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{
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"bestiaryName": "Battle Servitor (Erioch-Pattern)",
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"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Chaos Heretic",
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"armour": "Flak Robes and Brazen Carapace Armour (Horde 5) Weapons: Monoedged blade (1d10+3 R; Pen 2), Autopistol (30m; S/—/6;1d10+2 I; Pen 0; Clip 18; Reload Full).Gear: Respirator, 3 reloads for autopistol. 361 X I I I : A d v e r s a r i e s Chaos “Every moment of anger, hate, deceit, pain, suffering, pleasure, and desire is mirrored in the power of Chaos. When its legions march, they march to return upon us a ruin that is of our own making.” Arenal, Farseer C haos is Mankinds waiting damnation, a dark fate that screams and hungers for the souls of Humanity in the Warp beyond. The ever-present threat of Chaos is that of the taint of the Warp. Twisting bodies, and searing minds, it gnaws at the fabric of reality and lures the souls of the weak and unwary to their doom. The Warp is the shadow-realm that mirrors Realspace (that which makes up the tangible reality of the universe), a realm vital to mankind. Without the Warp, travel between the distant stars would be all but impossible, and the Imperium itself would crumble. The Warp is little understood and holds the most terrifying dangers imaginable. Warp-space is a parallel realm of dark emotion, madness, and eternal change. Where the veil between realms is thin, the Warp sometimes breaks through to the physical world with catastrophic results. Within the Warp are entities vast and inexplicable things that feed off negative emotion and sup upon mortal souls. Mankind, with its capacity for fanaticism, violence, vice, despair, and change, is meat without equal to these entities. This myriad sea of unholy beings and their baleful influence is known collectively as Chaos. All these beings, from the lowliest warp-predator to the four great so-called Gods of Chaos—Khorne, lord of battle and bloodshed; Tzeent"
},
{
"bestiaryName": "Chaos Space Marine",
"book": "Deathwatch Core Rulebook",
"page": "363",
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"movement": "5/10/15/30",
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"armour": "Astartes Power Armour (Head 8, Arms 8, Body 10, Legs 8). Weapons: Astartes Bolt Pistol (30m; S/3/—; 2d10+5 X; Pen 5; Clip 12; Rld Full, Tearing), Astartes Bolter (100m; S/2/4; 2d10+5 X; Pen 5; Clip 28; Rld Full, Tearing), Astartes Combat Blade (1d10+14 R; Pen 2), Astartes Chainsword (1d10+14 R; Pen 4; Balanced, Tearing). Gear: 2 bolt pistol magazines, 4 bolter magazines. marks of CHaos A Champion of Chaos who has shown exceptional devotion to one of the four great Chaos Gods may be marked by that God. At the GMs discretion, a Mark of Chaos can be given to a Daemon Prince or another servant of Chaos to create new variations on existing enemies. mark of kHorne Khorne is the murderous God of blood and battle. Those marked by Khorne are savage warriors who lust for spilt blood and slaughter. Effects: Bearers of the Mark of Khorne gain the Berserk Charge, Frenzy, Furious Assault, Resistance (Psychic Powers), Swift Attack, and Whirlwind of Death Talents. If they already have the Swift Attack Talent, they gain the Lightning Attack Talent. mark of TzeenTCH Tzeentch is the Great Sorcerer, the God of magic, conspiracy, and fate. Those Marked by Tzeentch are subtle manipulators and powerful sorcerers. Effects: Bearers of the Mark of Tzeentch gain the Unnatural Willpower (x2) Trait, and the effects of the Daemonic Trait. Many are also granted sorcerous powers represented by a Psy Rating and a selection of Psychic Powers. Appropriate powers to consider are powers such as Augury, Possibility Shield, Lifting the Veil, Compel, and Dominate. mark of nurgle Nurgle is the Lord of Decay who presides over physical corruption, decay and dissolution. Those marked by Nurgle are swollen by corruption, their bodies dead to pain as they rot and gestate the scared plagues of the Lord of Decay. Effects: Bearers of the Mark of Nurgle increase their wounds by 25% and Gain the Stuff of Nightmares and Unnatural Toughness (x2) Traits. If the creature already possesses Unnatural Toughness, increase the multiplier by 1 instead. mark of slaanesH Slaanesh is the Prince of Pleasure, a God of unholy beauty whose domain is every secret pleasure and delight. Those marked by Slaanesh take perverse pleasure in all experience, have a deeply seductive aura, and move with an unnatural fluidity and grace. Effects: Bearers of the Mark of Slaanesh gain the Heightened Senses (All) Talent, and the Unnatural Agility (x2) and Unnatural Fellowship (x2) Traits. 364 X I I I : A d v e r s a r i e s renegade miliTia (TrooPs) “The rewards of tolerance are treachery and betrayal.” Imperial maxim The servants of Chaos have an unending need for soldiers and trained fighters for their ceaseless war against the universe. Such soldiers may be former Imperial Guardsmen or members of the planetary defence forces of once-loyal worlds turned Traitor or led astray. Others may be regiments raised and drilled on outcast worlds by renegade warlords. Although their origins, ornamentation, and wargear may vary widely, they all serve the cause of the Ruinous Powers. The resources that their Masters can bring to bear and the foibles and preoccupations of the fickle Dark Gods they serve range from famine to plenty, but all have in common discipline and ruthlessness. These factors are enforced with the lash and the threat of torments th"
},
{
"bestiaryName": "Chapter Serf",
"book": "Deathwatch Core Rulebook",
"page": "374",
"pdf": "Deathwatch - Core Rulebook.pdf",
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},
"movement": "4/8/12/24",
"wounds": 12,
"toughness": null,
"armour": {
"all": 2
},
"weapons": "Laspistol / Combat Knife",
"chosenOffset": 0,
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},
"wounds": 12,
"movement": "7/14/21/42",
"toughness": null,
"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Civilian",
"book": "Deathwatch Core Rulebook",
"page": "374",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
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"bs": 20,
"s": 25,
"t": 25,
"ag": 30,
"int": 30,
"per": 30,
"wp": 25,
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},
"movement": "4/8/12/24",
"wounds": 6,
"toughness": null,
"armour": {
"all": 0
},
"weapons": "Improvised",
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"movement": "7/14/21/42",
"toughness": null,
"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Daemon Prince",
"book": "Mark of the Xenos",
"page": "362",
"pdf": "deathwatch-bestiary-extracted.backup.1755378403365.json",
"stats": {
"profile": {
"ws": 65,
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"s": 70,
"t": 70,
"ag": 50,
"int": 45,
"per": 45,
"wp": 60,
"fel": 40
},
"movement": "6/12/18/36",
"wounds": 80,
"toughness": null,
"armour": {
"all": 8
},
"weapons": "Daemon Weapon (2d10+14 R/E; Pen 8)",
"chosenOffset": 1,
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"profile": {
"ws": 18,
"bs": 12,
"s": 75,
"t": 60,
"ag": 66,
"int": 45,
"per": 48,
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"fel": 48
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"wounds": 80,
"movement": "7/14/21/42",
"toughness": null,
"armour": "Armour of Chaos (All 12). Weapons: Chaos-forged sword (2d10+25 choose R or E or I; Pen 6; Felling, Unwieldy). Gear: None. Special Rules Aura of Despair and Death: The Daemon Prince is surrounded by an unholy aura which saps the will from their enemies. The aura has a range of 75 metres. All opponents of the Daemon Prince within this area suffer a 10 penalty to their Willpower. In addition, the first time any member of a Kill-team finds himself within the Aura of Despair and Death, he must take a Challenging (+0) Willpower Test, taking the 10 penalty imposed by the aura into account. If he fails, the squad takes 1 point of cohesion damage. This means that the potential cohesion damage from the Aura of Despair and Death is equal to the number of Battle-Brothers making up the squad. The Aura of Despair and Death is a mind-affecting fear-based effect, so any Talents, Traits, Equipment or other rules which offer resistance to Warp-based attacks or psychic powers will apply. 363 X I I I : A d v e r s a r i e s Slaves to Darkness: Those lesser beings who serve a Daemon Prince in war are enslaved by fear and bound by terrible oaths to do the Princes bidding. They would slay themselves at his command and fear him more than the weapons of the enemy. Any Horde that accompanies the Daemon Prince regains 1d5 Magnitude at the start of their turn as the places of the dead are taken by fresh fanatics. chaos sPace marine (eliTe) “Death to the false Emperor! Death to the weakling Imperium of Mankind!” Oath of the Traitor Legions Chaos Space Marines are twisted reflections of their Loyalist Imperial counterparts, steeped in centuries of blood and malice, their souls are stained irretrievably by countless foul deeds. In many cases, their bodies are tainted by the mutating touch of the Warp. They are superhuman killers, ruthless and supremely skilled in battle, armed and equipped with powerful weapons and technology taken with them into exile and looted from a score of conquests. Savage and cruel, many are formed into corsair warbands, travelling between the dark stars from warzone to warzone. Endlessly at battle with each other and anyone they cross paths with, Chaos Space Marines most of all seek to hurt and destroy the Imperium they have turned their backs on and which they bitterly despise. They are capable of executing atrocities that would make even the most"
},
{
"bestiaryName": "Gun Drone",
"book": "Deathwatch Core Rulebook",
"page": "368",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 20,
"bs": 25,
"s": 20,
"t": 40,
"ag": 40,
"int": 15,
"per": 25,
"wp": 20,
"fel": 10
},
"movement": "-",
"wounds": 15,
"toughness": null,
"armour": {
"all": 0
},
"weapons": "Twin-linked Pulse Carbines (30m; S/3/-; 1d10+8 E; Pen 4)",
"chosenOffset": -2,
"toughnessBonus": 4,
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"movement": "3/6/9/18",
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"armour": "Flak Robes and Brazen Carapace Armour (Horde 5) Weapons: Monoedged blade (1d10+3 R; Pen 2), Autopistol (30m; S/—/6;1d10+2 I; Pen 0; Clip 18; Reload Full).Gear: Respirator, 3 reloads for autopistol. 361 X I I I : A d v e r s a r i e s Chaos “Every moment of anger, hate, deceit, pain, suffering, pleasure, and desire is mirrored in the power of Chaos. When its legions march, they march to return upon us a ruin that is of our own making.” Arenal, Farseer C haos is Mankinds waiting damnation, a dark fate that screams and hungers for the souls of Humanity in the Warp beyond. The ever-present threat of Chaos is that of the taint of the Warp. Twisting bodies, and searing minds, it gnaws at the fabric of reality and lures the souls of the weak and unwary to their doom. The Warp is the shadow-realm that mirrors Realspace (that which makes up the tangible reality of the universe), a realm vital to mankind. Without the Warp, travel between the distant stars would be all but impossible, and the Imperium itself would crumble. The Warp is little understood and holds the most terrifying dangers imaginable. Warp-space is a parallel realm of dark emotion, madness, and eternal change. Where the veil between realms is thin, the Warp sometimes breaks through to the physical world with catastrophic results. Within the Warp are entities vast and inexplicable things that feed off negative emotion and sup upon mortal souls. Mankind, with its capacity for fanaticism, violence, vice, despair, and change, is meat without equal to these entities. This myriad sea of unholy beings and their baleful influence is known collectively as Chaos. All these beings, from the lowliest warp-predator to the four great so-called Gods of Chaos—Khorne, lord of battle and bloodshed; Tzeent"
},
{
"bestiaryName": "Hive Tyrant",
"book": "Deathwatch Core Rulebook",
"page": "371",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 78,
"bs": 33,
"s": 60,
"t": 53,
"ag": 45,
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"per": 49,
"wp": 70,
"fel": 10
},
"movement": "7/14/21/42",
"wounds": 120,
"toughness": null,
"armour": {
"all": 10
},
"weapons": "Scything Talons (1d10+22 R; Pen 3)",
"chosenOffset": -2,
"toughnessBonus": 15,
