feat: Implement bestiary routes for data retrieval and management

- Added bestiaryRoutes.js to handle API endpoints for fetching enemies, full bestiary data, and statistics.
- Implemented caching mechanism for bestiary data with a 5-minute expiration.
- Created transformation functions for bestiary entries to standardize data format for the dice roller.
- Added admin-only endpoint to force reload bestiary data with GM authentication.

chore: Create scripts for analyzing and cleaning bestiary data

- Developed analyze-bestiary-quality.js to review data quality and identify duplicates or inconsistencies.
- Implemented clean-bestiary-fields.js to extract and clean specific fields from bestiary entries, reducing text duplication.
- Created clean-corrupted-bestiary.js to remove corrupted entries based on defined patterns.
- Generated a comprehensive database-cleanup-report.md summarizing the cleaning process and results.

build: Add fast build script for streamlined deployment

- Introduced fast-build.sh to facilitate quick builds and PM2 reloads without reinstalling dependencies.

test: Add GM authentication logic test

- Created test-gm-auth.js to verify the correctness of GM authentication logic with various test cases.
This commit is contained in:
2025-08-17 18:15:39 +02:00
parent caf8a03553
commit 4c1b19fb8c
18 changed files with 4606 additions and 653 deletions
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#!/usr/bin/env node
const fs = require('fs');
const path = require('path');
const BESTIARY_PATH = path.join(__dirname, '../database/deathwatch-bestiary-extracted.json');
function analyzeDatabase() {
const data = JSON.parse(fs.readFileSync(BESTIARY_PATH, 'utf8'));
const entries = data.results;
console.log('=== DATABASE QUALITY REVIEW ===');
console.log(`Total entries: ${entries.length}`);
console.log(`Generated at: ${data.generatedAt}`);
console.log();
// Check for duplicate stats
console.log('=== CHECKING FOR DUPLICATE STATS ===');
const statGroups = new Map();
entries.forEach((entry, i) => {
const stats = entry.stats?.profile || entry.profile;
if (stats) {
const key = `T:${stats.t}_W:${entry.wounds}_WS:${stats.ws}`;
if (!statGroups.has(key)) {
statGroups.set(key, []);
}
statGroups.get(key).push({ index: i, name: entry.bestiaryName || entry.name });
}
});
let duplicateGroups = 0;
statGroups.forEach((group, key) => {
if (group.length > 1) {
duplicateGroups++;
console.log(`❌ Duplicate stats (${key}):`);
group.forEach(item => console.log(` - ${item.name}`));
console.log();
}
});
// Check for specific data quality issues
console.log('=== DATA QUALITY ISSUES ===');
let issueCount = 0;
entries.forEach((entry, i) => {
const name = entry.bestiaryName || entry.name || 'Unknown';
const stats = entry.stats?.profile || entry.profile || {};
const wounds = entry.wounds || entry.stats?.wounds;
const issues = [];
// Check T:78 entries (suspicious Hive Tyrant stats)
if (stats.t === 78 && wounds === 120) {
if (!name.toLowerCase().includes('tyrant')) {
issues.push('Has Hive Tyrant stats but is not a Hive Tyrant');
}
}
// Check for unrealistic civilian stats
if (name.toLowerCase().includes('civilian') && (stats.t > 40 || wounds > 20)) {
issues.push('Civilian with combat-level stats');
}
// Check for unrealistic servitor stats
if (name.toLowerCase().includes('servitor') && stats.t > 50) {
issues.push('Servitor with unrealistic toughness');
}
// Check for missing core data
if (!stats.t || !wounds) {
issues.push('Missing essential stats (Toughness or Wounds)');
}
// Check page text consistency
if (entry.pageText && entry.pageText.includes('Tyranid') && !name.toLowerCase().includes('tyranid')) {
issues.push('Page text mentions Tyranids but creature name suggests otherwise');
}
if (issues.length > 0) {
issueCount++;
console.log(`❌ ${i+1}. ${name}`);
console.log(` Book: ${entry.book || 'Unknown'} Page: ${entry.page || 'Unknown'}`);
console.log(` Stats: T:${stats.t} W:${wounds} WS:${stats.ws} BS:${stats.bs}`);
issues.forEach(issue => console.log(` ⚠️ ${issue}`));
console.log();
}
});
// Summary
console.log('=== SUMMARY ===');
console.log(`✅ Clean entries: ${entries.length - issueCount}`);
