Probed the live client by pressing F1-F8 and reading the right skill slot; D2R
renders the key label into the icon, so the crops are self-proving. Actual binds:
f2=Holy Shield, f3=Redemption, f4=a charged item skill, f5=TELEPORT,
f6=Concentration, f8=an aura with no template (Conviction). f1 and f7 are UNBOUND.
Against that, [hammerdin] was wrong three ways:
- conviction=f5 pointed at TELEPORT, so every attack-aura cast would have
teleported the character — the exact hazard the [fohdin] profile section already
warns about. Conviction also does nothing for magic-damage hammers (Bug 17), so
it is now unbound rather than remapped.
- concentration=f8 pointed at Conviction; Concentration is on f6. The build was
running with no Concentration at all — less hammer damage and no party aura for
the merc, which plausibly fed the Travincal chickens.
- blessed_hammer=f1 pointed at nothing. The hammer lives permanently on LEFT-click
and no hotkey moves it to the right slot, so the preflight's right-slot check
could never pass; it scored 44.8% all session while the hammer sat correctly on
the left the whole time. The check now inspects the left slot and presses no key,
matching the comment that was already above it.
The stored blessed_hammer.png was a right-slot capture with "F1" baked into the
image, which is why it scored 34.4% against the unlabelled left slot. Recaptured
from the live left slot.
Co-Authored-By: Claude Opus 5 <[email protected]>
(cherry picked from commit 4c915f17ac)