OpenSSL 3.x + corrupted Windows cert store causes aiohttp to crash at import time. Monkey-patch ssl.SSLContext.load_default_certs to fall back to certifi when Windows store fails.
212 lines
9.2 KiB
Python
212 lines
9.2 KiB
Python
# Fix: On Windows, Python 3.8+ requires os.add_dll_directory for conda-forge DLLs.
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# Must run BEFORE any import that might trigger tesserocr loading.
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import os, sys
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if sys.platform == "win32":
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for _d in [
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os.path.join(sys.prefix, "Library", "bin"),
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os.path.join(sys.prefix, "Library", "mingw-w64", "bin"),
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os.path.join(sys.prefix, "Library", "usr", "bin"),
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]:
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if os.path.isdir(_d):
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os.add_dll_directory(_d)
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# Fix: OpenSSL 3.x + corrupted Windows cert store causes aiohttp to crash at import time.
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# Monkey-patch ssl.create_default_context to skip Windows cert store loading.
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if sys.platform == "win32":
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import ssl
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_orig_load_default_certs = ssl.SSLContext.load_default_certs
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def _safe_load_default_certs(self, purpose=ssl.Purpose.CLIENT_AUTH):
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try:
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_orig_load_default_certs(self, purpose)
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except ssl.SSLError:
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# Windows cert store is corrupted, use certifi instead
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try:
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import certifi
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self.load_verify_locations(certifi.where())
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except Exception:
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pass # No certs available, continue without verification
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ssl.SSLContext.load_default_certs = _safe_load_default_certs
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from dataclasses import dataclass
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from input_layer import keyboard
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from beautifultable import BeautifulTable
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import logging
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import traceback
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import screen
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import string
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from version import __version__
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from config import Config
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from logger import Logger
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from game_controller import GameController
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from utils.graphic_debugger import GraphicDebuggerController
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from utils.misc import restore_d2r_window_visibility
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from utils.auto_settings import adjust_settings, backup_settings, restore_settings_from_backup
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from utils.os_detect import detect_os
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from ui.run_selector import open_run_selector
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@dataclass
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class Controllers():
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game: GameController
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debugger: GraphicDebuggerController
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def start_or_pause_bot(controllers: Controllers):
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if controllers.game.is_running:
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controllers.game.toggle_pause_bot()
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screen.stop_detecting_window()
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else:
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# Kill any other controllers and start botty
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controllers.debugger.stop()
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screen.start_detecting_window()
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controllers.game.start()
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def start_or_stop_graphic_debugger(controllers: Controllers):
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if controllers.debugger.is_running:
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controllers.debugger.stop()
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screen.stop_detecting_window()
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else:
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# Kill any other controller and start debugger
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screen.start_detecting_window()
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controllers.game.stop()
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controllers.debugger.start()
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def on_exit(controllers: Controllers):
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Logger.info('Force Exit')
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# Generate session report before exiting
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if controllers.game.game_stats:
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try:
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controllers.game.game_stats._save_session_report()
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except Exception as e:
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Logger.warning(f"Failed to save session report: {e}")
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screen.stop_detecting_window()
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restore_d2r_window_visibility()
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os._exit(1)
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def _log_platform_info():
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"""Log Windows version, mouse mode, and OCR backend at startup."""
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os_info = detect_os()
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build = f" (build {os_info.build})" if os_info.build else ""
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Logger.info(f"Platform: {os_info.label}{build}")
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if not os_info.supported:
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Logger.warning(f"Unsupported OS detected: {os_info.system} {os_info.release}")
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Logger.info(f"Environment profile: {os_info.environment_file}")
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Logger.info(f"Requirements profile: {os_info.requirements_file}")
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from input_layer.win_input import _USE_ABSOLUTE_MOUSE
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mouse_mode = "absolute (Windows 10)" if _USE_ABSOLUTE_MOUSE else "relative (Windows 11)"
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Logger.info(f"Mouse input mode: {mouse_mode}")
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# OCR backend check
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try:
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from d2r_image.ocr import PyTessBaseAPI, OEM
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if PyTessBaseAPI is not None:
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Logger.info("OCR backend: tesserocr (primary)")
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else:
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try:
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import pytesseract
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Logger.warning("OCR backend: pytesseract (fallback — tesserocr missing)")
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except ImportError:
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Logger.error("OCR backend: NONE — neither tesserocr nor pytesseract is installed")
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except Exception as e:
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Logger.error(f"OCR backend check failed: {e}")
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def startup_checks():
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_log_platform_info()
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# check if paths contain non-ascii characters
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check_for_non_ascii = {
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"D2R path": Config().general["d2r_path"],
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"Windows username": os.getlogin(),
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"Botty path": os.getcwd()
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}
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for key, value in check_for_non_ascii.items():
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strip_punctuation = value.translate(str.maketrans('', '', string.punctuation))
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if not len(strip_punctuation) == len(strip_punctuation.encode()):
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print(f"\n!! WARNING: {key} ({value}) contains incompatible characters. This could result in Botty encoding errors.\n")
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def main():
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# Create folder for debug screenshots if they dont exist yet
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for dir_name in ["log", "log/stats", "log/runs", "log/screenshots", "log/screenshots/info", "log/screenshots/items", "log/screenshots/pickit", "log/screenshots/generated"]:
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os.makedirs(dir_name, exist_ok=True)
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controllers = Controllers(
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GameController(),
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GraphicDebuggerController()
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)
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if Config().advanced_options["logg_lvl"] == "info":
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Logger.init(logging.INFO)
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elif Config().advanced_options["logg_lvl"] == "debug":
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Logger.init(logging.DEBUG)
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else:
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print(f"ERROR: Unkown logg_lvl {Config().advanced_options['logg_lvl']}. Must be one of [info, debug]")
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startup_checks()
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# Auto-launch D2R only when explicitly enabled in params.ini (auto_login=1)
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from utils.restart import process_exists, restart_game
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if not process_exists("D2R.exe"):
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if Config().general["auto_login"]:
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Logger.info("D2R is not running, launching with auto-login...")
