Most of the stealth surface was configured but inert. Nothing failed and
nothing logged, so the config advertised far more behaviour than executed.
AFK breaks never fired: 0 in 225 games against a configured 5%/game.
maybe_afk_break() sat only in the tp_town() branch of on_end_run, but a
character with no teleport (Pindle red-portal exit) returns from an earlier
branch and never reached it. Now rolled on every way home. baal_xp is
excluded on purpose — it arrives already in town, so there is no
run-just-finished moment for a break to belong to.
Eight [stealth] settings were declared in params.ini and never loaded into
Config(). utils.stealth read them as cfg.get(key, <hardcoded>), so the
hardcoded value always won and editing params.ini did nothing. They only
looked correct because the fallbacks matched the shipped values:
click_delay_{min,max}_ms, key_press_{min,max}_ms,
skill_hesitation_{min,max}_ms, wrong_waypoint_chance, skill_mistake_chance.
Behaviours that move WHERE or WHEN a click lands are now opt-in and default
OFF (click_delay_enabled, click_variance_enabled). The per-call-site
randomize= values in npc_manager/waypoint are tuned against real button
geometry (2-3px for NPCs, +/-9px inside a 47px waypoint button); stacking a
global offset on top is what starts missing NPCs. click_delay's ceiling also
drops 800ms -> 250ms, since it applies to every click.
vary_kill_time is wired into the fohdin boss windows and made LENGTHEN-ONLY
(1.0-1.4x). A shortened attack window leaves the boss alive, which is a
failed run rather than convincing behaviour — do not restore the 0.7 floor.
Verified over 4000 samples on an 8s window: min 8.00, max 11.20, mean 8.95.
wait_jitter_min 0.85 -> 0.95. The floor is clamped to jitter_min*0.8, so
0.85 let waits come out 32% SHORT — the one place jitter stole time from an
action instead of adding it between actions. Waits now run at-or-longer and
cannot expire before the UI they were waiting on has settled.
Also closes the resurrect_merc timeline step on the merc-alive path. It
emitted TL> start with no terminator, leaking an entry in _tl_starts so the
common case never appeared in FAIL> trails or the Discord digest.
test/test_stealth_config.py asserts the invariant (no path to maintenance
skips the AFK roll) rather than naming branches. An earlier draft sliced
source from a branch NAME and was fooled by a comment mentioning tp_town();
the invariant version is what found the two extra unguarded exits.
Co-Authored-By: Claude Opus 5 <[email protected]>