453 lines
25 KiB
Python
453 lines
25 KiB
Python
import configparser
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import string
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import threading
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import numpy as np
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import os
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from dataclasses import dataclass
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from logger import Logger
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config_lock = threading.Lock()
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from utils.misc import wait, only_lowercase_letters
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def _default_iff(value, iff, default = None):
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return default if value == iff else value
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class Config:
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data_loaded = False
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configs = {}
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# config data
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general = {}
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advanced_options = {}
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gamble = {}
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ui_roi = {}
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ui_pos = {}
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routes = {}
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routes_order = []
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char = {}
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colors = {}
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shop = {}
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path = {}
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blizz_sorc = {}
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blizzorb_sorc = {}
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light_sorc = {}
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nova_sorc = {}
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hydra_sorc = {}
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hammerdin = {}
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fohdin = {}
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fire_lock = {}
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echo_lock = {}
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abyss_lock = {}
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javazon = {}
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trapsin = {}
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barbarian = {}
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poison_necro = {}
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bone_necro = {}
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necro = {}
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basic = {}
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basic_ranged = {}
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_instance = None
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def __new__(cls):
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if cls._instance is None:
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cls._instance = super(Config, cls).__new__(cls)
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with config_lock:
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if not cls._instance.data_loaded:
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cls._instance.data_loaded = True
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cls._instance.load_data()
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return cls._instance
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def _select_optional(self, section: string, key: string, default = None):
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try:
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return self._select_val(section=section, key=key)
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except:
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return default
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def _select_val(self, section: str, key: str = None):
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found_in = ""
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try:
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if section in self.configs["custom"]["parser"] and key in self.configs["custom"]["parser"][section]:
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found_val = self.configs["custom"]["parser"][section][key]
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found_in = "custom"
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elif section in self.configs["config"]["parser"]:
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found_val = self.configs["config"]["parser"][section][key]
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found_in = "config"
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elif section in self.configs["shop"]["parser"]:
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found_val = self.configs["shop"]["parser"][section][key]
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found_in = "shop"
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else:
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found_val = self.configs["game"]["parser"][section][key]
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found_in = "game"
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for var_name in self.configs[found_in]["vars"]: # set variable.
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if var_name in found_val:
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var_val = self.configs[found_in]["vars"][var_name]
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found_val = found_val.replace(var_name, var_val)
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return found_val
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except KeyError:
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Logger.error(f"Key '{key}' not found in section '{section}'")
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Logger.error("Closing in 10 seconds..")
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wait(10)
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os._exit(1)
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def _normalize_difficulty(self, value: str) -> str:
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normalized = (value or "").strip().lower()
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# Accept common variants/typos instead of silently falling through to Hell.
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if normalized in {"normal", "norm", "n"}:
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return "normal"
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if normalized in {"nightmare", "night", "nm", "nigthmare", "nigtmare"}:
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return "nightmare"
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if normalized in {"hell", "h"}:
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return "hell"
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Logger.warning(f"Unknown difficulty '{value}', defaulting to 'hell'")
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return "hell"
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def turn_off_goldpickup(self):
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Logger.info("All stash tabs and character are full of gold, turn off gold pickup")
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with config_lock:
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self.char["stash_gold"] = False
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def turn_on_goldpickup(self):
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Logger.info("All stash tabs and character are no longer full of gold. Turn gold stashing back on.")
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self.char["stash_gold"] = True
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def load_data(self):
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Logger.debug("Loading config")
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self.configs = {
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"config": {"parser": configparser.ConfigParser(), "vars": {}},
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"game": {"parser": configparser.ConfigParser(), "vars": {}},
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"shop": {"parser": configparser.ConfigParser(), "vars": {}},
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"transmute": {"parser": configparser.ConfigParser(), "vars": {}},
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"custom": {"parser": configparser.ConfigParser(), "vars": {}},
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}
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self.configs["config"]["parser"].read('config/params.ini')
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self.configs["game"]["parser"].read('config/game.ini')
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self.configs["shop"]["parser"].read('config/shop.ini')
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self.configs["transmute"]["parser"].read('config/transmute.ini')
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if os.environ.get('RUN_ENV') != "test" and os.path.exists('config/custom.ini'):
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try:
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self.configs["custom"]["parser"].read('config/custom.ini')
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except configparser.MissingSectionHeaderError:
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Logger.error("custom.ini missing section header, defaulting to params.ini")
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for config_name in self.configs:
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config = self.configs[config_name]
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try:
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for var in config["parser"]["variables"]:
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config["vars"][var] = config["parser"]["variables"][var] # set var name to var value
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except KeyError: # "" header section was not found for this config file.
