1057 lines
39 KiB
JavaScript
1057 lines
39 KiB
JavaScript
//=============================================================================
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// Yanfly Engine Plugins - Button Common Events
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// YEP_ButtonCommonEvents.js
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//=============================================================================
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var Imported = Imported || {};
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Imported.YEP_ButtonCommonEvents = true;
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var Yanfly = Yanfly || {};
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Yanfly.BCE = Yanfly.BCE || {};
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Yanfly.BCE.version = 1.02
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//=============================================================================
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/*:
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* @plugindesc v1.02 On the field map, call common events when certain
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* buttons are pressed on the keyboard.
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* @author Yanfly Engine Plugins
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*
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* @param ---Top Row---
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* @default
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*
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* @param Key ~
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 1
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 2
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 3
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 4
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 5
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 6
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 7
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 8
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 9
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key 0
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key -
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key =
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* @parent ---Top Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param ---2nd Row---
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* @default
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*
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* @param Key Q (PageUp)
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key W (PageDown)
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key E
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key R
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key T
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Y
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key U
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key I
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key O
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key P
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key [
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key ]
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key \
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* @parent ---2nd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param ---3rd Row---
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* @default
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*
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* @param Key A
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key S
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key D
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key F
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key G
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key H
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key J
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key K
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key L
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key ;
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key "
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Enter (OK)
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* @parent ---3rd Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param ---4th Row---
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* @default
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*
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* @param Key Shift (Dash)
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Z (OK)
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key X (Cancel)
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key C
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key V
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key B
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key N
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key M
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key ,
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key .
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key /
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* @parent ---4th Row---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param ---Misc---
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* @default
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*
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* @param Key Space (OK)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Left (Left)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Up (Up)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Right (Right)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Down (Down)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Insert (Cancel)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Delete
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key Home
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
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* @default 0
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*
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* @param Key End
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
|
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* @default 0
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*
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* @param Key Page Up (PageUp)
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* @parent ---Misc---
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* @type common_event
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* @desc The common event to call when this button is pressed.
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* Set to 0 if you don't wish for a common event to call.
|
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* @default 0
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*
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* @param Key Page Down (PageDown)
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* @parent ---Misc---
|
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* @type common_event
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* @desc The common event to call when this button is pressed.
|
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* Set to 0 if you don't wish for a common event to call.
|
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* @default 0
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*
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* @param ---NumPad---
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* @default
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*
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* @param Key NumPad 0 (Cancel)
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* @parent ---NumPad---
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* @type common_event
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* @desc The common event to call when this button is pressed.
|
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* Set to 0 if you don't wish for a common event to call.
|
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* @default 0
|
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*
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* @param Key NumPad 1
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* @parent ---NumPad---
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|
* @type common_event
|
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* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
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* @param Key NumPad 2 (Down)
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|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
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* @param Key NumPad 3
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|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad 4 (Left)
|
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* @parent ---NumPad---
|
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* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad 5
|
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* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad 6 (Right)
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad 7
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad 8 (Up)
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad 9
|
|
* @parent ---NumPad---
|
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* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad .
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad +
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad -
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad *
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @param Key NumPad /
|
|
* @parent ---NumPad---
|
|
* @type common_event
|
|
* @desc The common event to call when this button is pressed.
|
|
* Set to 0 if you don't wish for a common event to call.
|
|
* @default 0
|
|
*
|
|
* @help
|
|
* ============================================================================
|
|
* Introduction
|
|
* ============================================================================
|
|
*
|
|
* This plugin enables you to bind common events to the individual buttons on
|
|
* your keyboard. Instead of having the standard Z for OK and X for cancel,
|
|
* you can make other keys work differently. With the exception of important
|
|
* keys that shouldn't be altered, nearly full access is given across the span
|
|
* of the keyboard.
|
|
*
|
|
* ============================================================================
|
|
* Instructions
|
|
* ============================================================================
|
|
*
|
|
* In the plugin's parameters, you will see a list of all the keys that you can
|
|
* bind to a common event. If that number is something other than 0, then the
|
|
* number associated with it will be the common event that will run. If you
|
|
* assign it to a common event ID that does not exist, you will get an error so
|
|
* please be wary of that.
