- config/params.ini: name=fistman -> name=profile1 - config/active_profile.txt: burr -> profile1 - src/ui/character_select.py: genericize OCR comment - Add generic profile1 and profile2 profile configs
692 lines
24 KiB
INI
692 lines
24 KiB
INI
; There is detailed documentation for each parameter in the README.md
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[general]
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; Personal values can reference env keys from repo-root .env:
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; Example syntax:
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; custom_message_hook=${BOTTY_CUSTOM_MESSAGE_HOOK}
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; custom_loot_message_hook=${ENV:BOTTY_CUSTOM_LOOT_MESSAGE_HOOK}
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; bnet_name=${BOTTY_BNET_NAME}
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; bnet_pass=${BOTTY_BNET_PASS}
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; char_name=${BOTTY_CHAR_NAME}
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; difficulty: game difficulty to create ("normal", "nightmare", "hell")
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;
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; Hammerdin difficulty guide (CTA build with Conviction aura):
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; NORMAL - Very easy. 1-2h Hammer kills most packs. No CTA needed.
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; NIGHTMARE - Recommended starting point. Bosses hit ~100-200 dmg.
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; CTA + Conviction drops resists. Need decent armor (ED/HR).
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; Gear targets: ~200 AR, ~15 ED, ~30% HR, ~50% FCR on hammer.
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; HELL - Bosses hit 400-800+ dmg per swing. Conviction is mandatory.
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; Gear targets: ~350+ AR, ~20+ ED, ~50%+ HR, ~60%+ FCR,
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; ~150% IAS on weapon. Full Rejuv belt recommended.
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; If you chicken/die repeatedly, drop to Nightmare first.
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difficulty=hell
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; name: bot profile name used in logs/messages and mod launch option replacement
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name=profile1
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; randomize_runs: 0 = run in listed order, 1 = shuffle run order
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randomize_runs=0
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; target_tz: target Terror Zone id (leave as default unless you know the mapping)
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target_tz=1
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; saved_games_folder: optional override path to D2R Saved Games folder (blank = auto)
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saved_games_folder=
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; level_max_steps: max pathing steps for leveling-style routines
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level_max_steps=20
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; Set to 1 to enable auto-login and auto-launch of D2R on startup.
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; Credentials below are ONLY used when auto_login=1.
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auto_login=0
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bnet_name=${BOTTY_BNET_NAME}
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bnet_pass=${BOTTY_BNET_PASS}
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; Character name to auto-select from the character selection screen
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; If empty, bot relies on the saved character template from previous sessions
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char_name=${BOTTY_CHAR_NAME}
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; messaging
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; custom_loot_message_hook: optional separate webhook for loot notifications
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custom_loot_message_hook=${BOTTY_CUSTOM_LOOT_MESSAGE_HOOK}
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; custom_message_hook: main webhook for status/death/chicken messages
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custom_message_hook=${BOTTY_CUSTOM_MESSAGE_HOOK}
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; discord_log_chicken: 1 = send chicken/death style notifications
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discord_log_chicken=1
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; discord_log_errors: 1 = send a Discord message + error screenshot every time a
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; run fails (approach/battle/exception). Set to 0 to keep error screenshots on
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; disk only. Can also be toggled via [discord_events] error=0.
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discord_log_errors=1
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; discord_status_runs: send periodic status every X completed runs (blank/0 disables)
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discord_status_runs=10
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; discord_status_count: legacy fallback, send periodic status every X games (blank/0 disables)
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discord_status_count=20
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; pickup_drought_window: warn/alert after this many consecutive games with zero
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; item pickups. Raise this if you run a strict pickit and 0-pickup streaks are
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; expected/normal for you (a fast boss-only rush route with a tight filter can
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; easily go 10 games without a keep-worthy drop).
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pickup_drought_window=10
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; message_api_type: "" disables messaging, "discord" or "generic_api"
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message_api_type=discord
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; breaks
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; break_length_m: scheduled break duration in minutes (0 = disabled)
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break_length_m=0
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; max_runtime_before_break_m: runtime before taking scheduled break (0 = disabled)
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max_runtime_before_break_m=0
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; timers / fail handling
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; d2r_path: Diablo II: Resurrected install path
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d2r_path=C:\Program Files (x86)\Diablo II Resurrected
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; max_consecutive_fails: stop bot after this many failed runs in a row
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max_consecutive_fails=5
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; max_game_length_s: emergency timeout per run/game
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; 900: a full Chaos Sanctuary clear (3 seals + bosses + loot) takes ~10 min;
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; 600 force-quit a game while literally waiting for Diablo to spawn (2026-06-10).
