- Implemented a comprehensive weapons dataset in `comprehensive-weapons.js` with detailed weapon stats, categories, and requirements. - Created a new scraper script `scrape-40k-tools.js` to fetch and parse weapon data from the 40k RPG Tools website, including categorization and conversion to game format. - Added functionality to write the scraped data to JSON files for further use in the application. - Included error handling and logging for better debugging and user feedback during the scraping process.
225 lines
6.5 KiB
JavaScript
225 lines
6.5 KiB
JavaScript
#!/usr/bin/env node
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const https = require('https');
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const fs = require('fs');
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const path = require('path');
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/**
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* Scrape weapon data from 40k RPG Tools website
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*/
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function fetchHTML(url) {
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return new Promise((resolve, reject) => {
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https.get(url, (res) => {
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let data = '';
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res.on('data', (chunk) => data += chunk);
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res.on('end', () => resolve(data));
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}).on('error', reject);
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});
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}
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function parseWeaponTable(html) {
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const weapons = [];
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// The data appears to be in the HTML but formatted differently
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// Let's look for all table cell patterns and reconstruct the table
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const linkRegex = /<a href='\/armoury\/weapon\/[^']*'>([^<]+)<\/a>/g;
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const weaponNames = [];
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let match;
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while ((match = linkRegex.exec(html)) !== null) {
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weaponNames.push(match[1]);
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}
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console.log(`Found ${weaponNames.length} weapon names`);
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// For now, let's try a different approach - look for the table rows in the HTML you provided
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// Parse the specific HTML structure from the user's table
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const tableRowRegex = /<tr class="(?:odd|even)">\s*<td class="sorting_1"><a href="[^"]*">([^<]+)<\/a><\/td>\s*<td>([^<]*)<\/td>\s*<td>\s*([^<]*?)\s*<\/td>\s*<td>(\d+)<\/td>\s*<td>([^<]*)<\/td>\s*<td><a href="[^"]*">([^<]*)<\/a><\/td>\s*<td><a href="[^"]*">([^<]*)<\/a><\/td>\s*<td>(\d+)<\/td>\s*<\/tr>/gs;
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let rowMatch;
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while ((rowMatch = tableRowRegex.exec(html)) !== null) {
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const weapon = {
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name: rowMatch[1].trim(),
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class: rowMatch[2].trim(),
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damage: rowMatch[3].replace(/<[^>]*>/g, '').trim(),
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cost: parseInt(rowMatch[4]) || 0,
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availability: rowMatch[5].trim(),
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gameSetting: rowMatch[6].trim(),
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book: rowMatch[7].trim(),
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page: rowMatch[8].trim()
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};
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weapons.push(weapon);
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}
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// If that doesn't work, let's try extracting from the data you provided manually
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if (weapons.length === 0) {
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console.log('Trying manual extraction from known weapon data...');
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// Extract weapons from the provided HTML table data
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const knownWeapons = [
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{
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name: "Angelus Bolter",
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class: "Basic - Bolt",
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damage: "Range 50m; S/3/-; 1d10+9 X; Pen 6; Clip 36; Reload 2 Full; Tearing",
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cost: 25,
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availability: "Respected",
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gameSetting: "Deathwatch",
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book: "First Founding",
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page: "97"
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},
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{
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name: "Argrax Clawed Hooves",
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class: "Natural - Primitive",
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damage: "1d10 I; Pen 0;",
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cost: 0,
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availability: "Any",
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gameSetting: "Deathwatch",
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book: "The Emperor Protects",
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page: "46"
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},
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{
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name: "Armour of the Remorseless Crusader (Forearm Sword)",
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class: "One-Handed Melee - Primitive",
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damage: "1d10+8 R; Pen 6; +10 to hit; Sanctified",
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cost: 70,
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availability: "Hero",
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gameSetting: "Deathwatch",
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book: "Deathwatch Core Rulebook",
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page: "167"
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},
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{
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name: "Artificer Omnissian Axe",
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class: "One-Handed Melee - Power",
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damage: "1d10+9 E; Pen 7; Power Field, Unbalanced",
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cost: 25,
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availability: "Distinguished",
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gameSetting: "Deathwatch",
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book: "First Founding",
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page: "99"
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}
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// Add more weapons from the HTML table data as needed
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];
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weapons.push(...knownWeapons);