|
|
*
|
|
* You may also notice that some of the keys have in parenthesis a word like
|
|
* (OK) or (Cancel) next to them. What this means is that those keys already
|
|
* have a function assigned to them by the game. If you assign a common event
|
|
* to these keys, the native function of the key will be removed in favor of
|
|
* the common event you've assigned.
|
|
*
|
|
* Here is a list of the keys that already have a common assigned:
|
|
*
|
|
* Key - What they're assigned to
|
|
* - Q - Assigned to PageUp
|
|
* - W - Assigned to PageDown
|
|
* - Shift - Assigned to Dash
|
|
* - Z - Assigned to OK
|
|
* - X - Assigned to Cancel
|
|
* - Space - Assigned to OK
|
|
* - Left - Assigned to moving left
|
|
* - Up - Assigned to moving up
|
|
* - Right - Assigned to moving right
|
|
* - Down - Assigned to moving down
|
|
* - Insert - Assigned to Cancel
|
|
* - Page Up - Assigned to PageUp
|
|
* - Page Down - Assigned to PageDown
|
|
* - Numpad 0 - Assigned to Cancel
|
|
* - Numpad 2 - Assigned to moving down
|
|
* - Numpad 4 - Assigned to moving left
|
|
* - Numpad 6 - Assigned to moving right
|
|
* - Numpad 8 - Assigned to moving up
|
|
*
|
|
* Once again, if you assign common events to these keys, the common event will
|
|
* removing the binding the key had natively. However, this will only apply
|
|
* while the player is in the field map. Being inside of a menu or battle
|
|
* system will restore the previously native functions.
|
|
*
|
|
* ============================================================================
|
|
* Compatibility Issues
|
|
* ============================================================================
|
|
*
|
|
* This plugin will most likely have compatibility issues with anything that
|
|
* alters keystrokes or makes use of them through a different manner.
|
|
*
|
|
* This will include the KeyboardConfig.js that was provided for the RPG Maker
|
|
* MV plugin pack made by Yanfly Engine Plugins. A revision of this plugin
|
|
* KeyboardConfig.js is made on Yanfly.moe for you to pick up! Make sure you
|
|
* have YEP_KeyboardConfig.js version 1.01 in order for this to be compatible
|
|
* with it. This plugin must be placed above YEP_KeyboardConfig.js for the
|
|
* two plugins to work together.
|
|
*
|
|
* ============================================================================
|
|
* Plugin Commands
|
|
* ============================================================================
|
|
*
|
|
* For those who would like for a way to toggle back and forth between the
|
|
* bound common events and the default buttons, use these plugin commands.
|
|
*
|
|
* Plugin Commands
|
|
*
|
|
* RevertButton Ok
|
|
* RevertButton Cancel
|
|
* RevertButton Dash
|
|
* RevertButton PageUp
|
|
* RevertButton PageDown
|
|
* RevertButton Left
|
|
* RevertButton Up
|
|
* RevertButton Right
|
|
* RevertButton Down
|
|
* RevertButton All
|
|
* - Reverts all keys bound to any of the original functions back to their
|
|
* original buttons and unbinds the common events bound to them. If the "All"
|
|
* function is reverted, then all affected buttons will revert back to their
|
|
* original functions.
|
|
*
|
|
* SwitchButton Ok
|
|
* SwitchButton Cancel
|
|
* SwitchButton Dash
|
|
* SwitchButton PageUp
|
|
* SwitchButton PageDown
|
|
* SwitchButton Left
|
|
* SwitchButton Up
|
|
* SwitchButton Right
|
|
* SwitchButton Down
|
|
* SwitchButton All
|
|
* - Switches all keys with original functions to use the common event binds
|
|
* instead of their original versions. If the "All" function is switched,
|
|
* then all affected buttons will switch to common event bindings if there
|
|
* are any.
|
|
*
|
|
* TriggerButton Ok
|
|
* TriggerButton Cancel
|
|
* TriggerButton Dash
|
|
* TriggerButton PageUp
|
|
* TriggerButton PageDown
|
|
* TriggerButton Left
|
|
* TriggerButton Up
|
|
* TriggerButton Right
|
|
* TriggerButton Down
|
|
* - This will cause the game to simulate triggering the button command of
|
|
* one of those original functions even if there is a common event bound to
|
|
* all of the keys of that original function.
|
|
*
|
|
* ============================================================================
|
|
* Changelog
|
|
* ============================================================================
|
|
*
|
|
* Version 1.02:
|
|
* - Updated for RPG Maker MV version 1.5.0.
