From e1c461e3b2696ea664504e82619c511dabcccebf Mon Sep 17 00:00:00 2001 From: Gleed Date: Wed, 15 Jun 2022 21:19:53 -0400 Subject: [PATCH] Revert: paladin timeout on trav --- src/char/paladin/fohdin.py | 4 ++-- src/char/paladin/hammerdin.py | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/char/paladin/fohdin.py b/src/char/paladin/fohdin.py index 2fdcc19..56aad55 100644 --- a/src/char/paladin/fohdin.py +++ b/src/char/paladin/fohdin.py @@ -136,12 +136,12 @@ class FoHdin(Paladin): # traverse to nodes and attack nodes = [225, 226, 300] for i, node in enumerate(nodes): - self._pather.traverse_nodes([node], self, timeout=3.2, do_pre_move = False, force_tp=(self.capabilities.can_teleport_natively or i > 0), use_tp_charge=(self.capabilities.can_teleport_natively or i > 0)) + self._pather.traverse_nodes([node], self, timeout=2.2, do_pre_move = False, force_tp=(self.capabilities.can_teleport_natively or i > 0), use_tp_charge=(self.capabilities.can_teleport_natively or i > 0)) default_target_abs = self._pather.find_abs_node_pos(node, img := grab()) or self._pather.find_abs_node_pos(906, img) or (-50, -50) self._generic_foh_attack_sequence(default_target_abs=default_target_abs, min_duration=atk_len_dur, max_duration=atk_len_dur*3, default_spray=80) # return to 226 and prepare for pickit - self._pather.traverse_nodes([226], self, timeout=3.2, do_pre_move = False, force_tp=True, use_tp_charge=True) + self._pather.traverse_nodes([226], self, timeout=2.2, do_pre_move = False, force_tp=True, use_tp_charge=True) default_target_abs = self._pather.find_abs_node_pos(226, img := grab()) or self._pather.find_abs_node_pos(906, img) or (-50, -50) self._generic_foh_attack_sequence(default_target_abs=default_target_abs, max_duration=atk_len_dur*3, default_spray=80) diff --git a/src/char/paladin/hammerdin.py b/src/char/paladin/hammerdin.py index 181c6ec..dd1111a 100644 --- a/src/char/paladin/hammerdin.py +++ b/src/char/paladin/hammerdin.py @@ -114,13 +114,13 @@ class Hammerdin(Paladin): # Check out the node screenshot in assets/templates/trav/nodes to see where each node is at atk_len = Config().char["atk_len_trav"] # Go inside and hammer a bit - self._pather.traverse_nodes([228, 229], self, timeout=3.2, do_pre_move=False, force_tp=True, use_tp_charge=True) + self._pather.traverse_nodes([228, 229], self, timeout=2.2, do_pre_move=False, force_tp=True, use_tp_charge=True) # Move a bit back and another round self._move_and_attack((40, 20), atk_len) # Here we have two different attack sequences depending if tele is available or not if self.capabilities.can_teleport_natively or self.capabilities.can_teleport_with_charges: # Back to center stairs and more hammers - self._pather.traverse_nodes([226], self, timeout=3.2, do_pre_move=False, force_tp=True, use_tp_charge=True) + self._pather.traverse_nodes([226], self, timeout=2.2, do_pre_move=False, force_tp=True, use_tp_charge=True) self._cast_hammers(atk_len) # move a bit to the top self._move_and_attack((65, -30), atk_len)