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"profile": {
"ws": 18,
"bs": 12,
"s": 75,
"t": 60,
"ag": 66,
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},
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"movement": "7/14/21/42",
"toughness": null,
"armour": "Armour of Chaos (All 12). Weapons: Chaos-forged sword (2d10+25 choose R or E or I; Pen 6; Felling, Unwieldy). Gear: None. Special Rules Aura of Despair and Death: The Daemon Prince is surrounded by an unholy aura which saps the will from their enemies. The aura has a range of 75 metres. All opponents of the Daemon Prince within this area suffer a 10 penalty to their Willpower. In addition, the first time any member of a Kill-team finds himself within the Aura of Despair and Death, he must take a Challenging (+0) Willpower Test, taking the 10 penalty imposed by the aura into account. If he fails, the squad takes 1 point of cohesion damage. This means that the potential cohesion damage from the Aura of Despair and Death is equal to the number of Battle-Brothers making up the squad. The Aura of Despair and Death is a mind-affecting fear-based effect, so any Talents, Traits, Equipment or other rules which offer resistance to Warp-based attacks or psychic powers will apply. 363 X I I I : A d v e r s a r i e s Slaves to Darkness: Those lesser beings who serve a Daemon Prince in war are enslaved by fear and bound by terrible oaths to do the Princes bidding. They would slay themselves at his command and fear him more than the weapons of the enemy. Any Horde that accompanies the Daemon Prince regains 1d5 Magnitude at the start of their turn as the places of the dead are taken by fresh fanatics. chaos sPace marine (eliTe) “Death to the false Emperor! Death to the weakling Imperium of Mankind!” Oath of the Traitor Legions Chaos Space Marines are twisted reflections of their Loyalist Imperial counterparts, steeped in centuries of blood and malice, their souls are stained irretrievably by countless foul deeds. In many cases, their bodies are tainted by the mutating touch of the Warp. They are superhuman killers, ruthless and supremely skilled in battle, armed and equipped with powerful weapons and technology taken with them into exile and looted from a score of conquests. Savage and cruel, many are formed into corsair warbands, travelling between the dark stars from warzone to warzone. Endlessly at battle with each other and anyone they cross paths with, Chaos Space Marines most of all seek to hurt and destroy the Imperium they have turned their backs on and which they bitterly despise. They are capable of executing atrocities that would make even the most"
},
{
"bestiaryName": "Hormagaunt",
"book": "Deathwatch Core Rulebook",
"page": "372",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
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"s": 35,
"t": 30,
"ag": 55,
"int": 10,
"per": 40,
"wp": 30,
"fel": 5
},
"movement": "9/18/27/54",
"wounds": 9,
"toughness": null,
"armour": {
"all": 3
},
"weapons": "Scything Talons (1d10+5 R; Pen 0)",
"chosenOffset": -1,
"toughnessBonus": 3,
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"profile": {
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"wounds": 9,
"movement": "12/24/36/72",
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"armour": "XV8 Crisis Suit (All 9). Weapons: Plasma rifle, missile pod. Gear: Crisis Battlesuit, incorporating Failsafe Detonator or Ejection System (choose one), micro-bead, xenos-crafted auspex. Failsafe Detonator: So dedicated to the Greater Good are some of the Tau Empires heroes that they will equip themselves to make the ultimate sacrifice should defeat be inevitable, and in so doing they might allow their compatriots to escape and fight another day. Should the Commanders Wounds reach 0, do not roll on the Critical Hits tables. Instead, one of two things happens. The Commander may, in the instant before he looses consciousness, override the Failsafe Detonator, shutting the battlesuit down, and thus he will play no further part in the encounter. Or, if he judges it will further the Greater Good, he may allow the explosive charge embedded in the Battlesuit to detonate, in the hope of slaying his enemies and saving his friends, even as he dies. The Failsafe Detonator explodes the instant the Commanders Wounds reach 0 (unle"
},
{
"bestiaryName": "Imperial Agent",
"book": "Deathwatch Core Rulebook",
"page": "374",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
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"bs": 35,
"s": 35,
"t": 35,
"ag": 40,
"int": 40,
"per": 40,
"wp": 40,
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},
"movement": "4/8/12/24",
"wounds": 12,
"toughness": null,
"armour": {
"all": 4
},
"weapons": "Stub Automatic / Sword",
"chosenOffset": 0,
"toughnessBonus": 3,
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"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Imperial Guard Field Officer",
"book": "Deathwatch Core Rulebook",
"page": "375",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
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"all": 5
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"wounds": 12,
"movement": "7/14/21/42",
"toughness": null,
"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Imperial Guard Senior Officer",
"book": "Deathwatch Core Rulebook",
"page": "375",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 38,
"bs": 38,
"s": 38,
"t": 42,
"ag": 38,
"int": 42,
"per": 42,
"wp": 42,
"fel": 48
},
"movement": "3/6/9/18",
"wounds": 16,
"toughness": null,
"armour": {
"all": 5
},
"weapons": "Bolt Pistol / Power Sword",
"chosenOffset": -1,
"toughnessBonus": 4,
"statSource": "canon",
"needsReview": true
},
"profile": {
"ws": 18,
"bs": 15,
"s": 14,
"t": 78,
"ag": 33,
"int": 60,
"per": 53,
"wp": 45,
"fel": 45
},
"wounds": 16,
"movement": "7/14/21/42",
"toughness": null,
"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Imperial Guardsman",
"book": "Deathwatch Core Rulebook",
"page": "360",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 35,
"bs": 35,
"s": 30,
"t": 30,
"ag": 30,
"int": 30,
"per": 30,
"wp": 30,
"fel": 30
},
"movement": "3/6/9/18",
"wounds": 11,
"toughness": 30,
"armour": {
"all": 4
},
"weapons": "Lasgun (100m; S/3/-; 1d10+3 E; Pen 0)",
"chosenOffset": 0,
"toughnessBonus": 3,
"statSource": "canon",
"needsReview": true
},
"profile": {
"ws": 35,
"bs": 35,
"s": 30,
"t": 30,
"ag": 30,
"int": 30,
"per": 30,
"wp": 30,
"fel": 25
},
"wounds": 11,
"movement": "3/6/9/18",
"toughness": 30,
"armour": "Imperial Guard Flak Armour (Body 3, Arms 3, Legs 3)",
"psychicPowers": "None",
"specialRules": "Imperial Guard Doctrine: Imperial Guardsmen work best as part of a unit. When fighting alongside other Imperial Guard units, they gain +10 to Leadership tests and can use the First Rank, Fire! Second Rank, Fire! special rule for concentrated lasgun volleys.",
"background": "Recruited from across the Imperium, Imperial Guardsmen come from diverse backgrounds but are united in their service to the Emperor. They undergo rigorous training in the use of standard Imperial weapons and tactics before being deployed to warzones across the galaxy.",
"tactics": "Imperial Guard tactics emphasize combined arms, weight of fire, and strategic positioning. Individual guardsmen are expected to follow orders without question and trust in their training and equipment.",
"variants": "Cadian Shock Troops, Catachan Jungle Fighters, Tallarn Desert Raiders, Vostroyan Firstborn, Mordian Iron Guard",
"threat": "Low - Individual Imperial Guardsmen pose little threat to Space Marines, but should not be underestimated when encountered in large numbers or when equipped with heavy weapons.",
"notes": "This is a comprehensive example entry showing all possible stat fields populated for demonstration purposes."
},
{
"bestiaryName": "Monotask Servitor (Erioch-Pattern)",
"book": "Deathwatch Core Rulebook",
"page": "376",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 20,
"bs": 10,
"s": 45,
"t": 45,
"ag": 15,
"int": 10,
"per": 20,
"wp": 30,
"fel": 10
},
"movement": "3/6/9/18",
"wounds": 15,
"toughness": null,
"armour": {
"all": 5
},
"weapons": "Servo-tools",
"chosenOffset": -2,
"toughnessBonus": 4,
"statSource": "canon",
"needsReview": true
},
"profile": {
"ws": 18,
"bs": 15,
"s": 14,
"t": 78,
"ag": 33,
"int": 60,
"per": 53,
"wp": 45,
"fel": 45
},
"wounds": 15,
"movement": "7/14/21/42",
"toughness": null,
"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Renegade Militia",
"book": "Deathwatch Core Rulebook",
"page": "360",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 30,
"bs": 30,
"s": 30,
"t": 30,
"ag": 30,
"int": 25,
"per": 30,
"wp": 30,
"fel": 25
},
"movement": "3/6/9/18",
"wounds": 9,
"toughness": null,
"armour": {
"all": 4
},
"weapons": "Lasgun (100m; S/3/-; 1d10+3 E; Pen 0)",
"chosenOffset": 1,
"toughnessBonus": 3,
"statSource": "canon",
"needsReview": true
},
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"ag": 30,
"int": 20,
"per": 30,
"wp": 40,
"fel": 20
},
"wounds": 9,
"movement": "3/6/9/18",
"toughness": null,
"armour": "Flak Robes and Brazen Carapace Armour (Horde 5) Weapons: Monoedged blade (1d10+3 R; Pen 2), Autopistol (30m; S/—/6;1d10+2 I; Pen 0; Clip 18; Reload Full).Gear: Respirator, 3 reloads for autopistol. 361 X I I I : A d v e r s a r i e s Chaos “Every moment of anger, hate, deceit, pain, suffering, pleasure, and desire is mirrored in the power of Chaos. When its legions march, they march to return upon us a ruin that is of our own making.” Arenal, Farseer C haos is Mankinds waiting damnation, a dark fate that screams and hungers for the souls of Humanity in the Warp beyond. The ever-present threat of Chaos is that of the taint of the Warp. Twisting bodies, and searing minds, it gnaws at the fabric of reality and lures the souls of the weak and unwary to their doom. The Warp is the shadow-realm that mirrors Realspace (that which makes up the tangible reality of the universe), a realm vital to mankind. Without the Warp, travel between the distant stars would be all but impossible, and the Imperium itself would crumble. The Warp is little understood and holds the most terrifying dangers imaginable. Warp-space is a parallel realm of dark emotion, madness, and eternal change. Where the veil between realms is thin, the Warp sometimes breaks through to the physical world with catastrophic results. Within the Warp are entities vast and inexplicable things that feed off negative emotion and sup upon mortal souls. Mankind, with its capacity for fanaticism, violence, vice, despair, and change, is meat without equal to these entities. This myriad sea of unholy beings and their baleful influence is known collectively as Chaos. All these beings, from the lowliest warp-predator to the four great so-called Gods of Chaos—Khorne, lord of battle and bloodshed; Tzeent"
},
{
"bestiaryName": "Servo-Skull",
"book": "Deathwatch Core Rulebook",
"page": "376",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 1,
"bs": 15,
"s": 5,
"t": 10,
"ag": 40,
"int": 20,
"per": 45,
"wp": 20,
"fel": 10
},
"movement": "4/8/12/24",
"wounds": 3,
"toughness": null,
"armour": {
"all": 2
},
"weapons": "None (recon drone)",
"chosenOffset": -2,
"toughnessBonus": 1,
"statSource": "canon",
"needsReview": true
},
"profile": {
"ws": 18,
"bs": 15,
"s": 14,
"t": 78,
"ag": 33,
"int": 60,
"per": 53,
"wp": 45,
"fel": 45
},
"wounds": 3,
"movement": "7/14/21/42",
"toughness": null,
"armour": "Bonded Exoskeleton (All 10). Weapons: Scything Talons (1d10+22 R; Pen 3). Gear: None. Special Rules Biomorph: At the GMs discretion, a Hive Tyrant may be given the Toxic (1d10) Trait. This Trait will also apply to the Hive Tyrants Natural Weapon and Ranged attacks. They may be given Bone Swords and Lash Whips in addition to their scything talons from the Tyranid Weapons on page 372 in this chapter. They may also remove the Lightning Attack talent and take a ranged weapon from the Tyranid Weapons listed in the Tyranid Weapons on page 372 in this chapter. Monstrous Tyranid Psyker: The Hive Tyrant is a psyker but their powers drawn upon the power of the Hive Mind rather than direct manipulation of the Warp. Because of this and the monstrous power of the Hive Mind they do not need to test to use their psychic powers and"
},
{
"bestiaryName": "Tau Commander",
"book": "Mark of the Xenos",
"page": "365",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 41,
"bs": 57,
"s": 50,
"t": 57,
"ag": 48,
"int": 45,
"per": 45,
"wp": 50,
"fel": 50
},
"movement": "12/24/36/72",
"wounds": 90,
"toughness": null,
"armour": {
"all": 9
},
"weapons": "Burst Cannon + Fusion Blaster (XV-8 Crisis Suit)",
