2029 lines
51 KiB
JavaScript
2029 lines
51 KiB
JavaScript
/*:
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* @plugindesc Allows for developers to customize all the visible parameters that can be seen on the Equip Screen.
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* @author SumRndmDde
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*
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* @param Default Pos Color
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* @desc The default color used for positive stat gains.
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* @default #80ff80
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*
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* @param Default Neg Color
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* @desc The default color used for negative stat gains.
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* @default #c08080
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*
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* @param Window Width
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* @desc The width of the Stat Comparison window.
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* @default 356
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*
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* @param Font Size
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* @desc The font size of the stat comparisons.
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* @default 24
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*
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* @param Line Padding
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* @desc The padding in between each line.
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* @default 8
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*
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* @param == Stat 1 ==
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* @default
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*
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* @param Stat 1 Name
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* @desc The name of the stat that is shown on the window.
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* @default Max HP
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*
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* @param Stat 1 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.mhp
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*
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* @param Stat 1 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 2 ==
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* @default
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*
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* @param Stat 2 Name
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* @desc The name of the stat that is shown on the window.
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* @default Max MP
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*
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* @param Stat 2 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.mmp
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*
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* @param Stat 2 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 3 ==
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* @default
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*
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* @param Stat 3 Name
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* @desc The name of the stat that is shown on the window.
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* @default Attack
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*
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* @param Stat 3 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.atk
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*
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* @param Stat 3 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 4 ==
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* @default
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*
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* @param Stat 4 Name
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* @desc The name of the stat that is shown on the window.
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* @default Defense
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*
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* @param Stat 4 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.def
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*
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* @param Stat 4 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 5 ==
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* @default
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*
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* @param Stat 5 Name
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* @desc The name of the stat that is shown on the window.
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* @default M. Attack
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*
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* @param Stat 5 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.mat
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*
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* @param Stat 5 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 6 ==
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* @default
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*
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* @param Stat 6 Name
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* @desc The name of the stat that is shown on the window.
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* @default M. Defense
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*
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* @param Stat 6 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.mdf
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*
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* @param Stat 6 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 7 ==
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* @default
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*
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* @param Stat 7 Name
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* @desc The name of the stat that is shown on the window.
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* @default Agility
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*
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* @param Stat 7 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.agi
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*
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* @param Stat 7 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 8 ==
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* @default
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*
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* @param Stat 8 Name
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* @desc The name of the stat that is shown on the window.
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* @default Luck
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*
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* @param Stat 8 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default actor.luk
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*
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* @param Stat 8 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 9 ==
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* @default
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*
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* @param Stat 9 Name
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* @desc The name of the stat that is shown on the window.
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* @default Hit Rate
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*
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* @param Stat 9 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.hit * 100)
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*
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* @param Stat 9 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 10 ==
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* @default
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*
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* @param Stat 10 Name
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* @desc The name of the stat that is shown on the window.
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* @default Evade Rate
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*
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* @param Stat 10 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.eva * 100)
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*
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* @param Stat 10 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 11 ==
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* @default
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*
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* @param Stat 11 Name
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* @desc The name of the stat that is shown on the window.
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* @default Critical Rate
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*
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* @param Stat 11 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.cri * 100)
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*
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* @param Stat 11 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 12 ==
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* @default
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*
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* @param Stat 12 Name
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* @desc The name of the stat that is shown on the window.
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* @default Critical Evade
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*
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* @param Stat 12 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.cev * 100)
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*
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* @param Stat 12 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 13 ==
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* @default
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*
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* @param Stat 13 Name
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* @desc The name of the stat that is shown on the window.
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* @default M. Evasion
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*
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* @param Stat 13 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.mev * 100)
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*
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* @param Stat 13 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 14 ==
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* @default
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*
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* @param Stat 14 Name
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* @desc The name of the stat that is shown on the window.
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* @default M. Reflect
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*
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* @param Stat 14 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.mrf * 100)
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*
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* @param Stat 14 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 15 ==
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* @default
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*
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* @param Stat 15 Name
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* @desc The name of the stat that is shown on the window.
