad 8 (Up)":"0","Key NumPad 9":"0","Key NumPad .":"0","Key NumPad +":"0","Key NumPad -":"0","Key NumPad *":"0","Key NumPad /":"0"}},
{"name":"YEP_CreditsPage","status":true,"description":"v1.02 Adds a 'Credits' command to the title screen that\nwill take the player to a credits scene.","parameters":{"---General---":"","Command Name":"Credits","---Credit Lines---":"","Line 1 Text":"","Line 1 URL":"","Line 2 Text":"","Line 2 URL":"","Line 3 Text":"","Line 3 URL":"","Line 4 Text":"","Line 4 URL":"","Line 5 Text":"","Line 5 URL":"","Line 6 Text":"","Line 6 URL":"","Line 7 Text":"","Line 7 URL":"","Line 8 Text":"","Line 8 URL":"","Line 9 Text":"","Line 9 URL":"","Line 10 Text":"","Line 10 URL":"","Line 11 Text":"","Line 11 URL":"","Line 12 Text":"","Line 12 URL":"","Line 13 Text":"","Line 13 URL":"","Line 14 Text":"","Line 14 URL":"","Line 15 Text":"","Line 15 URL":"","Line 16 Text":"","Line 16 URL":"","Line 17 Text":"","Line 17 URL":"","Line 18 Text":"","Line 18 URL":"","Line 19 Text":"","Line 19 URL":"","Line 20 Text":"","Line 20 URL":"","Line 21 Text":"","Line 21 URL":"","Line 22 Text":"","Line 22 URL":"","Line 23 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{"name":"YEP_EventCopier","status":true,"description":"v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!","parameters":{"---General---":"","TemplateMaps":"[\"1\"]","TemplateNames":"[]","---Lunatic Mode---":"","PreCopyCode":"\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"","PostCopyCode":"\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\""}},
{"name":"YEP_ExtraEnemyDrops","status":true,"description":"v1.09 Allows your enemies to drop more than just three\nitems as per the editor's limit.","parameters":{}},
{"name":"YEP_IconBalloons","status":true,"description":"v1.02 Allows you to use icons for your on-map balloons\nover your characters and events!","parameters":{"Empty Filename":"EmptyBalloon"}},
{"name":"YEP_KeyboardConfig","status":true,"description":"v1.04 Allows players to adjust their button configuration\nfor keyboards.","parameters":{"---General---":"","Command Name":"Keyboard Config","Button Events":"1 2 3","Button Events List":"[]","---Help Text---":"","Key Help":"Change the configuration of this key?","Default Layout":"Default Keyboard Layout","Default Help":"Reverts your keyboard setting to the default setup.","WASD Layout":"WASD Movement Layout","WASD Help":"Changes your keyboard to WASD movement.","Finish Config":"Finish Configuration","Finish Help":"Are you done configuring your keyboard?","Assigned Color":"21","Action Color":"4","Clear Text":"Clear","---Key Names---":"","OK Key":"OK","OK Text":"OK / Talk","Escape Key":"X","Escape Text":"Cancel / Menu","Cancel Key":"Cancel","Cancel Text":"Cancel","Menu Key":"Menu","Menu Text":"Menu","Shift Key":"Dash","Shift Text":"Dash","PageUp Key":"PgUp","PageUp Text":"Page Up","PageDown Key":"PgDn","PageDown Text":"Page Down","Left Key":"◄","Left Text":"Move ◄ Left","Up Key":"▲","Up Text":"Move ▲ Up","Right Key":"►","Right Text":"Move ► Right","Down Key":"▼","Down Text":"Move ▼ Down"}},
{"name":"YEP_LifeSteal","status":false,"description":"v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.","parameters":{"Enable HP Overheal":"false","Enable MP Overheal":"false","Negative HP LifeSteal":"false","Negative MP LifeSteal":"false"}},
{"name":"YEP_MapGoldWindow","status":true,"description":"v1.02 Allows you to display the gold window on your map.","parameters":{"Automatic Open":"true","Default Position":"9","Opacity":"255"}},
{"name":"YEP_PartySystem","status":true,"description":"v1.13 Replaces the default 'Formation' command with a new\nmenu for players to easily change party formations.","parameters":{"---General---":"","Max Battle Members":"4","Show Battle Command":"true","Enable Battle Command":"true","Battle Cooldown":"1","Maximum Followers":"4","EXP Distribution":"false","---Menu---":"","Help Window":"false","Text Alignment":"center","Change Command":"Change","Remove Command":"Remove","Revert Command":"Revert","Finish Command":"Finish","---Selection---":"","Empty Text":"- Empty -","Actor Face":"true","Actor Sprite":"true","---List---":"","Remove Icon":"16","Show Sprite":"true","Sprite Y Buffer":"16","In Party Text Color":"6","---Locking---":"","Lock First Actor":"false","Locked Icon":"195","Required Icon":"205","---Detail Window---":"","Enable Detail Window":"true","List Width":"300","Actor Parameters":"Parameters","Actor Equipment":"Equipment"}},
