Summary of changes:
-Rearranged many UI-related functions across the codebase (particularly in ui_manager.py) into individual components. See src/ui_components/. Functions related to components can be called like if waypoint.use_wp("Arcane Sanctuary"): or loading.wait_for_loading_screen(2.0)
-Removed Screen and TemplateFinder dependencies across the codebase
-Screen functions separated from class
-TemplateFinder made into a singleton
-Added generic ScreenObject UI functions to simply detect UI elements on screen; e.g., detect_screen_object(ScreenObjects.TownPortal), wait_for_screen_object(ScreenObjects.Loading, 2). Also included related functions like select_screen_object_match(template_match) to automatically select the match.
-Consolidated assets. Organized templates folder into components. Adjusted some asset ROI's and alpha channels.
-Changed some template searches to grayscale for speed
-Reworked save/exit routine, should now be more consistent and faster with normal exit, chicken exit, and death exit.
-Got rid of unused and consolidated duplicate game.ini parameters
-spelling fix _last_merc_healh
-NPC manager class removed and replaced with functions
-D2 window detection now runs on its own thread for semi-live window position offsets.
-Character selection reworked. OCR your selected character for fun (not that accurate, lol)
-Simplified game start and difficulty select
-Added a get experience function, but this is not called anywhere yet
-Reworked corpse pickup. pickup_corpse is no longer a necessary argument/parameter throughout the codebase (bot.py, game_controller.py, runs, etc.)
155 lines
7.2 KiB
Python
155 lines
7.2 KiB
Python
import os
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import threading
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import time
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import cv2
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from utils.auto_settings import check_settings
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from bot import Bot
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from config import Config
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from death_manager import DeathManager
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from game_recovery import GameRecovery
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from game_stats import GameStats
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from health_manager import HealthManager
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from logger import Logger
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from messages import Messenger
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from screen import grab, found_offsets
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from utils.restart import restart_game, kill_game
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from utils.misc import kill_thread, set_d2r_always_on_top, restore_d2r_window_visibility
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class GameController:
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def __init__(self):
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self.is_running = False
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self.health_monitor_thread = None
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self.health_manager = None
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self.death_manager = None
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self.death_monitor_thread = None
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self.game_recovery = None
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self.game_stats = None
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self.game_controller_thread = None
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self.bot_thread = None
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self.bot = None
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def run_bot(self):
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# Start bot thread
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self.bot = Bot(self.game_stats)
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self.bot_thread = threading.Thread(target=self.bot.start)
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self.bot_thread.daemon = True
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self.bot_thread.start()
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# Register that thread to the death and health manager so they can stop the bot thread if needed
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self.death_manager.set_callback(lambda: self.bot.stop() or kill_thread(self.bot_thread))
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self.health_manager.set_callback(lambda: self.bot.stop() or kill_thread(self.bot_thread))
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do_restart = False
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messenger = Messenger()
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while 1:
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self.health_manager.update_location(self.bot.get_curr_location())
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max_game_length_reached = self.game_stats.get_current_game_length() > Config().general["max_game_length_s"]
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max_consecutive_fails_reached = False if not Config().general["max_consecutive_fails"] else self.game_stats.get_consecutive_runs_failed() >= Config().general["max_consecutive_fails"]
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if max_game_length_reached or max_consecutive_fails_reached or self.death_manager.died() or self.health_manager.did_chicken():
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# Some debug and logging
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if max_game_length_reached:
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Logger.info(f"Max game length reached. Attempting to restart {Config().general['name']}!")
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if Config().general["info_screenshots"]:
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cv2.imwrite("./info_screenshots/info_max_game_length_reached_" + time.strftime("%Y%m%d_%H%M%S") + ".png", grab())
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elif self.death_manager.died():
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self.game_stats.log_death(self.death_manager._last_death_screenshot)
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elif self.health_manager.did_chicken():
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self.game_stats.log_chicken(self.health_manager._last_chicken_screenshot)
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self.bot.stop()
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kill_thread(self.bot_thread)
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# Try to recover from whatever situation we are and go back to hero selection
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if max_consecutive_fails_reached:
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msg = f"Consecutive fails {self.game_stats.get_consecutive_runs_failed()} >= Max {Config().general['max_consecutive_fails']}. Quitting botty."