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; Genuinely stuck games are caught much earlier by max_maintenance_time_s and
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; approach step timeouts.
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max_game_length_s=900
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; max_maintenance_time_s: if the town maintenance loop (heal/buy/stash/repair) takes
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; longer than this many seconds, save-and-exit and rejoin a fresh game.
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; Prevents the bot staying stuck in A5 town forever when NPCs or pathing fail.
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max_maintenance_time_s=240
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; auto_downgrade_threshold: if combined chickens+deaths exceed this number within 1 hour,
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; bot automatically lowers difficulty by one tier (hell->nightmare->normal) and restarts.
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; Set to 0 to disable. (NOTE: feature is parsed but not yet active in bot logic)
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auto_downgrade_threshold=0
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restart_d2r_when_stuck=1
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; hardcore: 1 enables hardcore-safe assumptions in some routines
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hardcore=0
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; screenshots
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; info_screenshots: save screenshots for info/chicken/death events
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info_screenshots=1
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; error_screenshots: save a screenshot to log/screenshots/error/ every time a run
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; fails (approach failure, battle failure, or an exception) so logs and visuals can
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; be reviewed side by side. Falls back to info_screenshots if unset.
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error_screenshots=1
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; loot_screenshots: save screenshots for picked loot
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loot_screenshots=0
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; pickit_screenshots: save screenshots for pickit debugging
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pickit_screenshots=1
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; recovery
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; disable_run_after_failures: after this many CONSECUTIVE failures of the same run
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; (e.g. run_vizier), the bot disables just that run for the rest of the session and
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; keeps doing the other runs instead of stopping. A single success resets the count.
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; If every run gets disabled the bot stops for investigation. Set high to effectively
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; disable this behaviour.
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disable_run_after_failures=5
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; stash_scan_interval: scan all stash tabs and export stash_list.csv every X runs (0 disables)
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stash_scan_interval=0
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[discord_events]
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; Fine-grained Discord event toggles (1=send, 0=disable)
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; status: periodic status + generic bot messages (breaks, shop notifications, etc.)
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status=1
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; item_keep: send kept item notifications (loot webhooks/embeds)
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item_keep=1
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; death: send death notifications
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death=1
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; chicken: send chicken (emergency leave) notifications
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chicken=1
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; stash_full: send stash full notifications
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stash_full=1
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; gold_full: send gold full notifications
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gold_full=1
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; error: send run-failure notifications (message + error screenshot)
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error=1
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[stealth]
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; Multiplies all wait() calls by a random value in this range each call
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; 1.0 = no change. Set range wider for more human-like timing variation.
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wait_jitter_min = 0.85
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wait_jitter_max = 1.20
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; Extra pixel variance added to every mouse click (on top of existing randomize=5)
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; 0 = off, 10 = +/-10px extra random offset per click
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click_variance = 8
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; Re-shuffle run order after completing a full rotation (vs only at session start)
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; 0: keep [pindle, diablo] fixed so every game ENDS in A4 town (Diablo run TPs
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; there) — the next game then spawns at A4 where Jamella/Cain/Tyrael work,
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; avoiding the A5 Malah vendor entirely (stale templates in current patch).
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reshuffle_each_rotation = 0
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; Probability (0-100) of randomly skipping a run each game
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; 0 = never skip, 20 = skip ~1 in 5 runs
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skip_run_chance = 10
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; Probability (0-100) of taking an unscheduled AFK break after any given run
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afk_break_chance = 5
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; Break duration range in minutes
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afk_break_min_m = 2
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afk_break_max_m = 12
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; Vary run/battle duration by a Gaussian factor (default +/-15%)
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; 0.0 = no variation, 0.3 = up to +/-30% variation
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run_duration_variance = 0.15
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; Micro-pause between actions (simulates human hesitation in milliseconds)
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micro_pause_min_ms = 20
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micro_pause_max_ms = 120
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; Vary kill time to avoid perfectly consistent boss fight durations
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vary_kill_time = 1
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; Human mouse curve complexity (1.0 = default, 0.5 = more direct, 1.5 = more winding)
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human_curve_complexity = 1.0
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; Arrival-to-click delay: human-like pause between mouse arriving and clicking (milliseconds)
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; 50-800ms range simulates "is this the right thing?" hesitation
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click_delay_min_ms = 50
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click_delay_max_ms = 800
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; Key press duration variance: how long a key is held (milliseconds)
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; Most presses are short (20-100ms), some linger (up to 200ms)
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key_press_min_ms = 20
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key_press_max_ms = 200
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; Skill rotation hesitation: pause before casting a skill (milliseconds)
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; Prevents machine-speed skill spam
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skill_hesitation_min_ms = 80
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skill_hesitation_max_ms = 300
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; Wrong waypoint chance: 2-3% of selecting wrong TP portal then correcting
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; Humans occasionally misclick waypoint targets
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wrong_waypoint_chance = 0.025
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; Skill mistake chance: 1-2% chance of miscasting and correcting
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; Simulates human error during combat
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skill_mistake_chance = 0.015
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[routes]
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; Controls which farm runs Botty performs each game.