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restart_game(Config().general["d2r_path"], Config().advanced_options["launch_options"])
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else:
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Logger.info("D2R is not running and auto_login=0 — please launch D2R manually, then press the resume key to start.")
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else:
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Logger.info("D2R is already running")
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print(f"============ Botty {__version__} [name: {Config().general['name']}] ============")
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print("\nFor gettings started and documentation\nplease read https://github.com/aeon0/botty\n")
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table = BeautifulTable()
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table.set_style(BeautifulTable.STYLE_DEFAULT)
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table.rows.append([Config().advanced_options['select_runs_key'], "Select boss / farm runs"])
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table.rows.append([Config().advanced_options['restore_settings_from_backup_key'], "Restore D2R settings from backup"])
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table.rows.append([Config().advanced_options['settings_backup_key'], "Backup D2R current settings"])
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table.rows.append([Config().advanced_options['auto_settings_key'], "Adjust D2R settings"])
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table.rows.append([Config().advanced_options['graphic_debugger_key'], "Start / Stop Graphic debugger"])
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table.rows.append([Config().advanced_options['resume_key'], "Start / Pause Botty"])
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table.rows.append([Config().advanced_options['exit_key'], "Stop bot"])
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table.columns.header = ["hotkey", "action"]
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try:
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print(table)
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except UnicodeEncodeError:
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# Fallback for terminals without UTF-8 support
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for row in table.rows:
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print(f" {row[0]:<10} {row[1]}")
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print("\n")
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# Set up log rotation Discord notification callback
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from utils import log_rotation
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if Config().log_rotation.get("discord_notify_rotation"):
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def _log_rotation_callback(deleted: int, dir_path: str, total_mb: float):
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from messages import Messenger
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m = Messenger()
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if m.enabled:
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# Normalize path for readability
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dname = dir_path.split(os.sep)[-1] if dir_path else "log"
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m.send_message(f"Log rotation: deleted {deleted} old files from {dname}/ ({total_mb:.0f}MB remaining)")
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log_rotation.set_rotation_callback(_log_rotation_callback)
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keyboard.add_hotkey(Config().advanced_options['select_runs_key'], lambda: open_run_selector(Config()))
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keyboard.add_hotkey(Config().advanced_options['auto_settings_key'], lambda: adjust_settings())
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keyboard.add_hotkey(Config().advanced_options['graphic_debugger_key'], lambda: start_or_stop_graphic_debugger(controllers))
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keyboard.add_hotkey(Config().advanced_options['restore_settings_from_backup_key'], lambda: restore_settings_from_backup())
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keyboard.add_hotkey(Config().advanced_options['settings_backup_key'], lambda: backup_settings())
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keyboard.add_hotkey(Config().advanced_options['resume_key'], lambda: start_or_pause_bot(controllers))
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keyboard.add_hotkey(Config().advanced_options["exit_key"], lambda: on_exit(controllers))
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keyboard.wait()
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if __name__ == "__main__":
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# To avoid cmd just closing down, except any errors and add a input() to the end
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try:
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game_controller = GameController()
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debugger_controller = GraphicDebuggerController()
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main()
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except:
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traceback.print_exc()
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# In --noconsole builds, skip input() - the hotkey-based exit_key handles shutdown
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try:
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if __import__('sys').stdin and __import__('sys').stdin.isatty():
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input()
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except (OSError, ValueError):
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pass
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