{"name":"YEP_RegionBattlebacks","status":false,"description":"v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.","parameters":{"---Default---":"","Default 1":"Grassland","Default 2":"Grassland","---Ship---":"","Ship 1":"Ship","Ship 2":"Ship","---Forest---":"","Forest 1":"There is none.","Forest 2":"Forest","---Cliff---":"","Cliff 1":"There is none.","Cliff 2":"Cliff","---Wasteland---":"","Wasteland 1":"Wasteland","Wasteland 2":"Wasteland","---Dirtfield---":"","Dirtfield 1":"Wasteland","Dirtfield 2":"There is none.","---Desert---":"","Desert 1":"Desert","Desert 2":"Desert","---Lava1---":"","Lava1 1":"Lava1","Lava1 2":"Lava","---Lava2---":"","Lava2 1":"Lava2","Lava2 2":"Lava","---Snowfield---":"","Snowfield 1":"Snowfield","Snowfield 2":"Snowfield","---Clouds---":"","Clouds 1":"Clouds","Clouds 2":"Clouds","---PoisonSwamp---":"","PoisonSwamp 1":"PoisonSwamp","PoisonSwamp 2":"PoisonSwamp"}},
{"name":"YEP_RegionEvents","status":false,"description":"v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.","parameters":{"---Regions 1 to 20---":"","Region 1":"0","Region 2":"0","Region 3":"0","Region 4":"0","Region 5":"0","Region 6":"0","Region 7":"0","Region 8":"0","Region 9":"0","Region 10":"0","Region 11":"0","Region 12":"0","Region 13":"0","Region 14":"0","Region 15":"0","Region 16":"0","Region 17":"0","Region 18":"0","Region 19":"0","Region 20":"0","---Regions 21 to 40---":"","Region 21":"0","Region 22":"0","Region 23":"0","Region 24":"0","Region 25":"0","Region 26":"0","Region 27":"0","Region 28":"0","Region 29":"0","Region 30":"0","Region 31":"0","Region 32":"0","Region 33":"0","Region 34":"0","Region 35":"0","Region 36":"0","Region 37":"0","Region 38":"0","Region 39":"0","Region 40":"0","---Regions 41 to 60---":"","Region 41":"0","Region 42":"0","Region 43":"0","Region 44":"0","Region 45":"0","Region 46":"0","Region 47":"0","Region 48":"0","Region 49":"0","Region 50":"0","Region 51":"0","Region 52":"0","Region 53":"0","Region 54":"0","Region 55":"0","Region 56":"0","Region 57":"0","Region 58":"0","Region 59":"0","Region 60":"0","---Regions 61 to 80---":"","Region 61":"0","Region 62":"0","Region 63":"0","Region 64":"0","Region 65":"0","Region 66":"0","Region 67":"0","Region 68":"0","Region 69":"0","Region 70":"0","Region 71":"0","Region 72":"0","Region 73":"0","Region 74":"0","Region 75":"0","Region 76":"0","Region 77":"0","Region 78":"0","Region 79":"0","Region 80":"0","---Regions 81 to 100---":"","Region 81":"0","Region 82":"0","Region 83":"0","Region 84":"0","Region 85":"0","Region 86":"0","Region 87":"0","Region 88":"0","Region 89":"0","Region 90":"0","Region 91":"0","Region 92":"0","Region 93":"0","Region 94":"0","Region 95":"0","Region 96":"0","Region 97":"0","Region 98":"0","Region 99":"0","Region 100":"0","---Regions 101 to 120---":"","Region 101":"0","Region 102":"0","Region 103":"0","Region 104":"0","Region 105":"0","Region 106":"0","Region 107":"0","Region 108":"0","Region 109":"0","Region 110":"0","Region 111":"0","Region 112":"0","Region 113":"0","Region 114":"0","Region 115":"0","Region 116":"0","Region 117":"0","Region 118":"0","Region 119":"0","Region 120":"0","---Regions 121 to 140---":"","Region 121":"0","Region 122":"0","Region 123":"0","Region 124":"0","Region 125":"0","Region 126":"0","Region 127":"0","Region 128":"0","Region 129":"0","Region 130":"0","Region 131":"0","Region 132":"0","Region 133":"0","Region 134":"0","Region 135":"0","Region 136":"0","Region 137":"0","Region 138":"0","Region 139":"0","Region 140":"0","---Regions 141 to 160---":"","Region 141":"0","Region 142":"0","Region 143":"0","Region 144":"0","Region 145":"0","Region 146":"0","Region 147":"0","Region 148":"0","Region 149":"0","Region 150":"0","Region 151":"0","Region 152":"0","Region 153":"0","Region 154":"0","Region 155":"0","Region 156":"0","Region 157":"0","Region 158":"0","Region 159":"0","Region 160":"0","---Regions 161 to 180---":"","Region 161":"0","Region 162":"0","Region 163":"0","Region 164":"0","Region 165":"0","Region 166":"0","Region 167":"0","Region 168":"0","Region 169":"0","Region 170":"0","Region 171":"0","Region 172":"0","Region 173":"0","Region 174":"0","Region 175":"0","Region 176":"0","Region 177":"0","Region 178":"0","Region 179":"0","Region 180":"0","---Regions 181 to 200---":"","Region 181":"0","Region 182":"0","Region 183":"0","Region 184":"0","Region 185":"0","Region 186":"0","Region 187":"0","Region 188":"0","Region 189":"0","Region 190":"0","Region 191":"0","Region 192":"0","Region 193":"0","Region 194":"0","Region 195":"0","Region 196":"0","Region 197":"0","Region 198":"0","Region 199":"0","Region 200":"0","---Regions 201 to 220---":"","Region 201":"0","Region 