Files
my-botty/src/config.py
T
2022-04-17 12:40:53 +02:00

434 lines
22 KiB
Python

import configparser
import string
import threading
import numpy as np
import os
from dataclasses import dataclass
from logger import Logger
config_lock = threading.Lock()
def _default_iff(value, iff, default = None):
return default if value == iff else value
@dataclass
class ItemProps:
pickit_type: int = 0
include: list[str] = None
exclude: list[str] = None
include_type: str = "OR"
exclude_type: str = "OR"
class Config:
data_loaded = False
configs = {}
# config data
general = {}
advanced_options = {}
gamble = {}
ui_roi = {}
ui_pos = {}
dclone = {}
routes = {}
routes_order = []
char = {}
items = {}
colors = {}
shop = {}
path = {}
blizz_sorc = {}
light_sorc = {}
nova_sorc = {}
hammerdin = {}
trapsin = {}
barbarian = {}
poison_necro = {}
necro = {}
basic = {}
basic_ranged = {}
_instance = None
def __new__(cls):
if cls._instance is None:
cls._instance = super(Config, cls).__new__(cls)
with config_lock:
if not cls._instance.data_loaded:
cls._instance.data_loaded = True
cls._instance.load_data()
return cls._instance
def _select_optional(self, section: string, key: string, default = None):
try:
return self._select_val(section=section, key=key)
except:
return default
def _select_val(self, section: str, key: str = None):
found_in = ""
if section in self.configs["custom"]["parser"] and key in self.configs["custom"]["parser"][section]:
found_val = self.configs["custom"]["parser"][section][key]
found_in = "custom"
elif section in self.configs["config"]["parser"]:
found_val = self.configs["config"]["parser"][section][key]
found_in = "config"
elif section in self.configs["pickit"]["parser"]:
found_val = self.configs["pickit"]["parser"][section][key]
found_in = "pickit"
elif section in self.configs["shop"]["parser"]:
found_val = self.configs["shop"]["parser"][section][key]
found_in = "shop"
else:
found_val = self.configs["game"]["parser"][section][key]
found_in = "game"
for var_name in self.configs[found_in]["vars"]: # set variable.
if var_name in found_val:
var_val = self.configs[found_in]["vars"][var_name]
found_val = found_val.replace(var_name, var_val)
return found_val
def parse_item_config_string(self, key: str = None) -> ItemProps:
string = self._select_val("items", key).upper()
return self.string_to_item_prop (string)
def string_to_item_prop (self, string: str) -> ItemProps:
item_props = ItemProps()
brk_on = 0
brk_off = 0
section = 0
counter = 0
start_section = 0
start_item = 0
include_list = []
exclude_list = []
for char in string:
new_section = False
counter+=1
if char == "(":
brk_on +=1
elif char == ")":
brk_off += 1
if ((char == "," and brk_on==brk_off)):
new_section = True
if (counter == len (string)):
string_section = string [start_section:counter]
else:
string_section = string [start_section:counter-1]
if section == 0:
item_props.pickit_type = int (string_section)
section +=1
start_section = counter
if ((char == "," and (brk_on==brk_off+1)) or new_section or counter == len (string)):
if new_section:
section -=1
if start_item ==0:
start_item = start_section
if (counter == len (string)):
item = string [start_item:counter]
else:
item = string [start_item:counter-1]
if section == 0 and counter == len (string):
item_props.pickit_type = int (item)
pass
if section ==1:
include_list.append (item)
start_item = counter +1
elif section ==2:
exclude_list.append (item)
start_item = counter +1
if new_section:
section +=1
if (len (include_list)>0 and (len (include_list[0]) >=6)):
if ("AND" in include_list[0][0: 6] and not ")" in include_list[0]):
item_props.include_type = "AND"
else:
item_props.include_type = "OR"
if (len (exclude_list)>0 and (len (exclude_list[0]) >=6)):
if ("AND" in exclude_list[0][0:6] and not ")" in include_list[0]):
item_props.exclude_type = "AND"
else:
item_props.exclude_type = "OR"
for i in range (len(include_list)):
include_list[i] = include_list[i].replace (" ","").replace ("OR(","").replace ("AND(", "").replace ("(", "").replace (")","")
include_list[i] = include_list[i].split (",")
for l in range (len (exclude_list)):
exclude_list[l] = exclude_list[l].replace (" ","").replace ("OR(","").replace ("AND(", "").replace ("(", "").replace (")","")
exclude_list[l] = exclude_list[l].split (",")
item_props.include = include_list
item_props.exclude = exclude_list
return item_props
def turn_off_goldpickup(self):
Logger.info("All stash tabs and character are full of gold, turn off gold pickup")
with config_lock:
self.char["stash_gold"] = False
self.items["misc_gold"].pickit_type = 0
def turn_on_goldpickup(self):
Logger.info("All stash tabs and character are no longer full of gold. Turn gold stashing back on.")