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* @default Counter Rate
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*
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* @param Stat 15 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.cnt * 100)
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*
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* @param Stat 15 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 16 ==
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* @default
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*
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* @param Stat 16 Name
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* @desc The name of the stat that is shown on the window.
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* @default HP Regen
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*
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* @param Stat 16 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.hrg * 100)
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*
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* @param Stat 16 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 17 ==
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* @default
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*
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* @param Stat 17 Name
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* @desc The name of the stat that is shown on the window.
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* @default MP Regen
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*
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* @param Stat 17 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.mrg * 100)
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*
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* @param Stat 17 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 18 ==
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* @default
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*
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* @param Stat 18 Name
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* @desc The name of the stat that is shown on the window.
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* @default TP Regen
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*
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* @param Stat 18 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.trg * 100)
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*
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* @param Stat 18 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 19 ==
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* @default
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*
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* @param Stat 19 Name
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* @desc The name of the stat that is shown on the window.
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* @default Target Rate
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*
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* @param Stat 19 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.tgr * 100)
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*
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* @param Stat 19 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 20 ==
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* @default
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*
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* @param Stat 20 Name
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* @desc The name of the stat that is shown on the window.
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* @default Guard Effect
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*
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* @param Stat 20 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.grd * 100)
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*
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* @param Stat 20 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 21 ==
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* @default
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*
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* @param Stat 21 Name
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* @desc The name of the stat that is shown on the window.
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* @default Recover Rate
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*
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* @param Stat 21 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.rec * 100)
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*
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* @param Stat 21 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 22 ==
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* @default
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*
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* @param Stat 22 Name
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* @desc The name of the stat that is shown on the window.
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* @default Pharmacology
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*
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* @param Stat 22 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.pha * 100)
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*
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* @param Stat 22 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 23 ==
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* @default
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*
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* @param Stat 23 Name
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* @desc The name of the stat that is shown on the window.
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* @default MP Cost Rate
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*
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* @param Stat 23 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.mcr * 100)
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*
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* @param Stat 23 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 24 ==
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* @default
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*
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* @param Stat 24 Name
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* @desc The name of the stat that is shown on the window.
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* @default TP Cost Rate
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*
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* @param Stat 24 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.tcr * 100)
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*
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* @param Stat 24 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 25 ==
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* @default
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*
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* @param Stat 25 Name
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* @desc The name of the stat that is shown on the window.
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* @default Damage Rate
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*
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* @param Stat 25 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.pdr * 100)
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*
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* @param Stat 25 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 26 ==
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* @default
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*
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* @param Stat 26 Name
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* @desc The name of the stat that is shown on the window.
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* @default M. Damage Rate
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*
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* @param Stat 26 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.mdr * 100)
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*
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* @param Stat 26 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 27 ==
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* @default
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*
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* @param Stat 27 Name
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* @desc The name of the stat that is shown on the window.
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* @default Floor Damage Rate
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*
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* @param Stat 27 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.fdr * 100)
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*
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* @param Stat 27 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 28 ==
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* @default
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*
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* @param Stat 28 Name
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* @desc The name of the stat that is shown on the window.
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* @default EXP Rate
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*
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* @param Stat 28 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default Math.floor(actor.exr * 100)
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*
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* @param Stat 28 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val%
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*
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* @param == Stat 29 ==
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* @default
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*
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* @param Stat 29 Name
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* @desc The name of the stat that is shown on the window.
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* @default
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*
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* @param Stat 29 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default
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*
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* @param Stat 29 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 30 ==
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* @default
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*
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* @param Stat 30 Name
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* @desc The name of the stat that is shown on the window.
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* @default
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*
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* @param Stat 30 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default
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*
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* @param Stat 30 Format
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* @desc The String format of the values.
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 31 ==
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* @default
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*
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* @param Stat 31 Name
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* @desc The name of the stat that is shown on the window.
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* @default
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*
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* @param Stat 31 Eval
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* @desc The evaluation of the stat; it must eval to a number.
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* Use 'actor' to reference the actor object.
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* @default
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*
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* @param Stat 31 Format
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* @desc The String format of the values.
|
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* Use 'val' to represent the value.
