39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
AWARENESS (Basic)
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Perception
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“Awareness encompasses the character's subconscious ability
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{o react to things his conscious mind may not perceive.
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He can use this Skill to notice threats—such as ambushes,
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‘taps oF cleverly hidden objects—or slight changes in the
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fenvironment—such as a faint vibration of a far off Ork
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Squiggoth or the foul smell of a Daemonhost. When us
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‘Awareness against an opponent, the testis always opposed.
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‘This use includes noticing ambushes, spotting taps, and
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‘other things involving another's actions. However, noticing
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‘environmental factors is a standard test. This use includes
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perceiving trace scents, motion, or similar things.
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‘Skill Use: Free Action made in reaction to something.
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Carouse (Basic)
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‘Toughness
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The Carouse Skill is used to resist the effects of alcohol and
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narcotics. Frequent imbibers can build up quite a tolerance to
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alcohols and other drugs, remaining clear-headed and lucid
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‘while those across the table find their judgement or capabilities
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diminished. The character makes a Skill Test whenever he
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suffers the effects of alcohol or similar intoxicants (naturally,
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for Space Marines, this requires imbibing of truly prodigious
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amounts or toxicity!). Each time he would otherwise suffer
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fiom the effects of an intoxicant, make a Carouse Test. Failure
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indicates he gains a level of Fatigue or suffers the side effects
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of the substance. Should the character lose consciousness, he
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remains passed out for a number of hours equal to 1410 minus
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his Toughness Bonus (minimum 1 hour)
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‘Skill Use: Free Action taken whenever the character imbibes
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