Files
my-botty/config/params.ini
T
1fe56c95c6 Merge Diablo (#435)
* integrated diablo scaffold

still pending pathing & kill logic

* minor changes to cross river of flame - but loop not working

* River of Flame sucessfully skipped - CS Entrance cleared

* Seal B works.

* Everthing is slow :(

* reparied slowness

* revert deleted main code

* Added CS Entrance recognition & changed Pentagram templates

* Merge branch 'diablo' of https://github.com/jobithu/botty into diablo

* Seal B works for both layouts - still clumsy, but it works.

* added Vizier (A). working: A1, B1, B2 - pending: A2,C1,C2,Diaaaa

* C identifcation implemented.

* All seals done, optimization needed for pathing & fighting sequences

* fixed minor error in game.ini

* should now run - badly. all seal spots & paths need optimization

* A1Y works stable

* A1Y stable, WP now has issues

* A2Y seal mouseover added - new bug, could not determine window offset

* Both A seals work great now!

* A2L Seals work consistently. A1Y quite good.

* easteregg

* A2L improvements

* Succesful kill on A2L, B1S, C1G

* Tweaked Diablo Kill Wait Time

* start cleanup

* added functions for each seal layout

* First stable dia kills with fixed map layout

* added Sealdance function

* Fixed Sealdance. A1L is finished. All others work in Progress.

* A2L + B1S Works

* A2L and B1S works

* Script runs well now on A1L, B1S, C1G. Sealdance needs more movement.

* Update diablo.py

* A1L, C2F, B2F working. Kills Dia Hell well.

* added issue log. testing all layouts now.

* Individual runs work, Sealdance needs tweaking

* All seals work, got frustrated, added sorc&she rox

* tweaked sorc vizier & infector fights

* rebuild templates & nodes for A2Y, B1U, C2G

* Forgot to add Seal A to the run oO

* renamed forgotten templates for A2Y

* fixed minor bugs on A1Y. succesfull dia kill

* Optimized A2Y

* Reworked A1Y templates & fight - very stable! Yay!

* A2Y, B2U, C2G work - but i think it should be B1U

* 4/6 seals work (B1S & C1F pending)

* some clean up

* remove unwated code

* 5/6 Seals done - added C1F

* sealdance and error handling

* try to merge stuff somehow

* add additional template coordinates to failed nodes

* fix health manager by adding diablo lcoation

* remove thresholds

* fix template names and error handling for c seals

* C1F added. 5/6 seals done.

* All seals work - let's get it tested!

* B1S fight coregraphy improvements

* New paths for layout check to increase consistency

* fixed A2Y edge lava port (625>626)

* All seals work, lets test with more ppl & finetune

* C1F & B1S switched to static pathing

* Improved overall robustness

* improved A layout check consistency

* added A layout check consistency & CTA rebuff

* Home now a loop, B now first seal to pop.

* Trash clear at pentagram, B1S, C1F loop added.

* Changed DeSeis attack pattern so MERC can kill

* tweaked diablo spawn timer & vizier attack pattern

* fixed minor pickit error.

* fixed Layout B Check loop & improved C1F

* improved C1F pathing home

* improved B layout check by removing trash kill

* added C2G static path to infector & loop home

* tweaked pathing

* lots of pathing tweaks to increase consistency

* Clarified Logger.Info

* Fixed A1L Tele to Lava Bug

* Fixed A1Y Tele Lava bug

* Fixed B2U missing pentagram on loop back

* fixed logger

* Completely reworked layout checks

* Reworked C seal layout check

* fixed ending up too low at Diablo

* optimized loop home for C

* added all seals

* removed duplicate trash sequence at C

* Fixed B2U looping home, added essence

* Template Check Threshold raised for Layout Checks

* Reverted A layout check back to inital version

* Aggressive Layout Checks implemented.

* Replaced Pentagram Templates to improve [602]

* Fixed loops for new pent layout

* Reverted A layout checks back to initial version

* merged 6.1?

i hope it worked.

* Pressure Test: A2Y 98% layout check success

* Massive improvements on Layout Checks

* Integrated Skizot's A4 merchants

* Fixed an error on A1L.

