Files
dwroller/database/scripts/apply_apothecary_template_andreas.js
Alex dde3abda55 feat: Add validation and normalization utilities for player records
- Implemented `validatePlayer` and `normalizeTabInfo` functions in `database/validate.js` for player data validation and normalization.
- Added error handling for required fields and enforced data types and constraints.
- Introduced standardization for characteristics and skills.

feat: Create script for extracting rules from PDF files

- Developed `extract-rules.js` to extract text from PDF rulebooks and categorize rules.
- Integrated `pdftotext` for PDF processing and created a searchable rules database.
- Implemented rule categorization and indexing for efficient searching.

feat: Implement RulesTab component for rule searching

- Created `RulesTab.jsx` for searching and displaying rules with filtering options.
- Added recent searches and quick reference buttons for user convenience.
- Integrated API calls for fetching rules and displaying results dynamically.

feat: Add test script for Rules API

- Created `test-rules.js` to test the functionality of the Rules API endpoints.
- Included tests for search and stats endpoints to ensure proper response handling.
2025-08-16 12:15:32 +02:00

156 lines
5.7 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const { playerHelpers } = require('../sqlite-db');
const armouryPath = path.join(__dirname, '..', '..', 'public', 'deathwatch-armoury.json');
const armoury = JSON.parse(fs.readFileSync(armouryPath, 'utf8'));
function findItemByName(name) {
const needle = String(name).toLowerCase();
for (const cat of Object.keys(armoury.items)) {
const arr = armoury.items[cat];
if (Array.isArray(arr)) {
let found = arr.find(i => String(i.name).toLowerCase() === needle);
if (found) return found;
found = arr.find(i => String(i.name).toLowerCase().includes(needle));
if (found) return found;
}
}
return null;
}
(function main(){
const name = 'andreas';
const player = playerHelpers.getByName(name);
if (!player) return console.error('Player not found', name);
const ts = Date.now();
const backupsDir = path.join(__dirname, '..', 'backups');
if (!fs.existsSync(backupsDir)) fs.mkdirSync(backupsDir, { recursive: true });
const beforePath = path.join(backupsDir, `${name}.before.${ts}.json`);
fs.writeFileSync(beforePath, JSON.stringify(player, null, 2), 'utf8');
console.log('Backup written:', beforePath);
const charName = 'Brother Lucian';
const chapter = 'ultramarines';
const speciality = 'apothecary';
const rank = '1';
const characteristics = {
ws: 46,
bs: 40,
s: 41,
t: 40,
ag: 43,
int: 43,
per: 41,
wp: 42,
fel: 43
};
const canonicalSkills = [
'Acrobatics (Ag)', 'Awareness (Per)', 'Charm (Fel)', 'Climb (S)', 'Command (Fel)',
'Common Lore (Int)', 'Deathwatch', 'Imperium', 'War', 'Dodge (Ag)',
'Forbidden Lore (Int)', 'Xenos', 'Intimidate (S)', 'Literacy (Int)', 'Medicae (Int)',
'Navigation (Int)', 'Pilot (Ag)', 'Scholastic Lore (Int)', 'Codex Astartes',
'Scrutiny (Per)', 'Search (Per)', 'Silent Move (Ag)', 'Speak Language (Int)',
'High Gothic', 'Low Gothic', 'Survival (Int)', 'Tactics (Int)', 'Tracking (Int)',
'Tech-Use (Int)'
];
const skillMap = {};
for (const s of canonicalSkills) skillMap[s] = { trained: false, plus10: false, plus20: false };
// Mark trained skills exactly as on the sheet
['Common Lore (Int)', 'Medicae (Int)', 'Scholastic Lore (Int)', 'Awareness (Per)', 'Dodge (Ag)'].forEach(s => {
if (!skillMap[s]) skillMap[s] = { trained: true, plus10: false, plus20: false };
else skillMap[s].trained = true;
});
// Weapons
const weapons = [];
const wpNames = ['Chainsword', 'Astartes Bolt Pistol'];
for (const wn of wpNames) {
const item = findItemByName(wn);
if (item) {
const stats = item.stats || {};
const dmg = stats.damage || '';
const rangeMatch = dmg.match(/Range\s*([^;]+)/i);
const penMatch = dmg.match(/Pen\s*(\d+)/i);
const clipMatch = dmg.match(/Clip\s*(\d+)/i);
const rldMatch = dmg.match(/Reload\s*([^;]+)/i);
weapons.push({
name: item.name,
class: stats.class || '',
damage: dmg,
type: item.category || '',
pen: penMatch ? penMatch[1] : '',
range: rangeMatch ? rangeMatch[1].trim() : '',
rof: '',
clip: clipMatch ? clipMatch[1] : '',
rld: rldMatch ? rldMatch[1].trim() : '',
special: stats.source || ''
});
}
}
// Inventory and gear
const frag = findItemByName('Astartes Frag Grenade') || { name: 'Astartes Frag Grenade' };
const krak = findItemByName('Astartes Krak Grenade') || { name: 'Astartes Krak Grenade' };
const combatKnife = findItemByName('Astartes Combat Knife') || { name: 'Combat Knife' };
const chainsword = findItemByName('Chainsword') || { name: 'Chainsword' };
const powerArmourLookup = findItemByName('Mark VII Power Armour') || findItemByName('Astartes Power Armour');
const inventory = [{ name: frag.name, count: 3 }, { name: krak.name, count: 3 }];
const gear = [{ name: frag.name, qty: 3 }, { name: krak.name, qty: 3 }, { name: chainsword.name, qty: 1 }, { name: powerArmourLookup ? powerArmourLookup.name : 'Mark VII Power Armour', qty: 1 }, { name: combatKnife.name, qty: 1 }];
const armourItem = powerArmourLookup;
const armour = armourItem ? {
body: armourItem.name,
ap: (armourItem.stats && armourItem.stats.protection && (armourItem.stats.protection.body || armourItem.stats.protection.total)) ? (armourItem.stats.protection.body || armourItem.stats.protection.total) : 8,
head: 0,
ra: 8,
la: 8,
rl: 8,
ll: 8
} : { body: 'Mark VII Power Armour', ap: 8, head: 0, ra: 8, la: 8, rl: 8, ll: 8 };
const talents = ['Enhance Healing', 'Deathwatch Training'];
const fate = { total: 2, current: 2 };
const wounds = { total: 19, current: 19, fatigue: 0 };
const movement = { half: 5, full: 10, charge: 15, halfAction: 5, fullAction: 10, run: 30 };
const demeanour = 'Honour the Codex';
const personalDemeanour = 'Studious';
const tabInfo = Object.assign({}, player.tabInfo || {}, {
charName,
playerName: name,
chapter,
speciality,
rank,
characteristics,
skills: skillMap,
weapons,
inventory,
gear,
armour,
talents,
fate,
wounds,
movement,
renown: 'Rank 1',
powerArmour: true,
demeanour,
personalDemeanour
});
const ok = playerHelpers.update(name, { name, rollerInfo: player.rollerInfo || {}, shopInfo: player.shopInfo || {}, tabInfo, pw: player.pw || '', pwHash: player.pwHash || '' });
if (!ok) return console.error('Failed to update player');
const updated = playerHelpers.getByName(name);
const afterPath = path.join(backupsDir, `${name}.after.${ts}.json`);
fs.writeFileSync(afterPath, JSON.stringify(updated, null, 2), 'utf8');
console.log('After backup written:', afterPath);
console.log(JSON.stringify(updated, null, 2));
})();