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pass
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self.general = {
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"saved_games_folder": self._select_val("general", "saved_games_folder"),
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"name": _default_iff(self._select_val("general", "name"), "", "botty"),
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"max_game_length_s": float(self._select_val("general", "max_game_length_s")),
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"max_consecutive_fails": int(self._select_val("general", "max_consecutive_fails")),
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"max_runtime_before_break_m": float(_default_iff(self._select_val("general", "max_runtime_before_break_m"), '', 0)),
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"break_length_m": float(_default_iff(self._select_val("general", "break_length_m"), '', 0)),
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"randomize_runs": bool(int(self._select_val("general", "randomize_runs"))),
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"difficulty": self._normalize_difficulty(self._select_val("general", "difficulty")),
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"message_api_type": self._select_val("general", "message_api_type"),
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"custom_message_hook": self._select_val("general", "custom_message_hook"),
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"custom_loot_message_hook": self._select_val("general", "custom_loot_message_hook"),
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"discord_status_count": False if not self._select_val("general", "discord_status_count") else int(self._select_val("general", "discord_status_count")),
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"discord_status_runs": False if not self._select_optional("general", "discord_status_runs", "") else int(self._select_optional("general", "discord_status_runs", "")),
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"discord_log_chicken": bool(int(self._select_val("general", "discord_log_chicken"))),
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"info_screenshots": bool(int(self._select_val("general", "info_screenshots"))),
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"pickit_screenshots": bool(int(self._select_val("general", "pickit_screenshots"))),
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"d2r_path": _default_iff(self._select_val("general", "d2r_path"), "", r"C:\Program Files (x86)\Diablo II Resurrected"),
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"restart_d2r_when_stuck": bool(int(self._select_val("general", "restart_d2r_when_stuck"))),
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"hardcore": bool(int(self._select_val("general", "hardcore"))),
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"auto_login": bool(int(self._select_val("general", "auto_login"))),
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"bnet_name": self._select_val("general", "bnet_name"),
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"bnet_pass": self._select_val("general", "bnet_pass"),
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"char_name": self._select_val("general", "char_name"),
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}
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self.stealth = {
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"wait_jitter_min": float(self._select_optional("stealth", "wait_jitter_min", "0.85")),
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"wait_jitter_max": float(self._select_optional("stealth", "wait_jitter_max", "1.20")),
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"click_variance": int(self._select_optional("stealth", "click_variance", "8")),
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"reshuffle_each_rotation": bool(int(self._select_optional("stealth", "reshuffle_each_rotation", "1"))),
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"skip_run_chance": int(self._select_optional("stealth", "skip_run_chance", "10")),
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"afk_break_chance": int(self._select_optional("stealth", "afk_break_chance", "5")),
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"afk_break_min_m": float(self._select_optional("stealth", "afk_break_min_m", "2")),
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"afk_break_max_m": float(self._select_optional("stealth", "afk_break_max_m", "12")),
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"run_duration_variance": float(self._select_optional("stealth", "run_duration_variance", "0.15")),
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"micro_pause_min_ms": int(self._select_optional("stealth", "micro_pause_min_ms", "20")),
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"micro_pause_max_ms": int(self._select_optional("stealth", "micro_pause_max_ms", "120")),
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"human_curve_complexity": float(self._select_optional("stealth", "human_curve_complexity", "1.0")),
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"vary_kill_time": bool(int(self._select_optional("stealth", "vary_kill_time", "1"))),
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}
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self.routes = {}
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order_str = self._select_val("routes", "order")
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self.routes_order = [x.strip() for x in order_str.split(",")]