"chosenOffset": 0,
"toughnessBonus": 5,
"statSource": "pdf",
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},
"wounds": 90,
"movement": "3/6/9/18",
"toughness": null,
"armour": "Flak Robes and Brazen Carapace Armour (Horde 5) Weapons: Monoedged blade (1d10+3 R; Pen 2), Autopistol (30m; S/—/6;1d10+2 I; Pen 0; Clip 18; Reload Full).Gear: Respirator, 3 reloads for autopistol. 361 X I I I : A d v e r s a r i e s Chaos “Every moment of anger, hate, deceit, pain, suffering, pleasure, and desire is mirrored in the power of Chaos. When its legions march, they march to return upon us a ruin that is of our own making.” Arenal, Farseer C haos is Mankinds waiting damnation, a dark fate that screams and hungers for the souls of Humanity in the Warp beyond. The ever-present threat of Chaos is that of the taint of the Warp. Twisting bodies, and searing minds, it gnaws at the fabric of reality and lures the souls of the weak and unwary to their doom. The Warp is the shadow-realm that mirrors Realspace (that which makes up the tangible reality of the universe), a realm vital to mankind. Without the Warp, travel between the distant stars would be all but impossible, and the Imperium itself would crumble. The Warp is little understood and holds the most terrifying dangers imaginable. Warp-space is a parallel realm of dark emotion, madness, and eternal change. Where the veil between realms is thin, the Warp sometimes breaks through to the physical world with catastrophic results. Within the Warp are entities vast and inexplicable things that feed off negative emotion and sup upon mortal souls. Mankind, with its capacity for fanaticism, violence, vice, despair, and change, is meat without equal to these entities. This myriad sea of unholy beings and their baleful influence is known collectively as Chaos. All these beings, from the lowliest warp-predator to the four great so-called Gods of Chaos—Khorne, lord of battle and bloodshed; Tzeent"
},
{
"bestiaryName": "Tau Fire Warrior",
"book": "Deathwatch Core Rulebook",
"page": "369",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 25,
"bs": 35,
"s": 30,
"t": 30,
"ag": 25,
"int": 30,
"per": 20,
"wp": 30,
"fel": 30
},
"movement": "3/6/9/18",
"wounds": 12,
"toughness": null,
"armour": {
"all": 6
},
"weapons": "Pulse Rifle (100m; S/3/-; 1d10+9 E; Pen 4)",
"chosenOffset": 2,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false
},
"profile": {
"ws": 10,
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"s": 35,
"t": 55,
"ag": 50,
"int": 57,
"per": 45,
"wp": 40,
"fel": 55
},
"wounds": 12,
"movement": "12/24/36/72",
"toughness": null,
"armour": "XV8 Crisis Suit (All 9). Weapons: Plasma rifle, missile pod. Gear: Crisis Battlesuit, incorporating Failsafe Detonator or Ejection System (choose one), micro-bead, xenos-crafted auspex. Failsafe Detonator: So dedicated to the Greater Good are some of the Tau Empires heroes that they will equip themselves to make the ultimate sacrifice should defeat be inevitable, and in so doing they might allow their compatriots to escape and fight another day. Should the Commanders Wounds reach 0, do not roll on the Critical Hits tables. Instead, one of two things happens. The Commander may, in the instant before he looses consciousness, override the Failsafe Detonator, shutting the battlesuit down, and thus he will play no further part in the encounter. Or, if he judges it will further the Greater Good, he may allow the explosive charge embedded in the Battlesuit to detonate, in the hope of slaying his enemies and saving his friends, even as he dies. The Failsafe Detonator explodes the instant the Commanders Wounds reach 0 (unle"
},
{
"bestiaryName": "Tau Stealth Suit",
"book": "Deathwatch Core Rulebook",
"page": "368",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 30,
"bs": 42,
"s": 42,
"t": 47,
"ag": 38,
"int": 30,
"per": 40,
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"fel": 40
},
"movement": "4/8/12/28",
"wounds": 30,
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"armour": {
"head": 8,
"body": 8,
"arm": 7,
"leg": 7
},
"weapons": "Burst Cannon (60m; -/-/6; 1d10+8 E; Pen 4)",
"chosenOffset": -1,
"toughnessBonus": 4,
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"armour": "Flak Robes and Brazen Carapace Armour (Horde 5) Weapons: Monoedged blade (1d10+3 R; Pen 2), Autopistol (30m; S/—/6;1d10+2 I; Pen 0; Clip 18; Reload Full).Gear: Respirator, 3 reloads for autopistol. 361 X I I I : A d v e r s a r i e s Chaos “Every moment of anger, hate, deceit, pain, suffering, pleasure, and desire is mirrored in the power of Chaos. When its legions march, they march to return upon us a ruin that is of our own making.” Arenal, Farseer C haos is Mankinds waiting damnation, a dark fate that screams and hungers for the souls of Humanity in the Warp beyond. The ever-present threat of Chaos is that of the taint of the Warp. Twisting bodies, and searing minds, it gnaws at the fabric of reality and lures the souls of the weak and unwary to their doom. The Warp is the shadow-realm that mirrors Realspace (that which makes up the tangible reality of the universe), a realm vital to mankind. Without the Warp, travel between the distant stars would be all but impossible, and the Imperium itself would crumble. The Warp is little understood and holds the most terrifying dangers imaginable. Warp-space is a parallel realm of dark emotion, madness, and eternal change. Where the veil between realms is thin, the Warp sometimes breaks through to the physical world with catastrophic results. Within the Warp are entities vast and inexplicable things that feed off negative emotion and sup upon mortal souls. Mankind, with its capacity for fanaticism, violence, vice, despair, and change, is meat without equal to these entities. This myriad sea of unholy beings and their baleful influence is known collectively as Chaos. All these beings, from the lowliest warp-predator to the four great so-called Gods of Chaos—Khorne, lord of battle and bloodshed; Tzeent"
},
{
"bestiaryName": "Termagant",
"book": "Deathwatch Core Rulebook",
"page": "372",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 30,
"bs": 30,
"s": 30,
"t": 30,
"ag": 30,
"int": 14,
"per": 30,
"wp": 30,
"fel": 5
},
"movement": "3/6/9/18",
"wounds": 8,
"toughness": null,
"armour": {
"all": 3
},
"weapons": "Fleshborer (10m; S/-/-; 1d10+6 R; Pen 0)",
"chosenOffset": -1,
"toughnessBonus": 3,
"statSource": "canon",
"needsReview": true
},
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"s": 35,
"t": 55,
"ag": 50,
"int": 57,
"per": 45,
"wp": 40,
"fel": 55
},
"wounds": 8,
"movement": "12/24/36/72",
"toughness": null,
"armour": "XV8 Crisis Suit (All 9). Weapons: Plasma rifle, missile pod. Gear: Crisis Battlesuit, incorporating Failsafe Detonator or Ejection System (choose one), micro-bead, xenos-crafted auspex. Failsafe Detonator: So dedicated to the Greater Good are some of the Tau Empires heroes that they will equip themselves to make the ultimate sacrifice should defeat be inevitable, and in so doing they might allow their compatriots to escape and fight another day. Should the Commanders Wounds reach 0, do not roll on the Critical Hits tables. Instead, one of two things happens. The Commander may, in the instant before he looses consciousness, override the Failsafe Detonator, shutting the battlesuit down, and thus he will play no further part in the encounter. Or, if he judges it will further the Greater Good, he may allow the explosive charge embedded in the Battlesuit to detonate, in the hope of slaying his enemies and saving his friends, even as he dies. The Failsafe Detonator explodes the instant the Commanders Wounds reach 0 (unle"
},
{
"bestiaryName": "Tyranid Warrior",
"book": "Deathwatch Core Rulebook",
"page": "370",
"pdf": "Deathwatch - Core Rulebook.pdf",
"stats": {
"profile": {
"ws": 55,
"bs": 30,
"s": 60,
"t": 50,
"ag": 44,
"int": 20,
"per": 35,
"wp": 50,
"fel": 10
},
"movement": "6/12/18/36",
"wounds": 48,
"toughness": null,
"armour": {
"all": 8
},
"weapons": "Scything Talons (1d10+14 R; Pen 3)",
"chosenOffset": -2,
"toughnessBonus": 10,
"statSource": "pdf",
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},
"profile": {
"ws": 14,
"bs": 8,
"s": 50,
"t": 50,
"ag": 65,
"int": 45,
"per": 40,
"wp": 35,
"fel": 40
},
"wounds": 48,
"movement": "5/10/15/30",
"toughness": null,
"armour": "Astartes Power Armour (Head 8, Arms 8, Body 10, Legs 8). Weapons: Astartes Bolt Pistol (30m; S/3/—; 2d10+5 X; Pen 5; Clip 12; Rld Full, Tearing), Astartes Bolter (100m; S/2/4; 2d10+5 X; Pen 5; Clip 28; Rld Full, Tearing), Astartes Combat Blade (1d10+14 R; Pen 2), Astartes Chainsword (1d10+14 R; Pen 4; Balanced, Tearing). Gear: 2 bolt pistol magazines, 4 bolter magazines. marks of CHaos A Champion of Chaos who has shown exceptional devotion to one of the four great Chaos Gods may be marked by that God. At the GMs discretion, a Mark of Chaos can be given to a Daemon Prince or another servant of Chaos to create new variations on existing enemies. mark of kHorne Khorne is the murderous God of blood and battle. Those marked by Khorne are savage warriors who lust for spilt blood and slaughter. Effects: Bearers of the Mark of Khorne gain the Berserk Charge, Frenzy, Furious Assault, Resistance (Psychic Powers), Swift Attack, and Whirlwind of Death Talents. If they already have the Swift Attack Talent, they gain the Lightning Attack Talent. mark of TzeenTCH Tzeentch is the Great Sorcerer, the God of magic, conspiracy, and fate. Those Marked by Tzeentch are subtle manipulators and powerful sorcerers. Effects: Bearers of the Mark of Tzeentch gain the Unnatural Willpower (x2) Trait, and the effects of the Daemonic Trait. Many are also granted sorcerous powers represented by a Psy Rating and a selection of Psychic Powers. Appropriate powers to consider are powers such as Augury, Possibility Shield, Lifting the Veil, Compel, and Dominate. mark of nurgle Nurgle is the Lord of Decay who presides over physical corruption, decay and dissolution. Those marked by Nurgle are swollen by corruption, their bodies dead to pain as they rot and gestate the scared plagues of the Lord of Decay. Effects: Bearers of the Mark of Nurgle increase their wounds by 25% and Gain the Stuff of Nightmares and Unnatural Toughness (x2) Traits. If the creature already possesses Unnatural Toughness, increase the multiplier by 1 instead. mark of slaanesH Slaanesh is the Prince of Pleasure, a God of unholy beauty whose domain is every secret pleasure and delight. Those marked by Slaanesh take perverse pleasure in all experience, have a deeply seductive aura, and move with an unnatural fluidity and grace. Effects: Bearers of the Mark of Slaanesh gain the Heightened Senses (All) Talent, and the Unnatural Agility (x2) and Unnatural Fellowship (x2) Traits. 364 X I I I : A d v e r s a r i e s renegade miliTia (TrooPs) “The rewards of tolerance are treachery and betrayal.” Imperial maxim The servants of Chaos have an unending need for soldiers and trained fighters for their ceaseless war against the universe. Such soldiers may be former Imperial Guardsmen or members of the planetary defence forces of once-loyal worlds turned Traitor or led astray. Others may be regiments raised and drilled on outcast worlds by renegade warlords. Although their origins, ornamentation, and wargear may vary widely, they all serve the cause of the Ruinous Powers. The resources that their Masters can bring to bear and the foibles and preoccupations of the fickle Dark Gods they serve range from famine to plenty, but all have in common discipline and ruthlessness. These factors are enforced with the lash and the threat of torments th"
},
{
"name": "Alexei Drahj",
"source": "Deathwatch - The Emperor Protects.pdf",
"page": 88,
"pdfPage": 89,
"stats": {
"profile": {
"ws": 10,
"bs": 12,
"s": 80,
"t": 55,
"ag": 50,
"int": 58,
"per": 65,
"wp": 47,
"fel": 52,
"modifiers": [
0
]
},
"movement": "4/8/12/24",
"wounds": 38,
"skills": "Awareness (Per), Carouse (T), Charm (Fel), Command (Fel) +20, Common Lore (Underworld) (Int +10, )Deceive (Fel) +20, Dodge (Ag) +20, Forbidden Lore (Xenos) (Int) +10, Intimidate (S) +10, +1 more",
"talents": "Master Orator, Melee Weapon Training (Primitive). Pistol Weapon Training (Las)",
"traits": "Dark Sight, From Beyond, Regeneration (3), The Stuff of Nightmares",
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{
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"pdf": "sanitize-bestiary-canonical.js",
"stats": {
"profile": {
"ws": 20,
"bs": 10,
"s": 45,
"t": 45,
"ag": 15,
"int": 10,
"per": 20,
"wp": 30,
"fel": 10
},
"wounds": 18,
