Files
my-botty/config/params.ini
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; There is detailed documentation for each parameter in the README.md
[general]
difficulty=normal
name=Botty
randomize_runs=0
saved_games_folder=
; messaging
custom_loot_message_hook=
custom_message_hook=
discord_log_chicken=1
discord_status_count=20
message_api_type=discord
; breaks
break_length_m=0
max_runtime_before_break_m=0
; timers / fail handling
d2r_path=C:\Program Files (x86)\Diablo II Resurrected
max_consecutive_fails=5
max_game_length_s=380
; if you set this field to 1, botty will attempt to restart d2 after a crash or failure
restart_d2r_when_stuck=0
; screenshots
info_screenshots=1
loot_screenshots=0
pickit_screenshots=0
[routes]
; Add these possible routes to "order" to run them:
; run_trav
; run_pindle
; run_eldritch
; run_eldritch_shenk
; run_nihlathak
; run_arcane
; run_diablo
order=run_pindle
[char]
; ==========================
; ==== Mandatory Fields ====
; ==========================
; These configs have to be alligned with your d2r settings and char build
type=blizz_sorc
belt_rows=4
casting_frames=9
cta_available=0
; safer_routines: enable for optional defensive maneuvers/etc during combat/runs at the cost of increased runtime (ex. hardcore players)
safer_routines=1
; num_loot_columns: Number of empty columns from left to right of inventory to be used for looting.
; Store charms, etc. to the right of the inventory.
num_loot_columns=3
; game hotkeys:
force_move=e
inventory_screen=i
potion1=1
potion2=2
potion3=3
potion4=4
; show_belt is different from the default hotkey as "~" is for many keyboards not reachable without also pressing altgr
show_belt=k
show_items=alt
; stand_still cannot be the default "shift" as it would interfere with merc healing
stand_still=capslock
; teleport: leave empty if you can't use
teleport=f6
town_portal=f7
; call to arms settings:
weapon_switch=x
battle_orders=f7
battle_command=f8
; ==========================
; ==== Optional configs ====
; ==========================
stash_gold=1
use_merc=1
; Attack length for barbarians should be as high as 8-10 and even 10-12 for trav/shenk
atk_len_arc=2.5
atk_len_eldritch=3.0
atk_len_nihlathak=4.0
atk_len_pindle=3.0
atk_len_shenk=4.0
atk_len_trav=3.0
; Chaos Sanctuary settings
atk_len_cs_trashmobs=1.5
atk_len_diablo_deseis=5.0
atk_len_diablo_infector=4.0
atk_len_diablo_vizier=2.0
atk_len_diablo=3.0
cs_mob_detect=1
; cs_town_visits is currently broken, ignore for now
cs_town_visits=0
kill_cs_trash=0
; Belt settings
belt_hp_columns=1
belt_mp_columns=1
belt_rejuv_columns=2
; Potion/chicken settings
take_health_potion=0.8
take_mana_potion=0.5
take_rejuv_potion_health=0.4
take_rejuv_potion_mana=0.1
heal_merc=0.7
heal_rejuv_merc=0.2
chicken=0.35
merc_chicken=0
; Misc.
; helps reduce accidental pickups when enabled especially on walking characters
enable_no_pickup=1
fill_shared_stash_first=0
; to gamble, add any/all of the following: circlet, ring, coronet, talon, amulet
gamble_items=
open_chests=1
pre_buff_every_run=1
runs_per_repair=0
runs_per_stash=4
sell_junk=0
[transmute]
;stash tabs by priority where to put transmuted gems
stash_destination=3,2,1,0
; Add these possible gems to "transmute" to transmute them:
; chipped, flawed, standard, flawless
transmute=flawless
;how often we want to run transmute routine(e.g. every 100 games)
transmute_every_x_game=20
; ===========================
; ==== Builds: Sorceress ====
; ===========================
[sorceress]
energy_shield=f2
frozen_armor=f3
static_field=f4
telekinesis=f5
thunder_storm=
[light_sorc]
; chain_lightning must be bound to left skill (hotkey optional as it shouldnt change)
chain_lightning=
; lightning must be right skill, hotkey required
lightning=
; frozen orb must be right skill, hotkey recommended to increase safty for you and merc at trav!