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del self.configs["config"]["parser"]["routes"]["order"]
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for key in self.routes_order:
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self.routes[key] = True
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# Botty only knows "run_shenk" but in orders we split run_eldritch and run_eldritch_shenk
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self.routes_order = ["run_shenk" if x in ["run_eldritch", "run_eldritch_shenk"] else x for x in self.routes_order]
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self.char = {
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"type": self._select_val("char", "type"),
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"show_items": self._select_val("char", "show_items"),
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"inventory_screen": self._select_val("char", "inventory_screen"),
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"teleport": self._select_val("char", "teleport"),
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"stand_still": self._select_val("char", "stand_still"),
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"force_move": self._select_val("char", "force_move"),
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"num_loot_columns": int(self._select_val("char", "num_loot_columns")),
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"take_health_potion": float(self._select_val("char", "take_health_potion")),
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"take_mana_potion": float(self._select_val("char", "take_mana_potion")),
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"take_rejuv_potion_health": float(self._select_val("char", "take_rejuv_potion_health")),
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"take_rejuv_potion_mana": float(self._select_val("char", "take_rejuv_potion_mana")),
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"heal_merc": float(self._select_val("char", "heal_merc")),
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"heal_rejuv_merc": float(self._select_val("char", "heal_rejuv_merc")),
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"chicken": float(self._select_val("char", "chicken")),
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"merc_chicken": float(self._select_val("char", "merc_chicken")),
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"town_portal": self._select_val("char", "town_portal"),
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"belt_rows": int(self._select_val("char", "belt_rows")),
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"show_belt": self._select_val("char", "show_belt"),
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"potion1": self._select_val("char", "potion1"),
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"potion2": self._select_val("char", "potion2"),
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"potion3": self._select_val("char", "potion3"),
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"potion4": self._select_val("char", "potion4"),
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"belt_rejuv_columns": int(self._select_val("char", "belt_rejuv_columns")),
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"belt_hp_columns": int(self._select_val("char", "belt_hp_columns")),
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"belt_mp_columns": int(self._select_val("char", "belt_mp_columns")),
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"stash_gold": bool(int(self._select_val("char", "stash_gold"))),
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"use_merc": bool(int(self._select_val("char", "use_merc"))),
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"open_chests": bool(int(self._select_val("char", "open_chests"))),
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"fill_shared_stash_first": bool(int(self._select_val("char", "fill_shared_stash_first"))),
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"pre_buff_every_run": bool(int(self._select_val("char", "pre_buff_every_run"))),
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"cta_available": bool(int(self._select_val("char", "cta_available"))),
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"buff_with_cta": bool(int(self._select_val("char", "buff_with_cta"))),
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"weapon_switch": self._select_val("char", "weapon_switch"),
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"battle_orders": self._select_val("char", "battle_orders"),
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"battle_command": self._select_val("char", "battle_command"),
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"casting_frames": int(self._select_val("char", "casting_frames")),
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"cta_casting_frames": int(self._select_val("char", "cta_casting_frames")),
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"attack_frames": int(self._select_val("char", "attack_frames")),
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"atk_len_arc": float(self._select_val("char", "atk_len_arc")),
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"atk_len_trav": float(self._select_val("char", "atk_len_trav")),
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"atk_len_pindle": float(self._select_val("char", "atk_len_pindle")),
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"atk_len_eldritch": float(self._select_val("char", "atk_len_eldritch")),