"movement": "3/6/9/18",
"toughnessBonus": 4,
"armour": {
"all": 6
},
"weapons": "Industrial tools",
"statSource": "canon",
"needsReview": true
},
"wounds": 18
},
{
"bestiaryName": "Genestealer",
"book": "Mark of the Xenos",
"page": "44",
"pdf": "sanitize-bestiary-canonical.js",
"stats": {
"profile": {
"ws": 55,
"bs": 0,
"s": 45,
"t": 40,
"ag": 50,
"int": 20,
"per": 40,
"wp": 40,
"fel": 10
},
"wounds": 16,
"movement": "5/10/15/30",
"toughnessBonus": 8,
"armour": {
"all": 4
},
"weapons": "Rending Claws (1d10+12 R; Pen 5; Razor Sharp)",
"statSource": "pdf",
"needsReview": false
},
"wounds": 16
},
{
"bestiaryName": "Ork Nob",
"book": "Mark of the Xenos",
"page": "",
"pdf": "sanitize-bestiary-canonical.js",
"stats": {
"profile": {
"ws": 45,
"bs": 20,
"s": 45,
"t": 45,
"ag": 33,
"int": 20,
"per": 30,
"wp": 40,
"fel": 25
},
"wounds": 22,
"movement": "4/8/12/24",
"toughnessBonus": 5,
"armour": {
"head": 6,
"body": 6,
"arm": 4,
"leg": 4
},
"weapons": "Big Choppa (2d10+9 R; Pen 2) / Slugga",
"statSource": "canon",
"needsReview": true
},
"wounds": 22
},
{
"bestiaryName": "Apostle Bellephrades",
"book": "Deathwatch Core Rulebook",
"page": "363",
"pdf": "sanitize-bestiary-canonical.js",
"stats": {
"profile": {
"ws": 75,
"bs": 60,
"s": 66,
"t": 45,
"ag": 48,
"int": 48,
"per": 48,
"wp": 75,
"fel": 30
},
"wounds": 80,
"movement": "4/8/12/24",
"toughnessBonus": 8,
"armour": {
"all": 12
},
"weapons": "Chaos-forged sword (2d10+25 R/E/I; Pen 6; Felling, Unwieldy)",
"statSource": "pdf",
"needsReview": false
},
"wounds": 80
},
{
"bestiaryName": "Broadside Battlesuit",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "6",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/broadside-battlesuit",
"wounds": 30,
"stats": {
"profile": {
"ws": 25,
"bs": 39,
"s": 50,
"t": 55,
"ag": 20,
"int": 30,
"per": 40,
"wp": 40,
"fel": 30
},
"movement": "4/8/12/28",
"wounds": 30,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 12
},
"weapons": "Twin-linked Broadside Railgun (500m; S//; lascannon fire. The suits are rated as providing as much protection 3d10+30 I; Pen 15; Mounted, Twin-linked) or Twin-linked as a suit of Terminator Armour, but unlike the Imperium, the Tau Ion Cannon (200m; S//3; 3",
"skills": "Awareness (Per), Common Lore (Tau Empire) (Int), its static fire support role, the suit has been significantly up- Speak Language (Tau, Kroot) (Int). armoured, making it one of the most well protected units in",
"traits": "Auto-Stabilised, Dark-sight, Unnatural Strength (x2), the Tau arsenal. During the Damocles Gulf Crusade, frontline Size (Enormous), Unnatural Toughness (x2), Sturdy. Imperial forces submitted corroborated after-action reports of"
}
},
{
"bestiaryName": "Commander Flamewing",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "8",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/commander-flamewing",
"wounds": 90,
"stats": {
"profile": {
"ws": 41,
"bs": 57,
"s": 50,
"t": 57,
"ag": 48,
"int": 52,
"per": 55,
"wp": 65,
"fel": 44
},
"movement": "12/24/36/72",
"wounds": 90,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"all": 9
},
"weapons": "Airbursting Fragmentation Launcher (60m; entered a brief period of retreat and meditation. He had been S//; 1d10+5 X; Pen 4; Arm Weapon Mounting, Blast [5], grievously wounded, in body and in spirit, and has yet to fully Devastating [2]), missile pod (90m",
"skills": "Acrobatic (Ag), Awareness (Per) +10, Command The end was mere moments away, but suddenly, the survivors' (Fel) +20, Common Lore (Tau Empire) (Int), Dodge (Ag), rage lifted, +1 more",
"talents": "Air of Authority, Fearless, Hatred (Tyranids), Iron crashed into the rear of the Tyranid horde. Discipline, Litany of Hate, Meditation, Rapid Reaction, Sprint. Within an hour it was all over. Commander Flamewing and",
"traits": "Auto-stabilised, Dark-sight, Flier (12), Size (Enormous), his few surviving companions stood before the Ethereal Aun'O Unnatural Strength (x2), Unnatural Toughness (x2). Tsualal, and gloried in the radiance of his sacred presence"
}
},
{
"bestiaryName": "Ethereal",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "11",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/ethereal",
"wounds": 20,
"stats": {
"profile": {
"ws": 40,
"bs": 35,
"s": 30,
"t": 30,
"ag": 30,
"int": 40,
"per": 35,
"wp": 60,
"fel": 40
},
"movement": "3/6/9/18",
"wounds": 20,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"weapons": "Staff of office (1d10+3 I; Balanced; requires with absolute loyalty. two hands) or Honour Blade (1d10+3 R; Pen 2; Balanced; requires two hands)",
"skills": "Awareness (Per), Command (Fel) +20, Deceive (Fel), Tau themselves to undertake. Drone is a broad category used to describe any \"helper\" drone that is assigned to a I: The Alien Threat Evaluate (Int), Forbidden Lore (Tau",
"talents": "Air of Authority, Chem Geld, Foresight, Iron Marker Drones. Many other types exist too, some very rare Discipline, Inspire Wrath, Master Orator, Meditation, or still in the experimental phase of their development. Such Orthoproxy. Drones often possess an extr",
"traits": "Flier (12), Machine (5). The Price of Failure: The Tau revere their Ethereal"
}
},
{
"bestiaryName": "Krootox",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "18",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/krootox",
"wounds": 80,
"stats": {
"profile": {
"ws": 40,
"bs": 0,
"s": 60,
"t": 55,
"ag": 30,
"int": 10,
"per": 25,
"wp": 25,
"fel": 0
},
"movement": "3/6/9/18",
"wounds": 80,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Beak (1d10+18 R; Pen 0), fists or copied from (2d10+18 I; Pen 2; Concussive), kroot gun the Tau, as the (150m; S/2/; 3d10+8 I; Pen 6; Clip 10; Fire Caste do not Rld Full). make use of team- level heavy weapons SpecialRules Special Rules but instead rely on K",
"skills": "Climb (S), Concealment (Ag) +10, Silent Move the Carnivores with a (Ag) +10. degree of fire support",
"talents": "Furious Assault, Leap Up, Resistance as well as substantially (Fear). augmenting its",
"traits": "Auto-stabilised, Brutal Charge, Improved close combat Natural Weapons, Natural Weapons capabilities. Some (Beak, Fists), Quadruped, Size (Hulking), have noted that Sturdy, Unnatural Strength (x3), Unnatural this deployment Toughness (x2). is not one learned"
}
},
{
"bestiaryName": "Knarloc",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "20",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/knarloc",
"wounds": 50,
"stats": {
"profile": {
"ws": 40,
"bs": 0,
"s": 50,
"t": 45,
"ag": 50,
"int": 10,
"per": 35,
"wp": 10,
"fel": 0
},
"movement": "8/16/24/48",
"wounds": 50,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Beak (1d10+10 R; Pen 2). 20 intended that these baggage beasts should be required to GREAT KNARLOC fight in battle, if a supply column should be ambushed they When Ordo Xenos savants and Adeptus Mechanicus biologists are quite capable of defending themselves",
"skills": "Awareness (Per) +10. exfiltration point. Knarloc riders are capable of harassing",
"traits": "Bestial (only applies if rider is killed), their foe from a distance using their long rifles, and have Fieldcraft, Improved Natural Weapons, Natural the speed and stamina to keep the pursuit up for days on Weapon (Beak), Size (Hulking), Unnatural end, forcing"
}
},
{
"bestiaryName": "Great Knarloc",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "21",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/great-knarloc",
"wounds": 120,
"stats": {
"profile": {
"ws": 40,
"bs": 0,
"s": 65,
"t": 50,
"ag": 30,
"int": 15,
"per": 45,
"wp": 35,
"fel": 0
},
"movement": "6/12/18/36",
"wounds": 120,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Beak (1d10+18 R; Pen 2). If equipped with a hand to stave off the collapse of an entire defence line. howdah, then a Kroot Bolt Thrower (60m; S//; 2d10+10 The other situation is when the Kill-team is engaged X; Pen 2; Clip 20; Rld Full; Blast [3], Mounted)",
"skills": "Awareness (Per). I: The Alien Threat to endure these attacks rather than the smaller Kill-",
"traits": "Fieldcraft, Unnatural Strength x3, Unnatural teams, but the Battle-Brothers might find themselves Toughness (x2), Size (Enormous), Stampede. present during such an attack and be forced to take a"
}
},
{
"bestiaryName": "Kroot Hound",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "23",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/kroot-hound",
"wounds": 18,
"stats": {
"profile": {
"ws": 40,
"bs": 0,
"s": 40,
"t": 30,
"ag": 40,
"int": 18,
"per": 45,
"wp": 30,
"fel": 0
},
"movement": "8/16/24/48",
"wounds": 18,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"weapons": "Beak (1d10+8 R; Pen 0). a fact that makes them ideal for use by the GM when he Horde: Kroot Hounds can be used as a Horde (see page 359 wants to add an additional layer of challenge to a mission. of the Deathwatch Rulebook). 23 TAU PATHFINDER adVenture seeds",
"skills": "Awareness (Per) +20, Concealment (Ag) +20, Silent vicious ambushes at the worst possible moment. The Move (Ag), Tracking (Int) +20. player characters will have to keep their eyes, ears and",
"talents": "Heightened Senses (Hearing, Smell), Sprint, auspexes on high alert if there are Kroot Hounds in the Takedown. area, for the beasts are well able to track even the most",
"traits": "Bestial, Improved Natural Weapons, Natural Weapon stealthy and cunning of enemies. They also have the (Kroot Beak), Quadruped. intelligence to strike when their prey is most vulnerable"
}
},
{
"bestiaryName": "Tau Pathfinder",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "24",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/tau-pathfinder",
"wounds": 12,
"stats": {
"profile": {
"ws": 25,
"bs": 35,
"s": 30,
"t": 30,
"ag": 25,
"int": 35,
"per": 30,
"wp": 30,
"fel": 30
},
"movement": "3/6/9/18",
"wounds": 12,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"head": 7,
"body": 7,
"arm": 7,
"leg": 7
},
"weapons": "Pulse Carbine (60m; S//3; 2d10+2 E; Pen 4; Clip 24; Rld Full; Gyro-Stabilised) (with integral Markerlight and underslung photon grenade launcher) or Rail Rifle (150m; S//; 2d10+10 I; Pen 9; Clip 16; Rld Full; Devastating [1], Overheats)",
"skills": "Awareness +20 (Per), Common Lore (Tau Empire) I: The Alien Threat (Int), Concealment (+10) (Ag), Dodge (Ag) +10, Shadowing (Ag), Speak Language (Tau) (Int), Tracking (Int)",
"talents": "Exotic Weapon Training (Tau Pulse Weapons)"
}
},
{
"bestiaryName": "Vespid Stingwing",
"type": "Xenos",
"affiliation": "Tau",
"book": "Mark of the Xenos",
"page": "26",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/vespid-stingwing",
"wounds": 15,
"stats": {
"profile": {
"ws": 35,
"bs": 45,
"s": 30,
"t": 45,
"ag": 60,
"int": 25,
"per": 30,
"wp": 30,
"fel": 15
},
"movement": "4/8/12/28",
"wounds": 15,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"all": 3
},
"weapons": "Claws (1d10+3; Pen 4), neutron blaster (30m; therefore have a perception of their surroundings unique to S//; 1d10+12 E; Pen 8; Toxic). their race. Vespids can fly by way of a pair of hard chitin",
"skills": "Acrobatics (Ag), Awareness (Per), Dodge (Ag) +10, Stingwings in battle. Speak Language (Tau, Vespid) (Int), Survival (Int). The Vespids themselves are a vaguely insectoid species",
"talents": "Exotic Weapon Training (Vespid Neutron Blaster), though this narrow term is an imperfect one that fails to Catfall, Chem Geld, Hard Target, Lightning Reflexes. account for many aspects of their unusual physiology. Their",
"traits": "Dark Sight, Flyer (10), Natural Armour (Chitin), bodies are encased in a chitinous exoskeleton, and sports Improved Natural Weapons, Natural Weapons (Claws), many lethally sharp barbs. They see by way of three pairs of Unnatural Senses (see in normal, infrare"
}
},
{
"bestiaryName": "Carnifex",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "30",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/carnifex",
"wounds": 100,
"stats": {
"profile": {
"ws": 35,
"bs": 25,
"s": 70,
"t": 65,
"ag": 22,
"int": 20,
"per": 35,
"wp": 45,
"fel": 0
},
"movement": "5/10/15/30",
"wounds": 100,
"toughnessBonus": 6,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 10
},
"weapons": "Scything Talons (1d10+23 R; Pen 3), Bio-Plasma vehicle but getting one into close proximity with any (30m; S//; 3d10+10 E; Pen 9; Clip —; Rld —; Blast (5)). Carnifex is a dangerous proposition. Most Carnifex kills registered come from high energy SpecialRul",
"skills": "Awareness (Per), Climb (S), Swim (S), Tracking (Int). and terrorize outlying colonies",
