Add Weapons tab showing all 73 weapons from rulebooks

Adds a new WeaponsTab component with:
- Filterable table of all 73 weapons from scrape-rulebooks.py
- Filter by category: Ranged, Melee, Grenade, Armour, Other
- Text search across name, damage, special rules, source
- Click-to-expand detail panel with full stats
- Parses both ranged (semicolon-separated) and melee (structured) stat formats

Tab is visible to all users (not GM-restricted).

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
2026-03-01 19:43:19 +01:00
co-authored by Claude Sonnet 4.6
parent 585584d6c2
commit ea0ce62290
2 changed files with 231 additions and 3 deletions
+10 -3
View File
@@ -5,6 +5,7 @@ import RequisitionShop from './components/RequisitionShop';
import PlayerTab from './components/PlayerTab';
import RulesTab from './components/RulesTab';
import BestiaryTab from './components/BestiaryTab';
import WeaponsTab from './components/WeaponsTab';
import GMKit from './components/GMKit';
import PlayerManagement from './components/PlayerManagement';
import { useState, useEffect } from 'react';
@@ -283,12 +284,18 @@ function App() {
>
Character Sheet
</button>
<button
className={`px-4 py-2 rounded-lg font-medium transition-all ${tab==='rules' ? 'bg-blue-600 text-white shadow-lg' : 'bg-slate-700/50 text-slate-200 hover:bg-slate-600/50'}`}
<button
className={`px-4 py-2 rounded-lg font-medium transition-all ${tab==='rules' ? 'bg-blue-600 text-white shadow-lg' : 'bg-slate-700/50 text-slate-200 hover:bg-slate-600/50'}`}
onClick={()=>{logUserAction('navigation', 'Tab switch', { from: tab, to: 'rules' }); setTab('rules')}}
>
Rules
</button>
<button
className={`px-4 py-2 rounded-lg font-medium transition-all ${tab==='weapons' ? 'bg-blue-600 text-white shadow-lg' : 'bg-slate-700/50 text-slate-200 hover:bg-slate-600/50'}`}
onClick={()=>{logUserAction('navigation', 'Tab switch', { from: tab, to: 'weapons' }); setTab('weapons')}}
>
Weapons
</button>
{authedPlayer === 'gm' && (
<>
<button
@@ -348,7 +355,7 @@ function App() {
</div>
)}
{tab==='roller' ? <DeathwatchRoller /> : tab==='shop' ? <RequisitionShop authedPlayer={authedPlayer} sessionId={sessionId} /> : tab==='rules' ? <RulesTab authedPlayer={authedPlayer} sessionId={sessionId} /> : tab==='bestiary' ? (authedPlayer === 'gm' ? <BestiaryTab /> : <div className="p-6 rounded-lg bg-red-900/20 border border-red-500/30"><h2 className="text-xl font-bold text-red-300 mb-2">Access Denied</h2><p className="text-red-200">The Bestiary is only accessible to Game Masters. Please log in with a GM account.</p></div>) : tab==='players' ? <PlayerManagement authedPlayer={authedPlayer} sessionId={sessionId} /> : tab==='gmkit' ? <GMKit authedPlayer={authedPlayer} /> : <PlayerTab
{tab==='roller' ? <DeathwatchRoller /> : tab==='shop' ? <RequisitionShop authedPlayer={authedPlayer} sessionId={sessionId} /> : tab==='rules' ? <RulesTab authedPlayer={authedPlayer} sessionId={sessionId} /> : tab==='weapons' ? <WeaponsTab /> : tab==='bestiary' ? (authedPlayer === 'gm' ? <BestiaryTab /> : <div className="p-6 rounded-lg bg-red-900/20 border border-red-500/30"><h2 className="text-xl font-bold text-red-300 mb-2">Access Denied</h2><p className="text-red-200">The Bestiary is only accessible to Game Masters. Please log in with a GM account.</p></div>) : tab==='players' ? <PlayerManagement authedPlayer={authedPlayer} sessionId={sessionId} /> : tab==='gmkit' ? <GMKit authedPlayer={authedPlayer} /> : <PlayerTab
authedPlayer={authedPlayer}
sessionId={sessionId}
/>}