fix: robust cooperative shutdown and stability improvements for Windows 10
- Implementation of centralized cooperative shutdown mechanism (C10) to replace dangerous thread killing. - Consolidation of all timing signatures through jittered wait() for anti-cheat stealth (C1). - Enhanced HealthManager reactivity with smart mana potion fallback and premature panel-closing protection. - Refactored waypoint stealth logic to simulate human-like mis-aim instead of area-breaking misclicks. - Implementation of stateless 'garbage item' filtering in PickIt to eliminate ghost item loops and OCR artifacts. - Optimization of inventory management to automatically stash protected items that cannot be sold. - Suppression of individual game failure notifications on Discord; alerts now trigger on 5+ consecutive fails.
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@@ -18,7 +18,7 @@ rejuv_potion=140,50,40,160,255,255
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skill_charges=70,30,25,150,163,255
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health_globe_red=178,110,20,183,255,255
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health_globe_green=47,90,20,54,255,255
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mana_globe=117,120,20,121,255,255
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mana_globe=110,50,15,125,255,255
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blue_slot=102,194,18,138,230,54
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green_slot=33,181,18,87,258,69
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red_slot=161,204,28,197,240,64
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@@ -20,7 +20,7 @@
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; If you chicken/die repeatedly, drop to Nightmare first.
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difficulty=hell
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; name: bot profile name used in logs/messages and mod launch option replacement
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name=fistman
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name=FiskenErSej
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; randomize_runs: 0 = run in listed order, 1 = shuffle run order
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randomize_runs=1
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; target_tz: target Terror Zone id (leave as default unless you know the mapping)
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@@ -242,7 +242,7 @@ use_merc=1
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; Attack length for barbarians should be as high as 8-10 and even 10-12 for trav/shenk
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;
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; Hammerdin attack lengths (seconds of hammer spam per boss):
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; atk_len_trav = 3.0 (Council of 3 - 3 council members, easy)
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; atk_len_trav = 4.0 (Council of 3 - 3 council members, easy)
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; atk_len_pindle = 8.0 (Pindle — Hell: 13094-16070 HP, 75% fire, 100% poison)
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; Pindle stats by difficulty:
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; Normal: 1064-1588 HP, 75% fire, 70% poison
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@@ -276,7 +276,7 @@ atk_len_nihlathak=4.0
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atk_len_pindle=3.0
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atk_len_shenk=4.0
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atk_len_diablo=3.0
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atk_len_trav=5.0
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atk_len_trav=4.0
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; Boss run attack lengths (per-character defaults in kill_* methods)
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; Adjust these if your build is faster/slower against these bosses
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@@ -304,12 +304,12 @@ belt_rejuv_columns=2
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; Potion/chicken settings
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take_health_potion=0.60
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take_mana_potion=0.40
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take_rejuv_potion_health=0.40
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take_rejuv_potion_health=0.45
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take_rejuv_potion_mana=0.10
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heal_merc=0.60
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heal_rejuv_merc=0.25
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chicken=0.45
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merc_chicken=0.25
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chicken=0.40
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merc_chicken=0.20
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; Misc.
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; helps reduce accidental pickups when enabled especially on walking characters
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