Files
dwroller/database/routes/playerRoutes-sqlite.js
2025-08-15 10:35:27 +02:00

255 lines
8.5 KiB
JavaScript

const express = require('express');
const { playerHelpers } = require('../sqlite-db');
const fs = require('fs');
const path = require('path');
// Simple file logger
function logToFile(...args) {
const msg = `[${new Date().toISOString()}] ` + args.map(a => (typeof a === 'object' ? JSON.stringify(a) : String(a))).join(' ') + '\n';
fs.appendFileSync(path.join(__dirname, '../backend.log'), msg, { encoding: 'utf8' });
}
const requireSession = require('../requireSession');
const router = express.Router();
// TEMP ADMIN: List all users
router.get('/admin/list', async (req, res) => {
try {
const players = playerHelpers.getAll();
res.json(players);
} catch (error) {
logToFile('API: Failed to list players', error);
res.status(500).json({ error: 'Failed to list players' });
}
});
// TEMP ADMIN: Delete test users (name contains 'test' or 'Test')
router.delete('/admin/delete-tests', async (req, res) => {
try {
const players = playerHelpers.getAll();
const testPlayers = players.filter(p => /test/i.test(p.name));
let deletedCount = 0;
for (const player of testPlayers) {
if (playerHelpers.delete(player.name)) {
deletedCount++;
}
}
res.json({ deletedCount });
} catch (error) {
logToFile('API: Failed to delete test users', error);
res.status(500).json({ error: 'Failed to delete test users' });
}
});
// Get all players (public for dropdown)
router.get('/', async (req, res) => {
try {
const players = playerHelpers.getAll();
logToFile('API: Fetch all players (public)', `Found ${players.length} players`);
// Only send name for dropdown if not authed
if (!req.headers['x-session-id']) {
return res.json(players.map(p => ({ name: p.name })));
}
res.json(players);
} catch (error) {
logToFile('API: Failed to fetch players', error);
res.status(500).json({ error: 'Failed to fetch players' });
}
});
// Get single player by name
router.get('/:name', async (req, res) => {
try {
const player = playerHelpers.getByName(req.params.name);
if (!player) {
return res.status(404).json({ error: 'Player not found' });
}
logToFile('API: Fetch player', req.params.name);
res.json(player);
} catch (error) {
logToFile('API: Failed to fetch player', req.params.name, error);
res.status(500).json({ error: 'Failed to fetch player' });
}
});
// Create new player
router.post('/', async (req, res) => {
try {
const { name, pw, ...otherData } = req.body;
if (!name) {
return res.status(400).json({ error: 'Player name is required' });
}
// Check if player already exists
const existingPlayer = playerHelpers.getByName(name);
if (existingPlayer) {
return res.status(409).json({ error: 'Player already exists' });
}
// Create password hash if password provided
let pwHash = '';
if (pw) {
const bcrypt = require('bcrypt');
pwHash = await bcrypt.hash(pw, 10);
}
const newPlayer = playerHelpers.create({
name,
pw: pw || '',
pwHash,
rollerInfo: otherData.rollerInfo || {},
shopInfo: otherData.shopInfo || {},
tabInfo: otherData.tabInfo || {}
});
logToFile('API: Created player', name);
res.status(201).json(newPlayer);
} catch (error) {
logToFile('API: Failed to create player', req.body.name, error);
res.status(500).json({ error: 'Failed to create player' });
}
});
// Update player
router.put('/:name', requireSession, async (req, res) => {
try {
const { name } = req.params;
const updateData = req.body;
// Check if player exists
const existingPlayer = playerHelpers.getByName(name);
if (!existingPlayer) {
return res.status(404).json({ error: 'Player not found' });
}
// Handle password update if provided
if (updateData.pw) {
const bcrypt = require('bcrypt');
updateData.pwHash = await bcrypt.hash(updateData.pw, 10);
}
// Merge the data properly
const mergedData = {
rollerInfo: { ...existingPlayer.rollerInfo, ...updateData.rollerInfo },
shopInfo: { ...existingPlayer.shopInfo, ...updateData.shopInfo },
