Files
my-botty/src/death_manager.py
T
2021-12-07 08:01:10 +01:00

89 lines
3.0 KiB
Python

from utils.misc import color_filter, cut_roi, wait
from template_finder import TemplateFinder
from screen import Screen
from config import Config
from utils.custom_mouse import mouse
import keyboard
import cv2
from logger import Logger
import time
class DeathManager:
def __init__(self, screen: Screen):
self._config = Config()
self._screen = screen
self._template_finder = TemplateFinder(screen)
self._died = False
self._do_monitor = False
self._loop_delay = 1.0
self._callback = None
def get_loop_delay(self):
return self._loop_delay
def stop_monitor(self):
self._do_monitor = False
def set_callback(self, callback):
self._callback = callback
def reset_death_flag(self):
self._died = False
def died(self):
return self._died
@staticmethod
def pick_up_corpse(config: Config, screen: Screen):
Logger.debug("Pick up corpse")
x, y = screen.convert_screen_to_monitor((config.ui_pos["corpse_x"], config.ui_pos["corpse_y"]))
mouse.move(x, y)
mouse.click(button="left")
def handle_death_screen(self):
template_match = self._template_finder.search("YOU_HAVE_DIED", self._screen.grab(), threshold=0.9, roi=self._config.ui_roi["death"])
if template_match.valid:
Logger.warning("You have died!")
# first wait a bit to make sure health manager is done with its chicken stuff which obviously failed
if self._callback is not None:
self._callback()
self._callback = None
# clean up key presses that might be pressed
keyboard.release(self._config.char["stand_still"])
wait(0.1, 0.2)
keyboard.release(self._config.char["show_items"])
wait(0.1, 0.2)
mouse.release(button="right")
wait(0.1, 0.2)
mouse.release(button="left")
time.sleep(1)
if self._template_finder.search("D2_LOGO_HS", self._screen.grab(), roi=self._config.ui_roi["hero_selection_logo"]).valid:
# in this case chicken executed and left the game, but we were still dead.
return True
keyboard.send("esc")
self._died = True
return True
return False
def start_monitor(self):
self._do_monitor = True
self._died = False
Logger.info("Start Death monitoring")
while self._do_monitor:
if self._died: continue
time.sleep(self._loop_delay) # no need to do this too frequent, when we died we are not in a hurry...
# Wait until the flag is reset by main.py
if self._died: continue
self.handle_death_screen()
Logger.debug("Stop death monitoring")
# Testing:
if __name__ == "__main__":
keyboard.wait("f11")
config = Config()
screen = Screen(config.general["monitor"])
manager = DeathManager(screen)
manager.pick_up_corpse(config, screen)