202":"0","Region 203":"0","Region 204":"0","Region 205":"0","Region 206":"0","Region 207":"0","Region 208":"0","Region 209":"0","Region 210":"0","Region 211":"0","Region 212":"0","Region 213":"0","Region 214":"0","Region 215":"0","Region 216":"0","Region 217":"0","Region 218":"0","Region 219":"0","Region 220":"0","---Regions 221 to 240---":"","Region 221":"0","Region 222":"0","Region 223":"0","Region 224":"0","Region 225":"0","Region 226":"0","Region 227":"0","Region 228":"0","Region 229":"0","Region 230":"0","Region 231":"0","Region 232":"0","Region 233":"0","Region 234":"0","Region 235":"0","Region 236":"0","Region 237":"0","Region 238":"0","Region 239":"0","Region 240":"0","---Regions 241 to 255---":"","Region 241":"0","Region 242":"0","Region 243":"0","Region 244":"0","Region 245":"0","Region 246":"0","Region 247":"0","Region 248":"0","Region 249":"0","Region 250":"0","Region 251":"0","Region 252":"0","Region 253":"0","Region 254":"0","Region 255":"0"}},
{"name":"YEP_SaveCore","status":true,"description":"v1.06 Alter the save menu for a more aesthetic layout\nand take control over the file system's rules.","parameters":{"---General---":"","Max Files":"24","Saved Icon":"231","Empty Icon":"230","Return After Saving":"false","Auto New Index":"true","---Action Window---":"","Load Command":"Load","Save Command":"Save","Delete Command":"Delete","---Help Window---":"","Select Help":"Please select a file slot.","Load Help":"Loads the data from the saved game.","Save Help":"Saves the current progress in your game.","Delete Help":"Deletes all data from this save file.","---Delete---":"","Delete Filename":"Damage2","Delete Volume":"100","Delete Pitch":"150","Delete Pan":"0","---Info Window---":"","Show Game Title":"true","Invalid Game Text":"This save is for a different game.","Empty Game Text":"Empty","Map Display Name":"true","Party Display":"2","Party Y Position":"this.lineHeight() + Window_Base._faceHeight","Show Actor Names":"true","Name Font Size":"20","Show Actor Level":"true","Level Font Size":"20","Level Format":"\\c[16]%1 \\c[0]%3","Data Font Size":"20","Data Column 1":"empty, playtime, save count, gold count","Data Column 2":"location, variable 1, variable 2, variable 3","Data Column 3":"empty, variable 4, variable 5, variable 6","Data Column 4":"","---Vocabulary---":"","Map Location":"","Playtime":"Playtime:","Save Count":"Total Saves:","Gold Count":"%1:","---Technical---":"","Save Mode":"auto","Local Config":"config.rpgsave","Local Global":"global.rpgsave","Local Save":"file%1.rpgsave","Web Config":"RPG %1 Config","Web Global":"RPG %1 Global","Web Save":"RPG %1 File%2","---Confirmation---":"","Load Confirmation":"true","Load Text":"Do you wish to load this save file?","Save Confirmation":"true","Save Text":"Do you wish to overwrite this save file?","Delete Confirmation":"true","Delete Text":"Do you wish to delete this save file?","Confirm Yes":"Yes","Confirm No":"No"}},
{"name":"YEP_ShopMenuCore","status":true,"description":"v1.05 Revamps the shop menu appearance and provides the\nframework for many new shop options.","parameters":{"---General---":"","Command Order":"Buy Sell Equip Custom Cancel","Shop List Width":"Graphics.boxWidth / 2 + Graphics.boxWidth / 10","Command Alignment":"center","---Status Window---":"","Default Mode":"actor","Stat Switching":"true","Cannot Equip":"Can't Equip","Stat Font Size":"20","Cannot Equip Font Size":"20","---Info Window---":"","Show Icon":"true","Icon Size":"128","Font Size":"20","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4"}},
{"name":"YEP_SkillLearnSystem","status":false,"description":"v1.17 Allows actors to learn skills from the skill menu\nthrough crafting them via items or otherwise.","parameters":{"---General---":"","Learn Command":"Learn Skills","Show Command":"true","Enable Command":"true","Integrate":"false","---Confirm Learn---":"","Confirm Window":"true","Confirm Text":"Have %1 learn %2?","Confirm Yes":"Yes","Confirm No":"No","---Skill Learn---":"","Learned Text":"Learned","Learned Size":"20","Learn Cost":"Learn Skill Cost","Cost Size":"20","Show Gold Window":"true","---Default---":"","Default Gold Cost":"1000","Default JP Cost":"100"}},
