Gate player skill conditions in missions
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@@ -18,6 +18,11 @@ function playerScene(scene) {
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completionText,
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...safeScene
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} = scene;
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if (!safeScene.skillConditionsUnlocked) {
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delete safeScene.skillDifficultyModifier;
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delete safeScene.skillSituationModifiers;
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delete safeScene.skillCustomModifier;
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}
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return safeScene;
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}
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