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"atk_len_shenk": float(self._select_val("char", "atk_len_shenk")),
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"atk_len_nihlathak": float(self._select_val("char", "atk_len_nihlathak")),
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"atk_len_diablo_vizier": float(self._select_val("char", "atk_len_diablo_vizier")),
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"atk_len_diablo_deseis": float(self._select_val("char", "atk_len_diablo_deseis")),
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"atk_len_diablo_infector": float(self._select_val("char", "atk_len_diablo_infector")),
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"atk_len_diablo": float(self._select_val("char", "atk_len_diablo")),
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"atk_len_cs_trashmobs": float(self._select_val("char", "atk_len_cs_trashmobs")),
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"kill_cs_trash": bool(int(self._select_val("char", "kill_cs_trash"))),
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"cs_town_visits": bool(int(self._select_val("char", "cs_town_visits"))),
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"cs_mob_detect": bool(int(self._select_val("char", "cs_mob_detect"))),
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"runs_per_stash": False if not self._select_val("char", "runs_per_stash") else int(self._select_val("char", "runs_per_stash")),
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"runs_per_repair": False if not self._select_val("char", "runs_per_repair") else int(self._select_val("char", "runs_per_repair")),
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"gamble_items": False if not self._select_val("char", "gamble_items") else self._select_val("char", "gamble_items").replace(" ","").split(","),
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"sell_junk": bool(int(self._select_val("char", "sell_junk"))),
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"pick_rares_for_gold": bool(int(self._select_optional("char", "pick_rares_for_gold", "0"))),
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"pick_gold": bool(int(self._select_optional("char", "pick_gold", "1"))),
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"enable_no_pickup": bool(int(self._select_val("char", "enable_no_pickup"))),
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"safer_routines": bool(int(self._select_val("char", "safer_routines"))),
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}
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# Sorc base config
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sorc_base_cfg = dict(self.configs["config"]["parser"]["sorceress"])
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if "sorceress" in self.configs["custom"]["parser"]:
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sorc_base_cfg.update(dict(self.configs["custom"]["parser"]["sorceress"]))
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# blizz sorc
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self.blizz_sorc = dict(self.configs["config"]["parser"]["blizz_sorc"])
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if "blizz_sorc" in self.configs["custom"]["parser"]:
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self.blizz_sorc.update(dict(self.configs["custom"]["parser"]["blizz_sorc"]))
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self.blizz_sorc.update(sorc_base_cfg)
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# blizzorb sorc
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self.blizzorb_sorc = dict(self.configs["config"]["parser"]["blizzorb_sorc"])
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if "blizzorb_sorc" in self.configs["custom"]["parser"]:
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self.blizzorb_sorc.update(dict(self.configs["custom"]["parser"]["blizzorb_sorc"]))
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self.blizzorb_sorc.update(sorc_base_cfg)
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# light sorc
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self.light_sorc = dict(self.configs["config"]["parser"]["light_sorc"])
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if "light_sorc" in self.configs["custom"]["parser"]:
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self.light_sorc.update(dict(self.configs["custom"]["parser"]["light_sorc"]))
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self.light_sorc.update(sorc_base_cfg)
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# nova sorc
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self.nova_sorc = dict(self.configs["config"]["parser"]["nova_sorc"])
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if "nova_sorc" in self.configs["custom"]["parser"]:
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self.nova_sorc.update(dict(self.configs["custom"]["parser"]["nova_sorc"]))
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self.nova_sorc.update(sorc_base_cfg)
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# hydra sorc
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self.hydra_sorc = dict(self.configs["config"]["parser"]["hydra_sorc"])
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if "hydra_sorc" in self.configs["custom"]["parser"]:
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self.hydra_sorc.update(dict(self.configs["custom"]["parser"]["hydra_sorc"]))
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self.hydra_sorc.update(sorc_base_cfg)
