{
  "character": {
    "name": "Brother Elyas",
    "player_name": "Claes",
    "chapter": "Dark Angels",
    "specialty": "Deathwatch Assault Marine",
    "system": "Warhammer 40,000 Roleplay: Deathwatch",
    "rank": 1,
    "chapter_demeanour": "Son of the Lion",
    "personal_demeanour": "Hot-Blooded",
    "past_event": "Elyas was seconded after a rapid strike against a hidden xenos relay where he broke formation to reach the objective first, destroying it before the enemy could transmit a warning.",
    "power_armour_history": "His jump pack cowling is marked with a winged sword and old impact scoring from high-speed descents through debris fields.",
    "description": "A fierce Dark Angels Assault Marine whose temper is real, but focused. He is at his best when the team needs a breach made quickly and violently."
  },
  "deathwatch_context": {
    "reason_for_secondment": "Chosen for aggressive shock assaults against priority xenos assets and for a willingness to act before hesitation costs the mission.",
    "kill_team_role": "Jump assault, melee disruption, breach entry, and rapid objective denial.",
    "personal_hook": "His Chapter values secrets and patience, but Elyas struggles with restraint when he sees a direct path to victory."
  },
  "characteristics": {
    "weapon_skill": 44,
    "ballistic_skill": 46,
    "strength": 47,
    "toughness": 44,
    "agility": 48,
    "intelligence": 30,
    "perception": 41,
    "willpower": 41,
    "fellowship": 37
  },
  "derived": {
    "wounds": {
      "total": 21,
      "current": null
    },
    "fatigue": null,
    "fate_points": {
      "total": 3,
      "current": null
    },
    "insanity": {
      "current_points": null,
      "battle_fatigue": null,
      "primarchs_curse": null
    },
    "corruption": {
      "current": null
    },
    "movement": {
      "half": 5,
      "full": 10,
      "charge": 15,
      "run": 30,
      "jump_pack_half": 12,
      "jump_pack_full": 24,
      "jump_pack_charge": 36,
      "jump_pack_run": 72,
      "unit": "meters"
    },
    "renown": {
      "current": null
    },
    "experience": {
      "xp_to_spend": null,
      "total_xp_spent": 500,
      "uncertain": true,
      "uncertainty_notes": [
        "The handwritten 500 appears near the experience area, likely Total XP Spent, but the placement is not fully crisp."
      ]
    }
  },
  "skills": [
    {
      "name": "Awareness",
      "characteristic": "Per",
      "level": "basic"
    },
    {
      "name": "Common Lore",
      "characteristic": "Int",
      "specialisations": [
        "Adeptus Astartes",
        "Deathwatch",
        "Imperium"
      ],
      "level": "trained"
    },
    {
      "name": "Dodge",
      "characteristic": "Ag",
      "level": "trained"
    },
    {
      "name": "Intimidate",
      "characteristic": "Str",
      "level": "trained"
    },
    {
      "name": "Psyniscience",
      "characteristic": "Per",
      "level": "trained"
    },
    {
      "name": "Scholastic Lore",
      "characteristic": "Int",
      "specialisations": [
        "Codex Astartes"
      ],
      "level": "basic"
    },
    {
      "name": "Shadowing",
      "characteristic": "Ag",
      "level": "trained"
    },
    {
      "name": "Speak Language",
      "characteristic": "Int",
      "specialisations": [
        "High Gothic",
        "Low Gothic"
      ],
      "level": "basic"
    },
    {
      "name": "Survival",
      "characteristic": "Int",
      "level": "basic"
    },
    {
      "name": "Tracking",
      "characteristic": "Int",
      "level": "basic"
    }
  ],
  "skills_uncertain_or_partial": [
    {
      "name": "Acrobatics",
      "note": "Appears to have a mark in the Basic column, but image angle and shading make it less reliable than the core marked skills."
    },
    {
      "name": "Climb",
      "note": "Looks marked at Basic, but kept out of the core list due to image ambiguity."
    },
    {
      "name": "Concealment",
      "note": "Looks marked at Basic, but confidence is lower."
    },
    {
      "name": "Disguise",
      "note": "There may be a mark present; not promoted to confirmed."
    },
    {
      "name": "Lip Reading",
      "note": "Possible mark in Basic; not fully certain."
    },
    {
      "name": "Navigation (Surface)",
      "note": "Possible mark in Basic; not fully certain."
    },
    {
      "name": "Tech-Use",
      "note": "Possible Basic mark; not fully certain."
