diff --git a/src/components/DeathwatchRoller.jsx b/src/components/DeathwatchRoller.jsx index ee7caa2..1e58a85 100755 --- a/src/components/DeathwatchRoller.jsx +++ b/src/components/DeathwatchRoller.jsx @@ -466,6 +466,7 @@ function DeathwatchRoller({ authedPlayer }) { const [skillRollName, setSkillRollName] = useState('') const [skillRollModifier, setSkillRollModifier] = useState(0) const [manualSkillRoll, setManualSkillRoll] = useState('') + const [skillTargetOverride, setSkillTargetOverride] = useState('') // Load enemies from database API async function loadEnemiesFromAPI() { @@ -1200,6 +1201,11 @@ function DeathwatchRoller({ authedPlayer }) { const selectedSkillBase = characteristicValue(playerCharacteristics, selectedSkillCharacteristic, 45) const selectedSkillTrainingBonus = skillTrainingBonus(selectedSkill) const selectedSkillTarget = Math.max(1, Math.min(100, selectedSkillBase + selectedSkillTrainingBonus + (Number(skillRollModifier) || 0))) + const skillTargetOverrideNum = parseInt(String(skillTargetOverride).trim(), 10) + const hasSkillTargetOverride = String(skillTargetOverride).trim() !== '' && Number.isFinite(skillTargetOverrideNum) + const effectiveSkillTarget = hasSkillTargetOverride + ? Math.max(1, Math.min(100, skillTargetOverrideNum)) + : selectedSkillTarget const woundPct = maxWounds>0 ? Math.max(0, Math.min(100, (curWounds/maxWounds)*100)) : 0 const status = curWounds<=0 ? 'Dead' : (curWoundsSkill Check
Uses this player sheet's skills and characteristics.
- + -
+
setSkillRollModifier(parseInt(e.target.value||'0', 10))} /> + setSkillRollModifier(parseInt(e.target.value||'0', 10))} disabled={hasSkillTargetOverride} /> +
+
+ + setSkillTargetOverride(e.target.value)} />
@@ -1492,8 +1504,10 @@ function DeathwatchRoller({ authedPlayer }) {
- Target {selectedSkillTarget} - {skillRollName && ( + Target {effectiveSkillTarget} + {hasSkillTargetOverride ? ( + = manual target + ) : skillRollName && ( = {selectedSkillCharacteristic} {selectedSkillBase} {selectedSkillTrainingBonus >= 0 ? '+' : ''}{selectedSkillTrainingBonus} training {Number(skillRollModifier) ? `${Number(skillRollModifier) > 0 ? '+' : ''}${Number(skillRollModifier)} mod` : '+0 mod'} )}