Files
my-botty/src/town/a3.py
T

62 lines
2.8 KiB
Python

from char import IChar
from town.i_act import IAct
from screen import Screen
from config import Config
from npc_manager import NpcManager, Npc
from pather import Pather, Location
from typing import Union
from template_finder import TemplateFinder
from utils.misc import wait
class A3(IAct):
def __init__(self, screen: Screen, template_finder: TemplateFinder, pather: Pather, char: IChar, npc_manager: NpcManager):
self._config = Config()
self._screen = screen
self._pather = pather
self._char = char
self._npc_manager = npc_manager
self._template_finder = template_finder
def get_wp_location(self) -> Location: return Location.A3_STASH_WP
def can_buy_pots(self) -> bool: return True
def can_heal(self) -> bool: return True
def can_stash(self) -> bool: return True
def heal(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A3_ORMUS), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.ORMUS)
return Location.A3_ORMUS
def open_trade_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A3_ORMUS), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.ORMUS)
self._npc_manager.press_npc_btn(Npc.ORMUS, "trade")
return Location.A3_ORMUS
def open_stash(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A3_STASH_WP), self._char, force_move=True):
return False
wait(0.3)
def stash_is_open_func():
img = self._screen.grab()
found = self._template_finder.search("INVENTORY_GOLD_BTN", img, roi=self._config.ui_roi["gold_btn"]).valid
found |= self._template_finder.search("INVENTORY_GOLD_BTN", img, roi=self._config.ui_roi["gold_btn_stash"]).valid
return found
if not self._char.select_by_template("A3_STASH", stash_is_open_func, telekinesis=True):
return False
return Location.A3_STASH_WP
def open_wp(self, curr_loc: Location) -> bool:
if not self._pather.traverse_nodes((curr_loc, Location.A3_STASH_WP), self._char, force_move=True): return False
wait(0.5, 0.7)
found_wp_func = lambda: self._template_finder.search("WAYPOINT_MENU", self._screen.grab()).valid
return self._char.select_by_template("A3_WP", found_wp_func, telekinesis=True)
def wait_for_tp(self) -> Union[Location, bool]:
template_match = self._template_finder.search_and_wait("A3_TOWN_10", time_out=20)
if template_match.valid:
self._pather.traverse_nodes((Location.A3_STASH_WP, Location.A3_STASH_WP), self._char, force_move=True)
return Location.A3_STASH_WP
return False