* Setting Up FOHdin for CS
* replaced hammers with FOH, but not targeted yet
* finish merging
* demo
* implemented all runs. avoid nihlatak.
* replaced FOH with Hammer for Nihl
* using hammers for dia now
* reverted dia hammers to FOH, so pure FOH runs CS
* added non mob-detection attacks to trav
* some tweaks
* tweaked hammer pindle for tele amu
* improved pindle for walker FOHdin
* Pindle, Eld, Shenk, CS tweaked. Trav needs work.
* fix NoneType error if nodes aren't found
* consolidate trav code
* small adjustment
* increase attack duration in loop condition rather than attack sequence
* pindle optimizations
* optimizations of pindle, eld, shenk
* more optimizations, trav still kinda ghetto
* update target detect to include closer targets
* implement concentration with holy bolt
* nihlathak and summoner
* revised CS trash atk pattern
* tweaked sealbosses!
* CS ready for pressure tests
* implement in-chaos pickit, match/case logic over if/elif, consolidate more functions, move some to i_char.py, patch health_manager.py to prevent it from closing inventory, update inspect_items() to allow items to be dropped and not kept to be sold
* revert change
* reserve hammerdin changes for a separate PR
* get rid of extra attack sequence
* disable target/attack logs for merge
* code cleanup
Co-authored-by: mgleed <[email protected]>