{"name":"YEP_SkillMasteryLevels","status":false,"description":"v1.00 Using skills improves skill mastery. As skill mastery\nimproves, skill costs drop and/or skill damage rises!","parameters":{"---Settings---":"","Default Max Mastery":"10","Level Formula":"level * 5 // Increases by 5 each level","Damage Formula":"value * (1.00 + (level * 0.20)) // +20% per level","MP Cost Formula":"cost * (1.00 + (level * 0.10)) // -10% per level","Minimum MP Cost":"1","TP Cost Formula":"cost * (1.00 + (level * 0.10)) // -10% per level","Minimum TP Cost":"1","(YEP_SkillCore)":"","HP Cost Formula":"cost * (1.00 + (level * 0.10)) // -10% per level","Minimum HP Cost":"1","(YEP_X_SkillCooldowns)":"","Cooldown Formula":"turns - (level * 1) // -1 turn per level","Minimum Cooldown":"1","---Visual---":"","Level Up Animation":"0","Mirror Actor":"true","Mirror Enemy":"false","Draw Gauge":"true","Gauge Color 1":"12","Gauge Color 2":"4","Gauge Height":"6","Gauge Outline":"true","Draw Level":"true","Show Level 0":"false","Text Color":"29","Text Align":"right","Text Format":"LV.%1","Text Size":"14","Text Y Offset":"-8"}},
{"name":"YEP_Taunt","status":true,"description":"v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.","parameters":{}},
{"name":"YEP_VictoryAftermath","status":true,"description":"v1.07 Display an informative window after a battle is over\ninstead of message box text stating what the party earned.","parameters":{"---General---":"","Victory Order":"exp custom drops","---BGM---":"","Victory BGM":"Ship3","BGM Volume":"90","BGM Pitch":"100","BGM Pan":"0","---Battle Results---":"","Cheer Wait":"90","Battle Results Text":"Battle Results","Battle Drops Text":"Battle Spoils","---EXP Window---":"","Font Size":"28","Level Up Text":"LEVEL UP!","Max Level Text":"MAX LEVEL","Show Skills Learned":"false","Gained EXP Text":"Gained EXP","Gained EXP Format":"+%1","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","Level Gauge Color 1":"14","Level Gauge Color 2":"6","Gauge Ticks":"15","Tick SE":"Absorb2","Tick Volume":"90","Tick Pitch":"150","Tick Pan":"0"}},
{"name":"YEP_WeaponAnimation","status":true,"description":"v1.05 This plugin allows you to go past the standard\nweapon images and even using custom images.","parameters":{"Image Filepath":"img/weapons/","Image Smoothing":"false","Default Motion":"swing"}},
{"name":"YEP_X_ActorAutoBattleAI","status":true,"description":"v1.01 (Req YEP_BattleAICore) Give auto battle actors the same\ntype of A.I. that you can assign using the Battle AI Core's notetags.","parameters":{"Default AI Level":"100","Bypass Requirement":"[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\"]","Curate Skill List":"true","Undecided AI":"false"}},
{"name":"YEP_X_AftermathLevelUp","status":true,"description":"v1.01 (Requires YEP_VictoryAftermath.js) Adds a level up\nportion to the Victory Aftermath sequences.","parameters":{"---General---":"","Level Up Title":"%1 has reached Level %2!","Enable Aftermath":"true","Font Size":"28","---Skill Learn---":"","Skill Text Singular":"Acquired Skill","Skill Text Plural":"Acquired Skills","Skill List Width":"200"}},
{"name":"YEP_X_AnimatedSVEnemies","status":false,"description":"v1.20 (Requires YEP_BattleEngineCore.js) This plugin lets\nyou use Animated Sideview Actors for enemies!","parameters":{"---General---":"","Anchor X":"0.5","Anchor Y":"1.0","Sprite Smoothing":"true","Sprite Width":"auto","Sprite Height":"auto","Collapse":"false","Frame Speed":"12","Show State Overlay":"true","---Shadows---":"","Show Shadow":"false","Shadow Scale X":"auto","Shadow Scale Y":"auto","---Breathing---":"","Enable Breathing":"1","Breathing Speed":"20","Breathing X Rate":"0.001","Breathing Y Rate":"0.020","HP Link Breathing":"false","---Floating---":"","Floating Speed":"20","Floating Rate":"0.3","Floating Height":"50","Floating Death":"true","---Motions---":"","Attack Motion":"thrust","Idle Motion":"walk","Damage Motion":"damage","Evade Motion":"evade","Escape Motion":"escape","Guard Motion":"guard","Abnormal Motion":"abnormal","Sleep Motion":"sleep","Dying Motion":"dying","Dead Motion":"dead","---Weapons---":"","Weapon Image Index":"0","Weapon 1 Motion":"swing","Weapon 1 Animation":"6","Weapon 2 Motion":"swing","Weapon 2 Animation":"6","Weapon 3 Motion":"swing","Weapon 3 Animation":"1","Weapon 4 Motion":"swing","Weapon 4 Animation":"6","Weapon 5 Motion":"swing","Weapon 5 Animation":"6","Weapon 6 Motion":"swing","Weapon 6 Animation":"1","Weapon 7 Motion":"missile","Weapon 7 Animation":"11","Weapon 8 Motion":"missile","Weapon 8 Animation":"11","Weapon 9 Motion":"missile","Weapon 9 Animation":"111","Weapon 10 Motion":"thrust","Weapon 10 Animation":"16","Weapon 11 Motion":"thrust","Weapon 11 Animation":"1","Weapon 12 Motion":"thrust","Weapon 12 Animation":"11","Weapon 13 Motion":"swing","Weapon 13 Animation":"1","Weapon 14 Motion":"swing","Weapon 14 Animation":"1","Weapon 15 Motion":"swing","Weapon 15 Animation":"1","Weapon 16 Motion":"swing","Weapon 