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Logger.error(msg)
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if Config().general["custom_message_hook"]:
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messenger.send_message(msg)
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self.safe_exit(1)
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else:
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do_restart = self.game_recovery.go_to_hero_selection()
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break
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time.sleep(0.5)
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self.bot_thread.join()
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if do_restart:
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# Reset flags before running a new bot
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self.death_manager.reset_death_flag()
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self.health_manager.reset_chicken_flag()
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self.game_stats.log_end_game(failed=max_game_length_reached)
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return self.run_bot()
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else:
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if Config().general["info_screenshots"]:
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cv2.imwrite("./info_screenshots/info_could_not_recover_" + time.strftime("%Y%m%d_%H%M%S") + ".png", grab())
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if Config().general['restart_d2r_when_stuck']:
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Logger.error("Could not recover from a max game length violation. Restarting the Game.")
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if Config().general["custom_message_hook"]:
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messenger.send_message("Got stuck and will now restart D2R")
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if restart_game(Config().general["d2r_path"]):
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self.game_stats.log_end_game(failed=max_game_length_reached)
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if self.setup_screen():
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self.start_health_manager_thread()
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self.start_death_manager_thread()
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self.game_recovery = GameRecovery(self.death_manager)
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return self.run_bot()
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Logger.error("Could not restart the game. Quitting.")
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messenger.send_message("Got stuck and could not restart the game. Quitting.")
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else:
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Logger.error("Could not recover from a max game length violation. Quitting botty.")
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if Config().general["custom_message_hook"]:
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messenger.send_message("Got stuck and will now quit botty")
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self.safe_exit(1)
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def start(self):
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# Check if we user should update the d2r settings
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diff = check_settings()
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if len(diff) > 0:
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Logger.warning("Your D2R settings differ from the requiered ones. Please use Auto Settings to adjust them. The differences are:")
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Logger.warning(f"{diff}")
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set_d2r_always_on_top()
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self.setup_screen()
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self.start_health_manager_thread()
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self.start_death_manager_thread()
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self.game_recovery = GameRecovery(self.death_manager)
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self.game_stats = GameStats()
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self.start_game_controller_thread()
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self.is_running = True
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def stop(self):
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restore_d2r_window_visibility()
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if self.death_monitor_thread: kill_thread(self.death_monitor_thread)
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if self.health_monitor_thread: kill_thread(self.health_monitor_thread)
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if self.bot_thread: kill_thread(self.bot_thread)
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if self.game_controller_thread: kill_thread(self.game_controller_thread)
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self.is_running = False
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def setup_screen(self):
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if found_offsets:
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return True
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return False
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def start_health_manager_thread(self):
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# Run health monitor thread
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self.health_manager = HealthManager()
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self.health_monitor_thread = threading.Thread(target=self.health_manager.start_monitor)
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self.health_monitor_thread.daemon = True
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self.health_monitor_thread.start()
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def start_death_manager_thread(self):
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# Run death monitor thread
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self.death_manager = DeathManager()
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self.death_monitor_thread = threading.Thread(target=self.death_manager.start_monitor)
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self.death_monitor_thread.daemon = True
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self.death_monitor_thread.start()
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def start_game_controller_thread(self):
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# Run game controller thread
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self.game_controller_thread = threading.Thread(target=self.run_bot)
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self.game_controller_thread.daemon = False
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self.game_controller_thread.start()
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def toggle_pause_bot(self):
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if self.bot:
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self.bot.toggle_pause()
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def safe_exit(self, error_code=0):
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kill_game()
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os._exit(error_code)
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