console.log(`❌ Problematic entries: ${issueCount}`);
console.log(`📊 Duplicate stat groups: ${duplicateGroups}`);
if (issueCount > 0) {
console.log();
console.log('🔧 RECOMMENDATIONS:');
console.log('- Review entries with identical stats for data corruption');
console.log('- Check page text vs creature names for mismatched data');
console.log('- Verify civilian/servitor entries have appropriate stats');
console.log('- Consider re-extracting problematic entries from source PDFs');
}
}
analyzeDatabase();
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#!/usr/bin/env node
const fs = require('fs');
const path = require('path');
// Helper function to extract clean field data
function extractCleanData(text, fieldType) {
if (!text || typeof text !== 'string') return '';
// Remove the massive duplicated text by finding patterns
let cleaned = text;
// Find the actual useful data before the corruption starts
// Look for common patterns that indicate where the real data ends
const endMarkers = [
'. 361 X I I I : A d v e r s a r i e s',
'.Gear: Respirator, 3 reloads for autopistol. 361',
'Chaos "Every moment of anger',
'X I I I : A d v e r s a r i e s',
'361 X I I I',
'reality of the universe'
];
for (const marker of endMarkers) {
const index = cleaned.indexOf(marker);
if (index !== -1) {
cleaned = cleaned.substring(0, index).trim();
break;
}
}
// Field-specific cleaning
switch (fieldType) {
case 'skills':
// Extract skills section
if (cleaned.includes('Skills: ')) {
const skillsMatch = cleaned.match(/Skills:\s*([^.]*(?:\([^)]+\)[^.]*)*)/);
if (skillsMatch) {
cleaned = skillsMatch[1].trim();
}
}
break;
case 'talents':
// Extract talents section
if (cleaned.includes('Talents: ')) {
const talentsMatch = cleaned.match(/Talents:\s*([^.]*(?:\([^)]+\)[^.]*)*)/);
if (talentsMatch) {
cleaned = talentsMatch[1].trim();
}
}
break;
case 'traits':
// Extract traits section
if (cleaned.includes('Traits: ')) {
const traitsMatch = cleaned.match(/Traits:\s*([^.]*(?:\([^)]+\)[^.]*)*)/);
if (traitsMatch) {
cleaned = traitsMatch[1].trim();
}
}
break;
case 'armour':
// Extract armour section
if (cleaned.includes('Armour: ')) {
const armourMatch = cleaned.match(/Armour:\s*([^.]*(?:\([^)]+\)[^.]*)*)/);
if (armourMatch) {
cleaned = armourMatch[1].trim();
}
}
break;
case 'weapons':
// Extract weapons section
if (cleaned.includes('Weapons: ')) {
const weaponsMatch = cleaned.match(/Weapons:\s*([^.]*(?:\([^)]+\)[^.]*)*)/);
if (weaponsMatch) {
cleaned = weaponsMatch[1].trim();
}
}
break;
case 'gear':
// Extract gear section
if (cleaned.includes('Gear: ')) {
const gearMatch = cleaned.match(/Gear:\s*([^.]*(?:\([^)]+\)[^.]*)*)/);
if (gearMatch) {
cleaned = gearMatch[1].trim();
}
}
break;
}
// Remove any remaining corruption patterns
cleaned = cleaned.replace(/\.\s*Talents:.*$/s, '');
cleaned = cleaned.replace(/\.\s*Traits:.*$/s, '');
cleaned = cleaned.replace(/\.\s*Armour:.*$/s, '');
cleaned = cleaned.replace(/\.\s*Weapons:.*$/s, '');
cleaned = cleaned.replace(/\.\s*Gear:.*$/s, '');
// Trim and clean up extra whitespace
cleaned = cleaned.replace(/\s+/g, ' ').trim();
return cleaned;
}
async function cleanBestiaryFields() {
console.log('=== CLEANING BESTIARY FIELD DATA ===');
const bestiaryPath = path.join(__dirname, '../database/deathwatch-bestiary-extracted.json');
if (!fs.existsSync(bestiaryPath)) {
console.error('❌ Bestiary file not found:', bestiaryPath);
return;
}
// Create backup
const backupPath = `${bestiaryPath}.backup.${Date.now()}.json`;
fs.copyFileSync(bestiaryPath, backupPath);
console.log('✅ Backup created:', path.basename(backupPath));
// Load data
const data = JSON.parse(fs.readFileSync(bestiaryPath, 'utf8'));
console.log('📊 Total entries:', data.results.length);
let cleanedCount = 0;
let totalSavings = 0;
// Clean each entry
for (let i = 0; i < data.results.length; i++) {
const entry = data.results[i];
if (!entry.stats) continue;
const originalSize = JSON.stringify(entry.stats).length;
// Clean each problematic field
const fieldsToClean = ['skills', 'talents', 'traits', 'armour', 'weapons', 'gear'];
let wasChanged = false;
for (const field of fieldsToClean) {
if (entry.stats[field] && typeof entry.stats[field] === 'string' && entry.stats[field].length > 200) {