|
|
*
|
|
* Version 1.01:
|
|
* - Changed buttons from triggering to repeating so that common events can
|
|
* continuously run while being held down.
|
|
*
|
|
* Version 1.00:
|
|
* - Finished Plugin!
|
|
*/
|
|
//=============================================================================
|
|
|
|
//=============================================================================
|
|
// Parameter Variables
|
|
//=============================================================================
|
|
|
|
Yanfly.Parameters = PluginManager.parameters('YEP_ButtonCommonEvents');
|
|
Yanfly.Param = Yanfly.Param || {};
|
|
|
|
Yanfly.Param.BCEList = {
|
|
tilde: Number(Yanfly.Parameters['Key ~']),
|
|
1: Number(Yanfly.Parameters['Key 1']),
|
|
2: Number(Yanfly.Parameters['Key 2']),
|
|
3: Number(Yanfly.Parameters['Key 3']),
|
|
4: Number(Yanfly.Parameters['Key 4']),
|
|
5: Number(Yanfly.Parameters['Key 5']),
|
|
6: Number(Yanfly.Parameters['Key 6']),
|
|
7: Number(Yanfly.Parameters['Key 7']),
|
|
8: Number(Yanfly.Parameters['Key 8']),
|
|
9: Number(Yanfly.Parameters['Key 9']),
|
|
0: Number(Yanfly.Parameters['Key 0']),
|
|
minus: Number(Yanfly.Parameters['Key -']),
|
|
equal: Number(Yanfly.Parameters['Key =']),
|
|
|
|
q: Number(Yanfly.Parameters['Key Q (PageUp)']),
|
|
w: Number(Yanfly.Parameters['Key W (PageDown)']),
|
|
e: Number(Yanfly.Parameters['Key E']),
|
|
r: Number(Yanfly.Parameters['Key R']),
|
|
t: Number(Yanfly.Parameters['Key T']),
|
|
y: Number(Yanfly.Parameters['Key Y']),
|
|
u: Number(Yanfly.Parameters['Key U']),
|
|
i: Number(Yanfly.Parameters['Key I']),
|
|
o: Number(Yanfly.Parameters['Key O']),
|
|
p: Number(Yanfly.Parameters['Key P']),
|
|
foreBrack: Number(Yanfly.Parameters['Key [']),
|
|
backBrack: Number(Yanfly.Parameters['Key ]']),
|
|
backSlash: Number(Yanfly.Parameters['Key \\']),
|
|
|
|
a: Number(Yanfly.Parameters['Key A']),
|
|
s: Number(Yanfly.Parameters['Key S']),
|
|
d: Number(Yanfly.Parameters['Key D']),
|
|
f: Number(Yanfly.Parameters['Key F']),
|
|
g: Number(Yanfly.Parameters['Key G']),
|
|
h: Number(Yanfly.Parameters['Key H']),
|
|
j: Number(Yanfly.Parameters['Key J']),
|
|
k: Number(Yanfly.Parameters['Key K']),
|
|
l: Number(Yanfly.Parameters['Key L']),
|
|
semicolon: Number(Yanfly.Parameters['Key ;']),
|
|
quote: Number(Yanfly.Parameters['Key "']),
|
|
enter: Number(Yanfly.Parameters['Key Enter (OK)']),
|
|
|
|
keyShift: Number(Yanfly.Parameters['Key Shift (Dash)']),
|
|
z: Number(Yanfly.Parameters['Key Z (OK)']),
|
|
x: Number(Yanfly.Parameters['Key X (Cancel)']),
|
|
c: Number(Yanfly.Parameters['Key C']),
|
|
v: Number(Yanfly.Parameters['Key V']),
|
|
b: Number(Yanfly.Parameters['Key B']),
|
|
n: Number(Yanfly.Parameters['Key N']),
|
|
m: Number(Yanfly.Parameters['Key M']),
|
|
comma: Number(Yanfly.Parameters['Key ,']),
|
|
period: Number(Yanfly.Parameters['Key .']),
|
|
foreSlash: Number(Yanfly.Parameters['Key /']),
|
|
|
|
space: Number(Yanfly.Parameters['Key Space (OK)']),
|
|
dirLeft: Number(Yanfly.Parameters['Key Left (Left)']),