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* @default val
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*
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* @param == Stat 32 ==
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* @default
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*
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|
* @param Stat 32 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 32 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 32 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 33 ==
|
|
* @default
|
|
*
|
|
* @param Stat 33 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 33 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 33 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 34 ==
|
|
* @default
|
|
*
|
|
* @param Stat 34 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 34 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 34 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 35 ==
|
|
* @default
|
|
*
|
|
* @param Stat 35 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 35 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 35 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 36 ==
|
|
* @default
|
|
*
|
|
* @param Stat 36 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 36 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 36 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 37 ==
|
|
* @default
|
|
*
|
|
* @param Stat 37 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 37 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 37 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 38 ==
|
|
* @default
|
|
*
|
|
* @param Stat 38 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 38 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 38 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 39 ==
|
|
* @default
|
|
*
|
|
* @param Stat 39 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 39 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 39 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 40 ==
|
|
* @default
|
|
*
|
|
* @param Stat 40 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 40 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 40 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 41 ==
|
|
* @default
|
|
*
|
|
* @param Stat 41 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 41 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 41 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 42 ==
|
|
* @default
|
|
*
|
|
* @param Stat 42 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 42 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 42 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 43 ==
|
|
* @default
|
|
*
|
|
* @param Stat 43 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 43 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 43 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 44 ==
|
|
* @default
|
|
*
|
|
* @param Stat 44 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 44 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 44 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 45 ==
|
|
* @default
|
|
*
|
|
* @param Stat 45 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 45 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 45 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 46 ==
|
|
* @default
|
|
*
|
|
* @param Stat 46 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 46 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 46 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 47 ==
|
|
* @default
|
|
*
|
|
* @param Stat 47 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 47 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 47 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 48 ==
|
|
* @default
|
|
*
|
|
* @param Stat 48 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 48 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 48 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 49 ==
|
|
* @default
|
|
*
|
|
* @param Stat 49 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 49 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 49 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 50 ==
|
|
* @default
|
|
*
|
|
* @param Stat 50 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 50 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 50 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 51 ==
|
|
* @default
|
|
*
|
|
* @param Stat 51 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 51 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 51 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 52 ==
|
|
* @default
|
|
*
|
|
* @param Stat 52 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 52 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 52 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 53 ==
|
|
* @default
|
|
*
|
|
* @param Stat 53 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 53 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 53 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 54 ==
|
|
* @default
|
|
*
|
|
* @param Stat 54 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 54 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 54 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 55 ==
|
|
* @default
|
|
*
|
|
* @param Stat 55 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 55 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 55 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 56 ==
|
|
* @default
|
|
*
|
|
* @param Stat 56 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 56 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 56 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 57 ==
|
|
* @default
|
|
*
|
|
* @param Stat 57 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 57 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 57 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 58 ==
|
|
* @default
|
|
*
|
|
* @param Stat 58 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 58 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 58 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 59 ==
|
|
* @default
|
|
*
|
|
* @param Stat 59 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 59 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 59 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 60 ==
|
|
* @default
|
|
*
|
|
* @param Stat 60 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 60 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 60 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 61 ==
|
|
* @default
|
|
*
|
|
* @param Stat 61 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 61 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 61 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 62 ==
|
|
* @default
|
|
*
|
|
* @param Stat 62 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 62 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 62 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 63 ==
|
|
* @default
|
|
*
|
|
* @param Stat 63 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 63 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 63 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 64 ==
|
|
* @default
|
|
*
|
|
* @param Stat 64 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 64 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 64 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 65 ==
|
|
* @default
|
|
*
|
|
* @param Stat 65 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 65 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 65 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 66 ==
|
|
* @default
|
|
*
|
|
* @param Stat 66 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 66 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 66 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 67 ==
