Files
dwroller/database/requireSession.js
Alex ec487b0614 Enhance session management and player data handling
- Updated `requireSession.js` to ensure `req.body` and `req.query` are always objects before access, improving robustness against malformed requests.
- Changed API endpoint for login from `/api/sessions/login` to `/api/players/login` in `App.js`, updating related logging and state management to reflect the new structure.
- Enhanced player fetching logic in `PlayerTab.jsx` to handle cases where GM is logged in, ensuring all players are fetched from the API. Added debug logging for better traceability.
- Implemented fallback to stored player data if API fetch fails, ensuring a smoother user experience for regular players.
- Updated local storage handling to accommodate changes in player data structure.
2025-08-16 00:06:50 +02:00

53 lines
2.4 KiB
JavaScript

const { sessionHelpers } = require('./sqlite-db');
const fs = require('fs');
const path = require('path');
function logToFile(...args) {
const msg = `[${new Date().toISOString()}] ` + args.map(a => (typeof a === 'object' ? JSON.stringify(a) : String(a))).join(' ') + '\n';
fs.appendFileSync(path.join(__dirname, 'backend.log'), msg, { encoding: 'utf8' });
}
// Express middleware to require a valid sessionId in req.headers['x-session-id'] or req.body.sessionId
// Accepts a GM bypass header 'x-gm-secret' matching process.env.GM_PASSWORD or 'bongo' for local convenience
module.exports = async function requireSession(req, res, next) {
try {
// Ensure req.body is always an object before any access
if (typeof req.body !== 'object' || req.body === null) req.body = {};
if (typeof req.query !== 'object' || req.query === null) req.query = {};
// GM bypass
const gmSecret = req.headers['x-gm-secret'] || (req.query && req.query.gmSecret) || (req.body && req.body.gmSecret);
const gmPassword = process.env.GM_PASSWORD || 'bongo';
if (gmSecret && String(gmSecret) === String(gmPassword)) {
logToFile('SESSION: GM bypass accepted', req.method, req.originalUrl);
req.session = { data: { playerName: 'GM' }, playerName: 'GM' };
req.sessionPlayerName = 'GM';
return next();
}
const sessionId = req.headers['x-session-id'] || (req.body && req.body.sessionId) || (req.query && req.query.sessionId);
if (!sessionId) {
logToFile('SESSION: Missing sessionId', req.method, req.originalUrl);
return res.status(401).json({ error: 'Session required' });
}
const session = sessionHelpers.get(sessionId);
if (!session) {
logToFile('SESSION: Not found', sessionId, req.method, req.originalUrl);
return res.status(401).json({ error: 'Invalid or expired session' });
}
if (new Date(session.expiresAt) < new Date()) {
logToFile('SESSION: Expired', sessionId, req.method, req.originalUrl);
return res.status(401).json({ error: 'Invalid or expired session' });
}
logToFile('SESSION: Valid', sessionId, session.data.playerName, req.method, req.originalUrl);
req.session = session;
req.sessionPlayerName = session.data.playerName;
next();
} catch (err) {
logToFile('SESSION: Error', err && err.message ? err.message : String(err));
return res.status(500).json({ error: 'Session validation failed' });
}
};