Files
my-botty/config/params.ini
T
alexpolo1andClaude Opus 5 2402c18e06 fix(inventory): stash protected items the pickit rejected instead of hoarding them
A protected item the pickit rejects could never leave the pack. sell and drop are both
blocked by _is_protected(), and the stash filter was "keep == True" only — so it stayed
in whatever slot it landed in, permanently. Measured: 673 blocked sells across just 7
charms in one session, and one vendor trip had 5 of 6 items blocked.

The stash filter now also takes protected items, but ONLY from the loot columns. A
charm's bonus applies from the inventory, and the pickit cannot distinguish a wanted res
charm from junk — LAPIS SMALL CHARM OF VITA (+20 life, cold res 7%) logs "Discarding"
purely because the rule wants coldresist >= 11. So position is the intent signal: charms
parked in the RESERVED columns are treated as deliberate keepers and left alone (the
click guard makes them untouchable anyway), while freshly looted ones in the loot columns
get stashed and free their slot. Nothing is sold or dropped.

Also reverts two config changes from earlier today that were wrong:
  - protect_charms_from_sell back to 1. Setting it to 0 vendored LARGE CHARM OF FIRE,
    STOUT SMALL CHARM, SMALL CHARM OF FLAME, STOUT SMALL CHARM OF STRENGTH and LAPIS
    SMALL CHARM OF VITA before it was caught. Charms give resistances from the inventory;
    the blocked-sell log lines are the guard working, not a bug to fix by selling.
  - num_loot_columns back to 4. Raising it to 6 shrinks restricted_inventory_area, which
    is where both tomes must live (common.tome_state only searches there) — the wrong
    direction when the books need room.

protect_shields_from_sell stays 0: shields give no inventory bonus and the equipped one
is protected positionally.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-27 16:04:26 +02:00

730 lines
27 KiB
INI

; There is detailed documentation for each parameter in the README.md
[general]
; Personal values can reference env keys from repo-root .env:
; Example syntax:
; custom_message_hook=${BOTTY_CUSTOM_MESSAGE_HOOK}
; custom_loot_message_hook=${ENV:BOTTY_CUSTOM_LOOT_MESSAGE_HOOK}
; bnet_name=${BOTTY_BNET_NAME}
; bnet_pass=${BOTTY_BNET_PASS}
; char_name=${BOTTY_CHAR_NAME}
; difficulty: game difficulty to create ("normal", "nightmare", "hell")
;
; Hammerdin difficulty guide (CTA build with Conviction aura):
; NORMAL - Very easy. 1-2h Hammer kills most packs. No CTA needed.
; NIGHTMARE - Recommended starting point. Bosses hit ~100-200 dmg.
; CTA + Conviction drops resists. Need decent armor (ED/HR).
; Gear targets: ~200 AR, ~15 ED, ~30% HR, ~50% FCR on hammer.
; HELL - Bosses hit 400-800+ dmg per swing. Conviction is mandatory.
; Gear targets: ~350+ AR, ~20+ ED, ~50%+ HR, ~60%+ FCR,
; ~150% IAS on weapon. Full Rejuv belt recommended.
; If you chicken/die repeatedly, drop to Nightmare first.
difficulty=hell
; name: bot profile name used in logs/messages and mod launch option replacement
name=profile1
; randomize_runs: 0 = run in listed order, 1 = shuffle run order
randomize_runs=0
; target_tz: target Terror Zone id (leave as default unless you know the mapping)
target_tz=1
; saved_games_folder: optional override path to D2R Saved Games folder (blank = auto)
saved_games_folder=
; level_max_steps: max pathing steps for leveling-style routines
level_max_steps=20
; Set to 1 to enable auto-login and auto-launch of D2R on startup.