* fixed a small error on final pickit

* Slight Cleanup

* tweaked A2Y nodes to avoid lava jumps

* Added B2U Seal Logging

* Add templ. to 611 & 610 to fix stuck pather

* WiZ/SwePow suggestions

* Some more tweaking

* Trying to improve B layout checks (not full run)

* Seal B logic pressure test (no full run)

* added timeouts to weak traversenodes (no full run)

* Pacifist Version - just checking layouts no bosses

* Pure Layoutcheck Pressure Test (double checks)

* Pacifist mode: Layout Check

* Update bot.py

* Added Templates to improve Layoutchecks

* Tweaked B2U Templates (Pacifist Version)

* add B2U nodes & calibration to impr. layout check

* added nodes to layout checks

* Added A1L Calibration Node for Layoutcheck

* Full running script

* Fixed Calibrations - Full Run

* fixed mousover keyerror

* yet another mousover

* fixed a pather issue on B1S, full run

* yet another mousover. full run.

* mousover... ful run

* yet another mousover. full run

* fixed C2G looping across pentagram

* Update game.ini

* WiZ testing

* added seal_node to sealdance

* added C1F layoutcheck nodes

* Added Wiz Speedrun

* tweaked wait in sealdance

* A1L-Static path to Pentagrram

* added A2Y hop 622

* A2Y static path home

* B1S static path home

* changed C1F fake template

* added new C1F seals & static home

* Speed or no speed

Using kill_cs_trash config

* fixed a 36b key error

* Random guess actually is random now

It wasnt random at all before so trying out if this is better

* Minor fixes and tweaks

* B2U - Static Path Home

* Redworked C1F - not stable yet

* Seal order B,C,A and DeSeis fix

There was copy/paste bug in DeSeis making it use wrong atk_len and then I also tuned the attacks a bit.

* fixed final B2U issue, should be stable now!

* added B2U 644_646 static path

* added mapping

* A seals fixed hopefully

More testing tomorrow!

* run diablo py

Yours is the diabloC, I didnt have time to compare them before sleep and wanted you to have both in case

* so this should be super stable now!

* Reverted A1L & A2Y Seal Order (but kept WiZ Idea)

* Reverted Seal Order

* Added Rudi TP :)

* all loop home now

* added TP  template to loop

* typo

* stashs & shrine gfx, TP counter

* removed pent_6 (many false positives looping home)

* clean up for aeon

* fixed typos

* New A2Y & C2G home pathing

* Reworked C1F 704 to avoid stuck

* Ready to test!

* fixed pather clicking outside D2R

* Tweaked Seal A

* Loot to Sealdance() & A2Y tweaks

* removed FALSE from TP fail

* Updated Readme.md

* remove env

* clean up code

* account for used tp

Co-authored-by: aeon0 <[email protected]>
Co-authored-by: WiZ <[email protected]>
2022-01-12 23:05:23 +01:00