self.char["stash_gold"] = True
# if gold pickup in pickit config was originally on but turned off, turn back on
if self.string_to_item_prop(self._select_val("items", "misc_gold")).pickit_type > 0:
Logger.info("Turn gold pickup back on")
with config_lock:
self.items["misc_gold"].pickit_type = 1
def load_data(self):
Logger.debug("Loading config")
self.configs = {
"config": {"parser": configparser.ConfigParser(), "vars": {}},
"game": {"parser": configparser.ConfigParser(), "vars": {}},
"pickit": {"parser": configparser.ConfigParser(), "vars": {}},
"shop": {"parser": configparser.ConfigParser(), "vars": {}},
"transmute": {"parser": configparser.ConfigParser(), "vars": {}},
"custom": {"parser": configparser.ConfigParser(), "vars": {}},
}
self.configs["config"]["parser"].read('config/params.ini')
self.configs["game"]["parser"].read('config/game.ini')
self.configs["pickit"]["parser"].read('config/pickit.ini')
self.configs["shop"]["parser"].read('config/shop.ini')
self.configs["transmute"]["parser"].read('config/transmute.ini')
if os.environ.get('RUN_ENV') != "test" and os.path.exists('config/custom.ini'):
try:
self.configs["custom"]["parser"].read('config/custom.ini')
except configparser.MissingSectionHeaderError:
Logger.error("custom.ini missing section header, defaulting to params.ini")
for config_name in self.configs:
config = self.configs[config_name]
try:
for var in config["parser"]["variables"]:
config["vars"][var] = config["parser"]["variables"][var] # set var name to var value
except KeyError: # "" header section was not found for this config file.
pass
self.general = {
"saved_games_folder": self._select_val("general", "saved_games_folder"),
"name": self._select_val("general", "name"),
"max_game_length_s": float(self._select_val("general", "max_game_length_s")),
"max_consecutive_fails": int(self._select_val("general", "max_consecutive_fails")),
"max_runtime_before_break_m": float(_default_iff(self._select_val("general", "max_runtime_before_break_m"), '', 0)),
"break_length_m": float(_default_iff(self._select_val("general", "break_length_m"), '', 0)),
"randomize_runs": bool(int(self._select_val("general", "randomize_runs"))),
"difficulty": self._select_val("general", "difficulty"),
"message_api_type": self._select_val("general", "message_api_type"),
"custom_message_hook": self._select_val("general", "custom_message_hook"),
"discord_status_count": False if not self._select_val("general", "discord_status_count") else int(self._select_val("general", "discord_status_count")),
"info_screenshots": bool(int(self._select_val("general", "info_screenshots"))),
"loot_screenshots": bool(int(self._select_val("general", "loot_screenshots"))),
"d2r_path": _default_iff(self._select_val("general", "d2r_path"), "", "C:\Program Files (x86)\Diablo II Resurrected"),
"restart_d2r_when_stuck": bool(int(self._select_val("general", "restart_d2r_when_stuck"))),
}
# Added for dclone ip hunting
self.dclone = {
"region_ips": self._select_val("dclone", "region_ips"),
"dclone_hotip": self._select_val("dclone", "dclone_hotip"),
}
self.routes = {}
order_str = self._select_val("routes", "order")
self.routes_order = [x.strip() for x in order_str.split(",")]
del self.configs["config"]["parser"]["routes"]["order"]
for key in self.routes_order:
self.routes[key] = True
# Botty only knows "run_shenk" but in orders we split run_eldritch and run_eldritch_shenk
self.routes_order = ["run_shenk" if x in ["run_eldritch", "run_eldritch_shenk"] else x for x in self.routes_order]