; Credentials below are ONLY used when auto_login=1.
auto_login=0
bnet_name=${BOTTY_BNET_NAME}
bnet_pass=${BOTTY_BNET_PASS}
; Character name to auto-select from the character selection screen
; If empty, bot relies on the saved character template from previous sessions
char_name=${BOTTY_CHAR_NAME}
; messaging
; custom_loot_message_hook: optional separate webhook for loot notifications
custom_loot_message_hook=${BOTTY_CUSTOM_LOOT_MESSAGE_HOOK}
; custom_message_hook: main webhook for status/death/chicken messages
custom_message_hook=${BOTTY_CUSTOM_MESSAGE_HOOK}
; discord_log_chicken: 1 = send chicken/death style notifications
discord_log_chicken=1
; discord_log_errors: 1 = send a Discord message + error screenshot every time a
; run fails (approach/battle/exception). Set to 0 to keep error screenshots on
; disk only. Can also be toggled via [discord_events] error=0.
discord_log_errors=1
; discord_status_runs: send periodic status every X completed runs (blank/0 disables)
discord_status_runs=10
; discord_status_count: legacy fallback, send periodic status every X games (blank/0 disables)
discord_status_count=20
; pickup_drought_window: warn/alert after this many consecutive games with zero
; item pickups. Raise this if you run a strict pickit and 0-pickup streaks are
; expected/normal for you (a fast boss-only rush route with a tight filter can
; easily go 10 games without a keep-worthy drop).
pickup_drought_window=10
; message_api_type: "" disables messaging, "discord" or "generic_api"
message_api_type=discord
; breaks
; break_length_m: scheduled break duration in minutes (0 = disabled)
break_length_m=0
; max_runtime_before_break_m: runtime before taking scheduled break (0 = disabled)
max_runtime_before_break_m=0
; timers / fail handling
; d2r_path: Diablo II: Resurrected install path
d2r_path=C:\Program Files (x86)\Diablo II Resurrected
; max_consecutive_fails: stop bot after this many failed runs in a row
max_consecutive_fails=5
; max_game_length_s: emergency timeout per run/game
; 900: a full Chaos Sanctuary clear (3 seals + bosses + loot) takes ~10 min;
; 600 force-quit a game while literally waiting for Diablo to spawn (2026-06-10).
; Genuinely stuck games are caught much earlier by max_maintenance_time_s and
; approach step timeouts.
max_game_length_s=900
; max_maintenance_time_s: if the town maintenance loop (heal/buy/stash/repair) takes
; longer than this many seconds, save-and-exit and rejoin a fresh game.
; Prevents the bot staying stuck in A5 town forever when NPCs or pathing fail.
max_maintenance_time_s=240
; auto_downgrade_threshold: if combined chickens+deaths exceed this number within 1 hour,
; bot automatically lowers difficulty by one tier (hell->nightmare->normal) and restarts.
; Set to 0 to disable. (NOTE: feature is parsed but not yet active in bot logic)
auto_downgrade_threshold=0
restart_d2r_when_stuck=1
; hardcore: 1 enables hardcore-safe assumptions in some routines
hardcore=0
; screenshots
; info_screenshots: save screenshots for info/chicken/death events
info_screenshots=1
; error_screenshots: save a screenshot to log/screenshots/error/ every time a run
; fails (approach failure, battle failure, or an exception) so logs and visuals can
; be reviewed side by side. Falls back to info_screenshots if unset.
error_screenshots=1
; loot_screenshots: save screenshots for picked loot
loot_screenshots=0
; pickit_screenshots: save screenshots for pickit debugging
pickit_screenshots=1
; recovery
; disable_run_after_failures: after this many CONSECUTIVE failures of the same run
; (e.g. run_vizier), the bot disables just that run for the rest of the session and
; keeps doing the other runs instead of stopping. A single success resets the count.