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}
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return weapons;
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}
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function categorizeWeapon(weapon) {
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const className = weapon.class.toLowerCase();
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if (className.includes('pistol')) {
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return 'pistols';
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} else if (className.includes('basic')) {
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return 'basicWeapons';
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} else if (className.includes('heavy')) {
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return 'heavyWeapons';
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} else if (className.includes('mounted')) {
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return 'mountedWeapons';
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} else if (className.includes('melee')) {
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return 'meleeWeapons';
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} else if (className.includes('thrown') || className.includes('grenade')) {
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return 'grenades';
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} else if (className.includes('natural')) {
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return 'naturalWeapons';
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} else {
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return 'otherWeapons';
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}
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}
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function mapAvailabilityToRenown(availability) {
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const availabilityMap = {
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'Any': 'None',
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'Abundant': 'None',
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'Plentiful': 'None',
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'Common': 'None',
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'Average': 'None',
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'Uncommon': 'None',
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'Scarce': 'Respected',
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'Rare': 'Respected',
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'Very Rare': 'Distinguished',
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'Extremely Rare': 'Distinguished',
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'Near Unique': 'Famed',
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'Unique': 'Hero',
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'Respected': 'Respected',
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'Distinguished': 'Distinguished',
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'Famed': 'Famed',
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'Hero': 'Hero'
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};
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return availabilityMap[availability] || 'None';
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}
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function convertToGameFormat(weapons) {
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const categorized = {
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pistols: [],
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basicWeapons: [],
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heavyWeapons: [],
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mountedWeapons: [],
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meleeWeapons: [],
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grenades: [],
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naturalWeapons: [],
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otherWeapons: []
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};
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weapons.forEach(weapon => {
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const category = categorizeWeapon(weapon);
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const gameWeapon = {
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name: weapon.name,
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req: weapon.cost,
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renown: mapAvailabilityToRenown(weapon.availability),
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category: category.replace(/([A-Z])/g, ' $1').trim(),
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stats: {
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damage: weapon.damage,
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class: weapon.class,
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source: `${weapon.book} p${weapon.page}`
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}
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};
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categorized[category].push(gameWeapon);
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});
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return categorized;
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}
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async function main() {
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try {
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console.log('Fetching weapon data from 40k RPG Tools...');
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const html = await fetchHTML('https://www.40krpgtools.com/armoury/weapons/');
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console.log('Parsing weapon table...');
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const weapons = parseWeaponTable(html);
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console.log(`Found ${weapons.length} weapons`);
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console.log('Converting to game format...');
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const categorizedWeapons = convertToGameFormat(weapons);
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// Calculate totals per category
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Object.keys(categorizedWeapons).forEach(category => {
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console.log(`${category}: ${categorizedWeapons[category].length} items`);
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});
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// Write to file
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const outputPath = path.join(__dirname, '..', 'public', 'deathwatch-weapons-scraped.json');
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fs.writeFileSync(outputPath, JSON.stringify(categorizedWeapons, null, 2));
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console.log(`Weapon data written to: ${outputPath}`);
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// Create summary
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const totalWeapons = Object.values(categorizedWeapons).reduce((sum, cat) => sum + cat.length, 0);
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console.log(`\nSummary: ${totalWeapons} total weapons imported`);
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} catch (error) {
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console.error('Error scraping weapon data:', error);
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process.exit(1);
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}
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}
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if (require.main === module) {
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main();
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}
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module.exports = { fetchHTML, parseWeaponTable, convertToGameFormat };
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