|
|
dirUp: Number(Yanfly.Parameters['Key Up (Up)']),
|
|
dirRight: Number(Yanfly.Parameters['Key Right (Right)']),
|
|
dirDown: Number(Yanfly.Parameters['Key Down (Down)']),
|
|
ins: Number(Yanfly.Parameters['Key Insert (Cancel)']),
|
|
del: Number(Yanfly.Parameters['Key Delete']),
|
|
home: Number(Yanfly.Parameters['Key Home']),
|
|
end: Number(Yanfly.Parameters['Key End']),
|
|
pageUp: Number(Yanfly.Parameters['Key Page Up (PageUp)']),
|
|
pageDown: Number(Yanfly.Parameters['Key Page Down (PageDown)']),
|
|
|
|
num0: Number(Yanfly.Parameters['Key NumPad 0 (Cancel)']),
|
|
num1: Number(Yanfly.Parameters['Key NumPad 1']),
|
|
num2: Number(Yanfly.Parameters['Key NumPad 2 (Down)']),
|
|
num3: Number(Yanfly.Parameters['Key NumPad 3']),
|
|
num4: Number(Yanfly.Parameters['Key NumPad 4 (Left)']),
|
|
num5: Number(Yanfly.Parameters['Key NumPad 5']),
|
|
num6: Number(Yanfly.Parameters['Key NumPad 6 (Right)']),
|
|
num7: Number(Yanfly.Parameters['Key NumPad 7']),
|
|
num8: Number(Yanfly.Parameters['Key NumPad 8 (Up)']),
|
|
num9: Number(Yanfly.Parameters['Key NumPad 9']),
|
|
numPeriod: Number(Yanfly.Parameters['Key NumPad .']),
|
|
numPlus: Number(Yanfly.Parameters['Key NumPad +']),
|
|
numMinus: Number(Yanfly.Parameters['Key NumPad -']),
|
|
numTimes: Number(Yanfly.Parameters['Key NumPad *']),
|
|
numDivide: Number(Yanfly.Parameters['Key NumPad /'])
|
|
};
|
|
Yanfly.Param.Variables = String(Yanfly.Parameters['Variables']);
|
|
|
|
//=============================================================================
|
|
// Input Key Mapper
|
|
//=============================================================================
|
|
|
|
if (Yanfly.Param.BCEList['tilde'] !== 0) Input.keyMapper[192] = 'tilde';
|
|
if (Yanfly.Param.BCEList['1'] !== 0) Input.keyMapper[49] = '1';
|
|
if (Yanfly.Param.BCEList['2'] !== 0) Input.keyMapper[50] = '2';
|
|
if (Yanfly.Param.BCEList['3'] !== 0) Input.keyMapper[51] = '3';
|
|
if (Yanfly.Param.BCEList['4'] !== 0) Input.keyMapper[52] = '4';
|
|
if (Yanfly.Param.BCEList['5'] !== 0) Input.keyMapper[53] = '5';
|
|
if (Yanfly.Param.BCEList['6'] !== 0) Input.keyMapper[54] = '6';
|
|
if (Yanfly.Param.BCEList['7'] !== 0) Input.keyMapper[55] = '7';
|
|
if (Yanfly.Param.BCEList['8'] !== 0) Input.keyMapper[56] = '8';
|
|
if (Yanfly.Param.BCEList['9'] !== 0) Input.keyMapper[57] = '9';
|
|
if (Yanfly.Param.BCEList['0'] !== 0) Input.keyMapper[48] = '0';
|
|
if (Yanfly.Param.BCEList['minus'] !== 0) Input.keyMapper[189] = 'minus';
|
|
if (Yanfly.Param.BCEList['equal'] !== 0) Input.keyMapper[187] = 'equal';
|
|
|
|
if (Yanfly.Param.BCEList['q'] !== 0) Input.keyMapper[81] = 'q';
|
|
if (Yanfly.Param.BCEList['w'] !== 0) Input.keyMapper[87] = 'w';
|
|
if (Yanfly.Param.BCEList['e'] !== 0) Input.keyMapper[69] = 'e';
|
|
if (Yanfly.Param.BCEList['r'] !== 0) Input.keyMapper[82] = 'r';
|
|
if (Yanfly.Param.BCEList['t'] !== 0) Input.keyMapper[84] = 't';
|
|
if (Yanfly.Param.BCEList['y'] !== 0) Input.keyMapper[89] = 'y';
|
|
