Check stashing after failed runs or chicken/death (#438)

* Check stashing after failed runs or chicken/death

* optmize

* revert some

* revert
This commit is contained in:
aeon0
2022-01-12 20:46:14 +01:00
committed by GitHub
parent 39dd868a34
commit b5c0e8d0dc
4 changed files with 22 additions and 24 deletions
+9 -16
View File
@@ -54,7 +54,7 @@ class Basic_Ranged(IChar):
wait(0.5, 0.15)
#bosses
#bosses
def kill_pindle(self) -> bool:
pindle_pos_abs = self._screen.convert_screen_to_abs(self._config.path["pindle_end"][0])
@@ -170,23 +170,16 @@ class Basic_Ranged(IChar):
def kill_nihlatak(self, end_nodes: list[int]) -> bool:
# Find nilhlatak position
delay = [0.2, 0.3]
atk_len = int(self._char_config["atk_len_nihlatak"])
for i in range(atk_len):
nihlatak_pos_abs = self._pather.find_abs_node_pos(end_nodes[-1], self._screen.grab())
if nihlatak_pos_abs is None:
return False
cast_pos_abs = np.array([nihlatak_pos_abs[0] * 0.9, nihlatak_pos_abs[1] * 0.9])
self._left_attack(cast_pos_abs, delay, 90)
# Do some tele "dancing" after each sequence
if i < atk_len - 1:
rot_deg = random.randint(-10, 10) if i % 2 == 0 else random.randint(170, 190)
tele_pos_abs = unit_vector(rotate_vec(cast_pos_abs, rot_deg)) * 100
pos_m = self._screen.convert_abs_to_monitor(tele_pos_abs)
self.pre_move()
self.move(pos_m)
nihlatak_pos_abs = self._pather.find_abs_node_pos(end_nodes[-1], self._screen.grab())
if nihlatak_pos_abs is None:
return False
cast_pos_abs = np.array([nihlatak_pos_abs[0] * 0.9, nihlatak_pos_abs[1] * 0.9])
for _ in range(atk_len):
if self._ui_manager.is_right_skill_active():
self._right_attack(cast_pos_abs, spray=11)
else:
self._right_attack(cast_pos_abs, spray=60)
self._left_attack(cast_pos_abs, spray=11)
# Move to items
wait(self._cast_duration, self._cast_duration + 0.2)
self._pather.traverse_nodes(end_nodes, self, time_out=0.8)