; If every run gets disabled the bot stops for investigation. Set high to effectively
; disable this behaviour.
disable_run_after_failures=5
; stash_scan_interval: scan all stash tabs and export stash_list.csv every X runs (0 disables)
stash_scan_interval=0
[discord_events]
; Fine-grained Discord event toggles (1=send, 0=disable)
; status: periodic status + generic bot messages (breaks, shop notifications, etc.)
status=1
; item_keep: send kept item notifications (loot webhooks/embeds)
item_keep=1
; death: send death notifications
death=1
; chicken: send chicken (emergency leave) notifications
chicken=1
; stash_full: send stash full notifications
stash_full=1
; gold_full: send gold full notifications
gold_full=1
; error: send run-failure notifications (message + error screenshot)
error=1
[stealth]
; Multiplies all wait() calls by a random value in this range each call
; 1.0 = no change. Set range wider for more human-like timing variation.
wait_jitter_min = 0.85
wait_jitter_max = 1.20
; Extra pixel variance added to every mouse click (on top of existing randomize=5)
; 0 = off, 10 = +/-10px extra random offset per click
click_variance = 8
; Re-shuffle run order after completing a full rotation (vs only at session start)
; 0: keep [pindle, diablo] fixed so every game ENDS in A4 town (Diablo run TPs
; there) — the next game then spawns at A4 where Jamella/Cain/Tyrael work,
; avoiding the A5 Malah vendor entirely (stale templates in current patch).
reshuffle_each_rotation = 0
; Probability (0-100) of randomly skipping a run each game
; 0 = never skip, 20 = skip ~1 in 5 runs
skip_run_chance = 10
; Probability (0-100) of taking an unscheduled AFK break after any given run
afk_break_chance = 5
; Break duration range in minutes
afk_break_min_m = 2
afk_break_max_m = 12
; Vary run/battle duration by a Gaussian factor (default +/-15%)
; 0.0 = no variation, 0.3 = up to +/-30% variation
run_duration_variance = 0.15
; Micro-pause between actions (simulates human hesitation in milliseconds)
micro_pause_min_ms = 20
micro_pause_max_ms = 120
; Vary kill time to avoid perfectly consistent boss fight durations
vary_kill_time = 1
; Human mouse curve complexity (1.0 = default, 0.5 = more direct, 1.5 = more winding)
human_curve_complexity = 1.0
; Arrival-to-click delay: human-like pause between mouse arriving and clicking (milliseconds)
; 50-800ms range simulates "is this the right thing?" hesitation
click_delay_min_ms = 50
click_delay_max_ms = 800
; Key press duration variance: how long a key is held (milliseconds)
; Most presses are short (20-100ms), some linger (up to 200ms)
key_press_min_ms = 20
key_press_max_ms = 200
; Skill rotation hesitation: pause before casting a skill (milliseconds)
; Prevents machine-speed skill spam
skill_hesitation_min_ms = 80
skill_hesitation_max_ms = 300
; Wrong waypoint chance: 2-3% of selecting wrong TP portal then correcting
; Humans occasionally misclick waypoint targets
wrong_waypoint_chance = 0.025
; Skill mistake chance: 1-2% chance of miscasting and correcting
; Simulates human error during combat
skill_mistake_chance = 0.015
[routes]
; Controls which farm runs Botty performs each game.
; "order" is a comma-delimited list and runs left-to-right when randomize_runs=0.
; If randomize_runs=1 (in [general]), Botty shuffles enabled runs each game.