    }
  ],
  "talents_and_traits": [
    "Ambidextrous",
    "Astartes Weapon Training",
    "Bulging Biceps",
    "Heightened Senses (Hearing, Sight)",
    "Killing Strike",
    "Nerves of Steel",
    "Quick Draw",
    "Resistance (Psychic Powers)",
    "True Grit",
    "Unarmed Master",
    "Unnatural Strength (x2)",
    "Unnatural Toughness (x2)",
    "Wings of Angels",
    "Deathwatch Training"
  ],
  "chapter_abilities": [
    {
      "name": "Stoic Defence",
      "summary": "Once per combat, a Dark Angels Battle-Brother may enact Stoic Defence, gaining 6 Temporary Wounds and reducing maximum Movement Rate to half Agility Bonus, rounded up. These bonus Wounds are lost first and are also lost if the Battle-Brother leaves his chosen location."
    },
    {
      "name": "Son of the Lion",
      "summary": "Dark Angels are secretive, distrustful of outsiders, and drilled from early on to guard the Chapter’s hidden truths."
    }
  ],
  "special_rules": [
    {
      "name": "Wings of Angels",
      "summary": "When making a Charge whilst using his Jump Pack, the Assault Marine adds an additional 1d5 Damage to any melee attacks."
    },
    {
      "name": "Deathwatch Training",
      "summary": "The Space Marine automatically confirms Righteous Fury against aliens."
    }
  ],
  "armour": {
    "name": "Mark VII Power Armour",
    "pattern": "Mark VII",
    "armour_points": {
      "head": 8,
      "body": 8,
      "left_arm": 8,
      "right_arm": 8,
      "left_leg": 8,
      "right_leg": 8
    },
    "power_armour_abilities": [
      "Servo-Augmented Musculature: +20 Strength",
      "Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; called shots are Half Actions; +10 to sight and hearing Awareness Tests",
      "Built-in Vox Link",
      "Built-in Magboots",
      "Nutrient Recycling",
      "Recoil Suppression: may fire Basic weapons one-handed without penalty",
      "Size: Hulking (Black Carapace means no bonus for enemies to attack)",
      "Poor Manual Dexterity: delicate tasks suffer a -10 penalty unless using equipment designed for Space Marines",
      "Osmotic Gill Life Sustainer: with helmet on, armour is environmentally sealed"
    ],
    "armour_additions": []
  },
  "gear": [
    "Mark VII power armour",
    "Power fist",
    "Jump pack",
    "Bolt pistol",
    "3 frag grenades",
    "3 krak grenades",
    "Combat knife"
  ],
  "weapons": [
    {
      "name": "Power Fist",
      "class": "Melee",
      "damage": "2d10+12",
      "damage_type": null,
      "penetration": 9,
      "range": null,
      "rof": null,
      "clip": null,
      "reload": null,
      "special_rules": [
        "Power Field"
      ],
      "uncertain": true,
      "uncertainty_notes": [
        "Damage and penetration are readable, but damage type is not clearly written."
      ]
    },
    {
      "name": "Bolt Pistol",
      "class": "Pistol",
      "damage": "2d10+5",
      "damage_type": "X",
      "penetration": 5,
      "range": "30m",
      "rof": "S/3/-",
      "clip": 14,
      "reload": "Full",
      "special_rules": [
        "Tearing"
      ],
      "uncertain": false
    },
    {
      "name": "Frag Grenades",
      "count": 3,
      "profile_status": "gear_only",
      "uncertain": true
    },
    {
      "name": "Krak Grenades",
      "count": 3,
      "profile_status": "gear_only",
      "uncertain": true
    },
    {
      "name": "Combat Knife",
      "profile_status": "gear_only",
      "uncertain": true
    }
  ],
  "gm_quick_read": {
    "role": "Fast melee assault specialist",
    "best_features": [
      "High Agility",
      "Jump Pack mobility",
      "Power Fist burst damage",
      "Charge bonus from Wings of Angels"
    ],
    "playstyle": "Aggressive assault marine who wants to close quickly, hit hard on the charge, and dominate short decisive engagements."
  },
  "notes": [
    "This sheet is fairly complete across front, skills page, and partial weapon page.",
    "The weapon page only has Power Fist and Bolt Pistol filled in; other listed gear items do not have full profiles written out.",
    "Some skill-box markings are ambiguous because of angle and page shadowing, so only the clearest were promoted to confirmed entries."
  ],
  "source_confidence": {
    "identity_and_core_stats": "high",
    "skills": "medium_high",
    "talents_traits": "high",
    "wargear_list": "high",
    "weapon_profiles": "medium",
    "handwritten_modifiers": "medium"
  }
}