"talents": "Ambidextrous, Berserk Charge, Combat Master, All Carnifex species seem well able to adapt to extremes Fearless, Furious Assault, Heightened Senses (Sound, of environment from arctic cold to desert heat. Their Smell), Iron Jaw, Swift Attack, True Grit, Two-wea",
"traits": "Brutal Charge, Dark Sight, Fear 3 (Horrifying), to all intents and purposes, inexhaustible. If Carnifexes Improved Natural Weapons (Scything Talons), Multiple Arms, demonstrate one vulnerability, it is possibly that their Natural Armour (Bonded Exoskeleton)"
}
},
{
"bestiaryName": "Dagon Overlord",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "33",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/dagon-overlord",
"wounds": 180,
"stats": {
"profile": {
"ws": 81,
"bs": 35,
"s": 65,
"t": 63,
"ag": 45,
"int": 45,
"per": 49,
"wp": 70,
"fel": 0
},
"movement": "7/14/21/42",
"wounds": 180,
"toughnessBonus": 6,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"all": 10
},
"weapons": "Scything Talons (1d10+22 R; Pen 3), two Rogue Psyker: Whispers from the Ordo Xenos Boneswords (1d10+20 R; Pen 6, Drain Life), Twin-linked have indicated that a psyker named Aralon managed Devourer (30m, //6; 1d10+6 R; Pen 0; Clip —; Rld —; to escape the fal",
"skills": "Awareness (Per), Climb (S), Swim (S). or even during a battle, and piling them at its feet so it may",
"talents": "Ambidextrous, Combat Master, Crushing Blow, feast on them and grow stronger. A Dagon Overlord which Fearless, Heightened Senses (All), Psy Rating (8), Two- devours the body of a creature with 15 or more wounds and Weapon wielder (Melee), Swift Attack, Lightni",
"traits": "Brutal Charge, Dark Sight, Fear 4 (Terrifying), Natural the GM's discretion, the Overlord may also over time take on Armour (Bonded Exoskeleton), Multiple Arms, Unnatural traits of those it devours as it assimilates their flesh. Strength (x3), Unnatural Tough"
}
},
{
"bestiaryName": "Gargoyle",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "36",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/gargoyle",
"wounds": 9,
"stats": {
"profile": {
"ws": 30,
"bs": 33,
"s": 32,
"t": 30,
"ag": 40,
"int": 10,
"per": 40,
"wp": 30,
"fel": 0
},
"movement": "4/8/12/24",
"wounds": 9,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"all": 3
},
"weapons": "Fleshborer (20m; S//, 1d10+5 R; Pen 3, Clip sky upon their foes like clawed rain, forcing their way through —, Rld —; Living Ammunition, Tearing), Teeth and Claws small openings and blanketing sensors and observation (1d10+3 R; Pen 3, Primitive). towers wit",
"skills": "Acrobatics (Ag), Awareness (Per), Climb (S), GargoyleHordes: Gargoyles make ideal horde creatures and Contortionist (Ag), Dodge (Ag). can use the Horde rules (see Deathwatch page 359)",
"talents": "Death from Above, Leap Up",
"traits": "Dark Sight, Flyer (20), Natural Armour (Chitinous Carapace), Natural Weapons (Teeth and Claws), Instinctive 36 Imperial heroes, such as well-armed Space Marines, which have LICTOR the strength and nerve to slay the beast before it can melt away \"It was like t"
}
},
{
"bestiaryName": "Lictor",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "37",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/lictor",
"wounds": 40,
"stats": {
"profile": {
"ws": 65,
"bs": 0,
"s": 65,
"t": 40,
"ag": 40,
"int": 25,
"per": 45,
"wp": 45,
"fel": 0
},
"movement": "6/12/18/36",
"wounds": 40,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 6
},
"weapons": "Scything Talons The Lictor also (1d10+14 R; Pen 3; Toxic), Rending gathers information for Claws (1d10+12 R; Pen 5; Razor the Hive Mind. Part of Sharp, Toxic). the creature's unique",
"skills": "Acrobatics (Ag), Awareness (Per) +20, Climb (S) +20, reputation amongst its foes, as a ghost-like horror which can Concealment (Ag) +20, Contortionist (Ag) +10, Dodge (Ag) strike at any time and place, before vanishing",
"talents": "Ambidextrous, Assassin Strike, Berserk Charge, fresh prey and seek out large groups of foes that might be hiding Blind Fighting, Catfall, Combat Master, Crushing Blow, or fleeing before the swarm. In this role, they move silently Fearless, Furious Assault, +1...",
"traits": "Dark Sight, Flyer (20), Natural Armour (Chitinous Carapace), Natural Weapons (Teeth and Claws), Instinctive 36 Imperial heroes, such as well-armed Space Marines, which have LICTOR the strength and nerve to slay the beast before it can melt away \"It was like t"
}
},
{
"bestiaryName": "Purestrain Genestealer",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "39",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/purestrain-genestealer",
"wounds": 16,
"stats": {
"profile": {
"ws": 55,
"bs": 0,
"s": 45,
"t": 40,
"ag": 50,
"int": 20,
"per": 40,
"wp": 40,
"fel": 10
},
"movement": "5/10/15/30",
"wounds": 16,
"toughnessBonus": 8,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 4
},
"weapons": "Rending Claws (1d10+12 R; Pen 5; Razor Sharp)"
}
},
{
"bestiaryName": "Ravener",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "41",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/ravener",
"wounds": 40,
"stats": {
"profile": {
"ws": 60,
"bs": 0,
"s": 45,
"t": 40,
"ag": 50,
"int": 17,
"per": 50,
"wp": 35,
"fel": 0
},
"movement": "7/14/21/42",
"wounds": 40,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 6
},
"weapons": "Scything Talons (1d10+14 R; Pen 3) or Rending to Tyranid Warriors, with the major exception being their Claws (1d10+12 R; Pen 5; Razor Sharp), or Devourer serpentine tail rather than legs, they are in fact very different (30m, //6; 1d10+6 R; Pen 0; Clip —",
"skills": "Awareness (Per) +20, Climb (S) +20, Concealment faint as a beating heart, through many metres of intervening (Ag), Silent Move (Ag), Swim (S) +10, Tracking (Int) +20. material. Often Raveners strike deep behind a battle",
"talents": "Fearless, Heightened Sense (Hearing, Sight, Smell), in strongholds thought impregnable to outside assault, and Sprint, Swift Attack, Lightning Attack. worse yet for those that must face them; Raveners rarely hunt",
"traits": "Dark Sight, Fear 3 (Horrifying), Burrower, Instinctive alone, but are instead often encountered in broods of half a Behaviour (Feed), Natural Armour (Reinforced Chitin), dozen or more creatures. In several recorded cases, when such a Multiple Arms, Unnatural"
}
},
{
"bestiaryName": "Ripper Swarm",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "43",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/ripper-swarm",
"wounds": 10,
"stats": {
"profile": {
"ws": 35,
"bs": 0,
"s": 25,
"t": 30,
"ag": 40,
"int": 10,
"per": 30,
"wp": 30,
"fel": 0
},
"movement": "2/4/6/12",
"wounds": 10,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"all": 2
},
"weapons": "Mandibles (1d5+3 R; Pen 3). of individual Rippers, but en masse they can immobilise and drag down even the strongest Battle-Brother. SpecialRules In certain instances, hive ships have been driven away Horde: Rippers can be used as a Horde (see the Horde rules",
"skills": "Awareness (Per), Climb (S), Dodge (Ag), Silent Move Rippers are energetic and fearless organisms, quite capable (Ag), Swim (S), Tracking (Int) +10. of pulling down creatures many times their own size, from a",
"talents": "Fearless, Heightened Senses (Smell). rampaging Grox to an armed man. Huge swarms of Rippers",
"traits": "Burrower (1), Crawler, Dark Sight, Improved Natural are often seen on the battlefield, advancing behind Tyranid Weapons (Mandibles), Instinctive Behaviour (Feed), Natural assault forces. These gorge themselves on the fallen, tearing Armour (Exoskeleton), Size"
}
},
{
"bestiaryName": "Trygon",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "45",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/trygon",
"wounds": 160,
"stats": {
"profile": {
"ws": 50,
"bs": 30,
"s": 60,
"t": 60,
"ag": 40,
"int": 15,
"per": 25,
"wp": 45,
"fel": 0
},
"movement": "4/8/16/32",
"wounds": 160,
"toughnessBonus": 6,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"all": 10
},
"weapons": "Scything Talons (1d10+20 R; Pen 3), Bio-Electric Caravan: A convoy of ground crawlers carrying pulse (Basic; 30m; //12; 2d10+2 E; Pen 4; Clip —; Rld vital supplies has to get through an area known to be —; Storm, Living Ammunition). frequented by Trygons. T",
"skills": "Awareness (Per), Swim (S), Tracking (Int). their lair within the twisting underground passages. I: The Alien Threat",
"talents": "Ambidextrous, Combat Master, Fearless, Furious Capture: A Trygon Prime is spotted alone and Assault, Heightened Senses (Touch), Swift Attack, Two- apparently injured in the aftermath of a battle. A live weapon Wielder (Melee). sample of a Trygon Prime would b",
"traits": "Burrower (3), Crawler, Dark Sight, Fear 4 (Terrifying), value for study and this represents the best opportunity Improved Natural Weapons (Scything Talons), Instinctive to date to procure one. The Kill-team must find a way Behaviour (Feed), Multiple Arms, Nat"
}
},
{
"bestiaryName": "Tyranid Warrior Prime",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "47",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/tyranid-warrior-prime",
"wounds": 80,
"stats": {
"profile": {
"ws": 65,
"bs": 40,
"s": 50,
"t": 50,
"ag": 50,
"int": 30,
"per": 45,
"wp": 50,
"fel": 0
},
"movement": "7/14/21/42",
"wounds": 80,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"all": 10
},
"weapons": "Scything Talons (1d10+14 R; take on the role of commanders and Pen 3), or Rending Claws (1d10+12 R; captains within the swarm. Much Pen 5; Razor Sharp), or two Boneswords in the same way as a Hive Tyrant (1d10+12 R; Pen 6; Drain Life), or might lead a host of",
"skills": "Awareness (Per), Climb (S), Swim (S) +10. likely because they blend in with the rest of a Tyranid Warrior",
"talents": "Fearless, Lightning Attack, Swift Attack. brood. Primes are also being encountered in greater and greater",
"traits": "Dark Sight, Fear 3 (Horrifying), Natural Armour numbers within Hive Fleet Dagon, perhaps as a direct response (Bonded Exoskeleton), Multiple Arms, Unnatural Strength to the constantly evolving tactics of Imperial forces and the hive (x2), Unnatural Toughness"
}
},
{
"bestiaryName": "Tyrant Guard",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "49",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/tyrant-guard",
"wounds": 45,
"stats": {
"profile": {
"ws": 55,
"bs": 30,
"s": 50,
"t": 60,
"ag": 30,
"int": 10,
"per": 35,
"wp": 40,
"fel": 0
},
"movement": "6/12/18/36",
"wounds": 45,
"toughnessBonus": 6,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 10
},
"weapons": "Scything Talons (1d10+14 R; Pen 3) and Rending deliberate evolution of the Hive Mind in creating a lumbering, Claws (1d10+12 R; Pen 5; Razor Sharp), or may replace heavily defended and utterly loyal bodyguard with no sense their Scything Talons with either a",
"skills": "Awareness (Per), Climb (S), Swim (S) +10. as Tyrant Guard have only been observed on the battlefield",
"talents": "Fearless, Swift Attack. and most specimens recovered are extensively damaged by",
"traits": "Blind, Fear 3 (Horrifying), Natural Armour (Bonded the efforts of destroying them. Exoskeleton), Unnatural Strength (x2), Unnatural Toughness What has been established by Imperial scholars and (x3), Improved Natural Weapons (Scything Talons), Instinctive tact"
}
},
{
"bestiaryName": "Venomthrope",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "51",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/venomthrope",
"wounds": 40,
"stats": {
"profile": {
"ws": 48,
"bs": 0,
"s": 55,
"t": 55,
"ag": 40,
"int": 20,
"per": 35,
"wp": 40,
"fel": 0
},
"movement": "6/12/18/36",
"wounds": 40,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 4
},
"weapons": "Lash Whips (1d10+13 R; Pen 3, Flexible, Snare). its deadly toxins or lashing out at exposed warriors. In battle, Venomthropes are therefore often found on the flanks of the SpecialRules swarm, or exploiting gaps to get at rear-echelon troops where Toxic Miasm",
"skills": "Awareness (Per), Climb (S), Dodge (Ag) +10. lasting effects on the Imperium's efforts against the Tyranid",
"talents": "Ambidextrous, Swift Attack. swarms, and as soon as a new method or antidote is found",
"traits": "Dark Sight, Fear 3 (Horrifying), Hoverer (6), Instinctive to counter the Venomthrope, it seems the creature quickly Behaviour (Feed), Multiple Arms, Natural Armour (Reinforced adapts and overcomes it. Chitin), Size (Enormous), Spore Cloud, Unnatural Strength"
}
},
{
"bestiaryName": "Zoanthrope",
"type": "Xenos",
"affiliation": "Tyranid",
"book": "Mark of the Xenos",
"page": "53",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/zoanthrope",
"wounds": 32,
"stats": {
"profile": {
"ws": 30,
"bs": 45,
"s": 45,
"t": 45,
"ag": 10,
"int": 35,
"per": 45,
"wp": 60,
"fel": 0
},
"movement": "3/6/9/24",
