From 9ed7869ddd29aa7e4ede84541fefda080ef804c8 Mon Sep 17 00:00:00 2001 From: mgleed Date: Thu, 23 Jun 2022 15:13:10 -0400 Subject: [PATCH] fix typo :eyes: --- config/default.nip | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/config/default.nip b/config/default.nip index 499ab8b..7231342 100644 --- a/config/default.nip +++ b/config/default.nip @@ -898,8 +898,8 @@ //----------------------------------------------- // <<<<<<<<< [ Ethereal/Non-Ethereal Superior/Non-Superior Socketed/Non-Socketed Staves ] >>>>>>>>> -([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillenergyshield] >= 3 && ([Skillchillingarmor] >= 2 || Skillthunderstorm] >= 2) && [Sockets] == 0 // Energy Shield Memory -([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillenergyshield] >= 3 && ([Skillchillingarmor] >= 2 || Skillthunderstorm] >= 2) && [Sockets] >= 4 // Energy Shield Memory Socketed +([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillenergyshield] >= 3 && ([Skillchillingarmor] >= 2 || [skillthunderstorm] >= 2) && [Sockets] == 0 // Energy Shield Memory +([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillenergyshield] >= 3 && ([Skillchillingarmor] >= 2 || [skillthunderstorm] >= 2) && [Sockets] >= 4 // Energy Shield Memory Socketed ([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillthunderstorm] >= 3 && ([Skillenergyshield] >= 2 || [Skillchillingarmor] >= 2) && [Sockets] == 0 // Thunderstorm Memory ([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillthunderstorm] >= 3 && ([Skillenergyshield] >= 2 || [Skillchillingarmor] >= 2) && [Sockets] >= 4 // Thunderstorm Memory Socketed ([Name] == Gnarledstaff || [Name] == Battlestaff) && ([Quality] == Normal || [Quality] == Superior) # [Skillchillingarmor] >= 3 && ([Skillthunderstorm] >= 2 || [Skillenergyshield] >= 2) && [Sockets] == 0 // Chilling armor Memory