|
|
* @default
|
|
*
|
|
* @param Stat 67 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 67 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 67 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 68 ==
|
|
* @default
|
|
*
|
|
* @param Stat 68 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 68 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 68 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 69 ==
|
|
* @default
|
|
*
|
|
* @param Stat 69 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 69 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 69 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 70 ==
|
|
* @default
|
|
*
|
|
* @param Stat 70 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 70 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 70 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 71 ==
|
|
* @default
|
|
*
|
|
* @param Stat 71 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 71 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 71 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 72 ==
|
|
* @default
|
|
*
|
|
* @param Stat 72 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 72 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 72 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 73 ==
|
|
* @default
|
|
*
|
|
* @param Stat 73 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 73 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 73 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 74 ==
|
|
* @default
|
|
*
|
|
* @param Stat 74 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 74 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 74 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 75 ==
|
|
* @default
|
|
*
|
|
* @param Stat 75 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 75 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 75 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 76 ==
|
|
* @default
|
|
*
|
|
* @param Stat 76 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 76 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 76 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 77 ==
|
|
* @default
|
|
*
|
|
* @param Stat 77 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 77 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 77 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 78 ==
|
|
* @default
|
|
*
|
|
* @param Stat 78 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 78 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 78 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 79 ==
|
|
* @default
|
|
*
|
|
* @param Stat 79 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 79 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 79 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 80 ==
|
|
* @default
|
|
*
|
|
* @param Stat 80 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 80 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 80 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 81 ==
|
|
* @default
|
|
*
|
|
* @param Stat 81 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 81 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 81 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 82 ==
|
|
* @default
|
|
*
|
|
* @param Stat 82 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 82 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 82 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 83 ==
|
|
* @default
|
|
*
|
|
* @param Stat 83 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 83 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 83 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 84 ==
|
|
* @default
|
|
*
|
|
* @param Stat 84 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 84 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 84 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 85 ==
|
|
* @default
|
|
*
|
|
* @param Stat 85 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 85 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 85 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 86 ==
|
|
* @default
|
|
*
|
|
* @param Stat 86 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 86 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 86 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 87 ==
|
|
* @default
|
|
*
|
|
* @param Stat 87 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 87 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 87 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 88 ==
|
|
* @default
|
|
*
|
|
* @param Stat 88 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 88 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 88 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 89 ==
|
|
* @default
|
|
*
|
|
* @param Stat 89 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 89 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 89 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 90 ==
|
|
* @default
|
|
*
|
|
* @param Stat 90 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 90 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 90 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 91 ==
|
|
* @default
|
|
*
|
|
* @param Stat 91 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 91 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 91 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 92 ==
|
|
* @default
|
|
*
|
|
* @param Stat 92 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 92 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 92 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 93 ==
|
|
* @default
|
|
*
|
|
* @param Stat 93 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 93 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 93 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 94 ==
|
|
* @default
|
|
*
|
|
* @param Stat 94 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 94 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 94 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 95 ==
|
|
* @default
|
|
*
|
|
* @param Stat 95 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 95 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 95 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 96 ==
|
|
* @default
|
|
*
|
|
* @param Stat 96 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 96 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 96 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 97 ==
|
|
* @default
|
|
*
|
|
* @param Stat 97 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 97 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 97 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 98 ==
|
|
* @default
|
|
*
|
|
* @param Stat 98 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 98 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 98 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 99 ==
|
|
* @default
|
|
*
|
|
* @param Stat 99 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 99 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 99 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @param == Stat 100 ==
|
|
* @default
|
|
*
|
|
* @param Stat 100 Name
|
|
* @desc The name of the stat that is shown on the window.
|
|
* @default
|
|
*
|
|
* @param Stat 100 Eval
|
|
* @desc The evaluation of the stat; it must eval to a number.
|
|
* Use 'actor' to reference the actor object.
|
|
* @default
|
|
*
|
|
* @param Stat 100 Format
|
|
* @desc The String format of the values.
|
|
* Use 'val' to represent the value.
|
|
* @default val
|
|
*
|
|
* @help
|
|
*
|
|
* Equip Compare Upgrade
|
|
* Version 1.01
|
|
* SumRndmDde
|
|
*
|
|
*
|
|
* This plugin allows for developers to customize all the visible stats that
|
|
* can be seen on the Equip Screen. Furthermore, it sets the comparison window
|
|
* to only show the stats that are being changed.