16 Animation":"6","Weapon 17 Motion":"swing","Weapon 17 Animation":"7","Weapon 18 Motion":"swing","Weapon 18 Animation":"1","Weapon 19 Motion":"missile","Weapon 19 Animation":"11","Weapon 20 Motion":"missile","Weapon 20 Animation":"111","Weapon 21 Motion":"missile","Weapon 21 Animation":"111","Weapon 22 Motion":"thrust","Weapon 22 Animation":"7","Weapon 23 Motion":"missile","Weapon 23 Animation":"15","Weapon 24 Motion":"thrust","Weapon 24 Animation":"15","Weapon 25 Motion":"swing","Weapon 25 Animation":"1","Weapon 26 Motion":"thrust","Weapon 26 Animation":"1","Weapon 27 Motion":"thrust","Weapon 27 Animation":"1","Weapon 28 Motion":"thrust","Weapon 28 Animation":"1","Weapon 29 Motion":"thrust","Weapon 29 Animation":"1","Weapon 30 Motion":"thrust","Weapon 30 Animation":"1"}},
{"name":"YEP_X_AttachAugments","status":false,"description":"v1.11 (Requires YEP_ItemCore.js) Players can attach and\ndetach augments to independent equipment.","parameters":{"---Default---":"","Weapon Slots":"Glyph, Mark, Orb, Orb","Armor Slots":"Sphere, Orb, Orb, Orb","Enable Augments":"true","Show Augments":"true","---Command Window---":"","Augment Slot Format":"\\c[16]%1:\\c[0] %2","No Augment Text":"\\c[7]- None -","Remove Augment":"\\i[16]Detach Augment","---Info Window---":"","Show Augment Info":"true","Info Title":"Augments","Title Alignment":"center"}},
{"name":"YEP_X_Autosave","status":true,"description":"v1.00 (Req YEP_SaveCore.js) Adds Autosave functionality to your\nRPG Maker game.","parameters":{"---Automatic---":"","OnMapLoad":"false","OnMainMenu":"false","---Option Menu---":"","Show Option":"true","Option Name":"Autosave","Default":"true","---Visual---":"","ShowAutosave":"true","AutosaveMsgSave":"\\i[83]Autosave Complete!","AutosaveMsgLoad":"\\i[83]Autosave Loaded!","MsgGradient1":"rgba(0, 0, 0, 0)","MsgGradient2":"rgba(0, 0, 0, 0.6)","MsgGradientCode":"\"var textWidth = this.textWidthEx(this.message());\\nvar half = this.textPadding() + Math.ceil(textWidth / 2);\\nvar height = this.lineHeight();\\nvar color1 = Yanfly.Param.AutosaveMsgColor1;\\nvar color2 = Yanfly.Param.AutosaveMsgColor2;\\nthis.contents.gradientFillRect(0, 0, half, height, color1, color2);\\nthis.contents.gradientFillRect(half, 0, this.width - half, height, color2, color1);\"","MsgX":"Graphics.boxWidth - 180","MsgY":"Graphics.boxHeight - this.fittingHeight(1) * 2","MsgDuration":"120","FadeSpeed":"16"}},
{"name":"YEP_X_ChangeBattleEquip","status":true,"description":"v1.05 (Requires YEP_BattleEngineCore & YEP_EquipCore)\nAllow your actors to change equipment mid-battle.","parameters":{"Command Name":"Equip","Equip Cooldown":"1"}},
{"name":"YEP_X_CounterControl","status":false,"description":"v1.10 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!","parameters":{"---General---":"","Queue Max":"20","---Default Traits---":"","Counter Skill":"1","Evade Counter":"false","Counter Name":"Counter-%1","Counter Icon":"78","Counter Total":"1","Ally Counter":"false","---Default Conditions---":"","Physical":"true","Single Target":"true","Not Counter":"false"}},
{"name":"YEP_X_DifficultySlider","status":true,"description":"v1.04 (Requires YEP_EnemyLevels.js) Give your players\naccess to an option that allows them to change difficulty.","parameters":{"---Options---":"","Command Text":"Difficulty","Default Show":"true","---Settings---":"","Default Difficulty":"100","Minimum Difficulty":"50","Maximum Difficulty":"200","Change Increment":"25","---Formulas---":"","Base Level Formula":"level * multiplier / 100","Maximum Level Formula":"level * multiplier / 100","Minimum Level Formula":"level * multiplier / 100"}},
{"name":"YEP_X_EquipRequirements","status":false,"description":"v1.09 (Requires YEP_EquipCore.js) Place requirements on\npieces of equipment before actors can use them!","parameters":{"---General---":"","Requirement Window":"true","Battle Test Ignore":"true","---Window---":"","Requirement Title":"Requirements","No Requirement":"No Requirements!","Positive Color":"24","Negative Color":"25","At Least Text":"\\c[16]Minimum %1:\\c[0] %2 (%3)","At Most Text":"\\c[16]Maximum %1:\\c[0] %2 (%3)","Draw Classes":"true","Class Style":"0","Class Text":"Class:","Draw Skills":"true","Skill Style":"2","Skill Text":"Skill:","Draw Switches":"true"}},
{"name":"YEP_X_ExtDoT","status":true,"description":"v1.04 (Req YEP_BattleEngineCore & YEP_BuffsStatesCore)\nCreate custom DoT formulas and effects with ease.","parameters":{"---Defaults---":"","Regen Animation":"46","DoT Animation":"59","Default Variance":"20","Default Element":"0"}},
