Files
my-botty/src/d2r_image
alexandClaude Sonnet 4.6 793d7ed967 feat: resilient town loop, step tracking, per-run disable, maintenance timeout
Reliability
- All run approach() methods now set approach_fail_step before every return False;
  bot.py _run_wrapper reads it and includes [step: X] in Discord/log failure reasons
- on_maintenance() sets _maintenance_step before each town step (heal, identify,
  buy_consumables, stash_items, repair, resurrect_merc, gamble) for the same coverage
- on_init() logs startup line: char=X | difficulty=Y | routes=[...] each game

Per-run disable (bot runs as long as possible)
- GameStats tracks per-run failure counts across Bot instances (previously reset each game)
- After disable_run_after_failures consecutive failures a run is disabled for the session;
  game-level consecutive-fail counter resets so the bot continues on remaining routes
- game_controller no longer quits on max_consecutive_fails if active routes remain;
  only exits when all routes are disabled

Maintenance timeout (params.ini: max_maintenance_time_s=120)
- Hard 120 s wall on the entire town maintenance loop; checked between each major step
  and before every retry (buy_consumables, stash, repair, resurrect_merc, gamble)
- On timeout: error screenshot + Discord, then trigger end_game → save-and-exit → rejoin

Bug fixes
- Win11 mouse overshoot: mouse_move() uses SetCursorPos + zero-delta MOUSEEVENTF_MOVE
- _curr_loc = True propagation: TownManager.identify() now returns the act Location enum
- DAMAGED KeyError in pickit: added ItemQualityKeyword.Damaged.value to NTIP_ALIAS_QUALITY_MAP
- A4 WP interaction range: force-move character to WP stone before select_by_template
- NPC click blocked by equipped-area guard: open_npc_menu() closes inventory if open

Docs
- Added CLAUDE.md: AI working guide with step tables, bug history, debugging tips

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-08 18:44:45 +02:00
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