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# Warlock base config
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warlock_base_cfg = dict(self.configs["config"]["parser"]["warlock"])
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if "warlock" in self.configs["custom"]["parser"]:
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warlock_base_cfg.update(dict(self.configs["custom"]["parser"]["warlock"]))
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# fire warlock
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self.fire_lock = dict(self.configs["config"]["parser"]["fire_lock"])
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if "fire_lock" in self.configs["custom"]["parser"]:
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self.fire_lock.update(dict(self.configs["custom"]["parser"]["fire_lock"]))
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self.fire_lock.update(warlock_base_cfg)
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# echo warlock
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self.echo_lock = dict(self.configs["config"]["parser"]["echo_lock"])
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if "echo_lock" in self.configs["custom"]["parser"]:
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self.echo_lock.update(dict(self.configs["custom"]["parser"]["echo_lock"]))
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self.echo_lock.update(warlock_base_cfg)
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# abyss warlock
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self.abyss_lock = dict(self.configs["config"]["parser"]["abyss_lock"])
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if "abyss_lock" in self.configs["custom"]["parser"]:
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self.abyss_lock.update(dict(self.configs["custom"]["parser"]["abyss_lock"]))
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self.abyss_lock.update(warlock_base_cfg)
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# Paladin base config
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paladin_base_cfg = dict(self.configs["config"]["parser"]["paladin"])
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if "paladin" in self.configs["custom"]["parser"]:
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paladin_base_cfg.update(dict(self.configs["custom"]["parser"]["paladin"]))
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# Hammerdin config
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self.hammerdin = self.configs["config"]["parser"]["hammerdin"]
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if "hammerdin" in self.configs["custom"]["parser"]:
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self.hammerdin.update(self.configs["custom"]["parser"]["hammerdin"])
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self.hammerdin.update(paladin_base_cfg)
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# FoHdin config
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self.fohdin = dict(self.configs["config"]["parser"]["fohdin"])
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if "fohdin" in self.configs["custom"]["parser"]:
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self.fohdin.update(self.configs["custom"]["parser"]["fohdin"])
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self.fohdin.update(paladin_base_cfg)
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# Amazon base config
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amazon_base_cfg = dict(self.configs["config"]["parser"]["amazon"])
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if "amazon" in self.configs["custom"]["parser"]:
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amazon_base_cfg.update(dict(self.configs["custom"]["parser"]["amazon"]))
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# javazon
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self.javazon = dict(self.configs["config"]["parser"]["javazon"])
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if "javazon" in self.configs["custom"]["parser"]:
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self.javazon.update(dict(self.configs["custom"]["parser"]["javazon"]))
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self.javazon.update(amazon_base_cfg)
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# Assassin config
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self.trapsin = self.configs["config"]["parser"]["trapsin"]
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if "trapsin" in self.configs["custom"]["parser"]:
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self.trapsin.update(self.configs["custom"]["parser"]["trapsin"])
|
|
|
|
# Barbarian config
|
|
self.barbarian = self.configs["config"]["parser"]["barbarian"]
|
|
if "barbarian" in self.configs["custom"]["parser"]:
|
|
self.barbarian.update(self.configs["custom"]["parser"]["barbarian"])
|
|
self.barbarian = dict(self.barbarian)
|
|
self.barbarian["cry_frequency"] = float(self.barbarian["cry_frequency"])
|
|
|
|
# Basic config
|
|
self.basic = self.configs["config"]["parser"]["basic"]
|
|
if "basic" in self.configs["custom"]["parser"]:
|
|
self.basic.update(self.configs["custom"]["parser"]["basic"])
|
|
|
|
# Basic Ranged config
|
|
self.basic_ranged = self.configs["config"]["parser"]["basic_ranged"]
|
|
if "basic_ranged" in self.configs["custom"]["parser"]:
|
|
self.basic_ranged.update(self.configs["custom"]["parser"]["basic_ranged"])
|
|
|
|
# Necro config
|
|
self.necro = self.configs["config"]["parser"]["necro"]