|
|
*
|
|
*
|
|
* ==============================================================================
|
|
* How to Set Up Stats
|
|
* ==============================================================================
|
|
*
|
|
* In order to set up a stat to be available to the Comparison Window, you need
|
|
* three things:
|
|
*
|
|
* - Name
|
|
* - Formula for determining the stat
|
|
* - String format it will appear as
|
|
*
|
|
*
|
|
* In order to set up the name, simply use the "Stat X Name" parameters.
|
|
*
|
|
* In order to set up the formula for find the stat based off of an Actor
|
|
* object, simply input it into the "Stat X Eval" parameters.
|
|
*
|
|
* In order to set up the format of the string, and determine what other
|
|
* characters will be shown, simply use the "Stat X Format" parameters.
|
|
*
|
|
*
|
|
* For the most part, you should be able to figure out the system through
|
|
* the parameters that are set up by default in the plugin.
|
|
*
|
|
*
|
|
* ==============================================================================
|
|
* Formatting the Colors
|
|
* ==============================================================================
|
|
*
|
|
* You can use notetags in the "Stat X Format" parameter to customize the colors
|
|
* used for the comparison.
|
|
*
|
|
* <Pos Color: [color]>
|
|
* <Neg Color: [color]>
|
|
*
|
|
* Input the "Pos Color" or positive color for when a stat is increased.
|
|
* Input the "Neg Color" or negative color for when a stat is decreased.
|
|
*
|
|
*
|
|
* ==============================================================================
|
|
* End of Help File
|
|
* ==============================================================================
|
|
*
|
|
* Welcome to the bottom of the Help file.
|
|
*
|
|
*
|
|
* Thanks for reading!
|
|
* If you have questions, or if you enjoyed this Plugin, please check
|
|
* out my YouTube channel!
|
|
*
|
|
* https://www.youtube.com/c/SumRndmDde
|
|
*
|
|
*
|
|
* Until next time,
|
|
* ~ SumRndmDde
|
|
*/
|
|
|
|
var SRD = SRD || {};
|
|
SRD.EquipCompareUpgrade = SRD.EquipCompareUpgrade || {};
|
|
|
|
var Imported = Imported || {};
|
|
Imported["SumRndmDde Equipment Comparison Upgrade"] = 1.01;
|
|
|
|
(function(_) {
|
|
|
|
"use strict";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SRD.EquipCompareUpgrade
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const params = PluginManager.parameters('SRD_EquipCompareUpgrade');
|
|
|
|
_.defaultPos = String(params['Default Pos Color']);
|
|
_.defaultNeg = String(params['Default Neg Color']);
|
|
_.windowWidth = parseInt(params['Window Width']);
|
|
_.fontSize = parseInt(params['Font Size']);
|
|
_.fontPad = parseInt(params['Line Padding']);
|
|
|
|
_.names = [];
|
|
_.evals = [];
|
|
_.tags = [];
|
|
_.forms = [];
|
|
for(let i = 1; i <= 100; i++) {
|
|
const name = String(params['Stat ' + i + ' Name']);
|
|
const evil = String(params['Stat ' + i + ' Eval']);
|
|
const form = String(params['Stat ' + i + ' Format']);
|
|
if(name.length > 0 && evil.length > 0 && form.length > 0) {
|
|
_.names[i] = name;
|
|
_.evals[i] = evil;
|
|
_.tags[i] = form;
|
|
_.forms[i] = form;
|
|
_.forms[i] = _.forms[i].replace(/\s*<Pos\s*Color\s*:\s*[^>]*\s*>\s*/, '');
|
|
_.forms[i] = _.forms[i].replace(/\s*<Neg\s*Color\s*:\s*[^>]*\s*>\s*/, '');