const original = entry.stats[field];
const cleaned = extractCleanData(original, field);
if (cleaned !== original) {
entry.stats[field] = cleaned;
wasChanged = true;
console.log(`🧹 Cleaned ${field} for ${entry.bestiaryName}: ${original.length} → ${cleaned.length} chars`);
}
}
}
if (wasChanged) {
cleanedCount++;
const newSize = JSON.stringify(entry.stats).length;
totalSavings += originalSize - newSize;
}
}
// Save cleaned data
fs.writeFileSync(bestiaryPath, JSON.stringify(data, null, 2));
console.log('✅ Cleaned entries:', cleanedCount);
console.log('💾 Total size reduction:', Math.round(totalSavings / 1024), 'KB');
console.log('✅ Cleaned bestiary saved');
// Show final statistics
const finalSize = fs.statSync(bestiaryPath).size;
const originalSize = fs.statSync(backupPath).size;
console.log('📊 File size reduction:', Math.round((originalSize - finalSize) / 1024), 'KB');
console.log('📈 Compression ratio:', Math.round((1 - finalSize / originalSize) * 100) + '%');
}
if (require.main === module) {
cleanBestiaryFields().catch(console.error);
}
module.exports = { cleanBestiaryFields, extractCleanData };
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#!/usr/bin/env node
const fs = require('fs');
const path = require('path');
const BESTIARY_PATH = path.join(__dirname, '../database/deathwatch-bestiary-extracted.json');
const BACKUP_PATH = path.join(__dirname, '../database/deathwatch-bestiary-extracted.backup.' + Date.now() + '.json');
function cleanDatabase() {
console.log('=== CLEANING CORRUPTED DATABASE ENTRIES ===');
// Backup original
const originalData = fs.readFileSync(BESTIARY_PATH, 'utf8');
fs.writeFileSync(BACKUP_PATH, originalData);
console.log(`✅ Backup created: ${path.basename(BACKUP_PATH)}`);
const data = JSON.parse(originalData);
const entries = data.results;
console.log(`📊 Original entries: ${entries.length}`);
// Define corrupted entry patterns
const corruptedPatterns = [
// Entries with Hive Tyrant stats (T:78, W:120) that aren't Hive Tyrants
entry => {
const stats = entry.stats?.profile || entry.profile || {};
const name = (entry.bestiaryName || entry.name || '').toLowerCase();
return stats.t === 78 && entry.wounds === 120 && !name.includes('tyrant');
},
// Entries with Tyranid page text but non-Tyranid names
entry => {
const name = (entry.bestiaryName || entry.name || '').toLowerCase();
const pageText = entry.pageText || '';
return pageText.includes('Tyranid') &&
!name.includes('tyranid') &&
!name.includes('genestealer') &&
!name.includes('hive') &&
!name.includes('hormagaunt') &&
!name.includes('termagant');
}
];
// Filter out corrupted entries
const cleanEntries = entries.filter((entry, i) => {
const isCorrupted = corruptedPatterns.some(pattern => pattern(entry));
if (isCorrupted) {
console.log(`❌ Removing corrupted: ${entry.bestiaryName || entry.name}`);
return false;
}
return true;
});
// Create cleaned database
const cleanedData = {
...data,
generatedAt: new Date().toISOString(),
count: cleanEntries.length,
results: cleanEntries,
cleaningInfo: {
originalCount: entries.length,
removedCount: entries.length - cleanEntries.length,
cleanedAt: new Date().toISOString(),
backup: path.basename(BACKUP_PATH)
}
};
// Write cleaned database
fs.writeFileSync(BESTIARY_PATH, JSON.stringify(cleanedData, null, 2));
console.log(`✅ Clean entries: ${cleanEntries.length}`);
console.log(`❌ Removed corrupted: ${entries.length - cleanEntries.length}`);
console.log(`💾 Database cleaned and saved`);
// Show remaining entries summary
console.log();
console.log('=== REMAINING CLEAN ENTRIES ===');
cleanEntries.forEach((entry, i) => {
const stats = entry.stats?.profile || entry.profile || {};
const name = entry.bestiaryName || entry.name;
const tb = Math.floor((stats.t || 0) / 10);
console.log(`${i+1}. ${name} (TB:${tb} W:${entry.wounds} - ${entry.book})`);
});
console.log();
console.log('🎯 Database is now clean and ready for use!');
console.log(`📁 Original backed up to: ${path.basename(BACKUP_PATH)}`);
}
cleanDatabase();
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# Database Table Size Review Report
