AWARENESS (Basic) Perception “Awareness encompasses the character's subconscious ability {o react to things his conscious mind may not perceive. He can use this Skill to notice threats—such as ambushes, ‘taps oF cleverly hidden objects—or slight changes in the fenvironment—such as a faint vibration of a far off Ork Squiggoth or the foul smell of a Daemonhost. When us ‘Awareness against an opponent, the testis always opposed. ‘This use includes noticing ambushes, spotting taps, and ‘other things involving another's actions. However, noticing ‘environmental factors is a standard test. This use includes perceiving trace scents, motion, or similar things. ‘Skill Use: Free Action made in reaction to something. Carouse (Basic) ‘Toughness The Carouse Skill is used to resist the effects of alcohol and narcotics. Frequent imbibers can build up quite a tolerance to alcohols and other drugs, remaining clear-headed and lucid ‘while those across the table find their judgement or capabilities diminished. The character makes a Skill Test whenever he suffers the effects of alcohol or similar intoxicants (naturally, for Space Marines, this requires imbibing of truly prodigious amounts or toxicity!). Each time he would otherwise suffer fiom the effects of an intoxicant, make a Carouse Test. Failure indicates he gains a level of Fatigue or suffers the side effects of the substance. Should the character lose consciousness, he remains passed out for a number of hours equal to 1410 minus his Toughness Bonus (minimum 1 hour) ‘Skill Use: Free Action taken whenever the character imbibes