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Window_EquipStatus
|
|
//-----------------------------------------------------------------------------
|
|
|
|
Window_EquipStatus.prototype.windowWidth = function() {
|
|
return _.windowWidth;
|
|
};
|
|
|
|
Window_EquipStatus.prototype.drawParamName = function(x, y, paramId) {
|
|
this.changeTextColor(this.systemColor());
|
|
this.drawText(_.names[paramId], x, y, this.width - (312 - 120));
|
|
};
|
|
|
|
Window_EquipStatus.prototype.drawCurrentParam = function(x, y, paramId) {
|
|
this.resetTextColor();
|
|
const actor = this._actor;
|
|
const param = eval(_.evals[paramId]);
|
|
const result = _.forms[paramId].replace(/val/, param);
|
|
this.drawText(result, x, y, 48, 'right');
|
|
};
|
|
|
|
Window_EquipStatus.prototype.drawNewParam = function(x, y, paramId) {
|
|
let actor = this._tempActor;
|
|
const newValue = eval(_.evals[paramId]);
|
|
actor = this._actor;
|
|
const diffvalue = newValue - eval(_.evals[paramId]);
|
|
const result = _.forms[paramId].replace(/val/, newValue);
|
|
this.changeTextColor(this.paramchangeTextColor(diffvalue, paramId));
|
|
this.drawText(result, x, y, 48, 'right');
|
|
};
|
|
|
|
Window_EquipStatus.prototype.drawHorzLine = function(y) {
|
|
const lineY = y + this.lineHeight() / 2 - 1;
|
|
this.contents.paintOpacity = 48;
|
|
this.contents.fillRect(0, lineY, this.contentsWidth(), 2, "#FFFFFF");
|
|
this.contents.paintOpacity = 255;
|
|
};
|
|
|
|
Window_EquipStatus.prototype.paramchangeTextColor = function(change, paramId) {
|
|
if (change > 0) {
|
|
return this.powerUpColor(paramId);
|
|
} else if (change < 0) {
|
|
return this.powerDownColor(paramId);
|
|
} else {
|
|
return this.normalColor();
|
|
}
|
|
};
|
|
|
|
const _Window_EquipStatus_powerUpColor = Window_EquipStatus.prototype.powerUpColor;
|
|
Window_EquipStatus.prototype.powerUpColor = function(paramId) {
|
|
if(_.tags[paramId] && _.tags[paramId].match(/\s*<Pos\s*Color\s*:\s*([^>]*)\s*>\s*/)) {
|
|
return String(RegExp.$1);
|
|
}
|
|
return _.defaultPos;
|
|
};
|
|
|
|
const _Window_EquipStatus_powerDownColor = Window_EquipStatus.prototype.powerDownColor;
|
|
Window_EquipStatus.prototype.powerDownColor = function(paramId) {
|
|
if(_.tags[paramId] && _.tags[paramId].match(/\s*<Neg\s*Color\s*:\s*([^>]*)\s*>\s*/)) {
|
|
return String(RegExp.$1);
|
|
}
|
|
return _.defaultNeg;
|
|
};
|
|
|
|
Window_EquipStatus.prototype.refresh = function() {
|
|
if(this._actor) {
|
|
this.contents.clear();
|
|
this.drawActorName(this._actor, this.textPadding(), 0);
|
|
this.drawHorzLine(_.fontSize);
|
|
if(this._tempActor) {
|
|
const y = _.fontSize + (_.fontPad * 3);
|
|
let place = 0;
|
|
for(var i = 1; i < _.names.length; i++) {
|
|
if(_.names[i]) {
|
|
let actor = this._tempActor;
|
|
const newValue = eval(_.evals[i]);
|
|
actor = this._actor;
|
|
const diffvalue = newValue - eval(_.evals[i]);
|
|
if(diffvalue !== 0) {
|
|
this.drawItem(0, y + (_.fontSize + _.fontPad) * (place), i);
|
|
place++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Window_EquipStatus.prototype.drawItem = function(x, y, paramId) {
|
|
this.drawParamName(x + this.textPadding(), y, paramId);
|
|
if (this._actor) {
|
|
this.drawCurrentParam(x + this.width - (312 - 140), y, paramId);
|
|
}
|
|
this.drawRightArrow(x + this.width - (312 - 188), y);
|
|
if (this._tempActor) {
|
|