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; "order" is a comma-delimited list and runs left-to-right when randomize_runs=0.
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; If randomize_runs=1 (in [general]), Botty shuffles enabled runs each game.
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;
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; Hammerdin keyrun recommendation (stable-first):
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; order=run_countess, run_arcane, run_nihlathak
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;
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; Route quick notes:
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; run_trav (Act 3 Travincal council farm; short/high-density run)
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; run_pindle (Act 5 Nihlathak temple red portal boss farm)
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; run_eldritch (Act 5 Frigid Highlands Eldritch-only run)
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; run_eldritch_shenk (Act 5 Eldritch then Shenk in same game)
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; run_nihlathak (Act 5 Halls of Vaught, teleport strongly recommended)
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; run_arcane (Act 2 Arcane Sanctuary / Summoner, teleport strongly recommended)
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; run_diablo (Act 4 Chaos Sanctuary, teleport recommended)
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; run_vizier (Act 4 Chaos Vizier-only route; lighter/faster than full Diablo run)
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; run_andariel (Act 1 Catacombs)
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; run_countess (Act 1 Forgotten Tower)
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; run_mephisto (Act 3 Durance of Hate)
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; run_baal (Act 5 Throne of Destruction)
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order=run_pindle, run_diablo
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[char]
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; ==========================
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; ==== Mandatory Fields ====
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; ==========================
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; These configs have to be alligned with your d2r settings and char build
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; type: character build profile to use (must match one section below)
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; examples: blizz_sorc, hammerdin, fohdin
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type=hammerdin
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; belt_rows: in-game belt size (2/3/4)
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belt_rows=4
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; casting_frames: your char cast breakpoint (affects action timing)
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casting_frames=8
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; cta_casting_frames: cast breakpoint on CTA swap (if used)
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cta_casting_frames=8
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; attack_frames: base attack animation timing for non-cast attacks
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attack_frames=15
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; cta_available: 1 if Call to Arms swap exists, else 0
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cta_available=1
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;Do we want to cast non-cta buffs (ex energy shield) with cta
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buff_with_cta=1
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; safer_routines: enable for optional defensive maneuvers/etc during combat/runs at the cost of increased runtime (ex. hardcore players)
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safer_routines=1
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; num_loot_columns: Number of empty columns from left to right of inventory to be used for looting.
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; Store charms, etc. to the right of the inventory.
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num_loot_columns=4
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; game hotkeys:
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; NOTE: each key must match your in-game binding exactly
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force_move=e
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inventory_screen=i
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potion1=1
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potion2=2
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potion3=3
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potion4=4
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; show_belt is different from the default hotkey as "~" is for many keyboards not reachable without also pressing altgr
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show_belt=k
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show_items=alt
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; stand_still cannot be the default "shift" as it would interfere with merc healing
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stand_still=capslock
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; teleport: leave empty if you can't use
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teleport=b
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town_portal=6
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; call to arms settings:
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; weapon_switch/battle_orders/battle_command only used when cta_available=1
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weapon_switch=w
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battle_orders=7
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battle_command=8
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; ==========================
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; ==== Optional configs ====
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; ==========================
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stash_gold=1
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use_merc=1
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; Attack length for barbarians should be as high as 8-10 and even 10-12 for trav/shenk
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;
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; Hammerdin attack lengths (seconds of hammer spam per boss):
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; atk_len_trav = 4.0 (Council of 3 - 3 council members, easy)
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; atk_len_pindle = 8.0 (Pindle — Hell: 13094-16070 HP, 75% fire, 100% poison)
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; Pindle stats by difficulty:
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; Normal: 1064-1588 HP, 75% fire, 70% poison
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; Nightmare: 4773-5859 HP, 100% poison
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; Hell: 13094-16070 HP, 75% fire, 50% cold, 33% light, 100% poison
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; With Conviction (-33% res), Hell Pindle = 50% fire, 17% cold, 0% light, 67% poison
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; CTA adds +100% dmg to hammer. Need ~60%+ FCR and good IAS to kill in 8s.
