The custom tesserocr-2.5.2 wheel was compiled on a specific machine
against DLL versions that do not match a fresh conda-forge installation.
This caused persistent ImportError: DLL load failed regardless of PATH
or LoadLibraryExW approach.
conda-forge's tesserocr package is compiled against the exact same
conda-forge tesseract/leptonica binaries, so all DLL dependencies
are automatically satisfied within the conda environment — no manual
DLL path manipulation needed.
Changes:
- environment.yml: add tesserocr + tesseract as conda-forge packages,
remove leptonica pin (no longer needed), remove custom wheel from pip
- install.bat: replace wheel force-reinstall with pip uninstall cleanup
- src/*.py: simplify DLL fix to os.add_dll_directory only
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
The custom tesserocr wheel links against leptonica-1.78.0.dll at
compile time. Unpinned leptonica on conda-forge resolves to 1.82+
which installs leptonica-1.82.0.dll — a different filename — so
Windows DLL loader cannot find it regardless of os.add_dll_directory.
Also force-reinstall the wheel in install.bat to guarantee the
correct binary is used (not a stale cached version), and add a
diagnostic that prints which DLLs are actually present when the
smoke test fails so the root cause is visible instead of a vague
warning.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
* migrate from python 3.9 to 3.10, recompiled tesserocr
* cleanup old types, change all Unions to |
* add a few match/case statements
* Update ci.yml
Co-authored-by: aeon0 <[email protected]>
Summary of changes:
-Rearranged many UI-related functions across the codebase (particularly in ui_manager.py) into individual components. See src/ui_components/. Functions related to components can be called like if waypoint.use_wp("Arcane Sanctuary"): or loading.wait_for_loading_screen(2.0)
-Removed Screen and TemplateFinder dependencies across the codebase
-Screen functions separated from class
-TemplateFinder made into a singleton
-Added generic ScreenObject UI functions to simply detect UI elements on screen; e.g., detect_screen_object(ScreenObjects.TownPortal), wait_for_screen_object(ScreenObjects.Loading, 2). Also included related functions like select_screen_object_match(template_match) to automatically select the match.
-Consolidated assets. Organized templates folder into components. Adjusted some asset ROI's and alpha channels.
-Changed some template searches to grayscale for speed
-Reworked save/exit routine, should now be more consistent and faster with normal exit, chicken exit, and death exit.
-Got rid of unused and consolidated duplicate game.ini parameters
-spelling fix _last_merc_healh
-NPC manager class removed and replaced with functions
-D2 window detection now runs on its own thread for semi-live window position offsets.
-Character selection reworked. OCR your selected character for fun (not that accurate, lol)
-Simplified game start and difficulty select
-Added a get experience function, but this is not called anywhere yet
-Reworked corpse pickup. pickup_corpse is no longer a necessary argument/parameter throughout the codebase (bot.py, game_controller.py, runs, etc.)
* Revert tesserocr to conda-forge rather than pip
Tesserocr with Tesseract > 5 works with pip install but installer fails if user doesn't have VS compilers. Will revisit
* fixed by providing precompiled tesserocr
* WIP Breaking Messenger Module into something more flexible for specific apis
* Cleanup and removal of data class
* Working embeds sort of
* Simple embeds set up
* Adding image of stashing items to discord embed
* Discord Embed updates with images
death_manager and game_controller both store path to last death/chicken screenshot
Pass last screenshot path along to game_stats and discord_embeds to place in discord message
* Color adjust
* Updating filenames formobile notifications
* Create loot_screenshots folder if it doesn't exist and api=discord
* Fixing missed messenger.send calls
* UI for discord updates
* Switching to i_api and explicit functions
* Update all messenger calls to new functions
* Param name change
* Simplify discord_basic api
* Switching from interface to generic api class
* One new messenger call from master
* spacing
* My pick up and sorc parameters
* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.
* Revert "My pick up and sorc parameters"
This reverts commit 0920a406
* Changed number of loot columns
* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.
* Refactored graphic debugger with similar logic to botty to now have a controller.
* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.
A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.
Checking that self.bot is initialized should work for the time being.
* No need to re-assign the resume key within the game controlelr anymore
* Urgent 1 liner bug fix for always_on_top: name 'config' is not defined
* Bug fix, keyboard dependency on game_recovery.py
For some reason PyCharm seems to flag this import as unused while it is actually used.
* Moved pywin32 dependency outside of pip (tested a clean install on two machines with this change and worked fine)
Also removed the win32api import that was causing the issue.
Both changes fix the issue that several people are expereincing on discord separately (either would fix it but both are better).
* My pick up and sorc parameters
* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.
* Revert "My pick up and sorc parameters"
This reverts commit 0920a406
* Changed number of loot columns
* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.
* Refactored graphic debugger with similar logic to botty to now have a controller.
* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.
A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.
Checking that self.bot is initialized should work for the time being.
* No need to re-assign the resume key within the game controlelr anymore
* Saving changes before switching repo
* Move the logic to set d2r always on top in the utils package.
* Remvoed unused dependency
* Always on top currently only works in Windows
* Removed one-time used variable
* Moved D2R window always on top to advanced_options.
Now the D2R window is set always on top only when the bot start (F11) and when it pause or F12 is pressed the D2R window (if it still exists) will be restored to its original value
* dclone ip hunting
This is add on to pause the bot and send msg to discord if we are able to obtain the correct hot ip for dclone.
* Update for dclone ip check
using messenger instead of discord
update param for section on dclone
move the block to check for ip to after town spawn
* update for dclone for ip hunting
allow setting to disable to ip search