self.char = {
"type": self._select_val("char", "type"),
"show_items": self._select_val("char", "show_items"),
"inventory_screen": self._select_val("char", "inventory_screen"),
"stand_still": self._select_val("char", "stand_still"),
"force_move": self._select_val("char", "force_move"),
"num_loot_columns": int(self._select_val("char", "num_loot_columns")),
"take_health_potion": float(self._select_val("char", "take_health_potion")),
"take_mana_potion": float(self._select_val("char", "take_mana_potion")),
"take_rejuv_potion_health": float(self._select_val("char", "take_rejuv_potion_health")),
"take_rejuv_potion_mana": float(self._select_val("char", "take_rejuv_potion_mana")),
"heal_merc": float(self._select_val("char", "heal_merc")),
"heal_rejuv_merc": float(self._select_val("char", "heal_rejuv_merc")),
"chicken": float(self._select_val("char", "chicken")),
"merc_chicken": float(self._select_val("char", "merc_chicken")),
"tp": self._select_val("char", "tp"),
"belt_rows": int(self._select_val("char", "belt_rows")),
"show_belt": self._select_val("char", "show_belt"),
"potion1": self._select_val("char", "potion1"),
"potion2": self._select_val("char", "potion2"),
"potion3": self._select_val("char", "potion3"),
"potion4": self._select_val("char", "potion4"),
"belt_rejuv_columns": int(self._select_val("char", "belt_rejuv_columns")),
"belt_hp_columns": int(self._select_val("char", "belt_hp_columns")),
"belt_mp_columns": int(self._select_val("char", "belt_mp_columns")),
"stash_gold": bool(int(self._select_val("char", "stash_gold"))),
"min_gold_to_pick": int(_default_iff(self._select_val("char", "min_gold_to_pick"), '', 0)),
"use_merc": bool(int(self._select_val("char", "use_merc"))),
"id_items": bool(int(self._select_val("char", "id_items"))),
"open_chests": bool(int(self._select_val("char", "open_chests"))),
"fill_shared_stash_first": bool(int(self._select_val("char", "fill_shared_stash_first"))),
"pre_buff_every_run": bool(int(self._select_val("char", "pre_buff_every_run"))),
"cta_available": bool(int(self._select_val("char", "cta_available"))),
"weapon_switch": self._select_val("char", "weapon_switch"),
"battle_orders": self._select_val("char", "battle_orders"),
"battle_command": self._select_val("char", "battle_command"),
"casting_frames": int(self._select_val("char", "casting_frames")),
"atk_len_arc": float(self._select_val("char", "atk_len_arc")),
"atk_len_trav": float(self._select_val("char", "atk_len_trav")),
"atk_len_pindle": float(self._select_val("char", "atk_len_pindle")),
"atk_len_eldritch": float(self._select_val("char", "atk_len_eldritch")),
"atk_len_shenk": float(self._select_val("char", "atk_len_shenk")),
"atk_len_nihlathak": float(self._select_val("char", "atk_len_nihlathak")),
"atk_len_diablo_vizier": float(self._select_val("char", "atk_len_diablo_vizier")),
"atk_len_diablo_deseis": float(self._select_val("char", "atk_len_diablo_deseis")),
"atk_len_diablo_infector": float(self._select_val("char", "atk_len_diablo_infector")),
"atk_len_diablo": float(self._select_val("char", "atk_len_diablo")),
"atk_len_cs_trashmobs": float(self._select_val("char", "atk_len_cs_trashmobs")),
"kill_cs_trash": bool(int(self._select_val("char", "kill_cs_trash"))),
"cs_town_visits": bool(int(self._select_val("char", "cs_town_visits"))),
"runs_per_stash": False if not self._select_val("char", "runs_per_stash") else int(self._select_val("char", "runs_per_stash")),