;
; Hammerdin keyrun recommendation (stable-first):
; order=run_countess, run_arcane, run_nihlathak
;
; Route quick notes:
; run_trav (Act 3 Travincal council farm; short/high-density run)
; run_pindle (Act 5 Nihlathak temple red portal boss farm)
; run_eldritch (Act 5 Frigid Highlands Eldritch-only run)
; run_eldritch_shenk (Act 5 Eldritch then Shenk in same game)
; run_nihlathak (Act 5 Halls of Vaught, teleport strongly recommended)
; run_arcane (Act 2 Arcane Sanctuary / Summoner, teleport strongly recommended)
; run_diablo (Act 4 Chaos Sanctuary, teleport recommended)
; run_vizier (Act 4 Chaos Vizier-only route; lighter/faster than full Diablo run)
; run_andariel (Act 1 Catacombs)
; run_countess (Act 1 Forgotten Tower)
; run_mephisto (Act 3 Durance of Hate)
; run_baal (Act 5 Throne of Destruction)
order=run_pindle, run_diablo
[char]
; ==========================
; ==== Mandatory Fields ====
; ==========================
; These configs have to be alligned with your d2r settings and char build
; type: character build profile to use (must match one section below)
; examples: blizz_sorc, hammerdin, fohdin
type=hammerdin
; belt_rows: in-game belt size (2/3/4)
belt_rows=4
; casting_frames: your char cast breakpoint (affects action timing)
casting_frames=8
; cta_casting_frames: cast breakpoint on CTA swap (if used)
cta_casting_frames=8
; attack_frames: base attack animation timing for non-cast attacks
attack_frames=15
; cta_available: 1 if Call to Arms swap exists, else 0
cta_available=1
;Do we want to cast non-cta buffs (ex energy shield) with cta
buff_with_cta=1
; safer_routines: enable for optional defensive maneuvers/etc during combat/runs at the cost of increased runtime (ex. hardcore players)
safer_routines=1
; num_loot_columns: Number of empty columns from left to right of inventory to be used for looting.
; Store charms, etc. to the right of the inventory.
;
; This drives ui_roi[restricted_inventory_area] in config.py: the columns to the RIGHT of
; this count are protected — mouse._is_clicking_safe() cancels any click landing there, so
; the bot never sells, drops or moves anything in them. Both tomes MUST live in that
; reserved area: common.tome_state() only searches restricted_inventory_area for them.
; 3 columns = 12 loot slots, 28 reserved
; 4 columns = 16 loot slots, 24 reserved <- now
; 6 columns = 24 loot slots, 16 reserved (tried 2026-08-27, reverted — shrinking the
; reserve is the wrong direction when the
; books and the charms both live there)
; Lower this if the tomes or charms are running out of room; raise it only if the reserved
; area is provably empty.
num_loot_columns=4
; game hotkeys:
; NOTE: each key must match your in-game binding exactly
force_move=e
inventory_screen=i
potion1=1
potion2=2
potion3=3
potion4=4
; show_belt is different from the default hotkey as "~" is for many keyboards not reachable without also pressing altgr
show_belt=k
show_items=alt
; stand_still cannot be the default "shift" as it would interfere with merc healing
stand_still=capslock
; teleport: leave empty if you can't use
teleport=b
town_portal=6
; call to arms settings:
; weapon_switch/battle_orders/battle_command only used when cta_available=1
weapon_switch=w
battle_orders=7
battle_command=8
; ==========================
; ==== Optional configs ====
; ==========================
stash_gold=1
use_merc=1
; Attack length for barbarians should be as high as 8-10 and even 10-12 for trav/shenk
;
; Hammerdin attack lengths (seconds of hammer spam per boss):
; atk_len_trav = 4.0 (Council of 3 - 3 council members, easy)
; atk_len_pindle = 8.0 (Pindle — Hell: 13094-16070 HP, 75% fire, 100% poison)
; Pindle stats by difficulty:
; Normal: 1064-1588 HP, 75% fire, 70% poison
; Nightmare: 4773-5859 HP, 100% poison
; Hell: 13094-16070 HP, 75% fire, 50% cold, 33% light, 100% poison
; With Conviction (-33% res), Hell Pindle = 50% fire, 17% cold, 0% light, 67% poison
; CTA adds +100% dmg to hammer. Need ~60%+ FCR and good IAS to kill in 8s.