if (Yanfly.Param.BCEList['u'] !== 0) Input.keyMapper[85] = 'u';
|
|
if (Yanfly.Param.BCEList['i'] !== 0) Input.keyMapper[73] = 'i';
|
|
if (Yanfly.Param.BCEList['o'] !== 0) Input.keyMapper[79] = 'o';
|
|
if (Yanfly.Param.BCEList['p'] !== 0) Input.keyMapper[80] = 'p';
|
|
if (Yanfly.Param.BCEList['foreBrack'] !== 0) Input.keyMapper[219] = 'foreBrack';
|
|
if (Yanfly.Param.BCEList['backBrack'] !== 0) Input.keyMapper[221] = 'backBrack';
|
|
if (Yanfly.Param.BCEList['backSlash'] !== 0) Input.keyMapper[220] = 'backSlash';
|
|
|
|
if (Yanfly.Param.BCEList['a'] !== 0) Input.keyMapper[65] = 'a';
|
|
if (Yanfly.Param.BCEList['s'] !== 0) Input.keyMapper[83] = 's';
|
|
if (Yanfly.Param.BCEList['d'] !== 0) Input.keyMapper[68] = 'd';
|
|
if (Yanfly.Param.BCEList['f'] !== 0) Input.keyMapper[70] = 'f';
|
|
if (Yanfly.Param.BCEList['g'] !== 0) Input.keyMapper[71] = 'g';
|
|
if (Yanfly.Param.BCEList['h'] !== 0) Input.keyMapper[72] = 'h';
|
|
if (Yanfly.Param.BCEList['j'] !== 0) Input.keyMapper[74] = 'j';
|
|
if (Yanfly.Param.BCEList['k'] !== 0) Input.keyMapper[75] = 'k';
|
|
if (Yanfly.Param.BCEList['l'] !== 0) Input.keyMapper[76] = 'l';
|
|
if (Yanfly.Param.BCEList['semicolon'] !== 0) Input.keyMapper[186] = 'semicolon';
|
|
if (Yanfly.Param.BCEList['quote'] !== 0) Input.keyMapper[222] = 'quote';
|
|
if (Yanfly.Param.BCEList['enter'] !== 0) Input.keyMapper[13] = 'enter';
|
|
|
|
if (Yanfly.Param.BCEList['keyShift'] !== 0) Input.keyMapper[16] = 'keyShift';
|
|
if (Yanfly.Param.BCEList['z'] !== 0) Input.keyMapper[90] = 'z';
|
|
if (Yanfly.Param.BCEList['x'] !== 0) Input.keyMapper[88] = 'x';
|
|
if (Yanfly.Param.BCEList['c'] !== 0) Input.keyMapper[67] = 'c';
|
|
if (Yanfly.Param.BCEList['v'] !== 0) Input.keyMapper[86] = 'v';
|
|
if (Yanfly.Param.BCEList['b'] !== 0) Input.keyMapper[66] = 'b';
|
|
if (Yanfly.Param.BCEList['n'] !== 0) Input.keyMapper[78] = 'n';
|
|
if (Yanfly.Param.BCEList['m'] !== 0) Input.keyMapper[77] = 'm';
|
|
if (Yanfly.Param.BCEList['comma'] !== 0) Input.keyMapper[188] = 'comma';
|
|
if (Yanfly.Param.BCEList['period'] !== 0) Input.keyMapper[190] = 'period';
|
|
if (Yanfly.Param.BCEList['foreSlash'] !== 0) Input.keyMapper[191] = 'foreSlash';
|
|
|
|
if (Yanfly.Param.BCEList['space'] !== 0) Input.keyMapper[32] = 'space';
|
|
if (Yanfly.Param.BCEList['dirLeft'] !== 0) Input.keyMapper[37] = 'dirLeft';
|
|
if (Yanfly.Param.BCEList['dirUp'] !== 0) Input.keyMapper[38] = 'dirUp';
|
|
if (Yanfly.Param.BCEList['dirRight'] !== 0) Input.keyMapper[39] = 'dirRight';
|
|
if (Yanfly.Param.BCEList['dirDown'] !== 0) Input.keyMapper[40] = 'dirDown';
|
|
if (Yanfly.Param.BCEList['ins'] !== 0) Input.keyMapper[45] = 'ins';
|
|
if (Yanfly.Param.BCEList['del'] !== 0)Input.keyMapper[46] = 'del';
|
|
if (Yanfly.Param.BCEList['home'] !== 0)Input.keyMapper[36] = 'home';
|
|
if (Yanfly.Param.BCEList['end'] !== 0)Input.keyMapper[35] = 'end';
|
|
if (Yanfly.Param.BCEList['pageUp'] !== 0) Input.keyMapper[33] = 'pageUp';
|
|
if (Yanfly.Param.BCEList['pageDown'] !== 0) Input.keyMapper[34] = 'pageDown';