"runs_per_repair": False if not self._select_val("char", "runs_per_repair") else int(self._select_val("char", "runs_per_repair")),
"gamble_items": False if not self._select_val("char", "gamble_items") else self._select_val("char", "gamble_items").replace(" ","").split(","),
"sell_junk": bool(int(self._select_val("char", "sell_junk"))),
}
# Sorc base config
sorc_base_cfg = dict(self.configs["config"]["parser"]["sorceress"])
if "sorceress" in self.configs["custom"]["parser"]:
sorc_base_cfg.update(dict(self.configs["custom"]["parser"]["sorceress"]))
# blizz sorc
self.blizz_sorc = dict(self.configs["config"]["parser"]["blizz_sorc"])
if "blizz_sorc" in self.configs["custom"]["parser"]:
self.blizz_sorc.update(dict(self.configs["custom"]["parser"]["blizz_sorc"]))
self.blizz_sorc.update(sorc_base_cfg)
# light sorc
self.light_sorc = dict(self.configs["config"]["parser"]["light_sorc"])
if "light_sorc" in self.configs["custom"]["parser"]:
self.light_sorc.update(dict(self.configs["custom"]["parser"]["light_sorc"]))
self.light_sorc.update(sorc_base_cfg)
# nova sorc
self.nova_sorc = dict(self.configs["config"]["parser"]["nova_sorc"])
if "nova_sorc" in self.configs["custom"]["parser"]:
self.nova_sorc.update(dict(self.configs["custom"]["parser"]["nova_sorc"]))
self.nova_sorc.update(sorc_base_cfg)
# Palandin config
self.hammerdin = self.configs["config"]["parser"]["hammerdin"]
if "hammerdin" in self.configs["custom"]["parser"]:
self.hammerdin.update(self.configs["custom"]["parser"]["hammerdin"])
# Assasin config
self.trapsin = self.configs["config"]["parser"]["trapsin"]
if "trapsin" in self.configs["custom"]["parser"]:
self.trapsin.update(self.configs["custom"]["parser"]["trapsin"])
# Barbarian config
self.barbarian = self.configs["config"]["parser"]["barbarian"]
if "barbarian" in self.configs["custom"]["parser"]:
self.barbarian.update(self.configs["custom"]["parser"]["barbarian"])
self.barbarian = dict(self.barbarian)
self.barbarian["cry_frequency"] = float(self.barbarian["cry_frequency"])
# Basic config
self.basic = self.configs["config"]["parser"]["basic"]
if "basic" in self.configs["custom"]["parser"]:
self.basic.update(self.configs["custom"]["parser"]["basic"])
# Basic Ranged config
self.basic_ranged = self.configs["config"]["parser"]["basic_ranged"]
if "basic_ranged" in self.configs["custom"]["parser"]:
self.basic_ranged.update(self.configs["custom"]["parser"]["basic_ranged"])
# Necro config
self.necro = self.configs["config"]["parser"]["necro"]
if "necro" in self.configs["custom"]["parser"]:
self.necro.update(self.configs["custom"]["parser"]["necro"])
self.poison_necro = self.configs["config"]["parser"]["poison_necro"]
if "poison_necro" in self.configs["custom"]["parser"]:
self.poison_necro.update(self.configs["custom"]["parser"]["poison_necro"])
self.advanced_options = {
"pathing_delay_factor": min(max(int(self._select_val("advanced_options", "pathing_delay_factor")), 1), 10),
"message_headers": self._select_val("advanced_options", "message_headers"),
"message_body_template": self._select_val("advanced_options", "message_body_template"),
"graphic_debugger_layer_creator": bool(int(self._select_val("advanced_options", "graphic_debugger_layer_creator"))),
"logg_lvl": self._select_val("advanced_options", "logg_lvl"),
"exit_key": self._select_val("advanced_options", "exit_key"),
"resume_key": self._select_val("advanced_options", "resume_key"),
"auto_settings_key": self._select_val("advanced_options", "auto_settings_key"),
