Files
dwroller/database/scripts/create_andreas_lucian.js
T
alex dde3abda55 feat: Add validation and normalization utilities for player records
- Implemented `validatePlayer` and `normalizeTabInfo` functions in `database/validate.js` for player data validation and normalization.
- Added error handling for required fields and enforced data types and constraints.
- Introduced standardization for characteristics and skills.

feat: Create script for extracting rules from PDF files

- Developed `extract-rules.js` to extract text from PDF rulebooks and categorize rules.
- Integrated `pdftotext` for PDF processing and created a searchable rules database.
- Implemented rule categorization and indexing for efficient searching.

feat: Implement RulesTab component for rule searching

- Created `RulesTab.jsx` for searching and displaying rules with filtering options.
- Added recent searches and quick reference buttons for user convenience.
- Integrated API calls for fetching rules and displaying results dynamically.

feat: Add test script for Rules API

- Created `test-rules.js` to test the functionality of the Rules API endpoints.
- Included tests for search and stats endpoints to ensure proper response handling.
2025-08-16 12:15:32 +02:00

137 lines
4.8 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const { playerHelpers } = require('../sqlite-db');
const armouryPath = path.join(__dirname, '..', '..', 'public', 'deathwatch-armoury.json');
const armoury = JSON.parse(fs.readFileSync(armouryPath, 'utf8'));
function findItemByName(name) {
const needle = String(name).toLowerCase();
for (const cat of Object.keys(armoury.items)) {
const arr = armoury.items[cat];
if (Array.isArray(arr)) {
let found = arr.find(i => String(i.name).toLowerCase() === needle);
if (found) return found;
found = arr.find(i => String(i.name).toLowerCase().includes(needle));
if (found) return found;
}
}
return null;
}
(function main(){
const name = 'andreas';
if (playerHelpers.getByName(name)) return console.error('Player already exists', name);
const charName = 'Brother Lucian';
const chapter = 'ultramarines';
const speciality = 'apothecary';
const rank = '1';
const characteristics = {
ws: 46,
bs: 40,
s: 41,
t: 40,
ag: 43,
int: 43,
per: 41,
wp: 42,
fel: 43
};
const canonicalSkills = [
'Acrobatics (Ag)', 'Awareness (Per)', 'Charm (Fel)', 'Climb (S)', 'Command (Fel)',
'Common Lore (Int)', 'Deathwatch', 'Imperium', 'War', 'Dodge (Ag)',
'Forbidden Lore (Int)', 'Xenos', 'Intimidate (S)', 'Literacy (Int)', 'Medicae (Int)',
'Navigation (Int)', 'Pilot (Ag)', 'Scholastic Lore (Int)', 'Codex Astartes',
'Scrutiny (Per)', 'Search (Per)', 'Silent Move (Ag)', 'Speak Language (Int)',
'High Gothic', 'Low Gothic', 'Survival (Int)', 'Tactics (Int)', 'Tracking (Int)',
'Tech-Use (Int)'
];
const skillMap = {};
for (const s of canonicalSkills) skillMap[s] = { trained: false, plus10: false, plus20: false };
// from the sheet: Common Lore, Medicae, Scholastic Lore, Awareness, Dodge maybe
['Common Lore (Int)', 'Medicae (Int)', 'Scholastic Lore (Int)', 'Awareness (Per)', 'Dodge (Ag)'].forEach(s => {
if (!skillMap[s]) skillMap[s] = { trained: true, plus10: false, plus20: false };
else skillMap[s].trained = true;
});
// weapons and gear from sheet: Mark VII power armour, chainsword, bolt pistol, 3 frag, 3 krak, combat knife
const weapons = [];
const wpNames = ['Chainsword', 'Astartes Bolt Pistol'];
for (const wn of wpNames) {
const item = findItemByName(wn);
if (item) {
const stats = item.stats || {};
const dmg = stats.damage || '';
const rangeMatch = dmg.match(/Range\s*([^;]+)/i);
const penMatch = dmg.match(/Pen\s*(\d+)/i);
const clipMatch = dmg.match(/Clip\s*(\d+)/i);
const rldMatch = dmg.match(/Reload\s*([^;]+)/i);
weapons.push({
name: item.name,
class: stats.class || '',
damage: dmg,
type: item.category || '',
pen: penMatch ? penMatch[1] : '',
range: rangeMatch ? rangeMatch[1].trim() : '',
rof: '',
clip: clipMatch ? clipMatch[1] : '',
rld: rldMatch ? rldMatch[1].trim() : '',
special: stats.source || ''
});
}
}
const frag = findItemByName('Astartes Frag Grenade') || { name: 'Frag Grenade' };
const krak = findItemByName('Astartes Krak Grenade') || { name: 'Krak Grenade' };
const inventory = [{ name: frag.name, count: 3 }, { name: krak.name, count: 3 }];
const gear = [{ name: frag.name, qty: 3 }, { name: krak.name, qty: 3 }];
const chains = findItemByName('Chainsword') || { name: 'Chainsword' };
gear.push({ name: chains.name, qty: 1 });
const powerArmourLookup = findItemByName('Mark VII Power Armour') || findItemByName('Astartes Power Armour');
gear.push({ name: powerArmourLookup ? powerArmourLookup.name : 'Mark VII Power Armour', qty: 1 });
const armourItem = powerArmourLookup;
const armour = armourItem ? {
body: armourItem.name,
ap: (armourItem.stats && armourItem.stats.protection && (armourItem.stats.protection.body || armourItem.stats.protection.total)) ? (armourItem.stats.protection.body || armourItem.stats.protection.total) : 8,
head: 0,
ra: 8,
la: 8,
rl: 8,
ll: 8
} : { body: 'Mark VII Power Armour', ap: 8, head: 0, ra: 8, la: 8, rl: 8, ll: 8 };
const talents = ['Enhance Healing', 'Deathwatch Training'];
const fate = { total: 2, current: 2 };
const wounds = { total: 19, current: 19, fatigue: 0 };
const movement = { half: 5, full: 10, charge: 15, halfAction: 5, fullAction: 10, run: 30 };
const tabInfo = {
charName,
playerName: name,
chapter,
speciality,
rank,
characteristics,
skills: skillMap,
weapons,
inventory,
gear,
armour,
talents,
fate,
wounds,
movement,
renown: 'Rank 1',
powerArmour: true
};
const created = playerHelpers.create({ name, rollerInfo: {}, shopInfo: {}, tabInfo, pw: '', pwHash: '' });
console.log('Created player', name);
console.log(JSON.stringify(created, null, 2));
})();