//============================================================================= // KeyItemAlone.js //============================================================================= /*: * @plugindesc at Scene_Item, only display key items. * @author Sasuke KANNAZUKI * * * @help This plugin does not provide plugin commands. * */ /*:ja * @plugindesc アイテム選択画面で「大事なもの」のみ表示 * @author 神無月サスケ * * * @help このプラグインに、プラグインコマンドはありません * */ (function() { Scene_Item.prototype.create = function() { Scene_ItemBase.prototype.create.call(this); this.createHelpWindow(); // abolish category window // this.createCategoryWindow(); this.createItemWindow(); this.createActorWindow(); }; Scene_Item.prototype.createItemWindow = function() { var wy = this._helpWindow.height; // original parts are commented out // var wy = this._categoryWindow.y + this._categoryWindow.height; var wh = Graphics.boxHeight - wy; this._itemWindow = new Window_ItemList(0, wy, Graphics.boxWidth, wh); this._itemWindow.setHelpWindow(this._helpWindow); this._itemWindow.setHandler('ok', this.onItemOk.bind(this)); this._itemWindow.setHandler('cancel', this.popScene.bind(this)); // this._itemWindow.setHandler('cancel', this.onItemCancel.bind(this)); this.addWindow(this._itemWindow); // this._categoryWindow.setItemWindow(this._itemWindow); // activate item window directly this._itemWindow.setCategory('keyItem'); this.onCategoryOk(); }; })();