"restore_settings_from_backup_key": self._select_val("advanced_options", "restore_settings_from_backup_key"),
"settings_backup_key": self._select_val("advanced_options", "settings_backup_key"),
"graphic_debugger_key": self._select_val("advanced_options", "graphic_debugger_key"),
"hwnd_window_title": _default_iff(Config()._select_val("advanced_options", "hwnd_window_title"), ''),
"hwnd_window_process": _default_iff(Config()._select_val("advanced_options", "hwnd_window_process"), ''),
"window_client_area_offset": tuple(map(int, Config()._select_val("advanced_options", "window_client_area_offset").split(","))),
"ocr_during_pickit": bool(int(self._select_val("advanced_options", "ocr_during_pickit"))),
"launch_options": self._select_val("advanced_options", "launch_options"),
"override_capabilities": _default_iff(Config()._select_optional("advanced_options", "override_capabilities"), ""),
}
self.items = {}
for key in self.configs["pickit"]["parser"]["items"]:
try:
self.items[key] = self.parse_item_config_string(key)
if self.items[key].pickit_type and not os.path.exists(f"./assets/items/{key}.png"):
Logger.warning(f"You activated {key} in pickit, but there is no img available in assets/items")
except ValueError as e:
Logger.error(f"Error with pickit config: {key} ({e})")
self.colors = {}
for key in self.configs["game"]["parser"]["colors"]:
self.colors[key] = np.split(np.array([int(x) for x in self._select_val("colors", key).split(",")]), 2)
self.ui_pos = {}
for key in self.configs["game"]["parser"]["ui_pos"]:
self.ui_pos[key] = int(self._select_val("ui_pos", key))
self.ui_roi = {}
for key in self.configs["game"]["parser"]["ui_roi"]:
self.ui_roi[key] = np.array([int(x) for x in self._select_val("ui_roi", key).split(",")])
self.path = {}
for key in self.configs["game"]["parser"]["path"]:
self.path[key] = np.reshape(np.array([int(x) for x in self._select_val("path", key).split(",")]), (-1, 2))
self.shop = {
"shop_trap_claws": bool(int(self._select_val("claws", "shop_trap_claws"))),
"shop_melee_claws": bool(int(self._select_val("claws", "shop_melee_claws"))),
"shop_3_skills_ias_gloves": bool(int(self._select_val("gloves", "shop_3_skills_ias_gloves"))),
"shop_2_skills_ias_gloves": bool(int(self._select_val("gloves", "shop_2_skills_ias_gloves"))),
"trap_min_score": int(self._select_val("claws", "trap_min_score")),
"melee_min_score": int(self._select_val("claws", "melee_min_score")),
"shop_hammerdin_scepters": bool(int(self._select_val("scepters", "shop_hammerdin_scepters"))),
"speed_factor": float(self._select_val("scepters", "speed_factor")),
"apply_pather_adjustment": bool(int(self._select_val("scepters", "apply_pather_adjustment"))),
}
stash_destination_str = self._select_val("transmute","stash_destination")
self.configs["transmute"]["parser"] = {
"stash_destination": [int(x.strip()) for x in stash_destination_str.split(",")],
"transmute_every_x_game": self._select_val("transmute","transmute_every_x_game"),
}
if __name__ == "__main__":
from copy import deepcopy
config = Config()
# Check if any added items miss templates
for k in config.items:
if not os.path.exists(f"./assets/items/{k}.png"):
Logger.warning(f"Template not found: {k}")
# Check if any item templates miss a config
for filename in os.listdir(f'assets/items'):
filename = filename.lower()
if filename.endswith('.png'):
item_name = filename[:-4]
blacklist_item = item_name.startswith("bl__")
if item_name not in config.items and not blacklist_item:
Logger.warning(f"Config not found for: " + filename)