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; atk_len_nihlathak = 4.0 (Nihlathak - single boss)
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; atk_len_eldritch = 3.0 (Eldritch only - single boss)
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; atk_len_shenk = 4.0 (Shenk only - single boss)
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; atk_len_arc = 2.5 (Summoner in Arcane - single boss)
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; atk_len_diablo = 10.0 (Diablo in CS - longest single boss)
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; atk_len_countess = 3.0 (Countess - single boss, easy)
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; atk_len_andariel = 4.0 (Andariel - single boss)
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; atk_len_mephisto = 12.0 (Mephisto - single boss, high HP)
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; atk_len_baal = 10.0 (Baal - single boss)
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; atk_len_baal_waves = 30.0 (Baal's spawn waves before boss)
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;
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; Chaos Sanctuary (Diablo run) individual fights:
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; atk_len_cs_trashmobs = 2.0 (Trash packs in CS)
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; atk_len_diablo_vizier = 2.0 (Vizier of Chaos - seal boss A)
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; atk_len_diablo_infector = 4.0 (Infector of Souls - seal boss C)
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; atk_len_diablo_deseis = 5.0 (Lord De Seis - seal boss B, hardest seal)
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;
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; Increase these if your hammer kills slower (low IAS/FCR).
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; Decrease if your hammer kills faster (high IAS/FCR, good gear).
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; If you die during a fight, the attack length is too long for your defense.
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atk_len_arc=2.5
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atk_len_eldritch=3.0
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atk_len_nihlathak=4.0
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atk_len_pindle=8.0
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atk_len_shenk=4.0
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atk_len_diablo=3.0
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atk_len_trav=4.0
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; Boss run attack lengths (per-character defaults in kill_* methods)
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; Adjust these if your build is faster/slower against these bosses
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atk_len_andariel=4.0
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atk_len_countess=3.0
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atk_len_mephisto=12.0
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atk_len_baal=10.0
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atk_len_baal_waves=30.0
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; Chaos Sanctuary settings
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atk_len_cs_trashmobs=2.0
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atk_len_diablo_deseis=5.0
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atk_len_diablo_infector=4.0
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atk_len_diablo_vizier=2.0
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cs_mob_detect=0
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; cs_town_visits is currently broken, ignore for now
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cs_town_visits=0
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kill_cs_trash=1
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; Belt settings
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belt_hp_columns=1
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belt_mp_columns=1
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belt_rejuv_columns=2
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; Potion/chicken settings
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take_health_potion=0.60
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take_mana_potion=0.40
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take_rejuv_potion_health=0.45
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take_rejuv_potion_mana=0.10
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heal_merc=0.70
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heal_rejuv_merc=0.45
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chicken=0.40
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merc_chicken=0.20
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; Misc.
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; helps reduce accidental pickups when enabled especially on walking characters
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enable_no_pickup=0
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; fill_shared_stash_first: 1 = prefer shared stash tabs before personal stash
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fill_shared_stash_first=0
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; to gamble, add any/all of the following: circlet, ring, coronet, talon, amulet
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gamble_items=
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; open_chests: 1 = open clickable chests along path when possible
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open_chests=1
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; pre_buff_every_run: 1 = always recast buffs at run start
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pre_buff_every_run=1
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; runs_per_repair: visit repair vendor every X runs (blank/0 disables)
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runs_per_repair=5
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; repair_npc: preferred repair vendor strategy.
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; - a5_larzuk (recommended: stays in A5, no cross-act trip; falls back to Halbu)
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; - a4_halbu (requires WP trip to A4 every repair — act desync risk if it fails)
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; 2026-06-10: switched to a5_larzuk — session logs showed Halbu detection failing
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; 100% (body score ~0.39) and each failed A4 trip desynced the bot's act state.