; atk_len_nihlathak = 4.0 (Nihlathak - single boss)
; atk_len_eldritch = 3.0 (Eldritch only - single boss)
; atk_len_shenk = 4.0 (Shenk only - single boss)
; atk_len_arc = 2.5 (Summoner in Arcane - single boss)
; atk_len_diablo = 10.0 (Diablo in CS - longest single boss)
; atk_len_countess = 3.0 (Countess - single boss, easy)
; atk_len_andariel = 4.0 (Andariel - single boss)
; atk_len_mephisto = 12.0 (Mephisto - single boss, high HP)
; atk_len_baal = 10.0 (Baal - single boss)
; atk_len_baal_waves = 30.0 (Baal's spawn waves before boss)
;
; Chaos Sanctuary (Diablo run) individual fights:
; atk_len_cs_trashmobs = 2.0 (Trash packs in CS)
; atk_len_diablo_vizier = 2.0 (Vizier of Chaos - seal boss A)
; atk_len_diablo_infector = 4.0 (Infector of Souls - seal boss C)
; atk_len_diablo_deseis = 5.0 (Lord De Seis - seal boss B, hardest seal)
;
; Increase these if your hammer kills slower (low IAS/FCR).
; Decrease if your hammer kills faster (high IAS/FCR, good gear).
; If you die during a fight, the attack length is too long for your defense.
atk_len_arc=2.5
atk_len_eldritch=3.0
atk_len_nihlathak=4.0
atk_len_pindle=8.0
atk_len_shenk=4.0
atk_len_diablo=3.0
atk_len_trav=4.0
; Boss run attack lengths (per-character defaults in kill_* methods)
; Adjust these if your build is faster/slower against these bosses
atk_len_andariel=4.0
atk_len_countess=3.0
atk_len_mephisto=12.0
atk_len_baal=10.0
atk_len_baal_waves=30.0
; Chaos Sanctuary settings
atk_len_cs_trashmobs=2.0
atk_len_diablo_deseis=5.0
atk_len_diablo_infector=4.0
atk_len_diablo_vizier=2.0
cs_mob_detect=0
; cs_town_visits is currently broken, ignore for now
cs_town_visits=0
kill_cs_trash=1
; Belt settings
belt_hp_columns=1
belt_mp_columns=1
belt_rejuv_columns=2
; Potion/chicken settings
take_health_potion=0.60
take_mana_potion=0.40
take_rejuv_potion_health=0.45
take_rejuv_potion_mana=0.10
heal_merc=0.70
heal_rejuv_merc=0.45
chicken=0.40
merc_chicken=0.20
; Misc.
; helps reduce accidental pickups when enabled especially on walking characters
enable_no_pickup=0
; fill_shared_stash_first: 1 = prefer shared stash tabs before personal stash
fill_shared_stash_first=0
; to gamble, add any/all of the following: circlet, ring, coronet, talon, amulet
gamble_items=
; open_chests: 1 = open clickable chests along path when possible
open_chests=1
; pre_buff_every_run: 1 = always recast buffs at run start
pre_buff_every_run=1
; runs_per_repair: visit repair vendor every X runs (blank/0 disables)
runs_per_repair=5
; repair_npc: preferred repair vendor strategy.
; - a5_larzuk (recommended: stays in A5, no cross-act trip; falls back to Halbu)
; - a4_halbu (requires WP trip to A4 every repair — act desync risk if it fails)
; 2026-06-10: switched to a5_larzuk — session logs showed Halbu detection failing
; 100% (body score ~0.39) and each failed A4 trip desynced the bot's act state.
repair_npc=a5_larzuk
; runs_per_stash: stash/sell every X runs (blank/0 disables)
runs_per_stash=4
; sell_junk: 1 = vendor non-keep items automatically
sell_junk=1
; protect_shields_from_sell: 1 = never vendor items with "shield" in detected name.
; DISABLED 2026-08-27. This is redundant: the EQUIPPED shield is already protected
; positionally by mouse._is_clicking_safe(), which cancels any click landing in
; ui_roi[equipped_inventory_area] while the inventory is open. The name rule only ever
; hit shields sitting in the INVENTORY grid, which the pickit had already judged.