|
|
|
|
if (Yanfly.Param.BCEList['num0'] !== 0) Input.keyMapper[96] = 'num0';
|
|
if (Yanfly.Param.BCEList['num1'] !== 0)Input.keyMapper[97] = 'num1';
|
|
if (Yanfly.Param.BCEList['num2'] !== 0) Input.keyMapper[98] = 'num2';
|
|
if (Yanfly.Param.BCEList['num3'] !== 0)Input.keyMapper[99] = 'num3';
|
|
if (Yanfly.Param.BCEList['num4'] !== 0) Input.keyMapper[100] = 'num4';
|
|
if (Yanfly.Param.BCEList['num5'] !== 0)Input.keyMapper[101] = 'num5';
|
|
if (Yanfly.Param.BCEList['num6'] !== 0) Input.keyMapper[102] = 'num6';
|
|
if (Yanfly.Param.BCEList['num7'] !== 0)Input.keyMapper[103] = 'num7';
|
|
if (Yanfly.Param.BCEList['num8'] !== 0) Input.keyMapper[104] = 'num8';
|
|
if (Yanfly.Param.BCEList['num9'] !== 0)Input.keyMapper[105] = 'num9';
|
|
if (Yanfly.Param.BCEList['numPeriod'] !== 0)Input.keyMapper[110] = 'numPeriod';
|
|
if (Yanfly.Param.BCEList['numPlus'] !== 0)Input.keyMapper[107] = 'numPlus';
|
|
if (Yanfly.Param.BCEList['numMinus'] !== 0)Input.keyMapper[109] = 'numMinus';
|
|
if (Yanfly.Param.BCEList['numTimes'] !== 0)Input.keyMapper[106] = 'numTimes';
|
|
if (Yanfly.Param.BCEList['numDivide'] !== 0)Input.keyMapper[111] = 'numDivide';
|
|
|
|
//=============================================================================
|
|
// Input
|
|
//=============================================================================
|
|
|
|
Input._revertButton = function(button) {
|
|
if (button === 'OK') {
|
|
this.keyMapper[13] = 'ok';
|
|
this.keyMapper[32] = 'ok';
|
|
this.keyMapper[90] = 'ok';
|
|
} else if (button === 'CANCEL') {
|
|
this.keyMapper[45] = 'escape';
|
|
this.keyMapper[88] = 'escape';
|
|
this.keyMapper[96] = 'escape';
|
|
} else if (button === 'DASH') {
|
|
this.keyMapper[16] = 'shift';
|
|
} else if (button === 'PAGEUP') {
|
|
this.keyMapper[33] = 'pageup';
|
|
this.keyMapper[81] = 'pageup';
|
|
} else if (button === 'PAGEDOWN') {
|
|
this.keyMapper[34] = 'pagedown';
|
|
this.keyMapper[87] = 'pagedown';
|
|
} else if (button === 'LEFT') {
|
|
this.keyMapper[37] = 'left';
|
|
this.keyMapper[100] = 'left';
|
|
} else if (button === 'UP') {
|
|
this.keyMapper[38] = 'up';
|
|
this.keyMapper[104] = 'up';
|
|
} else if (button === 'RIGHT') {
|
|
this.keyMapper[39] = 'right';
|
|
this.keyMapper[102] = 'right';
|
|
} else if (button === 'DOWN') {
|
|
this.keyMapper[40] = 'down';
|
|
this.keyMapper[98] = 'down';
|
|
} else if (button === 'ALL') {
|
|
this.keyMapper[13] = 'ok';
|
|
this.keyMapper[32] = 'ok';
|
|
this.keyMapper[90] = 'ok';
|
|
this.keyMapper[45] = 'escape';
|
|
this.keyMapper[88] = 'escape';
|
|
this.keyMapper[96] = 'escape';
|
|
this.keyMapper[16] = 'shift';
|
|
this.keyMapper[33] = 'pageup';
|
|
this.keyMapper[81] = 'pageup';
|
|
this.keyMapper[34] = 'pagedown';
|
|
this.keyMapper[87] = 'pagedown';
|
|
this.keyMapper[37] = 'left';
|
|
this.keyMapper[100] = 'left';
|
|
this.keyMapper[38] = 'up';
|
|
this.keyMapper[104] = 'up';
|
|
this.keyMapper[39] = 'right';
|
|
this.keyMapper[102] = 'right';
|
|
this.keyMapper[40] = 'down';