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repair_npc=a5_larzuk
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; runs_per_stash: stash/sell every X runs (blank/0 disables)
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runs_per_stash=4
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; sell_junk: 1 = vendor non-keep items automatically
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sell_junk=1
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; protect_shields_from_sell: 1 = never vendor items with "shield" in detected name (recommended safety)
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protect_shields_from_sell=1
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; protect_charms_from_sell: 1 = never drop/vendor charms regardless of pickit verdict
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; (recommended safety — a misread charm can't be un-dropped). Set to 0 to let your
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; pickit rules decide keep/discard for charms same as any other item.
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protect_charms_from_sell=1
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; pick_rares_for_gold: 1 = pick all yellow (rare) ground items; non-keep rares will be sold
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; Requires sell_junk=1 to convert extra pickups into gold.
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pick_rares_for_gold=0
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; pick_gold: 1 = pick up ground gold piles, 0 = ignore all ground gold
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pick_gold=1
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[transmute]
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;stash tabs by priority where to put transmuted gems
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stash_destination=0,1,2,3
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; Add these possible gems to "transmute" to transmute them:
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; chipped, flawed, standard, flawless
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transmute=flawless
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;how often we want to run transmute routine(e.g. every 100 games)
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transmute_every_x_game=60
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; number of stash tabs (ROTW has more than 6, adjust as needed)
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stash_tabs=6
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; potion transmute settings
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; convert_rejuv: 1 = convert regular Rejuv Potions to Full Rejuv via cube (3 -> 1)
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convert_rejuv=1
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; min_rejuv_to_convert: minimum regular rejuv potions in inventory before starting conversion
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min_rejuv_to_convert=6
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; ===========================
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; ==== Builds: Sorceress ====
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; ===========================
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[sorceress]
|
|
energy_shield=f4
|
|
frozen_armor=f7
|
|
static_field=f5
|
|
telekinesis=f6
|
|
thunder_storm=
|
|
|
|
[light_sorc]
|
|
; chain_lightning must be bound to left skill (hotkey optional as it shouldnt change)
|
|
chain_lightning=
|
|
; lightning must be right skill, hotkey required
|
|
lightning=
|
|
; frozen orb must be right skill, hotkey recommended to increase safty for you and merc at trav!
|
|
frozen_orb=
|
|
|
|
[blizz_sorc]
|
|
; blizzard must be right skill, hotkey required
|
|
blizzard=f1
|
|
; ice_blast must be left skill (hotkey optional as it shouldnt change)
|
|
ice_blast=f2
|
|
|
|
[blizzorb_sorc]
|
|
; frozen orb must be left skill and preselected (no hotkey required)
|
|
|
|
;All others must be right skill and hotkey required!
|
|
blizzard=f1
|
|
glacial_spike=f7
|
|
|
|
[nova_sorc]
|
|
; nova must be right skill, hotkey required
|
|
nova=f1
|
|
|
|
[hydra_sorc]
|
|
; only supports Pindle and Eldritch currently
|
|
; alt_attack is any alternate attacking right skill. Fireball,Lightning,Frozen Orb, hotkey required
|
|
alt_attack=f7
|
|
; hydra must be right skill, hotkey required
|
|
hydra=f1
|
|
|
|
; =========================
|
|
; ==== Builds: Paladin ====
|
|
; =========================
|
|
[paladin]
|
|
cleansing=f9
|
|
holy_shield=f2
|
|
redemption=f3
|
|
vigor=f4
|
|
|
|
[fohdin]
|
|
; foh must be left skill, hotkey required
|
|
blessed_hammer=f1
|
|
concentration=f8
|
|
conviction=f5
|
|
foh=f6
|
|
holy_bolt=f7
|
|
|
|
[hammerdin]
|
|
blessed_hammer=f1
|
|
concentration=f8
|
|
conviction=f5
|
|
|
|
; =========================
|
|
; ==== Builds: Warlock ====
|
|
; =========================
|
|
[warlock]
|
|
; All skills should be on right-click unless otherwise specified
|
|
deathmark=f3
|
|
lethargy=f4
|
|
;Set summon_demon to one of the three demons of your choice.