235 lines
5.7 KiB
INI

; There is detailed documentation for each parameter in the README.md
[general]
name=Botty
monitor=0
message_api_type=generic_api
custom_message_hook=
logg_lvl=debug
max_game_length_s=380
resume_key=f11
exit_key=f12
auto_settings_key=f9
settings_backup_key=f8
restore_settings_from_backup_key=f7
graphic_debugger_key=f10
randomize_runs=0
difficulty=hell
discord_status_count=20
discord_status_condensed=0
info_screenshots=1
loot_screenshots=0
saved_games_folder=
d2r_path=C:\Program Files (x86)\Diablo II Resurrected\D2R.exe
; if you set this field to 1, botty will save the top-most visible character template just after
; the online/offline tab and upon restart will attempt to find the same template to select the char
restart_d2r_when_stuck=0
[routes]
run_trav=0
run_pindle=1
run_eldritch=1
run_shenk=0
run_nihlatak=0
run_arcane=0
run_diablo=1
; Note: You can not split up or change order of eldritch and shenk as botty treats it as a single run
order=run_trav, run_diablo, run_pindle, run_eldritch, run_shenk, run_nihlatak, run_arcane
[char]
; ==========================
; ==== Mandatory Fields ====
; ==========================
; These configs have to be alligned with your d2r settings and char build
type=light_sorc
casting_frames=10
num_loot_columns=5
show_items=alt
inventory_screen=i
force_move=e
tp=f9
belt_rows=4
;note: stand_still can not be the default "shift" as it would interfere with merc healing
stand_still=capslock
;note: this is different from the default hotkey as "~" is for many keyboards not reachable without also pressing altgr
show_belt=k
potion1=1
potion2=2
potion3=3
potion4=4
cta_available=0
weapon_switch=x
battle_orders=f7
battle_command=f8
; ==========================
; ==== Optional configs ====
; ==========================
stash_gold=1
gold_trav_only=0
use_merc=1
; Attack length for barbarians should be as high as 8-10 and even 10-12 for trav/shenk
atk_len_arc=2.5
atk_len_trav=3.0
atk_len_pindle=3.0
atk_len_eldritch=3.0
atk_len_shenk=4.0
atk_len_nihlatak=4.0
;Diablo & Chaos Sanctuary
atk_len_cs_trashmobs=1.5
atk_len_diablo_deseis=5.0
atk_len_diablo_infector=4.0
atk_len_diablo_vizier=2.0
atk_len_diablo=3.0
kill_cs_trash=0
take_health_potion=0.8
take_mana_potion=0.5
take_rejuv_potion_health=0.42
take_rejuv_potion_mana=0.1
heal_merc=0.5
heal_rejuv_merc=0.2
chicken=0.35
merc_chicken=0
belt_rejuv_columns=2
belt_hp_columns=1
belt_mp_columns=1
pre_buff_every_run=1
always_repair=0
id_items=0
open_chests=1
; ===========================
; ==== Builds: Sorceress ====
; ===========================
[sorceress]
teleport=f1
frozen_armor=
energy_shield=
thunder_storm=
telekinesis=
static_field=
[light_sorc]
; chain_lightning must be bound to left skill (hotkey optional as it shouldnt change)
chain_lightning=
; lightning must be right skill, hotkey required
lightning=f2
; frozen orb must be right skill, hotkey recommended to increase safty for you and merc at trav!
frozen_orb=
[blizz_sorc]
; ice_blast must be left skill (hotkey optional as it shouldnt change)
ice_blast=
; blizzard must be right skill, hotkey required
blizzard=f2
[nova_sorc]
; nova must be right skill, hotkey required
nova=f2
; =========================
; ==== Builds: Paladin ====
; =========================
[hammerdin]
teleport=f1
concentration=f2
holy_shield=f4
blessed_hammer=f5
vigor=
redemption=
cleansing=
; ==========================
; ==== Builds: Assassin ====
; ==========================
; Currently no Trav implementaiton!
[trapsin]
teleport=f1
skill_left=f8
burst_of_speed=f4
fade=
shadow_warrior=
lightning_sentry=f2
death_sentry=f3
; ===========================
; ==== Builds: Barbarian ====
; ===========================
; Supported runs: Trav, Pindle, Eld, Shenk, Nihlatak (tele only)
; Make sure leap hotkey is set if you do not have Enigma
; Ensure Battle Order/Command hotkeys are set above in the [char] section
[barbarian]
teleport=
leap=f6
shout=f3
war_cry=f5
find_item=f4
cry_frequency=0.7
; ==========================
; ==== Builds: Necro ====
; ==========================
; Pindle+eld+shenk, no trav (walking only!)
; needs all of these skills
;skill_left is just some ranged damage spell (spear,teeth, nova,etc)
;leave teleport blank for now this build currently is walking only
;tested with something like this https://d2.maxroll.gg/d2planner/3x01067c
[necro]
teleport=
skill_left=f7
bone_armor=f2
clay_golem=f3
raise_skeleton=f4
raise_revive=f1
amp_dmg=f5
corpse_explosion=f6
clear_pindle_pack=0
; ===========================
; ==== Builds: Basic ====
; ===========================
; Supported runs: UNTESTED (this is your job!)
; this will basically continuously left attack, unless right attack is available.
;if the buffs are not set they are not used (they are part of the prebuff setup)
[basic]
teleport=
left_attack=f5
right_attack=f2
buff_1=f8
buff_2=f3
; ===========================
; ==== Builds: Basic Ranged====
; ===========================
; Supported runs: UNTESTED (this is your job!)
; this will basically continuously left attack, unless right attack is available.
;if the buffs are not set they are not used (they are part of the prebuff setup)
[basic_ranged]
teleport=
left_attack=f5
right_attack=f2
buff_1=f8
buff_2=f3
[dclone]
; Normally have known region IP (that we didn't block) for ip hunting
; eg: EU Server expected IP would be 37.244.11.xxx or 37.244.48.xxx and US Server expected IP would be 158.115.222.xxx or 158.115.221.xxx
; region_ips=37.244.11, 37.244.48 (EU) or region_ips=158.115.222, 158.115.221 (US)
region_ips=
; This is the hot ip that we want to get
dclone_hotip=
[advanced_options]
;===== don't touch unless you know what you're doing =====
pathing_delay_factor=4
message_headers=
message_body_template={{"content": "{msg}"}}
message_highlight=1
d2r_windows_always_on_top=0
graphic_debugger_layer_creator=0