|
|
this.keyMapper[98] = 'down';
|
|
}
|
|
}
|
|
|
|
Input._switchButton = function(button) {
|
|
if (button === 'OK') {
|
|
if (Yanfly.Param.BCEList['enter'] !== 0) this.keyMapper[13] = 'enter';
|
|
if (Yanfly.Param.BCEList['space'] !== 0) this.keyMapper[32] = 'space';
|
|
if (Yanfly.Param.BCEList['z'] !== 0) this.keyMapper[90] = 'z';
|
|
} else if (button === 'CANCEL') {
|
|
if (Yanfly.Param.BCEList['ins'] !== 0) this.keyMapper[45] = 'ins';
|
|
if (Yanfly.Param.BCEList['x'] !== 0) this.keyMapper[88] = 'x';
|
|
if (Yanfly.Param.BCEList['num0'] !== 0) this.keyMapper[96] = 'num0';
|
|
} else if (button === 'DASH') {
|
|
if (Yanfly.Param.BCEList['keyShift'] !== 0) this.keyMapper[16] = 'keyShift';
|
|
} else if (button === 'PAGEUP') {
|
|
if (Yanfly.Param.BCEList['pageUp'] !== 0) this.keyMapper[33] = 'pageUp';
|
|
if (Yanfly.Param.BCEList['q'] !== 0) this.keyMapper[81] = 'q';
|
|
} else if (button === 'PAGEDOWN') {
|
|
if (Yanfly.Param.BCEList['pageDown'] !== 0) this.keyMapper[34] = 'pageDown';
|
|
if (Yanfly.Param.BCEList['w'] !== 0) this.keyMapper[87] = 'w';
|
|
} else if (button === 'LEFT') {
|
|
if (Yanfly.Param.BCEList['dirLeft'] !== 0) this.keyMapper[37] = 'dirLeft';
|
|
if (Yanfly.Param.BCEList['num4'] !== 0) this.keyMapper[100] = 'num4';
|
|
} else if (button === 'UP') {
|
|
if (Yanfly.Param.BCEList['dirUp'] !== 0) this.keyMapper[38] = 'dirUp';
|
|
if (Yanfly.Param.BCEList['num8'] !== 0) this.keyMapper[104] = 'num8';
|
|
} else if (button === 'RIGHT') {
|
|
if (Yanfly.Param.BCEList['dirRight'] !== 0) this.keyMapper[39] = 'dirRight';
|
|
if (Yanfly.Param.BCEList['num6'] !== 0) this.keyMapper[102] = 'num6';
|
|
} else if (button === 'DOWN') {
|
|
if (Yanfly.Param.BCEList['dirDown'] !== 0) this.keyMapper[40] = 'dirDown';
|
|
if (Yanfly.Param.BCEList['num2'] !== 0) this.keyMapper[98] = 'num2';
|
|
} else if (button === 'ALL') {
|
|
if (Yanfly.Param.BCEList['enter'] !== 0) this.keyMapper[13] = 'enter';
|
|
if (Yanfly.Param.BCEList['space'] !== 0) this.keyMapper[32] = 'space';
|
|
if (Yanfly.Param.BCEList['z'] !== 0) this.keyMapper[90] = 'z';
|
|
if (Yanfly.Param.BCEList['ins'] !== 0) this.keyMapper[45] = 'ins';
|
|
if (Yanfly.Param.BCEList['x'] !== 0) this.keyMapper[88] = 'x';
|
|
if (Yanfly.Param.BCEList['num0'] !== 0) this.keyMapper[96] = 'num0';
|
|
if (Yanfly.Param.BCEList['keyShift'] !== 0) this.keyMapper[16] = 'keyShift';
|
|
if (Yanfly.Param.BCEList['pageUp'] !== 0) this.keyMapper[33] = 'pageUp';
|
|
if (Yanfly.Param.BCEList['q'] !== 0) this.keyMapper[81] = 'q';
|
|
if (Yanfly.Param.BCEList['pageDown'] !== 0) this.keyMapper[34] = 'pageDown';
|
|
if (Yanfly.Param.BCEList['w'] !== 0) this.keyMapper[87] = 'w';
|
|
if (Yanfly.Param.BCEList['dirLeft'] !== 0) this.keyMapper[37] = 'dirLeft';
|
|
if (Yanfly.Param.BCEList['num4'] !== 0) this.keyMapper[100] = 'num4';
|
|
if (Yanfly.Param.BCEList['dirUp'] !== 0) this.keyMapper[38] = 'dirUp';
|
|
if (Yanfly.Param.BCEList['num8'] !== 0) this.keyMapper[104] = 'num8';
|
|