frozen_orb=
[blizz_sorc]
; blizzard must be right skill, hotkey required
blizzard=f1
; ice_blast must be left skill (hotkey optional as it shouldnt change)
ice_blast=
[nova_sorc]
; nova must be right skill, hotkey required
nova=
[hydra_sorc]
; only supports Pindle and Eldritch currently
; alt_attack is any alternate attacking right skill. Fireball,Lightning,Frozen Orb, hotkey required
alt_attack=
; hydra must be right skill, hotkey required
hydra=
; =========================
; ==== Builds: Paladin ====
; =========================
[paladin]
cleansing=
holy_shield=
redemption=
vigor=
[fohdin]
; foh must be left skill, hotkey required
blessed_hammer=
concentration=
conviction=
foh=
holy_bolt=
[hammerdin]
blessed_hammer=
concentration=
; ==========================
; ==== Builds: Assassin ====
; ==========================
; Currently no Trav implementaiton!
[trapsin]
burst_of_speed=
death_sentry=
fade=
lightning_sentry=
shadow_warrior=
skill_left=
; ===========================
; ==== Builds: Barbarian ====
; ===========================
; Supported runs: Trav, Pindle, Eld, Shenk, Nihlathak (tele only)
; Make sure leap hotkey is set if you do not have Enigma
; Ensure Battle Order/Command hotkeys are set above in the [char] section
[barbarian]
cry_frequency=0.7
find_item=
leap=
shout=
war_cry=
; ==========================
; ==== Builds: Necro ====
; ==========================
; Pindle+eld+shenk+trav (walking only!)
; needs all of these skills
;skill_left is just some ranged damage spell (spear,teeth, nova,etc)
;leave teleport blank for now this build currently is walking only
;tested with something like this https://d2.maxroll.gg/d2planner/3x01067c
;recomended to set skeleton mage to same as revive hot hey
;skeleton mages cause pathing issues not ideal to use yet
[necro]
amp_dmg=
bone_armor=
clay_golem=
clear_pindle_pack=
corpse_explosion=
heart_of_wolverine=
raise_mage=
raise_revive=
raise_skeleton=
skill_left=
[poison_necro]
bone_armor=
# Can use any golem
clay_golem=
clear_pindle_pack=
corpse_explosion=
heart_of_wolverine=
# Can Use any curse
lower_res=
poison_nova=
raise_mage=
raise_revive=
raise_skeleton=
# Not Required
skill_left=
[bone_necro]
bone_armor=
bone_spear=
bone_spirit=
bone_wall=
clay_golem=
teeth=
; Damage scaling. One setting to adjust kill speed to account for better/worse gear.
; ex: 2 will cast all attack skills twice a long, .5 half as long. Currently only used by bone necro
damage_scaling=1
; ==== Builds: Basic ====
; Supported runs: UNTESTED (this is your job!)
; this will basically continuously left attack, unless right attack is available.
; if the buffs are not set they are not used (they are part of the prebuff setup)
[basic]
left_attack=
right_attack=
buff_1=
buff_2=
; ==== Builds: Basic Ranged====
; Supported runs: UNTESTED (this is your job!)
; this will basically continuously left attack, unless right attack is available.
; if the buffs are not set they are not used (they are part of the prebuff setup)
[basic_ranged]
left_attack=
right_attack=
buff_1=
buff_2=
[advanced_options]
; startup hotkeys
restore_settings_from_backup_key=f7
settings_backup_key=f8
auto_settings_key=f9
graphic_debugger_key=f10
resume_key=f11
exit_key=f12
; etc.
graphic_debugger_layer_creator=0
hwnd_window_process=D2R\.exe
hwnd_window_title=
; launch_options: will replace <name> with setting for [general] "name" above
launch_options=-mod <name> -txt
logg_lvl=debug
message_body_template={{"content": "{msg}"}}
message_headers=
ocr_during_pickit=0
;use "can_teleport_natively" or "can_teleport_with_charges" if you want to force certain behavior in case autodetection isn't working properly
override_capabilities=
pathing_delay_factor=4
;If you want to control Hyper-V window from host use 0,51 here
window_client_area_offset=0,0