"wounds": 32,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 6
},
"weapons": "Teeth and Claws (1d10+4 R; Pen 3). energy at their foes, Zoanthropes are also very difficult to",
"skills": "Awareness (Per), Psyniscience (Per) +10",
"talents": "Fearless, Improved Natural Weapons, Improved Warp Sense, Psy Rating (6), Warp Sense. 53 adVenture seeds TheHiveMind:Ordo Xenos Inquisitor Heltor Zyr has long speculated on the powerful connection a Zoanthrope shares with the Hive Mind, and a way in which it m",
"traits": "Dark Sight, Fear 3 (Horrifying), Hoverer (6), Natural and bleed out, sending them crashing limply to the ground. Armour (Reinforced Chitin), Shadow in the Warp, Size Psykers who have witnessed these events liken it to the perils (Enormous), Synapse Creature"
}
},
{
"bestiaryName": "Ork Boy",
"type": "Xenos",
"affiliation": "Ork",
"book": "Mark of the Xenos",
"page": "57",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/ork-boy",
"wounds": 35,
"stats": {
"profile": {
"ws": 45,
"bs": 20,
"s": 49,
"t": 49,
"ag": 33,
"int": 23,
"per": 28,
"wp": 28,
"fel": 20
},
"movement": "3/6/9/18",
"wounds": 35,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"head": 2,
"body": 2,
"arm": 2,
"leg": 2
},
"weapons": "Slugga (20m; S/3/; 1d10+9 I; Pen 2; Clip 18; Unnatural Strength (x2) Unnatural Toughness (x2) Reload Full; Inaccurate, Unreliable) or Shoota (60m; S/3/10",
"skills": "Awareness (Per), Command (Fel) +10, Dodge (Ag), Speed: 3/6/9/18 Wounds: 15 Intimidate (S) +20 Skills: Awareness (Per), Dodge (Ag), Intimidate (S)",
"talents": "Basic Weapon Training (Primitive, SP), Bulging Talents: Basic Weapon Training (Primitive, SP), Bulging Biceps, Crushing Blow, Exotic Weapon Proficiency (Any Biceps, Crushing Blow, Furious Assault, Hardy, Iron Jaw, Ork Weapon), Furious Assault, Hardy, Iron Jaw",
"traits": "Brutal Charge, Make it Work, Mob Rule, Sturdy, Fighting, True Grit. Unnatural Toughness (x2) Traits: Auto-stabilised, Brutal Charge, Fear (1), Make It"
}
},
{
"bestiaryName": "Ork Warboss",
"type": "Xenos",
"affiliation": "Ork",
"book": "Mark of the Xenos",
"page": "58",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/ork-warboss",
"wounds": 55,
"stats": {
"profile": {
"ws": 55,
"bs": 20,
"s": 55,
"t": 55,
"ag": 43,
"int": 33,
"per": 35,
"wp": 40,
"fel": 25
},
"movement": "4/8/12/24",
"wounds": 55,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 6,
"body": 14,
"arm": 10,
"leg": 10
},
"weapons": "Twin-linked Shoota (60m; S/3/10; 1d10+8 I; (1d10+7 R; Pen 2; Tearing, Unbalanced). Pen 2; Reload Full; Inaccurate, Twin-Linked, Unreliable),",
"skills": "Awareness (Per) +10, Command (Fel) +10, Dodge (Ag), Intimidate (S) +20",
"talents": "Basic Weapon Training (Primitive, SP), Bulging Biceps, Crushing Blow, Exotic Weapon Proficiency (Any Ork Weapon), Furious Assault, Hardy, Into the Jaws of Hell, Iron Discipline, Iron Jaw, Lightning Attack, +1 more",
"traits": "Brutal Charge, Fear (2), Make It Work, Might Makes adVenture seeds Right, Mob Rule, Size (Hulking), Sturdy, Unnatural Strength Lightning Strike: Warboss Gobklaw has begun (x2) Unnatural Toughness (x2), Waaagh! lightning strikes against both sides of an Imperi"
}
},
{
"bestiaryName": "Big Mek Wurrzog",
"type": "Xenos",
"affiliation": "Ork",
"book": "Mark of the Xenos",
"page": "59",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/big-mek-wurrzog",
"wounds": 45,
"stats": {
"profile": {
"ws": 45,
"bs": 20,
"s": 45,
"t": 45,
"ag": 33,
"int": 43,
"per": 35,
"wp": 30,
"fel": 25
},
"movement": "3/6/9/18",
"wounds": 45,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 6,
"body": 6,
"arm": 4,
"leg": 4
},
"weapons": "Kustom mega-blasta (40m; S//; 1d10+18 masters of Orky technology. Big Mek Wurrzog is one such E; Pen 9; Reload Full; Overheat, Inaccurate, Recharge, Ork, and he has gathered a small warband around him and Unreliable), Slugga (20m; S/3/; 1d10+9 I; Pen 2; Cl",
"skills": "Awareness, Command (Fel) +10, Demolitions (Int) +20, Intimidate (S) +20, Security (Int) +10, Tech-Use (Int) +20",
"talents": "Basic Weapon Training (Primitive, SP), Bulging bIG MEK WURRZOG Biceps, Crushing Blow, Exotic Weapon Proficiency (Any Ork Some Orks possess a natural gift for engineering and Weapon), Furious Assault, Hardy, Iron Jaw, Lightning Attack, tinkering with technolog",
"traits": "Brutal Charge, Fear (2), Make It Work, Might Makes machines of war to unleash upon the enemy. Right, Mob Rule, Size (Hulking), Sturdy, Unnatural Strength Some particularly visionary Meks gather a number of (x2) Unnatural Toughness (x2) acolytes, followers, an"
}
},
{
"bestiaryName": "Crotalid",
"type": "Xenos",
"affiliation": "Non-affiliated",
"book": "Mark of the Xenos",
"page": "62",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/crotalid",
"wounds": 20,
"stats": {
"profile": {
"ws": 35,
"bs": 0,
"s": 45,
"t": 55,
"ag": 30,
"int": 10,
"per": 35,
"wp": 40,
"fel": 0
},
"movement": "4/8/12/24",
"wounds": 20,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"all": 3
},
"weapons": "Jaws (1d10+7 R; Pen 3; Tearing, Primitive) Claws Some may find my inclusion of the (1d5+7 I; Pen 2; Tearing, Primitive). Crotalid in these papers to be a curious one. However, in terms of xenos impact on emergent worlds, SpecialRules few species can match the",
"skills": "Awareness (Per), Concealment (Ag) +10, Silent Move (Ag) +10, Swim (S) +30",
"talents": "Crushing Blow, Frenzy†, Furious Assault, Fearless, Heightened Senses (Taste), True Grit",
"traits": "Crawler, Dark Sight, Natural Weapons. (jaws, claws), Quadruped, Natural Armour (Scaly hide), Size (hulking). From the annals of Codicier Taelon"
}
},
{
"bestiaryName": "Diablodon",
"type": "Xenos",
"affiliation": "Non-affiliated",
"book": "Mark of the Xenos",
"page": "64",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/diablodon",
"wounds": 75,
"stats": {
"profile": {
"ws": 45,
"bs": 0,
"s": 59,
"t": 55,
"ag": 35,
"int": 16,
"per": 40,
"wp": 36,
"fel": 0
},
"movement": "6/12/18/36",
"wounds": 75,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 5
},
"weapons": "Bloodied Claws (1d10+15 R; Pen 3; Toxic), During insertion, our gunship was Massive Jaws (1d10+15 R; Pen 2; Tearing). targeted by unseen attackers and",
"skills": "Awareness (Per). I have hunted and killed more than my I: The Alien Threat meagre share of creatures within and",
"talents": "Combat Master, Fearless, Heightened Senses (Smell). without the Emperor's great Imperium",
"traits": "Improved Natural Weapons, Natural Armour (Thick Yet I have only rarely encountered Scales), Natural Weapons (Bloodied Claws and Massive anything that matches the intellect and ferocity of the dread Diablodon. Jaws†), Size (Massive), Unnatural Strength (x3), U"
}
},
{
"bestiaryName": "Lacrymole",
"type": "Xenos",
"affiliation": "Minor Xeno Race",
"book": "Mark of the Xenos",
"page": "66",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/lacrymole",
"wounds": 30,
"stats": {
"profile": {
"ws": 48,
"bs": 23,
"s": 43,
"t": 41,
"ag": 51,
"int": 32,
"per": 35,
"wp": 35,
"fel": 25
},
"movement": "5/10/15/30",
"wounds": 30,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 6
},
"weapons": "Mandibles (1d10+4 R; Pen 4; Razor Sharp, they encounter instead was a nest of xenos which had apparently Tearing). been living on the space hulk and using it as a base for centuries",
"skills": "Awareness (Per), Climb (S), Concealment (Ag) +10, relic ship of the Great Crusade; a ship which might have once Contortionist (Ag) +20, Dodge (Ag), Security (Ag), Silent belonged to the fledgling Inquisition. Move (Ag)",
"talents": "Ambidextrous, Blind Fighting, Catfall, Mimic, off to find the space hulk's location. After months of false leads Rapid Reaction, Swift Attack. Dyce and his team finally tracked the Charnel Spectre, following",
"traits": "Dark Sight, Fear 2 (Frightening), Natural Armour (6), its erratic wake in the warp, to the edge of the cursed Credence Regeneration (5), Improved Natural Weapons (Mandibles). system just beyond the boundaries of the Iron Collar. There they"
}
},
{
"bestiaryName": "Loxatl Mercenaries",
"type": "Xenos",
"affiliation": "Minor Xeno Race",
"book": "Mark of the Xenos",
"page": "68",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/loxatl-mercenaries",
"wounds": 28,
"stats": {
"profile": {
"ws": 30,
"bs": 35,
"s": 35,
"t": 30,
"ag": 45,
"int": 25,
"per": 35,
"wp": 35,
"fel": 10
},
"movement": "8/16/24/48",
"wounds": 28,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Troops",
"armour": {
"all": 2
},
"weapons": "Jaws (1d10+3 R; Pen 1; Primitive), Claws (1d5+3 infiltrate defences and stage surprise attacks, typically to open R; Pen 2; Primitive), Flechette blaster (40m; S/3/; 1d10+6 the way for a full-scale assault by their employers. R; Pen 3; Clip 30; Reload 2 Full",
"skills": "Awareness (Per), Dodge (Ag), Climb (S) +20, they seldom do so indicates how little they rely on the visual Concealment (Ag) +10, Search (Per) +10, Shadowing (Ag), spectrum themselves for identifying prey. Las-weapons ha",
"talents": "Heightened Senses (Taste, Touch), Talented (Climb, form of photochromatic defence against lasers. Swim). No indications have been found of higher organisation than",
"traits": "Crawler, Dark Sight, Natural Weapons. (jaws, claws), the kin-related brood of three to twenty individual Loxatl, Quadruped, Natural Armour (Slimy Hide), Unnatural Agility (x2), but multiple broods will work together en masse with a high Unnatural Speed, Unnat"
}
},
{
"bestiaryName": "Apostate Cardinal",
"type": "Human",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "80",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/apostate-cardinal",
"wounds": 23,
"stats": {
"profile": {
"ws": 35,
"bs": 30,
"s": 32,
"t": 36,
"ag": 33,
"int": 40,
"per": 38,
"wp": 40,
"fel": 40
},
"movement": "3/6/9/18",
"wounds": 23,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 0,
"body": 0,
"arm": 0,
"leg": 3
},
"weapons": "Ceremonial maul containing concealed shock +20, Common Lore (Jericho Reach, War) (Int), Deceive field generator (1d10+3 I; Pen 4; Shocking). (Fel) +10, Forbidden Lore (Heresy) +10 (Int), Inquiry (Fel)",
"skills": "Awareness (Per), Charm (Fel) +10, Command (Fel)"
}
},
{
"bestiaryName": "Pontifex Guard",
"type": "Human",
"affiliation": "Imperium: Criminal Underworld",
"book": "Mark of the Xenos",
"page": "83",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/pontifex-guard",
"wounds": 25,
"stats": {
"profile": {
"ws": 40,
"bs": 45,
"s": 40,
"t": 45,
"ag": 45,
"int": 30,
"per": 35,
"wp": 40,
"fel": 20
},
"movement": "4/8/12/24",
"wounds": 25,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 6
},
"weapons": "Power sword (1d10+12 E; Pen 6; Power Field, harbours prodigious psychic powers or carries a Balanced). devastating exotic weapon, of which the Kill-team had",
"skills": "Acrobatics (Ag), Awareness (Per) +20, Command down the Apostate Cardinal himself, rather than (Fel), Common Lore (Jericho Reach) (Int), Concealment (Ag) as a nemesis in themselves. Individually, neither the +10, Dodge (",
"talents": "Assassin Strike, Blademaster, Chem Geld, Counter turf, \" they should certainly present a significant threat. Attack, Crushing Blow, Deflect Shot, Disarm, Double Team, Surprise!: Aside from their combat abilities, +1 more"
}
},
{
"bestiaryName": "Samech Redemption Servitors",
"type": "Servitor",
"affiliation": "Heretek",
"book": "Mark of the Xenos",
"page": "90",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/samech-redemption-servitors",
"wounds": 25,
"stats": {
"profile": {
"ws": 40,
"bs": 55,
"s": 40,
"t": 40,
"ag": 55,
"int": 15,
"per": 40,
"wp": 20,
"fel": 0
},
"movement": "5/10/15/30",
"wounds": 25,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"skills": "Acrobatics (Ag), Awareness (Per) +10, Climb (Str), 40. ACQUIRE * Concealment (Ag) +20, Evaluate (Per)† +10, Search (Per) 50. LUMENS <= 100? +10, Silent Move (Ag) +20, Trade (Reclaimator) +20. 60. MOD 40",
"talents": "Binary Chatter, Concealed Cavity, Electrical 70. ACQUIRE WHERE MAX (VITALITY (INPUT)) Succour, Ferric Lure, Ferric Summons, Feedback Screech, Hoverer (5), Independent Targeting, Melee Weapon Training 80. [UNABLE TO READ SEGMENT] (Universal), Talented (Trade"
}
},
{
"bestiaryName": "Slinnar War Machine",
"type": "Machine",
"affiliation": "Heretek",
"book": "Mark of the Xenos",
"page": "92",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/slinnar-war-machine",
"wounds": 30,
"stats": {
"profile": {
"ws": 45,
"bs": 40,
"s": 50,
"t": 50,
"ag": 50,
"int": 30,
"per": 35,
"wp": 30,
"fel": 30
},
"movement": "5/10/15/30",
"wounds": 30,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"all": 8
},