|
|
if "necro" in self.configs["custom"]["parser"]:
|
|
self.necro.update(self.configs["custom"]["parser"]["necro"])
|
|
|
|
self.poison_necro = self.configs["config"]["parser"]["poison_necro"]
|
|
if "poison_necro" in self.configs["custom"]["parser"]:
|
|
self.poison_necro.update(self.configs["custom"]["parser"]["poison_necro"])
|
|
|
|
self.bone_necro = self.configs["config"]["parser"]["bone_necro"]
|
|
if "bone_necro" in self.configs["custom"]["parser"]:
|
|
self.bone_necro.update(self.configs["custom"]["parser"]["bone_necro"])
|
|
|
|
self.advanced_options = {
|
|
"pathing_delay_factor": min(max(int(self._select_val("advanced_options", "pathing_delay_factor")), 1), 10),
|
|
"message_headers": self._select_val("advanced_options", "message_headers"),
|
|
"message_body_template": self._select_val("advanced_options", "message_body_template"),
|
|
"graphic_debugger_layer_creator": bool(int(self._select_val("advanced_options", "graphic_debugger_layer_creator"))),
|
|
"logg_lvl": self._select_val("advanced_options", "logg_lvl"),
|
|
"exit_key": self._select_val("advanced_options", "exit_key"),
|
|
"resume_key": self._select_val("advanced_options", "resume_key"),
|
|
"auto_settings_key": self._select_val("advanced_options", "auto_settings_key"),
|
|
"restore_settings_from_backup_key": self._select_val("advanced_options", "restore_settings_from_backup_key"),
|
|
"settings_backup_key": self._select_val("advanced_options", "settings_backup_key"),
|
|
"select_runs_key": self._select_val("advanced_options", "select_runs_key"),
|
|
"graphic_debugger_key": self._select_val("advanced_options", "graphic_debugger_key"),
|
|
"hwnd_window_title": _default_iff(Config()._select_val("advanced_options", "hwnd_window_title"), ''),
|
|
"hwnd_window_process": _default_iff(Config()._select_val("advanced_options", "hwnd_window_process"), ''),
|
|
"window_client_area_offset": tuple(map(int, Config()._select_val("advanced_options", "window_client_area_offset").split(","))),
|
|
"ocr_during_pickit": bool(int(self._select_val("advanced_options", "ocr_during_pickit"))),
|
|
"launch_options": self._build_launch_options(),
|
|
"override_capabilities": _default_iff(Config()._select_optional("advanced_options", "override_capabilities"), ""),
|
|
}
|
|
|
|
self.colors = {}
|
|
for key in self.configs["game"]["parser"]["colors"]:
|
|
self.colors[key] = np.split(np.array([int(x) for x in self._select_val("colors", key).split(",")]), 2)
|
|
|
|
self.ui_pos = {}
|
|
for key in self.configs["game"]["parser"]["ui_pos"]:
|
|
self.ui_pos[key] = int(self._select_val("ui_pos", key))
|
|
|
|
self.ui_roi = {}
|
|
for key in self.configs["game"]["parser"]["ui_roi"]:
|
|
self.ui_roi[key] = np.array([int(x) for x in self._select_val("ui_roi", key).split(",")])
|
|
open_width = int(self.ui_pos["slot_width"] * self.char["num_loot_columns"])
|
|
# calc roi for restricted inventory area
|
|
self.ui_roi["restricted_inventory_area"] = self.ui_roi["right_inventory"].copy()
|
|
self.ui_roi["restricted_inventory_area"][0] += open_width # left
|
|
self.ui_roi["restricted_inventory_area"][2] -= open_width # width
|
|
# calc roi for open inventory area
|
|
self.ui_roi["open_inventory_area"] = self.ui_roi["right_inventory"].copy()
|
|
self.ui_roi["open_inventory_area"][2] = open_width # width
|
|
|
|
self.path = {}
|
|
for key in self.configs["game"]["parser"]["path"]:
|
|
self.path[key] = np.reshape(np.array([int(x) for x in self._select_val("path", key).split(",")]), (-1, 2))
|
|
|
|
self.shop = {
|
|
"shop_trap_claws": bool(int(self._select_val("claws", "shop_trap_claws"))),
|
|
"shop_melee_claws": bool(int(self._select_val("claws", "shop_melee_claws"))),
|
|
"shop_3_skills_ias_gloves": bool(int(self._select_val("gloves", "shop_3_skills_ias_gloves"))),
|
|
"shop_2_skills_ias_gloves": bool(int(self._select_val("gloves", "shop_2_skills_ias_gloves"))),
|
|
"trap_min_score": int(self._select_val("claws", "trap_min_score")),
|
|
"melee_min_score": int(self._select_val("claws", "melee_min_score")),
|
|
"shop_hammerdin_scepters": bool(int(self._select_val("scepters", "shop_hammerdin_scepters"))),
|
|
"speed_factor": float(self._select_val("scepters", "speed_factor")),
|
|
"apply_pather_adjustment": bool(int(self._select_val("scepters", "apply_pather_adjustment"))),
|
|
}
|
|
|
|
# Auto-detect key bindings from D2R .key file
|
|
try:
|
|
from utils.key_detector import apply_key_bindings
|
|
apply_key_bindings(self)
|
|
except Exception as e:
|
|
Logger.debug(f"Key auto-detection skipped: {e}")
|
|
stash_destination_str = self._select_val("transmute","stash_destination")
|
|
transmute_str = self._select_val("transmute","transmute")
|
|
self.configs["transmute"]["parser"] = {
|
|
"stash_destination": [int(x.strip()) for x in stash_destination_str.split(",")],
|
|
"transmute_every_x_game": self._select_val("transmute","transmute_every_x_game"),
|
|
"transmute": [x.strip() for x in transmute_str.split(",")],
|
|
}
|
|
|
|
def _build_launch_options(self) -> str:
|
|
"""Build D2R launch options, appending auto-login flags when bnet credentials are set."""
|
|
opts = self._select_val("advanced_options", "launch_options").replace(
|
|
"<name>", only_lowercase_letters(self.general["name"].lower())
|
|
)
|
|
if self.general.get("auto_login", False):
|
|
bnet_name = self.general.get("bnet_name", "")
|
|
bnet_pass = self.general.get("bnet_pass", "")
|
|
if bnet_name and bnet_pass:
|
|
opts += f" -bnetname {bnet_name} -bnetpass {bnet_pass}"
|
|
return opts
|
|
|
|
if __name__ == "__main__":
|
|
from copy import deepcopy
|
|
config = Config()
|