Files
my-botty/src/game_controller.py
T

193 lines
8.8 KiB
Python

import threading
import time
import cv2
from input_layer import keyboard
from utils.auto_settings import check_settings
from bot import Bot
from config import Config
from death_manager import DeathManager
from game_recovery import GameRecovery
from game_stats import GameStats
from health_manager import HealthManager
from logger import Logger
from messages import Messenger
from screen import grab, get_offset_state
from utils.restart import restart_game, safe_exit
from utils.misc import kill_thread, cooperative_shutdown, set_d2r_always_on_top, restore_d2r_window_visibility, wait
class GameController:
def __init__(self):
self.is_running = False
self.health_monitor_thread = None
self.health_manager = None
self.death_manager = None
self.death_monitor_thread = None
self.game_recovery = None
self.game_stats = GameStats()
self.game_controller_thread = None
self.bot_thread = None
self.bot = None
def run_bot(self):
# Start bot thread
self.bot = Bot(self.game_stats)
self.bot_thread = threading.Thread(target=self.bot.start)
self.bot_thread.daemon = True
self.bot_thread.start()
# Register that thread to the death and health manager so they can stop the bot thread if needed
self.death_manager.set_callback(lambda: self.bot.stop())
self.health_manager.set_callback(lambda: self.bot.stop())
do_restart = False
messenger = Messenger()
force_stopped = False
while 1:
did_chicken = self.health_manager.did_chicken()
max_game_length_reached = self.game_stats.get_current_game_length() > Config().general["max_game_length_s"]
max_consecutive_fails_reached = False if not Config().general["max_consecutive_fails"] else self.game_stats.get_consecutive_runs_failed() >= Config().general["max_consecutive_fails"]
if max_game_length_reached or max_consecutive_fails_reached or self.death_manager.died() or did_chicken or (force_stopped := self.bot._stopping):
# Some debug and logging
if max_game_length_reached:
Logger.info(f"Max game length reached. Attempting to restart {Config().general['name']}!")
if Config().general["info_screenshots"]:
cv2.imwrite("./log/screenshots/info/info_max_game_length_reached_" + time.strftime("%Y%m%d_%H%M%S") + ".png", grab())
elif self.death_manager.died():
self.game_stats.log_death(self.death_manager._last_death_screenshot)
elif did_chicken:
self.game_stats.log_chicken(self.health_manager._last_chicken_screenshot)
self.bot._stash_mutex.acquire() #Grab mutex to ensure stashing is not occuring
self.bot.stop()
cooperative_shutdown(
self.bot_thread,
bot=self.bot,
health_manager=self.health_manager,
death_manager=self.death_manager,
)
self.bot._stash_mutex.release()
# clean up key presses that might be pressed in the bot_thread after killing
keyboard.release(Config().char["stand_still"])
keyboard.release(Config().char["show_items"])
keyboard.release("shift") #stashing/inventory management
keyboard.release("ctrl") #stashing/inventory management
# Try to recover from whatever situation we are and go back to hero selection
if max_consecutive_fails_reached:
msg = f"Consecutive fails {self.game_stats.get_consecutive_runs_failed()} >= Max {Config().general['max_consecutive_fails']}. Quitting botty."
Logger.error(msg)
if messenger.enabled:
messenger.send_message(msg)
safe_exit(1)
elif self.death_manager.died() and Config().general["hardcore"]:
# Hardcore: character is gone, no point restarting
msg = "Hardcore character died permanently. Stopping botty."
Logger.error(msg)
if messenger.enabled:
messenger.send_message(msg)
safe_exit(1)
else:
do_restart = self.game_recovery.go_to_hero_selection()
break
wait(0.5, 0.75)
self.bot_thread.join()
if do_restart:
# Reset flags before running a new bot
self.death_manager.reset_death_flag()
self.health_manager.reset_chicken_flag()
self.game_stats.log_end_game(failed = (max_game_length_reached or did_chicken or force_stopped))
return self.run_bot()
else:
if Config().general["info_screenshots"]:
cv2.imwrite("./log/screenshots/info/info_could_not_recover_" + time.strftime("%Y%m%d_%H%M%S") + ".png", grab())
if Config().general['restart_d2r_when_stuck']:
Logger.error("Could not recover from a max game length violation. Restarting the Game.")
if messenger.enabled:
messenger.send_message("Got stuck and will now restart D2R")
if restart_game(Config().general["d2r_path"], Config().advanced_options["launch_options"]):
self.game_stats.log_end_game(failed=max_game_length_reached)
if self.setup_screen():
self.start_health_manager_thread()
self.start_death_manager_thread()
self.game_recovery = GameRecovery(self.death_manager)
return self.run_bot()
Logger.error("Could not restart the game. Quitting.")
if messenger.enabled:
messenger.send_message("Got stuck and could not restart the game. Quitting.")
else:
Logger.error("Could not recover from a max game length violation. Quitting botty.")
if messenger.enabled:
messenger.send_message("Got stuck and will now quit botty")
safe_exit(1)
def start(self):
# Check if we user should update the d2r settings
diff = check_settings()
if len(diff) > 0:
Logger.warning("Your D2R settings differ from the requiered ones. Please use Auto Settings to adjust them. The differences are:")
Logger.warning(f"{diff}")
set_d2r_always_on_top()
self.setup_screen()
self.start_health_manager_thread()
self.start_death_manager_thread()
self.game_recovery = GameRecovery(self.death_manager)
self.start_game_controller_thread()
self.is_running = True
def stop(self):
restore_d2r_window_visibility()
if self.death_monitor_thread:
cooperative_shutdown(
self.death_monitor_thread,
death_manager=self.death_manager,
)
if self.health_monitor_thread:
cooperative_shutdown(
self.health_monitor_thread,
health_manager=self.health_manager,
)
if self.bot_thread:
cooperative_shutdown(
self.bot_thread,
bot=self.bot,
health_manager=self.health_manager,
death_manager=self.death_manager,
)
if self.game_controller_thread:
# game_controller_thread runs run_bot() which checks self.bot._stopping
cooperative_shutdown(
self.game_controller_thread,
bot=self.bot,
health_manager=self.health_manager,
death_manager=self.death_manager,
)
self.is_running = False
def setup_screen(self):
if get_offset_state():
return True
return False
def start_health_manager_thread(self):
# Run health monitor thread
self.health_manager = HealthManager()
self.health_monitor_thread = threading.Thread(target=self.health_manager.start_monitor)
self.health_monitor_thread.daemon = True
self.health_monitor_thread.start()
def start_death_manager_thread(self):
# Run death monitor thread
self.death_manager = DeathManager()
self.death_monitor_thread = threading.Thread(target=self.death_manager.start_monitor)
self.death_monitor_thread.daemon = True
self.death_monitor_thread.start()
def start_game_controller_thread(self):
# Run game controller thread
self.game_controller_thread = threading.Thread(target=self.run_bot)
self.game_controller_thread.daemon = False
self.game_controller_thread.start()
def toggle_pause_bot(self):
if self.bot:
self.bot.toggle_pause()