(function() { var _Sprite_Actor_refreshMotion = Sprite_Actor.prototype.refreshMotion; Sprite_Actor.prototype.refreshMotion = function() { var actor = this._actor, motionGuard = Sprite_Actor.MOTIONS['guard']; if (actor) { if (this._motion === motionGuard && !BattleManager.isInputting()) { return; } _Sprite_Actor_refreshMotion.call(this); } }; }());