122 lines
2.8 KiB
HTML
122 lines
2.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Carrot Hunter - Debug</title>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no">
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<style>
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* {
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padding: 0;
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margin: 0;
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}
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html, body {
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background: #000;
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color: #fff;
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overflow: hidden;
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touch-action: none;
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-ms-touch-action: none;
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}
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canvas {
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touch-action-delay: none;
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touch-action: none;
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-ms-touch-action: none;
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}
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#debug {
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position: fixed;
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top: 10px;
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left: 10px;
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background: rgba(255,0,0,0.8);
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color: white;
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padding: 10px;
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font-family: monospace;
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font-size: 12px;
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z-index: 9999;
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max-width: 90%;
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max-height: 200px;
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overflow: auto;
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}
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.ok {
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background: rgba(0,255,0,0.8) !important;
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}
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</style>
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</head>
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<body>
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<div id="debug">Loading...</div>
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<div id="fb-root"></div>
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<script>
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var debugLog = [];
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function log(msg, isError) {
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console.log(msg);
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debugLog.push((isError ? '❌ ' : '✓ ') + msg);
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updateDebug();
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}
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function updateDebug() {
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var div = document.getElementById('debug');
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div.innerHTML = debugLog.join('<br>');
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if (debugLog.length > 0 && !debugLog[debugLog.length - 1].startsWith('❌')) {
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div.className = 'ok';
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}
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}
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window.onerror = function(msg, url, line) {
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log('ERROR: ' + msg + ' at line ' + line, true);
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return false;
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};
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log('Starting...');
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</script>
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<script src="c2runtime.js" onload="log('c2runtime.js loaded')" onerror="log('Failed to load c2runtime.js', true)"></script>
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<canvas id="c2canvas" width="854" height="480">
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<h1>Your browser does not support HTML5 Canvas</h1>
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</canvas>
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<script>
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log('Canvas element created');
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var canvas = document.getElementById('c2canvas');
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if (canvas) {
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log('Canvas found: ' + canvas.width + 'x' + canvas.height);
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} else {
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log('Canvas NOT found!', true);
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}
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</script>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"
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onload="log('jQuery loaded: v' + jQuery.fn.jquery)"
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onerror="log('Failed to load jQuery', true)"></script>
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<script>
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// Wait for jQuery to load
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var checkJQuery = setInterval(function() {
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if (typeof jQuery !== 'undefined') {
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clearInterval(checkJQuery);
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log('jQuery ready');
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loadWebAppStart();
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}
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}, 100);
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function loadWebAppStart() {
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var script = document.createElement('script');
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script.src = 'c2webappstart.js';
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script.onload = function() {
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log('c2webappstart.js loaded');
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setTimeout(function() {
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if (typeof cr_createRuntime !== 'undefined') {
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log('Game initialized successfully!');
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} else {
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log('cr_createRuntime not found', true);
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}
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}, 1000);
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};
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script.onerror = function() {
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log('Failed to load c2webappstart.js', true);
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};
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document.body.appendChild(script);
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}
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</script>
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</body>
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</html>
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