{"name":"YEP_X_InBattleStatus","status":true,"description":"v1.01 (Requires YEP_BattleEngineCore.js) Adds a 'Status'\noption in the Party Window in battle.","parameters":{"---General---":"","Command Text":"Status","Show Command":"true","Window X":"0","Window Y":"this.fittingHeight(2)","Window Width":"Graphics.boxWidth","Window Height":"Graphics.boxHeight - this.fittingHeight(2) - this.fittingHeight(4)","---Status List---":"","Status Width":"Math.max(312, Graphics.boxWidth / 4);","State Help Front":"\\i[%1]%2","State Help End":"","Healthy Icon":"127","Healthy Text":"Healthy","Healthy Help":"User is currently unaffected by status effects.","---Buffs List---":"","MaxHP Buff Text":"MaxHP Up","MaxHP Buff Help":"Raises Maximum Health to %1%.","MaxMP Buff Text":"MaxMP Up","MaxMP Buff Help":"Raises Maximum Mana to %1%.","ATK Buff Text":"ATK Up","ATK Buff Help":"Raises Attack to %1%.","DEF Buff Text":"DEF Up","DEF Buff Help":"Raises Defense to %1%.","MAT Buff Text":"MAT Up","MAT Buff Help":"Raises Magic Attack to %1%.","MDF Buff Text":"MDF Up","MDF Buff Help":"Raises Magic Defense to %1%.","AGI Buff Text":"AGI Up","AGI Buff Help":"Raises Agility to %1%.","LUK Buff Text":"LUK Up","LUK Buff Help":"Raises Luck to %1%.","---Debuffs List---":"","MaxHP Debuff Text":"MaxHP Down","MaxHP Debuff Help":"Lowers Maximum Health to %1%.","MaxMP Debuff Text":"MaxMP Down","MaxMP Debuff Help":"Lowers Maximum Mana to %1%.","ATK Debuff Text":"ATK Down","ATK Debuff Help":"Lowers Attack to %1%.","DEF Debuff Text":"DEF Down","DEF Debuff Help":"Lowers Defense to %1%.","MAT Debuff Text":"MAT Down","MAT Debuff Help":"Lowers Magic Attack to %1%.","MDF Debuff Text":"MDF Down","MDF Debuff Help":"Lowers Magic Defense to %1%.","AGI Debuff Text":"AGI Down","AGI Debuff Help":"Lowers Agility to %1%.","LUK Debuff Text":"LUK Down","LUK Debuff Help":"Lowers Luck to %1%."}},
{"name":"YEP_X_ItemDisassemble","status":true,"description":"v1.06 (Requires YEP_ItemCore.js) Grants the option to\nbreak down items in the item menu into other items.","parameters":{"---General---":"","Disassemble Command":"Disassemble %1","Disassemble List":"Disassemble Items","Item Quantity 1":"×%1 %2","Item Quantity 2":"×%1-×%2 %3","Rate Font Size":"20","---Disassemble Sound---":"","Disassemble Sound":"Break","Disassemble Volume":"100","Disassemble Pitch":"150","Disassemble Pan":"0","---Result Sound---":"","Result Sound":"Item1","Result Volume":"100","Result Pitch":"100","Result Pan":"0","---Empty Sound---":"","Empty Sound":"Buzzer2","Empty Volume":"100","Empty Pitch":"100","Empty Pan":"0"}},
{"name":"YEP_X_ItemDurability","status":true,"description":"v1.04 (Requires YEP_ItemCore.js) Independent equipment\nnow have durability, which when runs out, will break.","parameters":{"---Defaults---":"","Default Durability":"100","Durability Variance":"5","Durability Maximum":"200","---Durability Drop---":"","Physical Action":"-1","Magical Action":"0","Certain Action":"0","Damage All Armor":"false","Physical Damage":"-2","Magical Damage":"-1","Certain Damage":"-1","---Breaking---":"","Broken Text":"%1's %3%2 broke!","Broken Wait":"60","Break Sound":"Crash","Break Volume":"100","Break Pitch":"150","Break Pan":"0","---Repair---":"","Show Repair":"true","Enable Repair":"true","Repair Command":"Repair %1","Repair Sound":"Skill2","Repair Volume":"100","Repair Pitch":"150","Repair Pan":"0","---Window Info---":"","Show Durability":"true","Durability Text":"Durability","Durability Format":"%1","Show Unbreakable":"true","Unbreakable Text":"Unbreakable","---Durability Color---":"","Unbreakable":"23","Max Durability":"29","190% Durability":"29","175% Durability":"24","150% Durability":"24","120% Durability":"4","110% Durability":"0","100% Durability":"0","80% Durability":"0","50% Durability":"6","25% Durability":"17","10% Durability":"2","1% Durability":"18"}},
{"name":"YEP_X_ItemRename","status":true,"description":"v1.01 (Requires YEP_ItemCore.js) Allows the player to\nrename independent items in their inventory.","parameters":{"Rename Command":"Rename %1","Default Rename":"true","Max Length":"12","Rename Text":"...will be renamed to..."}},
{"name":"YEP_X_ItemRequirements","status":true,"description":"v1.02 (Requires YEP_ItemCore.js) Place requirements on\nitems before they can be used.","parameters":{}},
{"name":"YEP_X_MapEnemyLevels","status":false,"description":"v1.00 (Req YEP_EnemyLevels) Define enemy levels based on the map\nthe player is currently in.","parameters":{}},
{"name":"YEP_X_StateCategories","status":true,"description":"v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.","parameters":{}},
