116 lines
4.8 KiB
Python
116 lines
4.8 KiB
Python
from dataclasses import dataclass
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import keyboard
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import os
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from beautifultable import BeautifulTable
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import logging
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import traceback
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import screen
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import string
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from version import __version__
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from config import Config
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from logger import Logger
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from game_controller import GameController
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from utils.graphic_debugger import GraphicDebuggerController
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from utils.misc import restore_d2r_window_visibility
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from utils.auto_settings import adjust_settings, backup_settings, restore_settings_from_backup
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@dataclass
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class Controllers():
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game: GameController
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debugger: GraphicDebuggerController
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def start_or_pause_bot(controllers: Controllers):
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if controllers.game.is_running:
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controllers.game.toggle_pause_bot()
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screen.stop_detecting_window()
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else:
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# Kill any other controllers and start botty
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controllers.debugger.stop()
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screen.start_detecting_window()
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controllers.game.start()
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def start_or_stop_graphic_debugger(controllers: Controllers):
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if controllers.debugger.is_running:
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controllers.debugger.stop()
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screen.stop_detecting_window()
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else:
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# Kill any other controller and start debugger
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screen.start_detecting_window()
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controllers.game.stop()
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controllers.debugger.start()
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def on_exit():
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Logger.info(f'Force Exit')
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screen.stop_detecting_window()
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restore_d2r_window_visibility()
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os._exit(1)
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def startup_checks():
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# check if paths contain non-ascii characters
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check_for_non_ascii = {
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"D2R path": Config().general["d2r_path"],
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"Windows username": os.getlogin(),
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"Botty path": os.getcwd()
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}
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for key, value in check_for_non_ascii.items():
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strip_punctuation = value.translate(str.maketrans('', '', string.punctuation))
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if not len(strip_punctuation) == len(strip_punctuation.encode()):
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print(f"\n!! WARNING: {key} ({value}) contains incompatible characters. This could result in Botty encoding errors.\n")
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def main():
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controllers = Controllers(
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GameController(),
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GraphicDebuggerController()
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)
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if Config().advanced_options["logg_lvl"] == "info":
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Logger.init(logging.INFO)
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elif Config().advanced_options["logg_lvl"] == "debug":
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Logger.init(logging.DEBUG)
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else:
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print(f"ERROR: Unkown logg_lvl {Config().advanced_options['logg_lvl']}. Must be one of [info, debug]")
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startup_checks()
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# Create folder for debug screenshots if they dont exist yet
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if not os.path.exists("stats"):
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os.system("mkdir stats")
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if not os.path.exists("info_screenshots") and (Config().general["info_screenshots"] or Config().general["message_api_type"] == "discord"):
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os.system("mkdir info_screenshots")
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if not os.path.exists("loot_screenshots") and (Config().general["loot_screenshots"] or Config().general["message_api_type"] == "discord"):
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os.system("mkdir loot_screenshots")
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print(f"============ Botty {__version__} [name: {Config().general['name']}] ============")
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print("\nFor gettings started and documentation\nplease read https://github.com/aeon0/botty\n")
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table = BeautifulTable()
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table.set_style(BeautifulTable.STYLE_BOX_ROUNDED)
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table.rows.append([Config().advanced_options['restore_settings_from_backup_key'], "Restore D2R settings from backup"])
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table.rows.append([Config().advanced_options['settings_backup_key'], "Backup D2R current settings"])
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table.rows.append([Config().advanced_options['auto_settings_key'], "Adjust D2R settings"])
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table.rows.append([Config().advanced_options['graphic_debugger_key'], "Start / Stop Graphic debugger"])
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table.rows.append([Config().advanced_options['resume_key'], "Start / Pause Botty"])
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table.rows.append([Config().advanced_options['exit_key'], "Stop bot"])
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table.columns.header = ["hotkey", "action"]
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print(table)
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print("\n")
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keyboard.add_hotkey(Config().advanced_options['auto_settings_key'], lambda: adjust_settings())
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keyboard.add_hotkey(Config().advanced_options['graphic_debugger_key'], lambda: start_or_stop_graphic_debugger(controllers))
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keyboard.add_hotkey(Config().advanced_options['restore_settings_from_backup_key'], lambda: restore_settings_from_backup())
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keyboard.add_hotkey(Config().advanced_options['settings_backup_key'], lambda: backup_settings())
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keyboard.add_hotkey(Config().advanced_options['resume_key'], lambda: start_or_pause_bot(controllers))
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keyboard.add_hotkey(Config().advanced_options["exit_key"], lambda: on_exit())
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keyboard.wait()
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if __name__ == "__main__":
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# To avoid cmd just closing down, except any errors and add a input() to the end
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try:
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game_controller = GameController()
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debugger_controller = GraphicDebuggerController()
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main()
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except:
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traceback.print_exc()
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print("Press Enter to exit ...")
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input()
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