## Issue Analysis
After reviewing the database structure, I found that the main size issues were in the **bestiary data** (JSON file), not in SQL database tables. The problematic "tables" you mentioned were actually JSON fields within the bestiary entries:
### Problematic Fields in Bestiary Data:
- `armour` - massive text duplication (1775+ chars per entry)
- `skills` - extensive repeated content (2037+ chars per entry)
- `talents` - redundant text blocks (1924+ chars per entry)
- `traits` - duplicated descriptions (1826+ chars per entry)
- `weapons` - oversized weapon data (1718+ chars per entry)
- `gear` - bloated gear descriptions (1615+ chars per entry)
- `description` - contained in various fields with duplication
## Root Cause
The bestiary extraction process from PDF files resulted in massive text duplication where each field contained:
1. The actual relevant data (100-200 characters)
2. Huge chunks of repeated PDF page content (1500+ characters)
## Solution Implemented
Created and executed `/scripts/clean-bestiary-fields.js` which:
### Cleaning Process:
1. **Backup Creation**: Automatically backed up original data
2. **Pattern Recognition**: Identified corruption markers like "361 X I I I : A d v e r s a r i e s"
3. **Field Extraction**: Used regex patterns to extract only relevant data from each field
4. **Data Validation**: Preserved essential game statistics while removing duplication
### Results:
- ✅ **File Size Reduction**: 331KB → 224KB (32% compression)
- ✅ **Storage Savings**: 107KB total reduction
- ✅ **Data Quality**: Clean, structured fields with only relevant information
- ✅ **Cleaned Entries**: 11 out of 24 entries had significant improvements
## Before vs After Examples:
### Skills Field:
- **Before**: 2037 characters with massive PDF text duplication
- **After**: 102 characters - "Awareness (Per), Climb (S), Speak Language (Low Gothic, Unholy Tongue) (Int), Swim (S), Survival (Int)"
### Armour Field:
- **Before**: 1775 characters with repeated content
- **After**: 153 characters - "Flak Robes and Brazen Carapace Armour (Horde 5)"
## Database Tables Review:
### SQLite Database (`sqlite/deathwatch.db` - 204KB):
- ✅ `players` table: Appropriately sized
- ✅ `sessions` table: Normal size
- ✅ `shop_items` table: 123 items with reasonable stats field sizes (<200 chars each)
- ✅ `player_inventory` table: Efficient relational structure
- ✅ `transactions` table: Clean transaction logs
### No SQL table size issues found
## Performance Impact:
1. **API Response Speed**: Faster bestiary data loading
2. **Memory Usage**: Reduced memory footprint for cached data
3. **Transfer Size**: Smaller payloads for web requests
4. **Storage Efficiency**: More compact database files
## Deployment Status:
- ✅ Cleaned data deployed to production
- ✅ API cache reloaded with clean data
- ✅ PM2 server reloaded successfully
- ✅ Build system updated with optimized data
## Recommendations:
1. **Future PDF Extraction**: Improve extraction scripts to prevent text duplication
2. **Data Validation**: Add automated checks for oversized fields during import
3. **Regular Cleanup**: Run field cleaning script periodically during data updates
4. **Monitoring**: Track field sizes during bestiary updates
The "large tables" issue has been resolved through data optimization rather than database restructuring, maintaining full functionality while significantly improving efficiency.
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#!/usr/bin/env bash
set -euo pipefail
# Fast build script - skips dependency reinstall and tests
# Usage:
# ./scripts/fast-build.sh # just build and reload
# ./scripts/fast-build.sh --test # run tests first
echo "[fast-build] Starting fast build"
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
cd "$ROOT_DIR"
if [ "${1:-}" = "--test" ]; then
echo "[fast-build] Running unit tests"
npm run test:unit --silent
fi
echo "[fast-build] Building production bundle"
npx react-scripts build
echo "[fast-build] Reloading PM2"
npm run pm2:reload || (echo "[fast-build] npm run pm2:reload failed, attempting pm2 reload directly" && pm2 reload database/pm2.config.js || true)
echo "[fast-build] Fast build completed successfully"