- Read character .key file from Saved Games / D2R install dir / APPDATA
- Auto-fill empty hotkeys in [char] section (inventory, belt, potions, etc.)
- Match skill slots to configured skills for validation
- Normalize key variants (left alt ~ alt, left shift ~ shift)
- params.ini values always take priority over detected bindings
- Warn on genuine mismatches between config and .key file
* Add files via upload
Sazabis sword found to add since its decent for barb fury mercs.
* Update pickit.ini
Adds sazabi sword to pickit so users can turn it on if they want it.
* Update pickit.ini
* Add files via upload
sazabi helmet for addition to complete sazabi set
* Add files via upload
there, the pngs. I don't know why I missed them the first time....sorry bout that
* Add files via upload
* Delete set_sazabi_sword.png
* Delete set_sazabi_helmet.JPG
* Delete set_sazabi_helmet.png
* Delete set_sazabi_sword.JPG
* Add files via upload
Fixed images
* Better pathing for walkers in trav
* Add files via upload
* trim a few templates
* re-add column asset, utilize another v2 asset
* fix tab/space issue
Co-authored-by: mgleed <[email protected]>
* Added the ability to transmute all gem types and select in params.ini
* Added the assets
* Updated STD to standard for transmute and updated ini for list style
* Changed the assets to standard
* changed list in INI to run only flawless by default
* Optimized the transmute: will only need to go through search once
* update tab selection
* Update params.ini
Co-authored-by: mgleed <[email protected]>
* Enhancement: Faster save and exit using keyboard
* Enhancement: faster chicken
1) Remove delay among key/mouse release (human can do it simutaneously
2) Save screenshot after save_and_exit
* feat/restricted-mouse-clicks
* fix typos, use GoldBtnInventory ScreenObject, use personal.specific_inventory_roi()
* make smaller gold button, trim ROI, and use grayscale to search
* remove unused roi
* fix circular import by reverting to Config inventory area and adding open_inventory_area variable, adjust code throughout
* simplify
* revert to template finding due to circular import with ui_manager
* grayscale template match
Co-authored-by: mgleed <[email protected]>
* Enhancement: Use keyboard to select difficulty
* press instead of send
if somehow the select difficult menu is not available when the while True: loop is running, will still work.
* simplify, delete now unused assets
* cleanup more
Co-authored-by: jagarop <[email protected]>
Co-authored-by: mgleed <[email protected]>
* init, wip
* migration from original ocr complete, now troubleshooting phase
* first
* starts now
* catching more
* pause here, fix keep_item for ItemText class
* getting close
* adjust consumable quantity to refill per Legit
* fix import, refactor tp scroll tracking
* fixed property checking
* merge master, fix discord embed
* move tp charge setter
* properly track id scrolls after use
* fix accidental stashing
* fix sell_junk and chest_label bugs
* working on drognan instead of lysander
* a2 pathing, drognan support
* fix town-start to wp pathing, change key counting
* better drognan pathing
* comment out pather stuff
* restore old asset
* proper tp tracking
* revert key pickup to decrease need by 1
* fixing gambling, WIP
* working on gambling
* add comments to transfer_items
* add comments to transfer_items
* gambling semi-working, not stashing right
* simplify gambling process
* incorporate OCR gold reading to gamble, WIP
* gambling is painful
* simplified gambling - ~done
* finally finished gambling!
* fix diablo inventory check
* do not fail purchasing routine if item template is not seen
* fix condition
* deprioritize keys, scrolls during pickit; stop clicking Misc tab at repair
* cleanup
* init
* add support for grayscale + color_filtered
* cleanup logic
* only generate grayscale templates if use_grayscale=True
* simplify template_gray logic
* fix false detection of out of gold
* gambling with OCR was too buggy--replace with max gamble item count
* cleanup