this.drawNewParam(x + this.width - (312 - 222), y, paramId);
|
|
}
|
|
};
|
|
|
|
Window_EquipStatus.prototype.standardFontSize = function() {
|
|
return _.fontSize;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Window_StatCompare
|
|
//-----------------------------------------------------------------------------
|
|
|
|
if(Imported.YEP_EquipCore) {
|
|
|
|
Window_StatCompare.prototype.refresh = function() {
|
|
this.contents.clear();
|
|
if(this._actor && this._tempActor) {
|
|
let place = 0;
|
|
for(var i = 1; i < _.names.length; i++) {
|
|
if(_.names[i]) {
|
|
let actor = this._tempActor;
|
|
const newValue = eval(_.evals[i]);
|
|
actor = this._actor;
|
|
const diffvalue = newValue - eval(_.evals[i]);
|
|
if(diffvalue !== 0) {
|
|
this.drawItem(0, place * this.lineHeight(), i);
|
|
place++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Window_StatCompare.prototype.drawParamName = function(y, paramId) {
|
|
const x = this.textPadding();
|
|
this.changeTextColor(this.systemColor());
|
|
this.drawText(_.names[paramId], x, y, this._paramNameWidth);
|
|
};
|
|
|
|
Window_StatCompare.prototype.drawCurrentParam = function(y, paramId) {
|
|
let x = this.contents.width - this.textPadding();
|
|
x -= this._paramValueWidth * 2 + this._arrowWidth + this._bonusValueWidth;
|
|
Window_EquipStatus.prototype.drawCurrentParam.call(this, x, y, paramId);
|
|
};
|
|
|
|
Window_StatCompare.prototype.drawNewParam = function(y, paramId) {
|
|
let x = this.contents.width - this.textPadding();
|
|
x -= this._paramValueWidth + this._bonusValueWidth;
|
|
Window_EquipStatus.prototype.drawNewParam.call(this, x, y, paramId);
|
|
};
|
|
|
|
Window_StatCompare.prototype.drawParamDifference = function(y, paramId) {
|
|
var x = this.contents.width - this.textPadding();
|
|
x -= this._bonusValueWidth;
|
|
//New Code
|
|
let actor = this._tempActor;
|
|
const newValue = eval(_.evals[paramId]);
|
|
actor = this._actor;
|
|
const diffvalue = newValue - eval(_.evals[paramId]);
|
|
//End of New Code
|
|
if (diffvalue === 0) return;
|
|
var actorparam = Yanfly.Util.toGroup(newValue);
|
|
this.changeTextColor(this.paramchangeTextColor(diffvalue, paramId));
|
|
var text = Yanfly.Util.toGroup(diffvalue);
|
|
if (diffvalue > 0) {
|
|
text = ' (+' + text + ')';
|
|
} else {
|
|
text = ' (' + text + ')';
|
|
}
|
|
this.drawText(text, x, y, this._bonusValueWidth, 'left');
|
|
};
|
|
|
|
Window_StatCompare.prototype.paramchangeTextColor = function(change, paramId) {
|
|
if (change > 0) {
|
|
return this.powerUpColor(paramId);
|
|
} else if (change < 0) {
|
|
return this.powerDownColor(paramId);
|
|
} else {
|
|
return this.normalColor();
|
|
}
|
|
};
|
|
|
|
const _Window_StatCompare_powerUpColor = Window_StatCompare.prototype.powerUpColor;
|
|
Window_StatCompare.prototype.powerUpColor = function(paramId) {
|
|
if(_.tags[paramId] && _.tags[paramId].match(/\s*<Pos\s*Color\s*:\s*([^>]*)\s*>\s*/)) {
|
|
return String(RegExp.$1);
|
|
}
|
|
return _.defaultPos;
|
|
};
|
|
|
|
const _Window_StatCompare_powerDownColor = Window_StatCompare.prototype.powerDownColor;
|
|
Window_StatCompare.prototype.powerDownColor = function(paramId) {
|
|
if(_.tags[paramId] && _.tags[paramId].match(/\s*<Neg\s*Color\s*:\s*([^>]*)\s*>\s*/)) {
|
|
return String(RegExp.$1);
|
|
}
|
|
return _.defaultNeg;
|
|
};
|
|
|
|
}
|
|
|
|
})(SRD.EquipCompareUpgrade); |