"weapons": "Integrated Plasma Cannon (80m; S//; 3d10+5 and heat of a star captured in an obsidian cage. This energy E; Pen 12; Clip —; Rld —, Devastating(5), Reactive), Plasma can be unleashed in short but incredibly potent bursts. These Scythe (1d10+15 E; Pen 7; Defen",
"skills": "Acrobatics (Ag) +10, Awareness (Per), Common Lore of celestial bodies in the Slinnar Drift. (Jericho Reach), Speak Language (Low Gothic), Swim (S), What is unerringly agreed upon is that a Slinnar War Survival (Int). Ma",
"talents": "Basic Weapon Training (Choose One), Fearless, sacrifice of a human soul. Although a War Machine is similar Furious Assault, Leap Up, Melee Weapon Training (Primitive), in size and shape to a Stealth Suit or power armour, they hold Rapid Reaction, Swift Attack",
"traits": "Dark Sight, Undying. to imbue the machine with the soul that becomes its pilot"
}
},
{
"bestiaryName": "Spire Slayer",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "94",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/spire-slayer",
"wounds": 80,
"stats": {
"profile": {
"ws": 65,
"bs": 20,
"s": 60,
"t": 50,
"ag": 65,
"int": 50,
"per": 50,
"wp": 50,
"fel": 0
},
"movement": "12/24/36/72",
"wounds": 80,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"all": 9
},
"weapons": "Empyrean-forged pinions (1d10+14 R; metres. However, that radius grows with the number of lives Warp Weapon). the Slayer has taken in the last month (exact effects are at the",
"skills": "Acrobatics (Ag) +20, Awareness (Per) +10, Climb (S) here does not possess Psychic Powers, such abilities +20, Concealment (Ag) +20, Dodge (Ag) +10, Forbidden would also be appropriate. Lore (Daemons, Warp) Int +20, Secu",
"talents": "Ambidextrous, Assassin Strike, Combat Master, calls down a torrent of toxic, corrosive rain. It lasts for as Crushing Blow, Dual Strike, Fearless, Leap Up, Lightning long as the Slayer retains concentration, plus 1d10 Rounds. Attack, +1 more",
"traits": "Daemonic (TB 10), Dark Sight, Fear 3, Flyer but the corrosion eats away at such protections at the rate of (12), From Beyond, Machine (2), Multiple Arms, Strange 1 AP every 2 Rounds. Anyone who takes Damage from the Physiology, The Stuff of Nightmares, Unnatu"
}
},
{
"bestiaryName": "Bloodthirster",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "100",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/bloodthirster",
"wounds": 192,
"stats": {
"profile": {
"ws": 99,
"bs": 40,
"s": 75,
"t": 65,
"ag": 50,
"int": 48,
"per": 60,
"wp": 75,
"fel": 25
},
"movement": "7/14/21/42",
"wounds": 192,
"toughnessBonus": 6,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"all": 13
},
"weapons": "Axe of Khorne (3d10+21 R; Pen 10; Felling (2), already have them. Devastating (3), Razor Sharp, Unbalanced), Whip of Khorne ServantofSlaughter: All Critical Effects involving gore or (Range 10m; 1d10+21 R; Pen 8; Snare, Tearing). blood (such as requiring an A",
"skills": "Awareness (Per), Command (Fel) +20, Dodge (Ag), should only be encountered at the climax of a campaign, Forbidden Lore (Daemons, Warp), Intimidate (S) +20, Speak and only after the Battle-Brothers and faced and Language",
"talents": "Ambidextrous, Berserk Charge, Combat Master, make things even more dramatic, the Greater Daemon Crippling Strike, Crushing Blow, Dual Strike, Frenzy, Furious could be fielded as part of a huge, climactic battle and its Assault, +1 more",
"traits": "Brutal Charge, Daemonic (TB 12), †Daemonic victory or defeat should rest with the Kill-team, and the Presence, Fear 4 (Terrifying), Dark Sight, Flyer (10), From fate of worlds should be held in their hands. If they Beyond, Size (Massive), Unnatural Strength ("
}
},
{
"bestiaryName": "Great Unclean One",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "102",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/great-unclean-one",
"wounds": 273,
"stats": {
"profile": {
"ws": 64,
"bs": 42,
"s": 65,
"t": 77,
"ag": 40,
"int": 61,
"per": 43,
"wp": 61,
"fel": 35
},
"movement": "4/8/12/24",
"wounds": 273,
"toughnessBonus": 7,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"weapons": "Tooth and Nail (1d10+21 R; Pen 2; Felling (2), forgotten prophecy warning of a Great Plague, Toxic), Plague Blade (2d10+21 R; Pen 6; Felling (2), Toxic). destined to sweep through the Jericho Reach, reducing world after world to festering charnel houses Speci",
"skills": "Awareness (Per), Scrutiny (Per) +10, Search (Per), Accidents of this nature are regrettable but far from Forbidden Lore (Warp, Daemonology) (Int), Deceive (Fel), uncommon, and ordinarily of concern to the rulers Speak L",
"talents": "True Grit, Strong Minded, Bulging Biceps, Crushing This time, however, the contagion seems to be Blow, Die Hard. spreading, as level after level of the hive goes dark",
"traits": "Crawler, Daemonic (TB 14), †Daemonic Presence, Dark all communication cut off. In reality, the accident was Sight, Fear 4 (Terrifying), From Beyond, Regeneration (5), Size engineered by the secret servants of Nurgle to disguise (Massive), Unnatural Strength ("
}
},
{
"bestiaryName": "Keeper of Secrets",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "104",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/keeper-of-secrets",
"wounds": 180,
"stats": {
"profile": {
"ws": 81,
"bs": 42,
"s": 65,
"t": 72,
"ag": 69,
"int": 65,
"per": 75,
"wp": 75,
"fel": 75
},
"movement": "8/16/24/48",
"wounds": 180,
"toughnessBonus": 7,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"weapons": "Etherblade (2d10+18 R; Pen 8; Unwieldy; Warp Just like the rage-fuelled Bloodthirsters of Khorne, Weapon), Daemonic Claws (1d10+20 R; Pen 4; Warp Weapon). Keepers of Secrets should only be introduced into a campaign once the Player Characters have reached a S",
"skills": "Acrobatics (Ag), Awareness (Per) +20, Charm (Fel) +20, installed leadership has become corrupted by a deeper Command (Fel) +20, Deceive (Fel) +20, Dodge (Ag) +20, taint ingrained in the populace. The new ruling class Fo",
"talents": "Counter Attack, Crippling Strike, Heightened Senses (All), attacked so easily. The Kill-team only discovers the Lightning Attack, Lightning Reflexes, Psy Rating (8), Precise Blow, nobles' true allegiance as the world falls. At that point, PreternaturalSpeed",
"traits": "Aura of Acquiescence, Daemonic (TB 14), †Daemonic manifests in the midst of the fighting. The Kill-team Presence, Dark Sight, Fear 4 (Terrifying), From Beyond, must defeat this foe, either rallying what few local Improved Natural Weapons (Daemonic Claws), Mul"
}
},
{
"bestiaryName": "Lord of Change",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "106",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/lord-of-change",
"wounds": 180,
"stats": {
"profile": {
"ws": 54,
"bs": 53,
"s": 65,
"t": 65,
"ag": 54,
"int": 78,
"per": 65,
"wp": 81,
"fel": 54
},
"movement": "8/16/24/48",
"wounds": 180,
"toughnessBonus": 6,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"weapons": "Claws and Beak (Natural Weapons; 1d10+12 R; Tearing), Staff of Tzeentch (2d10+14 I; Tearing, I only saw the daemon briefly; a Warp Weapon). towering, winged figure in the distance, a brief glimpse before it vanished—but suddenly everything made SpecialRules s",
"skills": "Awareness (Per), Blather (Fel) +20, Ciphers (All) (Int) +20, All that remains is for the Lord of Change to tip the Command (Fel) +20, Common Lore (All) (Int) +20, Charm (Fel) final domino—the Kill-team itself. Will the",
"talents": "Blademaster, Combat Master, Lightning Attack, plans of a vicious and vindictive Lord of Change. Resistance (Psychic Powers), Swift Attack, Strong Minded. The daemon will stop at nothing to prevent the Kill-",
"traits": "Daemonic, †Daemonic Presence (TB 12), Dark Sight, team from succeeding, and as allies desert them and Fear 4 (Terrifying), Flyer (10), From Beyond, Size (Massive), unexpected problems pile up with alarming rapidity, The Stuff of Nightmares, +1 more"
}
},
{
"bestiaryName": "Kyrus the Chantleader",
"type": "Human",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "108",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/kyrus-the-chantleader",
"wounds": 41,
"stats": {
"profile": {
"ws": 55,
"bs": 48,
"s": 53,
"t": 54,
"ag": 46,
"int": 46,
"per": 47,
"wp": 51,
"fel": 49
},
"movement": "5/10/15/30",
"wounds": 41,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 8,
"body": 10,
"arm": 10,
"leg": 10
},
"weapons": "Hateblazer (30m; S//; 2d10+8 E; Pen 8; Overheat), Corruptis (1d10+16 R; Warp Weapon) Speed: 5/10/15/30 Wounds: 41",
"skills": "Awareness (Per) +10, Charm (Fel) +20, Command (Fel) +20, Deceive (Fel) +20, Dodge (Ag) +20, Interrogation SpecialRules BlessingofChaos: Kyrus is protected by the pacts he has (Int), Intimidate (S) +20, Lore: Forbidden (",
"talents": "Air of Authority, Blademaster, Counter-Attack, 33 (this also accounts for his exceptionally high number of Combat Master, Crushing Blow, Fearless, Hammer Blow, Into starting Wounds) that does not overload. the Jaws of Hell, Iron Discipline, Lightning Attack",
"traits": "From Beyond, Size (Hulking), Unnatural Strength (x2), Unnatural Toughness (x2). WS bS S T Ag Int Per WP Fel"
}
},
{
"bestiaryName": "Bloodletter",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "109",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/bloodletter",
"wounds": 25,
"stats": {
"profile": {
"ws": 55,
"bs": 30,
"s": 45,
"t": 45,
"ag": 40,
"int": 30,
"per": 30,
"wp": 30,
"fel": 10
},
"movement": "4/8/12/24",
"wounds": 25,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Hellblades (1d10+12 R; Balanced, Warp waving black swords. My Battle- Weapon), Claws (1d10+10 R; Pen 2). Brothers and I fought valiantly, though I saw far too many of my fellow White Scars cut down with merciless SpecialRules Special Rules glee by the daemon'",
"skills": "Awareness (Per), Climb (S) +20, Dodge (Ag), Intimidate (S) +20, Psyniscience (Per), Speak Language (any Addendum by Codicier Taelon one), Wrangling (Int) +10",
"talents": "Battle Rage, Combat Master, Crushing Blow, Before I was seconded to the Fearless, Frenzy, Furious Assault, Swift Attack. Deathwatch, I encountered a force of",
"traits": "Brutal Charge, Daemonic (TB 8), †Daemonic Bloodletters on the damned planet of Pyroxis III. Alongside my Battle- Presence, Fear (2), From Beyond, Improved Natural Brothers of the White Scars Chapter, Weapons, Natural Weapons (Claws) Strange Physiology, we had"
}
},
{
"bestiaryName": "Daemonette",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "110",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/daemonette",
"wounds": 20,
"stats": {
"profile": {
"ws": 45,
"bs": 30,
"s": 43,
"t": 35,
"ag": 50,
"int": 30,
"per": 30,
"wp": 30,
"fel": 50
},
"movement": "5/10/15/30",
"wounds": 20,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Hellblades (1d10+12 R; Balanced, Warp waving black swords. My Battle- Weapon), Claws (1d10+10 R; Pen 2). Brothers and I fought valiantly, though I saw far too many of my fellow White Scars cut down with merciless SpecialRules Special Rules glee by the daemon'",
"skills": "Awareness (Per), Charm (Fel) +20, Dodge (Ag) +20, with slender, lithe bodies and an androgynous glamour that Psyniscience (Per), Speak Language (any one). is heightened by the captivating musk that pervades the air",
"talents": "Fearless, Lightning Attack, Lightning around them. A Daemonette's skin is luminously pale and Reflexes, Sprint, Step Aside, Swift Attack. smooth, and the daemon's hands are replaced by long",
"traits": "Daemonic (TB 6), †Daemonic Presence, dextrous claws covered in iron-hard chitin. These claws Fear (2), From Beyond, Improved Natural can bestow a gentle caress or a fatal slash with equal Weapons, Natural Weapons (Claws), skill. Daemonettes move swiftly upon"
}
},
{
"bestiaryName": "Pink Horror",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "111",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/pink-horror",
"wounds": 18,
"stats": {
"profile": {
"ws": 23,
"bs": 35,
"s": 35,
"t": 33,
"ag": 30,
"int": 30,
"per": 30,
"wp": 30,
"fel": 10
},
"movement": "3/6/9/18",
"wounds": 18,
"toughnessBonus": 3,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Warpfire (30m; S/3/; 1d10+10 E; Pen 6), Claws (1d10+5; Pen 2). SpecialRules BlueHorrors:When a Pink Horror is slain, it vanishes and is replaced by two Blue Horrors (the Blue Horrors appear within 1m of the Pink Horror when it was slain, assuming there is ro",
"skills": "Awareness (Per), Dodge (Ag), Psyniscience (Per), Speak Language (Any one)",
"talents": "Fearless",
"traits": "Daemonic (TB 6), †Daemonic Presence, Fear (2), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Warp Instability. † Daemonic Presence: All enemies within 10 metres of a Pink Horror suffer a 10 penalty to Willpower Tests in"