{"name":"YEP_X_VisualStateFX","status":true,"description":"v1.02 (Req YEP_BattleEngineCore & YEP_BuffsStatesCore) Adds\nvisual effects to your states.","parameters":{"---Actors---":"","Actor State Overlay":"true","Actor State Icons":"true","Actor State Animation":"true","---Enemies---":"","Enemy State Overlay":"true","Enemy State Icons":"true","Enemy State Animation":"true","---Animation Settings---":"","Allow Target Flash":"true","Allow Screen Flash":"false","Allow Hide Target":"false","Allow Sound":"false"}},
{"name":"YEP_statallocation","status":true,"description":"v1.02 Add a menu to your game to allocate stats for party\r\nmembers. Stats can be allocated through AP, JP, or items!","parameters":{"---General---":"","Command Text":"Allocate","Auto Add Menu":"true","Show Command":"true","Enable Command":"true","Auto Place Command":"true","Left/Right Allocate":"true","---AP---":"","AP Name":"AP","AP Icon":"87","AP Formula":"(level - 1) * 5","AP Amount Format":"%1\\c[4]%2\\c[0]%3","Show AP in Menu":"true","---Command Window---":"","Text Alignment":"center","Allocate Command":"Allocate","Revert Command":"Revert","Show Revert":"true","Enable Revert":"true","Finish Command":"Finish","---Allocation Window---":"","Default Parameters":"[\"mhp\",\"mmp\",\"atk\",\"def\",\"mat\",\"mdf\",\"agi\",\"luk\"]","Allocate Refresh":"false","Small Item Names":"false","drawCode":"\"// Initialize Variables\\nvar param = this._list[index].ext;\\nvar data = this.paramData(param);\\nvar rect = this.itemRectForText(index);\\n// Draw Gauge\\nvar gaugeColor1 = data.gaugeColor1 || '#000000';\\nvar gaugeColor2 = data.gaugeColor2 || '#000000';\\nvar rate = this.paramAllocationRate(param);\\nvar width = this.contentsWidth() - 330;\\nthis.drawGauge(rect.x, rect.y, width, rate, gaugeColor1, gaugeColor2);\\n// Draw Parameter Name\\nthis.drawParamName(param, rect.x + this.textPadding(), rect.y, width);\\n// Draw Parameter Values\\nthis.drawParamValues(param, rect.x + this.textPadding(), rect.y, width);\\n// Draw Parameter Cost\\nthis.drawParamCost(param, rect.x + rect.width - width, rect.y, width);\"","Base Parameters":"","mhp Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the maximum health of this unit by +10.\\\"\",\"gaugeColor1\":\"#e08040\",\"gaugeColor2\":\"#f0c040\",\"allocationBonus\":\"10\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1 + Math.floor(times / 10);\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mmp Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the maximum MP of this unit by +5.\\\"\",\"gaugeColor1\":\"#4080c0\",\"gaugeColor2\":\"#40c0f0\",\"allocationBonus\":\"5\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1 + Math.floor(times / 10);\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","atk Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the physical attack power of this unit by +1.\\\"\",\"gaugeColor1\":\"#ed1c24\",\"gaugeColor2\":\"#f26c4f\",\"allocationBonus\":\"1\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","def Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the physical defense of this unit by +1.\\\"\",\"gaugeColor1\":\"#f7941d\",\"gaugeColor2\":\"#fdc689\",\"allocationBonus\":\"1\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mat Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the magical attack power of this unit by +1.\\\"\",\"gaugeColor1\":\"#605ca8\",\"gaugeColor2\":\"#bd8cbf\",\"allocationBonus\":\"1\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mdf Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the magical defense of this unit by +1.\\\"\",\"gaugeColor1\":\"#448ccb\",\"gaugeColor2\":\"#a6caf4\",\"allocationBonus\":\"1\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","agi Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the agility of this unit by +1.\\\"\",\"gaugeColor1\":\"#39b54a\",\"gaugeColor2\":\"#82ca9c\",\"allocationBonus\":\"1\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","luk Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the luck of this unit by +1.