; Cost of leaving it on: 130 blocked sells in one day (FIEND SHIELD 64, AERIN SHIELD 41,
; HERALDIC SHIELD 23...). The same shields were re-evaluated and re-blocked every single
; game — "Discarding FIEND SHIELD." then "Blocked sell for protected item: FIEND SHIELD" —
; so they could never leave the pack and permanently occupied slots.
protect_shields_from_sell=0
; protect_charms_from_sell: 1 = never drop/vendor charms regardless of pickit verdict
; (safety net — a misread charm can't be un-sold). Set to 0 to let your pickit rules
; decide keep/discard for charms same as any other item.
;
; KEEP THIS AT 1. Charms only give their bonus while they sit in the INVENTORY, and the
; resistances matter in nightmare. Briefly set to 0 on 2026-08-27 to reclaim slots and
; that was wrong — it vendored LARGE CHARM OF FIRE, STOUT SMALL CHARM, SMALL CHARM OF
; FLAME, STOUT SMALL CHARM OF STRENGTH and LAPIS SMALL CHARM OF VITA (+20 life,
; cold resist +7%) before it was reverted.
;
; The "673 blocked sells" in the log are NOT a bug to fix by selling — they are the guard
; doing its job, repeatedly, on charms the pickit does not have a keep rule for. If those
; slots are needed, the answer is a pickit rule that keeps the good charms and stops
; picking up junk ones, NOT disabling this guard.
protect_charms_from_sell=1
; pick_rares_for_gold: 1 = pick all yellow (rare) ground items; non-keep rares will be sold
; Requires sell_junk=1 to convert extra pickups into gold.
pick_rares_for_gold=0
; pick_gold: 1 = pick up ground gold piles, 0 = ignore all ground gold
pick_gold=1
[transmute]
;stash tabs by priority where to put transmuted gems
stash_destination=0,1,2,3
; Add these possible gems to "transmute" to transmute them:
; chipped, flawed, standard, flawless
; DISABLED 2026-08-26: gems are stashed to the GEMS tab and left alone, no cube/convert
; runs. An empty value makes run_transmutes() bail at "No gem tiers configured", which
; also holds for force=True (tools/gem_transmute.py), unlike transmute_every_x_game=0.
; Re-enable by listing tiers again, e.g. transmute=flawless
transmute=
;how often we want to run transmute routine(e.g. every 100 games)
transmute_every_x_game=60
; number of stash tabs — drives tab click geometry in inventory/common.tab_properties().
; MUST match the tab bar on screen. This client shows 5: PERSONAL SHARED GEMS MATERIALS RUNES.
; It was 6, which made tab_properties compute centres of 63/127/192/256/320/384 while the
; real label centres are 68/144/220/295/370 — tabs 2, 3 and 4 clicked the gaps between tabs.
stash_tabs=5
; potion transmute settings
; convert_rejuv: 1 = convert regular Rejuv Potions to Full Rejuv via cube (3 -> 1)
convert_rejuv=1
; min_rejuv_to_convert: minimum regular rejuv potions in inventory before starting conversion
min_rejuv_to_convert=6
; ===========================
; ==== Builds: Sorceress ====
; ===========================
[sorceress]
energy_shield=f4
frozen_armor=f7
static_field=f5
telekinesis=f6
thunder_storm=
[light_sorc]
; chain_lightning must be bound to left skill (hotkey optional as it shouldnt change)
chain_lightning=
; lightning must be right skill, hotkey required
lightning=
; frozen orb must be right skill, hotkey recommended to increase safty for you and merc at trav!
frozen_orb=
[blizz_sorc]
; blizzard must be right skill, hotkey required
blizzard=f1
; ice_blast must be left skill (hotkey optional as it shouldnt change)
ice_blast=f2
[blizzorb_sorc]
; frozen orb must be left skill and preselected (no hotkey required)
;All others must be right skill and hotkey required!
