Initial commit: Carrot Hunter v2 with 20 levels
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test.html
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174
test.html
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<!DOCTYPE html>
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<html lang="da">
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<head>
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<meta charset="UTF-8">
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<title>Carrot Hunter - Test</title>
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<style>
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body {
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margin: 0;
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background: #9dd9ff;
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overflow: hidden;
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font-family: Arial, sans-serif;
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}
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canvas {
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display: block;
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background: linear-gradient(#9dd9ff, #c9f7c5);
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}
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#debug {
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position: absolute;
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top: 10px;
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right: 10px;
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background: rgba(255,255,255,0.9);
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padding: 10px;
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border-radius: 5px;
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font-size: 12px;
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}
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</style>
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</head>
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<body>
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<canvas id="game"></canvas>
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<div id="debug">
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<div>Status: Loading...</div>
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<div id="errors"></div>
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</div>
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<script>
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console.log("Script started");
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try {
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const canvas = document.getElementById("game");
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const ctx = canvas.getContext("2d");
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console.log("Canvas found:", canvas);
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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console.log("Canvas size:", canvas.width, "x", canvas.height);
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const gravity = 0.6;
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let score = 0;
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const bunny = {
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x: 100,
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y: 300,
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w: 40,
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h: 40,
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vx: 0,
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vy: 0,
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onGround: false
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};
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const carrots = [];
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for (let i = 0; i < 5; i++) {
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carrots.push({
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x: 300 + i * 200,
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y: 300,
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r: 10,
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collected: false
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});
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}
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console.log("Carrots created:", carrots.length);
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const ground = canvas.height - 80;
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const keys = {};
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window.addEventListener("keydown", e => {
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keys[e.key] = true;
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console.log("Key down:", e.key);
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});
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window.addEventListener("keyup", e => {
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keys[e.key] = false;
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});
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function update() {
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// Movement
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bunny.vx = 0;
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if (keys["ArrowLeft"]) bunny.vx = -5;
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if (keys["ArrowRight"]) bunny.vx = 5;
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if (keys["ArrowUp"] && bunny.onGround) {
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bunny.vy = -12;
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bunny.onGround = false;
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}
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bunny.vy += gravity;
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bunny.x += bunny.vx;
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bunny.y += bunny.vy;
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// Ground collision
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if (bunny.y + bunny.h >= ground) {
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bunny.y = ground - bunny.h;
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bunny.vy = 0;
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bunny.onGround = true;
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}
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// Carrot collision
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carrots.forEach(c => {
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if (!c.collected) {
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const dx = bunny.x + bunny.w/2 - c.x;
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const dy = bunny.y + bunny.h/2 - c.y;
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if (Math.sqrt(dx*dx + dy*dy) < c.r + 20) {
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c.collected = true;
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score++;
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console.log("Carrot collected! Score:", score);
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}
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}
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});
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}
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function draw() {
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ctx.clearRect(0,0,canvas.width,canvas.height);
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// Ground
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ctx.fillStyle = "#5c8a3d";
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ctx.fillRect(0, ground, canvas.width, 80);
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// Bunny
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ctx.fillStyle = "#fff";
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ctx.fillRect(bunny.x, bunny.y, bunny.w, bunny.h);
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ctx.fillStyle = "#000";
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ctx.fillRect(bunny.x+10, bunny.y+10, 5, 5);
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ctx.fillRect(bunny.x+25, bunny.y+10, 5, 5);
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// Carrots
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carrots.forEach(c => {
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if (!c.collected) {
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ctx.fillStyle = "orange";
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ctx.beginPath();
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ctx.arc(c.x, c.y, c.r, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = "green";
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ctx.fillRect(c.x - 2, c.y - c.r - 5, 4, 6);
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}
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});
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// Score
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ctx.fillStyle = "#000";
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ctx.font = "24px Arial";
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ctx.fillText("Gulerødder: " + score + " / " + carrots.length, 20, 40);
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// Debug info
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ctx.fillText("Bunny: (" + Math.floor(bunny.x) + ", " + Math.floor(bunny.y) + ")", 20, 70);
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ctx.fillText("Keys: " + Object.keys(keys).filter(k => keys[k]).join(", "), 20, 100);
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}
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let frameCount = 0;
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function gameLoop() {
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update();
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draw();
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frameCount++;
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if (frameCount === 1) {
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console.log("First frame rendered");
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document.getElementById("debug").innerHTML = '<div style="color:green">✓ Game running! Use arrow keys to play</div>';
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}
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requestAnimationFrame(gameLoop);
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}
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console.log("Starting game loop");
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gameLoop();
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} catch(error) {
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console.error("Error:", error);
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document.getElementById("errors").innerHTML = '<div style="color:red">ERROR: ' + error.message + '</div>';
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}
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</script>
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</body>
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</html>
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