Files
my-botty/src/main.py
T

116 lines
4.8 KiB
Python

from dataclasses import dataclass
import keyboard
import os
from beautifultable import BeautifulTable
import logging
import traceback
import screen
import string
from version import __version__
from config import Config
from logger import Logger
from game_controller import GameController
from utils.graphic_debugger import GraphicDebuggerController
from utils.misc import restore_d2r_window_visibility
from utils.auto_settings import adjust_settings, backup_settings, restore_settings_from_backup
@dataclass
class Controllers():
game: GameController
debugger: GraphicDebuggerController
def start_or_pause_bot(controllers: Controllers):
if controllers.game.is_running:
controllers.game.toggle_pause_bot()
screen.stop_detecting_window()
else:
# Kill any other controllers and start botty
controllers.debugger.stop()
screen.start_detecting_window()
controllers.game.start()
def start_or_stop_graphic_debugger(controllers: Controllers):
if controllers.debugger.is_running:
controllers.debugger.stop()
screen.stop_detecting_window()
else:
# Kill any other controller and start debugger
screen.start_detecting_window()
controllers.game.stop()
controllers.debugger.start()
def on_exit():
Logger.info(f'Force Exit')
screen.stop_detecting_window()
restore_d2r_window_visibility()
os._exit(1)
def startup_checks():
# check if paths contain non-ascii characters
check_for_non_ascii = {
"D2R path": Config().general["d2r_path"],
"Windows username": os.getlogin(),
"Botty path": os.getcwd()
}
for key, value in check_for_non_ascii.items():
strip_punctuation = value.translate(str.maketrans('', '', string.punctuation))
if not len(strip_punctuation) == len(strip_punctuation.encode()):
print(f"\n!! WARNING: {key} ({value}) contains incompatible characters. This could result in Botty encoding errors.\n")
def main():
controllers = Controllers(
GameController(),
GraphicDebuggerController()
)
if Config().advanced_options["logg_lvl"] == "info":
Logger.init(logging.INFO)
elif Config().advanced_options["logg_lvl"] == "debug":
Logger.init(logging.DEBUG)
else:
print(f"ERROR: Unkown logg_lvl {Config().advanced_options['logg_lvl']}. Must be one of [info, debug]")
startup_checks()
# Create folder for debug screenshots if they dont exist yet
if not os.path.exists("stats"):
os.system("mkdir stats")
if not os.path.exists("info_screenshots") and (Config().general["info_screenshots"] or Config().general["message_api_type"] == "discord"):
os.system("mkdir info_screenshots")
if not os.path.exists("loot_screenshots") and (Config().general["loot_screenshots"] or Config().general["message_api_type"] == "discord"):
os.system("mkdir loot_screenshots")
print(f"============ Botty {__version__} [name: {Config().general['name']}] ============")
print("\nFor gettings started and documentation\nplease read https://github.com/aeon0/botty\n")
table = BeautifulTable()
table.set_style(BeautifulTable.STYLE_BOX_ROUNDED)
table.rows.append([Config().advanced_options['restore_settings_from_backup_key'], "Restore D2R settings from backup"])
table.rows.append([Config().advanced_options['settings_backup_key'], "Backup D2R current settings"])
table.rows.append([Config().advanced_options['auto_settings_key'], "Adjust D2R settings"])
table.rows.append([Config().advanced_options['graphic_debugger_key'], "Start / Stop Graphic debugger"])
table.rows.append([Config().advanced_options['resume_key'], "Start / Pause Botty"])
table.rows.append([Config().advanced_options['exit_key'], "Stop bot"])
table.columns.header = ["hotkey", "action"]
print(table)
print("\n")
keyboard.add_hotkey(Config().advanced_options['auto_settings_key'], lambda: adjust_settings())
keyboard.add_hotkey(Config().advanced_options['graphic_debugger_key'], lambda: start_or_stop_graphic_debugger(controllers))
keyboard.add_hotkey(Config().advanced_options['restore_settings_from_backup_key'], lambda: restore_settings_from_backup())
keyboard.add_hotkey(Config().advanced_options['settings_backup_key'], lambda: backup_settings())
keyboard.add_hotkey(Config().advanced_options['resume_key'], lambda: start_or_pause_bot(controllers))
keyboard.add_hotkey(Config().advanced_options["exit_key"], lambda: on_exit())
keyboard.wait()
if __name__ == "__main__":
# To avoid cmd just closing down, except any errors and add a input() to the end
try:
game_controller = GameController()
debugger_controller = GraphicDebuggerController()
main()
except:
traceback.print_exc()
print("Press Enter to exit ...")
input()