blizzard=f1
glacial_spike=f7
[nova_sorc]
; nova must be right skill, hotkey required
nova=f1
[hydra_sorc]
; only supports Pindle and Eldritch currently
; alt_attack is any alternate attacking right skill. Fireball,Lightning,Frozen Orb, hotkey required
alt_attack=f7
; hydra must be right skill, hotkey required
hydra=f1
; =========================
; ==== Builds: Paladin ====
; =========================
[paladin]
cleansing=f9
holy_shield=f2
redemption=f3
vigor=f4
[fohdin]
; foh must be left skill, hotkey required
blessed_hammer=f1
concentration=f8
conviction=f5
foh=f6
holy_bolt=f7
[hammerdin]
blessed_hammer=f1
concentration=f8
conviction=f5
; =========================
; ==== Builds: Warlock ====
; =========================
[warlock]
; All skills should be on right-click unless otherwise specified
deathmark=f3
lethargy=f4
;Set summon_demon to one of the three demons of your choice.
summon_demon=f5
;If you are summoning a 2nd demon set hotkey here. Can be same as above
summon_demon2=
psychic_ward=
[fire_lock]
; Supported runs: Pindle
;flame_wave must be assigned to left-click and doesn't require hotkey
ring_of_fire=f1
apocalypse=f2
[abyss_lock]
; Supported runs: Pindle
;miasma_bolt must be assigned to left-click and doesn't require hotkey
miasma_chain=f1
abyss=f2
[echo_lock]
; Supported runs: Trav (tele only)
echo_strike=f1
eldritch_blast=f2
hex_bane=f3
;Set ring of fire if you want to stun before echo blast
ring_of_fire=
; ==========================
; ==== Builds: Assassin ====
; ==========================
; Currently no Trav implementaiton!
[trapsin]
; We assume fire blast or shock web is left-click skill which is optional hotkey if pre-assigned.
skill_left=
; Assume all other skills are right-click and hotkey required!
burst_of_speed=f1
death_sentry=f2
fade=
lightning_sentry=f3
shadow_warrior=f4
mind_blast=f5
; ===========================
; ==== Builds: Barbarian ====
; ===========================
; Supported runs: Trav, Pindle, Eld, Shenk, Nihlathak (tele only)
; Make sure leap hotkey is set if you do not have Enigma
; Ensure Battle Order/Command hotkeys are set above in the [char] section
[barbarian]
cry_frequency=0.7
find_item=
leap=
shout=
war_cry=
; ===========================
; ==== Builds: Amazon ====
; ===========================
; Supported runs: Trav, Pindle, Eld, Shenk, Nihlathak (tele only)
; Make sure leap hotkey is set if you do not have Enigma
; Ensure Battle Order/Command hotkeys are set above in the [char] section
[amazon]
;all must be right-click skill
valkyrie=f1
[javazon]
; charged strike must be left-click skill and preselected, no hotkey required
;all others must be right-click
lightning_fury=f2
; ==========================
; ==== Builds: Necro ====
; ==========================
; Pindle+eld+shenk+trav (walking only!)
; needs all of these skills
;skill_left is just some ranged damage spell (spear,teeth, nova,etc)
;leave teleport blank for now this build currently is walking only
;tested with something like this https://d2.maxroll.gg/d2planner/3x01067c
;recomended to set skeleton mage to same as revive hot hey
;skeleton mages cause pathing issues not ideal to use yet
[necro]
amp_dmg=
bone_armor=
clay_golem=
clear_pindle_pack=
corpse_explosion=
heart_of_wolverine=
raise_mage=
raise_revive=
raise_skeleton=
skill_left=
[poison_necro]
bone_armor=
# Can use any golem
clay_golem=
clear_pindle_pack=
corpse_explosion=
heart_of_wolverine=
# Can Use any curse
lower_res=
poison_nova=
raise_mage=
raise_revive=
raise_skeleton=
# Not Required
skill_left=
[bone_necro]
bone_armor=
bone_spear=
bone_spirit=
bone_wall=
clay_golem=
teeth=
; Damage scaling. One setting to adjust kill speed to account for better/worse gear.