|
|
summon_demon=f5
|
|
;If you are summoning a 2nd demon set hotkey here. Can be same as above
|
|
summon_demon2=
|
|
psychic_ward=
|
|
|
|
[fire_lock]
|
|
; Supported runs: Pindle
|
|
;flame_wave must be assigned to left-click and doesn't require hotkey
|
|
ring_of_fire=f1
|
|
apocalypse=f2
|
|
|
|
[abyss_lock]
|
|
; Supported runs: Pindle
|
|
;miasma_bolt must be assigned to left-click and doesn't require hotkey
|
|
miasma_chain=f1
|
|
abyss=f2
|
|
|
|
[echo_lock]
|
|
; Supported runs: Trav (tele only)
|
|
echo_strike=f1
|
|
eldritch_blast=f2
|
|
hex_bane=f3
|
|
;Set ring of fire if you want to stun before echo blast
|
|
ring_of_fire=
|
|
|
|
; ==========================
|
|
; ==== Builds: Assassin ====
|
|
; ==========================
|
|
; Currently no Trav implementaiton!
|
|
[trapsin]
|
|
; We assume fire blast or shock web is left-click skill which is optional hotkey if pre-assigned.
|
|
skill_left=
|
|
; Assume all other skills are right-click and hotkey required!
|
|
burst_of_speed=f1
|
|
death_sentry=f2
|
|
fade=
|
|
lightning_sentry=f3
|
|
shadow_warrior=f4
|
|
mind_blast=f5
|
|
|
|
; ===========================
|
|
; ==== Builds: Barbarian ====
|
|
; ===========================
|
|
; Supported runs: Trav, Pindle, Eld, Shenk, Nihlathak (tele only)
|
|
; Make sure leap hotkey is set if you do not have Enigma
|
|
; Ensure Battle Order/Command hotkeys are set above in the [char] section
|
|
[barbarian]
|
|
cry_frequency=0.7
|
|
find_item=
|
|
leap=
|
|
shout=
|
|
war_cry=
|
|
|
|
; ===========================
|
|
; ==== Builds: Amazon ====
|
|
; ===========================
|
|
; Supported runs: Trav, Pindle, Eld, Shenk, Nihlathak (tele only)
|
|
; Make sure leap hotkey is set if you do not have Enigma
|
|
; Ensure Battle Order/Command hotkeys are set above in the [char] section
|
|
[amazon]
|
|
;all must be right-click skill
|
|
valkyrie=f1
|
|
|
|
[javazon]
|
|
; charged strike must be left-click skill and preselected, no hotkey required
|
|
|
|
;all others must be right-click
|
|
lightning_fury=f2
|
|
|
|
; ==========================
|
|
; ==== Builds: Necro ====
|
|
; ==========================
|
|
; Pindle+eld+shenk+trav (walking only!)
|
|
; needs all of these skills
|
|
;skill_left is just some ranged damage spell (spear,teeth, nova,etc)
|
|
;leave teleport blank for now this build currently is walking only
|
|
;tested with something like this https://d2.maxroll.gg/d2planner/3x01067c
|
|
;recomended to set skeleton mage to same as revive hot hey
|
|
;skeleton mages cause pathing issues not ideal to use yet
|
|
[necro]
|
|
amp_dmg=
|
|
bone_armor=
|
|
clay_golem=
|
|
clear_pindle_pack=
|
|
corpse_explosion=
|
|
heart_of_wolverine=
|
|
raise_mage=
|
|
raise_revive=
|
|
raise_skeleton=
|
|
skill_left=
|
|
|
|
[poison_necro]
|
|
bone_armor=
|
|
# Can use any golem
|
|
clay_golem=
|
|
clear_pindle_pack=
|
|
corpse_explosion=
|
|
heart_of_wolverine=
|
|
# Can Use any curse
|
|
lower_res=
|
|
poison_nova=
|
|
raise_mage=
|
|
raise_revive=
|
|
raise_skeleton=
|
|
# Not Required
|
|
skill_left=
|
|
|
|
[bone_necro]
|
|
bone_armor=
|
|
bone_spear=
|
|
bone_spirit=
|
|
bone_wall=
|
|
clay_golem=
|
|
teeth=
|
|
; Damage scaling. One setting to adjust kill speed to account for better/worse gear.
|
|
; ex: 2 will cast all attack skills twice a long, .5 half as long. Currently only used by bone necro
|
|
damage_scaling=1
|
|
|
|
|
|
; ==== Builds: Basic ====
|
|
; Supported runs: UNTESTED (this is your job!)
|
|
; this will basically continuously left attack, unless right attack is available.
|
|
; if the buffs are not set they are not used (they are part of the prebuff setup)
|
|
|
|
[basic]
|
|
left_attack=1
|
|
right_attack=
|
|
buff_1=
|
|
buff_2=
|
|
|
|
|
|
; ==== Builds: Basic Ranged====
|
|
; Supported runs: UNTESTED (this is your job!)
