# Fix: On Windows, Python 3.8+ requires os.add_dll_directory for conda-forge DLLs # that tesserocr depends on (tesseract51.dll, leptonica-1.78.0.dll). # This must run BEFORE any import that might trigger tesserocr loading. import os, sys if sys.platform == "win32": _conda_dll_dir = os.path.join(os.path.dirname(os.path.dirname(os.path.abspath(__file__))), "conda_env", "Library", "bin") # Also check the conda env where this python lives if not os.path.isdir(_conda_dll_dir): _conda_dll_dir = os.path.join(os.path.dirname(os.path.dirname(sys.executable)), "Library", "bin") if os.path.isdir(_conda_dll_dir): os.add_dll_directory(_conda_dll_dir) from dataclasses import dataclass from input_layer import keyboard from beautifultable import BeautifulTable import logging import traceback import screen import string from version import __version__ from config import Config from logger import Logger from game_controller import GameController from utils.graphic_debugger import GraphicDebuggerController from utils.misc import restore_d2r_window_visibility from utils.auto_settings import adjust_settings, backup_settings, restore_settings_from_backup @dataclass class Controllers(): game: GameController debugger: GraphicDebuggerController def start_or_pause_bot(controllers: Controllers): if controllers.game.is_running: controllers.game.toggle_pause_bot() screen.stop_detecting_window() else: # Kill any other controllers and start botty controllers.debugger.stop() screen.start_detecting_window() controllers.game.start() def start_or_stop_graphic_debugger(controllers: Controllers): if controllers.debugger.is_running: controllers.debugger.stop() screen.stop_detecting_window() else: # Kill any other controller and start debugger screen.start_detecting_window() controllers.game.stop() controllers.debugger.start() def on_exit(): Logger.info(f'Force Exit') screen.stop_detecting_window() restore_d2r_window_visibility() os._exit(1) def startup_checks(): # check if paths contain non-ascii characters check_for_non_ascii = { "D2R path": Config().general["d2r_path"], "Windows username": os.getlogin(), "Botty path": os.getcwd() } for key, value in check_for_non_ascii.items(): strip_punctuation = value.translate(str.maketrans('', '', string.punctuation)) if not len(strip_punctuation) == len(strip_punctuation.encode()): print(f"\n!! WARNING: {key} ({value}) contains incompatible characters. This could result in Botty encoding errors.\n") def main(): # Create folder for debug screenshots if they dont exist yet for dir_name in ["log", "log/stats", "log/screenshots", "log/screenshots/info", "log/screenshots/items", "log/screenshots/pickit", "log/screenshots/generated"]: os.makedirs(dir_name, exist_ok=True) controllers = Controllers( GameController(), GraphicDebuggerController() ) if Config().advanced_options["logg_lvl"] == "info": Logger.init(logging.INFO) elif Config().advanced_options["logg_lvl"] == "debug": Logger.init(logging.DEBUG) else: print(f"ERROR: Unkown logg_lvl {Config().advanced_options['logg_lvl']}. Must be one of [info, debug]") startup_checks() # Auto-launch D2R if not already running from utils.restart import process_exists, restart_game if not process_exists("D2R.exe"): if Config().general.get("bnet_name", "") and Config().general.get("bnet_pass", ""): Logger.info("D2R is not running, launching with auto-login...") restart_game(Config().general["d2r_path"], Config().advanced_options["launch_options"]) else: Logger.info("D2R is not running. No auto-login configured - please launch D2R and log in, then press the resume key to start.") # Don't auto-launch without credentials; user will start manually # Still show the UI and wait for resume key else: Logger.info("D2R is already running") print(f"============ Botty {__version__} [name: {Config().general['name']}] ============") print("\nFor gettings started and documentation\nplease read https://github.com/aeon0/botty\n") table = BeautifulTable() table.set_style(BeautifulTable.STYLE_BOX_ROUNDED) table.rows.append([Config().advanced_options['restore_settings_from_backup_key'], "Restore D2R settings from backup"]) table.rows.append([Config().advanced_options['settings_backup_key'], "Backup D2R current settings"]) table.rows.append([Config().advanced_options['auto_settings_key'], "Adjust D2R settings"]) table.rows.append([Config().advanced_options['graphic_debugger_key'], "Start / Stop Graphic debugger"]) table.rows.append([Config().advanced_options['resume_key'], "Start / Pause Botty"]) table.rows.append([Config().advanced_options['exit_key'], "Stop bot"]) table.columns.header = ["hotkey", "action"] print(table) print("\n") keyboard.add_hotkey(Config().advanced_options['auto_settings_key'], lambda: adjust_settings()) keyboard.add_hotkey(Config().advanced_options['graphic_debugger_key'], lambda: start_or_stop_graphic_debugger(controllers)) keyboard.add_hotkey(Config().advanced_options['restore_settings_from_backup_key'], lambda: restore_settings_from_backup()) keyboard.add_hotkey(Config().advanced_options['settings_backup_key'], lambda: backup_settings()) keyboard.add_hotkey(Config().advanced_options['resume_key'], lambda: start_or_pause_bot(controllers)) keyboard.add_hotkey(Config().advanced_options["exit_key"], lambda: on_exit()) keyboard.wait() if __name__ == "__main__": # To avoid cmd just closing down, except any errors and add a input() to the end try: game_controller = GameController() debugger_controller = GraphicDebuggerController() main() except: traceback.print_exc() # In --noconsole builds, skip input() - the hotkey-based exit_key handles shutdown try: if __import__('sys').stdin and __import__('sys').stdin.isatty(): input() except (OSError, ValueError): pass