}
},
{
"bestiaryName": "Plaguebearer",
"type": "Daemon",
"affiliation": "Chaos: Nurgle",
"book": "Mark of the Xenos",
"page": "112",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/bestiary/entity/mark-of-the-xenos//",
"wounds": 30,
"stats": {
"profile": {
"ws": 45,
"bs": 30,
"s": 43,
"t": 55,
"ag": 30,
"int": 30,
"per": 30,
"wp": 30,
"fel": 10
},
"movement": "3/6/9/18",
"wounds": 30,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Warpfire (30m; S/3/; 1d10+10 E; Pen 6), Claws (1d10+5; Pen 2). SpecialRules BlueHorrors:When a Pink Horror is slain, it vanishes and is replaced by two Blue Horrors (the Blue Horrors appear within 1m of the Pink Horror when it was slain, assuming there is ro",
"skills": "Awareness (Per), Psyniscience (Per), Scholastic Lore unusual appearance, they are supernaturally resilient to (Numerology) (Int), Speak Language (any one). harm, the gifts of their master having inured them to all",
"talents": "Crippling Strike, Fearless. pain. Plaguebearers are constantly surrounded by",
"traits": "Daemonic (TB 6), †Daemonic Presence, Fear (2), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Warp Instability. † Daemonic Presence: All enemies within 10 metres of a Pink Horror suffer a 10 penalty to Willpower Tests in"
}
},
{
"bestiaryName": "Chaos Space Marine Sorcerer",
"type": "Human",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "113",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/chaos-space-marine-sorcerer",
"wounds": 30,
"stats": {
"profile": {
"ws": 43,
"bs": 43,
"s": 45,
"t": 45,
"ag": 40,
"int": 35,
"per": 40,
"wp": 50,
"fel": 27
},
"movement": "5/10/15/30",
"wounds": 30,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Force Sword (1d10+19 R; Pen 7; Balanced, for information on how these Marks work. The Sorcerer Special), Astartes Bolt Pistol (30m; S/3/; 2d10+5 X; may only ever possess a single Mark and may not change Pen 5; Clip 12; Rld Full; Tearing), Astartes Combat Bla",
"skills": "Awareness (Per), Climb (S), Command (Fel) +10, do in fact come from the Thousand Sons Traitor Legion, there Dodge (Ag) +10, Intimidate (S) +20, Literacy (Int), are others who hail from loyalist Chapters—succumbing Lore",
"talents": "Astartes Weapon Training, Bolter Drill, Die Hard, most devious of them will often end up abandoning their Fearless, Hatred (Loyalist Space Marines), Heightened Senses so-called \"children\" and leave them as lambs to the slaughter, (Sight, Sound, Smell), Jaded",
"traits": "Dark Sight, †Mark of Chaos, Unnatural Strength (x2), Yet Chaos Space Marine Sorcerers have their own ends Unnatural Toughness (x2). beyond mere mayhem and bedlam. They stalk the realms of PsyRating: 5 man in order to collect all manner of arcane knowledge and"
}
},
{
"bestiaryName": "Khorne Berzerker",
"type": "Human",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "115",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/khorne-berzerker",
"wounds": 30,
"stats": {
"profile": {
"ws": 59,
"bs": 40,
"s": 45,
"t": 45,
"ag": 40,
"int": 30,
"per": 40,
"wp": 45,
"fel": 20
},
"movement": "5/10/15/30",
"wounds": 30,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Astartes Chainsword (1d10+14 R; Pen 4, Khorne Berzerkers are savage fighters who revel in the Balanced, Tearing) or Berzerker Axe (1d10+18 R; Pen 4; bloodiest of hand-to-hand combats. In their eagerness to Tearing), Astartes Bolt Pistol (30m; S/3/; 2d10+5 X",
"skills": "Awareness (Per), Command (Fel) +10, Dodge (Ag) It is a small step from martial pride or righteous fervour +10, Forbidden Lore (Daemons, Warp) (Int), Intimidate (S) to battle fury or unthinking bloodlust, and many peerle",
"talents": "Ambidextrous, Astartes Weapon Training, Berserk ravening warriors of unchecked rage—perfect candidates to Charge, Diehard, Fearless, Frenzy, Furious Assault, Hatred become a Khorne Berzerker. (Loyalist Space Marines) Heightened Senses (Sight, Sound, Such warr",
"traits": "Dark Sight, Fear 2 (Frightening), Size (Hulking), armour decorated with brass that is usually shot scarred and Unnatural Strength (x2), Unnatural Toughness (x2). hacked in many places. Skulls hang from chains around their"
}
},
{
"bestiaryName": "Noise Marine",
"type": "Human",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "117",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/noise-marine",
"wounds": 28,
"stats": {
"profile": {
"ws": 43,
"bs": 43,
"s": 45,
"t": 45,
"ag": 50,
"int": 30,
"per": 49,
"wp": 45,
"fel": 35
},
"movement": "6/12/18/36",
"wounds": 28,
"toughnessBonus": 4,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Astartes Chainsword (1d10+14 R; Pen 4; will serve the Ruinous Powers just as readily as the Balanced, Tearing), or Astartes Chain Axe (1d10+18 R; ceremony going ahead, so the Kill-team must devise a Pen 4), Astartes Bolt Pistol (30m; S/3/; 2d10+5 X; Pen way",
"skills": "Awareness (Per), Command (Fel) +10, Dodge (Ag) must be recaptured if possible, failing that it must be +10, Forbidden Lore (Daemons, Warp) (Int), Intimidate (S) destroyed. +20, Lip Reading (Per), Literacy (Int), +1 more",
"talents": "Astartes Weapon Training, Diehard, Fearless, of cultists are working to modify the formations to Feedback Screech, Hatred (Loyalist Space Marines) craft sounds that will resonate through reality and Heightened Senses (All), Jaded, Lightning Reflexes, Litany o",
"traits": "Dark Sight, Fear 2 (Frightening), Size (Hulking), of thousands of victims for a mass sacrifice to the Unnatural Strength (x2), Unnatural Toughness (x2), Unnatural greater glory of Slaanesh. These poor wretches will Perception (x2), Unnatural Fellowship (x2)"
}
},
{
"bestiaryName": "Obliterator",
"type": "Daemon",
"affiliation": "Chaos",
"book": "Mark of the Xenos",
"page": "120",
"pdf": "MoX.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/mark-of-the-xenos/obliterator",
"wounds": 40,
"stats": {
"profile": {
"ws": 45,
"bs": 50,
"s": 50,
"t": 55,
"ag": 35,
"int": 30,
"per": 40,
"wp": 45,
"fel": 0
},
"movement": "4/8/12/24",
"wounds": 40,
"toughnessBonus": 5,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Elite",
"weapons": "Power Fist (2d10+22 E, Pen 9, Power Field, Unwieldy), Eviscerator Chainblade (1d10+22 R, Pen 5, the proteCtIon oF Chaos Tearing, Unbalanced); Lascannon (300m; S//; 6d10+12 If the GM wishes, he may increase an Obliterator's E; Pen 10; Clip X, Rld X); Multi-M",
"skills": "Awareness (Per), Forbidden Lore (Archeotech, Warp, them to a secret Inquisitorial outpost where a team of Daemonology, Traitor Legions) (Int), Intimidate (S), Tech-Use Tech-Adepts await. It is their hope that they can s",
"talents": "Ambidextrous, Crushing Blow, Fearless, Independent ever managed to capture a living Obliterator before. Targeting, Mighty Shot, Swift Attack, Two-Weapon wielder Complications ensue during transport to the facility as (Melee and Ranged). a Chaos warband strike",
"traits": "Auto Stabilised, Daemonic, Fear (2), Natural Armour attempt to free the Obliterator (in the hope that it will (Warped Mechanical Flesh), Regeneration (2), Size (Hulking), be grateful and assist them at a later time). Sturdy, Unnatural Strength (x2), Unnatural"
}
},
{
"bestiaryName": "The Headsman of Cellebos",
"type": "Space Marine",
"affiliation": "Chaos",
"book": "First Founding",
"page": "83",
"pdf": "FF.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/first-founding/the-headsman-of-cellebos",
"wounds": 40,
"stats": {
"profile": {
"ws": 65,
"bs": 45,
"s": 50,
"t": 50,
"ag": 52,
"int": 32,
"per": 45,
"wp": 48,
"fel": 22
},
"movement": "6/12/18/36",
"wounds": 40,
"toughnessBonus": 10,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Astartes Bolt Pistol (30m; S/3/-; 2d10+5 X, Pen 5; Clip 12; Reload Full; Tearing), The Headsman's Chainaxe (2d10+15 R, Pen 5; Tearing)",
"skills": "Awareness (Per), Command (Fel) +20, Dodge (Ag) Titanicus Princeps, a Cardinal-Aquilus, and a Commissar- +10, Forbidden Lore (Daemons, Warp) (Int), Intimidate (S) General. The Chamber of Vigilance has received intelligence +20, Literacy (Int), Scrutiny (Per) +...",
"talents": "Ambidextrous, Astartes Weapon Training, Berserk shall be heaped at the base of the Blood God's throne next Charge, Combat Master, Crippling Strike, Diehard, Fearless, is a question to which several senior Inquisitor Lords of the Frenzy, Furious Assault, Hatre...",
"traits": "Dark Sight, Fear (2) (Frightening), Size (Hulking), Unnatural Strength (x2), Unnatural Toughness (x2)"
}
},
{
"bestiaryName": "Blight-Master Ussax",
"type": "Space Marine",
"affiliation": "Chaos",
"book": "First Founding",
"page": "85",
"pdf": "FF.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/first-founding/blight-master-ussax",
"wounds": 48,
"stats": {
"profile": {
"ws": 45,
"bs": 43,
"s": 45,
"t": 60,
"ag": 42,
"int": 40,
"per": 38,
"wp": 52,
"fel": 28
},
"movement": "5/10/15/30",
"wounds": 48,
"toughnessBonus": 18,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Astartes Bolt Pistol (30m; S/3/-; 2d10+5 X, Pen entropy, these devotees of pestilence summon forth 5; Clip 12; Reload Full; Tearing), Plague Knife (1d10+10 R; the psychic echo of this paragon of plagues, inflicting Pen 2; Toxic 1d10), Force Staff (1d10+10 R,...",
"skills": "Awareness (Per), Command (Fel) +20, Dodge (Ag), refining his plagues, using he raging conflicts of the Jericho Forbidden Lore (Daemons, Warp) (Int), Intimidate (S) +20, Reach as some vile breeding ground. Literacy (Int), Lore: Forbidden (Daemonology, Psykers,...",
"talents": "Astartes Weapon Training, Crippling Strike, Die Hard, Fearless, Hatred (Loyalist Space Marines) Heightened Action: Half Action Senses (Sight, Sound, Smell, Touch), Jaded, Quick Draw, Opposed: No Rapid Reload, Swift Attack. Range: 5 metres + Psy Rating radius",
"traits": "Dark Sight, Fear (2) (Frightening), Size (Hulking), Sustained: Yes Stuff of Nightmares, Toxic (1d10), Unnatural Strength (x2), Description: The grandest and most infamous of Unnatural Toughness (x3). Nurgle's contagions, Nurgle's Rot is known by many Psy Rati..."
}
},
{
"bestiaryName": "Atum Sum",
"type": "Space Marine",
"affiliation": "Chaos",
"book": "First Founding",
"page": "88",
"pdf": "FF.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/first-founding/atum-sum",
"wounds": 36,
"stats": {
"profile": {
"ws": 48,
"bs": 48,
"s": 45,
"t": 45,
"ag": 45,
"int": 45,
"per": 47,
"wp": 55,
"fel": 32
},
"movement": "5/10/15/30",
"wounds": 36,
"toughnessBonus": 8,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Astartes Bolt Pistol (30m; S/3/-; 2d10+5 X, Pen (8) (8) 5; Clip 12; Reload Full; Tearing), Force Staff (1d10+10 R, 48 48 45 45 45 45 47 55 32 Pen 5; Special)",
"skills": "Awareness (Per), Command (Fel) +20, Ciphers (Imperial Codes, Inquisition) (Int), Deceive (Fel) +20, Dodge (Ag) +20, speciAl rules Evaluate (Int) +20, Invocation (Will) +20, Intimidate (S) Tides of Time: Atum Sum has the ability to perceive the ebb +20, Logic...",
"traits": "Dark Sight, Fear (2), Foresight, Size (Hulking), grand scheme to utilise the weird energies streaming from it. Unnatural Strength (x2), Unnatural Toughness (x2). Some have even claimed that Atum Sum has conversed with Psy Rating: 6 the Anomaly, or with some v..."
}
},
{
"bestiaryName": "Warsmith Koros",
"type": "Space Marine",
"affiliation": "Chaos",
"book": "First Founding",
"page": "94",
"pdf": "FF.pdf",
"sourceUrl": "https://www.40krpgtools.com/library/deathwatch/first-founding/warsmith-koros",
"wounds": 43,
"stats": {
"profile": {
"ws": 55,
"bs": 48,
"s": 53,
"t": 55,
"ag": 43,
"int": 62,
"per": 50,
"wp": 55,
"fel": 45
},
"movement": "5/10/15/30",
"wounds": 43,
"toughnessBonus": 10,
"statSource": "pdf",
"needsReview": false,
"sourceIndex": "40krpgtools",
"threatTier": "Master",
"armour": {
"head": 8,
"body": 10,
"arm": 8,
"leg": 8
},
"weapons": "Astartes Bolt Pistol (30m; S/3/-; 2d10+5 X, Pen 5; Clip 12; Reload Full; Tearing), Plague Knife (1d10+10 R; Pen 2; Toxic 1d10)",
"skills": "Awareness (Per), Command (Fel) +20, Dodge (Ag) and the Dark Mechanicus of Samech have entered into an +20, Logic (Int) +20, Intimidate (S) +20, Lore: Common (all unholy alliance, the only result of which can be the creation Skill Groups), (Int), Literacy (Int...",
"talents": "Air of Authority, Astartes Weapon Training, Bolter Emperor back to the Well of Night, finally expelling them Drill, Combat Master, Counter Attack, Crushing Blow, Die from the Jericho Reach. Hard, Electro-Graft Use, The Flesh is Weak (3), +9 more",
"traits": "Size (Hulking), Mechanicus Implants, Unnatural Strength (x2), Unnatural Toughness (x2)"
}
}
]
}