tabInfo: { ...existingPlayer.tabInfo, ...updateData.tabInfo },
pw: updateData.pw || existingPlayer.pw,
pwHash: updateData.pwHash || existingPlayer.pwHash
};
// Handle the special case where frontend sends flat data that should go into tabInfo
if (updateData.playerName || updateData.charName || updateData.characteristics) {
mergedData.tabInfo = {
...mergedData.tabInfo,
playerName: updateData.playerName || mergedData.tabInfo.playerName,
charName: updateData.charName || mergedData.tabInfo.charName,
gear: updateData.gear || mergedData.tabInfo.gear,
chapter: updateData.chapter || mergedData.tabInfo.chapter,
demeanour: updateData.demeanour || mergedData.tabInfo.demeanour,
speciality: updateData.speciality || mergedData.tabInfo.speciality,
rank: updateData.rank || mergedData.tabInfo.rank,
powerArmour: updateData.powerArmour || mergedData.tabInfo.powerArmour,
description: updateData.description || mergedData.tabInfo.description,
pastEvent: updateData.pastEvent || mergedData.tabInfo.pastEvent,
personalDemeanour: updateData.personalDemeanour || mergedData.tabInfo.personalDemeanour,
characteristics: updateData.characteristics || mergedData.tabInfo.characteristics,
skills: updateData.skills || mergedData.tabInfo.skills,
weapons: updateData.weapons || mergedData.tabInfo.weapons,
armour: updateData.armour || mergedData.tabInfo.armour,
talents: updateData.talents || mergedData.tabInfo.talents,
psychic: updateData.psychic || mergedData.tabInfo.psychic,
wounds: updateData.wounds || mergedData.tabInfo.wounds,
insanity: updateData.insanity || mergedData.tabInfo.insanity,
movement: updateData.movement || mergedData.tabInfo.movement,
fate: updateData.fate || mergedData.tabInfo.fate,
corruption: updateData.corruption || mergedData.tabInfo.corruption,
renown: updateData.renown || mergedData.tabInfo.renown,
xp: updateData.xp || mergedData.tabInfo.xp,
xpSpent: updateData.xpSpent || mergedData.tabInfo.xpSpent,
notes: updateData.notes || mergedData.tabInfo.notes,
rp: updateData.rp || mergedData.tabInfo.rp
};
}
const updated = playerHelpers.update(name, mergedData);
if (!updated) {
return res.status(500).json({ error: 'Failed to update player' });
}
const updatedPlayer = playerHelpers.getByName(name);
logToFile('API: Updated player', name);
res.json(updatedPlayer);
} catch (error) {
logToFile('API: Failed to update player', req.params.name, error);
res.status(500).json({ error: 'Failed to update player' });
}
});
// Delete player
router.delete('/:name', requireSession, async (req, res) => {
try {
const { name } = req.params;
const deleted = playerHelpers.delete(name);
if (!deleted) {
return res.status(404).json({ error: 'Player not found' });
}
logToFile('API: Deleted player', name);
res.json({ message: 'Player deleted successfully' });
} catch (error) {
logToFile('API: Failed to delete player', req.params.name, error);
res.status(500).json({ error: 'Failed to delete player' });
}
});
// Login endpoint
router.post('/login', async (req, res) => {
try {
const { name, password } = req.body;
if (!name || !password) {
return res.status(400).json({ error: 'Name and password are required' });
}
const player = playerHelpers.getByName(name);
if (!player) {
return res.status(401).json({ error: 'Invalid credentials' });
}
// Check password
const bcrypt = require('bcrypt');
const isValidPassword = await bcrypt.compare(password, player.pwHash);
if (!isValidPassword) {
return res.status(401).json({ error: 'Invalid credentials' });
}
// Create session (you might want to implement proper session management)
const sessionId = require('crypto').randomBytes(32).toString('hex');
logToFile('API: Player login', name);
res.json({
message: 'Login successful',
sessionId,
player: {
name: player.name,
rollerInfo: player.rollerInfo,
shopInfo: player.shopInfo,
tabInfo: player.tabInfo
}
});
} catch (error) {
logToFile('API: Login failed', req.body.name, error);
res.status(500).json({ error: 'Login failed' });
}
});
module.exports = router;