\\\"\",\"gaugeColor1\":\"#fff568\",\"gaugeColor2\":\"#fffac3\",\"allocationBonus\":\"1\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","Extra Parameters":"","hit Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the physical hit rate of this unit by +0.5%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.005\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","eva Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the physical evasion rate of this unit by +0.5%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.005\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","cri Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the critical hit rate of this unit by +0.5%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.005\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","cev Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the critical evasion rate of this unit by +0.5%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.005\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mev Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the magic evasion rate of this unit by +0.5%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.005\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mrf Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the magic reflection rate of this unit by +1%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","cnt Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the counterattack rate of this unit by +1%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","hrg Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the HP regeneration rate of this unit by +1%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"20\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mrg Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the MP regeneration rate of this unit by +1%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"20\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","trg Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the TP regeneration rate of this unit by +1%.\\\"\",\"gaugeColor1\":\"#ca3c7a\",\"gaugeColor2\":\"#ff9fc9\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"20\",\"apCost\":\"\\\"cost = 3;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","Special Parameters":"","tgr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the target rate of this unit by -1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"10\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","grd Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the guard effect rate of this unit by +5%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"0.05\",\"maxAllocations\":\"20\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","rec Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the recovery effect rate of this unit by +5%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"0.05\",\"maxAllocations\":\"20\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","pha Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increases the item effectiveness rate of this unit by +5%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"0.05\",\"maxAllocations\":\"20\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mcr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Decrease the MP cost of skills of this unit by -1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"-0.01\",\"maxAllocations\":\"50\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","tcr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increase the TP charge rate of this unit by +1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"50\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","pdr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Decrease the physical damage received by this unit by -1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"-0.01\",\"maxAllocations\":\"50\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","mdr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Decrease the magical damage received by this unit by -1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"-0.01\",\"maxAllocations\":\"50\",\"apCost\":\"\\\"cost = 5;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","fdr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Decrease the floord damage received by this unit by -1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"-0.01\",\"maxAllocations\":\"50\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","exr Settings":"{\"name\":\"auto\",\"iconIndex\":\"0\",\"description\":\"\\\"Increase the EXP received by this unit by +1%.\\\"\",\"gaugeColor1\":\"#8c6239\",\"gaugeColor2\":\"#c69c6d\",\"allocationBonus\":\"0.01\",\"maxAllocations\":\"100\",\"apCost\":\"\\\"cost = 1;\\\"\",\"jpCost\":\"\\\"cost = 0;\\\"\",\"itemId\":\"0\",\"itemCost\":\"\\\"cost = 1;\\\"\"}","---Revert---":"","RevertConfirmationText":"\"Do you wish to revert all allocated parmeters?\\nAll \\\\c[4]AP\\\\c[0], \\\\c[4]JP\\\\c[0], and \\\\c[4]Items\\\\c[0] will be refunded.\"","RevertWinWidth":"700","RevertYes":"Revert","RevertNo":"Don't Revert"}}
];