|
|
; this will basically continuously left attack, unless right attack is available.
|
|
; if the buffs are not set they are not used (they are part of the prebuff setup)
|
|
|
|
[basic_ranged]
|
|
left_attack=
|
|
right_attack=
|
|
buff_1=
|
|
buff_2=
|
|
|
|
|
|
[advanced_options]
|
|
; startup hotkeys
|
|
; select_runs_key: open run selector UI
|
|
select_runs_key=pagedown
|
|
; restore_settings_from_backup_key: restore backed-up D2R settings
|
|
restore_settings_from_backup_key=insert
|
|
; settings_backup_key: create backup of current D2R settings
|
|
settings_backup_key=pause
|
|
; auto_settings_key: auto-apply required D2R settings
|
|
auto_settings_key=pageup
|
|
; graphic_debugger_key: toggle on-screen debug layers
|
|
graphic_debugger_key=delete
|
|
; resume_key: start/pause bot loop
|
|
resume_key=f11
|
|
; exit_key: hard stop bot
|
|
exit_key=f12
|
|
; cycle_pickit_profile_key: cycle through pickit profiles in config/pickit_profiles/
|
|
cycle_pickit_profile_key=f10
|
|
|
|
; etc.
|
|
; graphic_debugger_layer_creator: 1 = enable interactive layer creator tooling
|
|
graphic_debugger_layer_creator=0
|
|
; hwnd_window_process: process regex used to locate D2R window handle
|
|
hwnd_window_process=D2R\.exe
|
|
; hwnd_window_title: optional title regex override for window lookup
|
|
hwnd_window_title=
|
|
; launch_options: will replace <name> with setting for [general] "name" above
|
|
launch_options=-mod <name> -txt
|
|
; logg_lvl: logging verbosity (debug/info/warning/error)
|
|
logg_lvl=debug
|
|
; message_body_template: payload template for generic_api mode
|
|
message_body_template={{"content": "{msg}"}}
|
|
; message_headers: optional JSON headers for generic_api mode
|
|
message_headers=
|
|
; ocr_during_pickit: 1 = run OCR while looting (slower, more diagnostics)
|
|
ocr_during_pickit=0
|
|
;use "can_teleport_natively" or "can_teleport_with_charges" if you want to force certain behavior in case autodetection isn't working properly
|
|
override_capabilities=can_teleport_natively
|
|
; pathing_delay_factor: movement/click delay multiplier (1 fast .. 10 slow)
|
|
pathing_delay_factor=2
|
|
; If you want to control Hyper-V window from host use 0,51 here
|
|
; window_client_area_offset: x,y pixel offset for captured game client area
|
|
window_client_area_offset=0,0
|
|
|
|
[log_rotation]
|
|
; Log rotation prevents screenshot directories from filling the disk.
|
|
; Each managed directory has a max file count and max total size.
|
|
; When limits are exceeded, oldest files are deleted automatically.
|
|
; Checked every 60 seconds (to avoid I/O overhead during runs).
|
|
;
|
|
; The text log (log/log.txt) is size-capped separately: it rotates at 50 MB,
|
|
; keeps 5 zipped backups in log/archive/ (max 30 archives). Override the per-file
|
|
; cap with the BOTTY_LOG_MAX_MB environment variable (e.g. set 100 for 100 MB).
|
|
|
|
; pickit directory (log/screenshots/pickit/):
|
|
; Can grow very fast — every item scan writes a PNG + JSON.
|
|
; pickit_max_files=500 ; max files before rotation kicks in
|
|
; pickit_max_mb=500 ; max total size in MB
|
|
pickit_max_files=300
|
|
pickit_max_mb=200
|
|
|
|
; info directory (log/screenshots/info/):
|
|
; Debug screenshots for deaths, chickens, errors, etc.
|
|
; info_max_files=200 ; max files before rotation kicks in
|
|
; info_max_mb=500 ; max total size in MB
|
|
info_max_files=100
|
|
info_max_mb=200
|
|
|
|
; items directory (log/screenshots/items/):
|
|
; Loot screenshots sent to Discord.
|
|
; items_max_files=100
|
|
; items_max_mb=100
|
|
items_max_files=50
|
|
items_max_mb=50
|
|
|
|
; discord_notify_rotation: 1 = send Discord message when log rotation deletes files
|
|
discord_notify_rotation=0
|