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my-botty/config
alexpolo1andClaude Opus 5 9325c9cc63 feat(discord): 2-hourly timing + failure digest, and self-contained FAIL> records
Two additions on top of the TL> timeline.

1. FAIL> records. A bare "Approach failed [step: click_red_portal]" names the step that
   blew up, but that is frequently not the step that cost the time or caused the problem.
   Each failed game now emits a self-contained record:

     FAIL> g7 r5 | Approach failed for run_pindle [step: click_red_portal]
     FAIL> g7 r5 | at=a5_larzuk | step=resurrect_merc | shot=./log/screenshots/error/...png
     FAIL> g7 r5 | slowest: town.resurrect_merc=114s, run.approach=72s, town.repair=19s
     FAIL> g7 r5 | trail: game.spawn > town.repair(19s) > town.resurrect_merc!(114s) > run.approach!(72s)
     FAIL> g7 r5 | note: 2 failing steps this game: town.resurrect_merc, run.approach

   grep "FAIL>" log/log.txt. The trail is the last 12 timed steps of that game with "!"
   marking failures, so a failure is diagnosable from the log without replaying it.

2. Periodic Discord digest, default every 2h (general.discord_timing_report_h, 0 disables).
   Aggregated from the same timeline the log uses, so the report and the log cannot drift:

     **Timing report** - last 2.0h
     Games: 92 (81 ok, 11 failed - 12.0%)
     Avg town 31s | approach 46s | battle 21s | cycle ~98s
     __Slowest steps (avg)__
     `town.resurrect_merc     `   103s  x7  (5 fail)
     `run.approach            `    46s  x92  (9 fail)
     __Failures by step__
     `run.approach            ` 9
     __Stealth__
     `afk_break               ` x2  10m total

   Sent at game end (a natural boundary; games are ~60s so granularity is fine) and the
   window resets on each send, so every report covers exactly the period since the last.

Ranking excludes umbrella entries ("maintenance", the run_name step) since they contain
the others and would always top the list, and excludes the stlth phase since an AFK break
is deliberate idling — it gets its own section instead. Report failures are caught and
logged non-fatally; nothing here can end a run.

Verified by rendering both formats against synthetic data rather than waiting for a live
failure to be the first test.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-27 18:21:36 +02:00
..
2022-06-22 05:37:54 -04:00