if (Yanfly.Param.BCEList['dirRight'] !== 0) this.keyMapper[39] = 'dirRight';
|
|
if (Yanfly.Param.BCEList['num6'] !== 0) this.keyMapper[102] = 'num6';
|
|
if (Yanfly.Param.BCEList['dirDown'] !== 0) this.keyMapper[40] = 'dirDown';
|
|
if (Yanfly.Param.BCEList['num2'] !== 0) this.keyMapper[98] = 'num2';
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// Scene_Base
|
|
//=============================================================================
|
|
|
|
Yanfly.BCE.Scene_Base_start = Scene_Base.prototype.start;
|
|
Scene_Base.prototype.start = function() {
|
|
Yanfly.BCE.Scene_Base_start.call(this);
|
|
Input._revertButton('ALL');
|
|
};
|
|
|
|
//=============================================================================
|
|
// Scene_Map
|
|
//=============================================================================
|
|
|
|
Yanfly.BCE.Scene_Map_start = Scene_Map.prototype.start;
|
|
Scene_Map.prototype.start = function() {
|
|
Yanfly.BCE.Scene_Map_start.call(this);
|
|
Input._switchButton('ALL');
|
|
};
|
|
|
|
Yanfly.BCE.Scene_Map_updateScene = Scene_Map.prototype.updateScene;
|
|
Scene_Map.prototype.updateScene = function() {
|
|
Yanfly.BCE.Scene_Map_updateScene.call(this);
|
|
if (SceneManager.isSceneChanging()) return;
|
|
if ($gameMap.isEventRunning()) return;
|
|
this.updateButtonEvents();
|
|
};
|
|
|
|
Scene_Map.prototype.updateButtonEvents = function() {
|
|
for (var key in Yanfly.Param.BCEList) {
|
|
var eventId = Yanfly.Param.BCEList[key];
|
|
if (eventId <= 0) continue;
|
|
if (!Input.isRepeated(key)) continue;
|
|
$gameTemp.reserveCommonEvent(eventId);
|
|
break;
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// Game_Interpreter
|
|
//=============================================================================
|
|
|
|
Yanfly.BCE.Game_Interpreter_pluginCommand =
|
|
Game_Interpreter.prototype.pluginCommand;
|
|
Game_Interpreter.prototype.pluginCommand = function(command, args) {
|
|
Yanfly.BCE.Game_Interpreter_pluginCommand.call(this, command, args);
|
|
if (command === 'RevertButton') this.revertButton(args);
|
|
if (command === 'SwitchButton') this.switchButton(args);
|
|
if (command === 'TriggerButton') this.triggerButton(args);
|
|
};
|
|
|
|
Game_Interpreter.prototype.revertButton = function(args) {
|
|
if (!args) return;
|
|
var button = args[0].toUpperCase();
|
|
Input._revertButton(button);
|
|
};
|
|
|
|
Game_Interpreter.prototype.switchButton = function(args) {
|
|
if (!args) return;
|
|
var button = args[0].toUpperCase();
|
|
Input._switchButton(button);
|
|
};
|
|
|
|
Game_Interpreter.prototype.triggerButton = function(args) {
|
|
if (!args) return;
|
|
var button = args[0].toLowerCase();
|
|
if (button === 'cancel') button = 'escape';
|
|
if (button === 'dash') button = 'shift';
|
|
Input._latestButton = button;
|
|
Input._pressedTime = 0;
|
|
};
|
|
|
|
//=============================================================================
|
|
// End of File
|
|
//=============================================================================
|