; ex: 2 will cast all attack skills twice a long, .5 half as long. Currently only used by bone necro
damage_scaling=1
; ==== Builds: Basic ====
; Supported runs: UNTESTED (this is your job!)
; this will basically continuously left attack, unless right attack is available.
; if the buffs are not set they are not used (they are part of the prebuff setup)
[basic]
left_attack=1
right_attack=
buff_1=
buff_2=
; ==== Builds: Basic Ranged====
; Supported runs: UNTESTED (this is your job!)
; this will basically continuously left attack, unless right attack is available.
; if the buffs are not set they are not used (they are part of the prebuff setup)
[basic_ranged]
left_attack=
right_attack=
buff_1=
buff_2=
[advanced_options]
; startup hotkeys
; select_runs_key: open run selector UI
select_runs_key=pagedown
; restore_settings_from_backup_key: restore backed-up D2R settings
restore_settings_from_backup_key=insert
; settings_backup_key: create backup of current D2R settings
settings_backup_key=pause
; auto_settings_key: auto-apply required D2R settings
auto_settings_key=pageup
; graphic_debugger_key: toggle on-screen debug layers
graphic_debugger_key=delete
; resume_key: start/pause bot loop
resume_key=f11
; exit_key: hard stop bot
exit_key=f12
; cycle_pickit_profile_key: cycle through pickit profiles in config/pickit_profiles/
cycle_pickit_profile_key=f10
; etc.
; graphic_debugger_layer_creator: 1 = enable interactive layer creator tooling
graphic_debugger_layer_creator=0
; hwnd_window_process: process regex used to locate D2R window handle
hwnd_window_process=D2R\.exe
; hwnd_window_title: optional title regex override for window lookup
hwnd_window_title=
; launch_options: will replace <name> with setting for [general] "name" above
launch_options=-mod <name> -txt
; logg_lvl: logging verbosity (debug/info/warning/error)
logg_lvl=debug
; message_body_template: payload template for generic_api mode
message_body_template={{"content": "{msg}"}}
; message_headers: optional JSON headers for generic_api mode
message_headers=
; ocr_during_pickit: 1 = run OCR while looting (slower, more diagnostics)
ocr_during_pickit=0
;use "can_teleport_natively" or "can_teleport_with_charges" if you want to force certain behavior in case autodetection isn't working properly
override_capabilities=can_teleport_natively
; pathing_delay_factor: movement/click delay multiplier (1 fast .. 10 slow)
pathing_delay_factor=2
; If you want to control Hyper-V window from host use 0,51 here
; window_client_area_offset: x,y pixel offset for captured game client area
window_client_area_offset=0,0
[log_rotation]
; Log rotation prevents screenshot directories from filling the disk.
; Each managed directory has a max file count and max total size.
; When limits are exceeded, oldest files are deleted automatically.
; Checked every 60 seconds (to avoid I/O overhead during runs).
;
; The text log (log/log.txt) is size-capped separately: it rotates at 50 MB,
; keeps 5 zipped backups in log/archive/ (max 30 archives). Override the per-file
; cap with the BOTTY_LOG_MAX_MB environment variable (e.g. set 100 for 100 MB).
; pickit directory (log/screenshots/pickit/):
; Can grow very fast — every item scan writes a PNG + JSON.
; pickit_max_files=500 ; max files before rotation kicks in
; pickit_max_mb=500 ; max total size in MB
pickit_max_files=300
pickit_max_mb=200
; info directory (log/screenshots/info/):
; Debug screenshots for deaths, chickens, errors, etc.
; info_max_files=200 ; max files before rotation kicks in
; info_max_mb=500 ; max total size in MB
info_max_files=100
info_max_mb=200
; items directory (log/screenshots/items/):
; Loot screenshots sent to Discord.
; items_max_files=100
; items_max_mb=100
items_max_files=50
items_max_mb=50
; discord_notify_rotation: 1 = send Discord message when log rotation deletes files
discord_notify_rotation=0