Files
my-botty/src/town/a5.py
T
aeon0 ea8fc96f83 Walking Trav (#236)
* some tweaking
2021-12-08 18:26:41 +01:00

68 lines
3.2 KiB
Python

from char.i_char import IChar
from town.i_act import IAct
from screen import Screen
from config import Config
from npc_manager import NpcManager, Npc
from pather import Pather, Location
from typing import Union
from template_finder import TemplateFinder
from utils.misc import wait
class A5(IAct):
def __init__(self, screen: Screen, template_finder: TemplateFinder, pather: Pather, char: IChar, npc_manager: NpcManager):
self._config = Config()
self._screen = screen
self._pather = pather
self._char = char
self._npc_manager = npc_manager
self._template_finder = template_finder
def get_wp_location(self) -> Location: return Location.A5_WP
def can_heal(self) -> bool: return True
def can_resurrect(self) -> bool: return True
def can_stash(self) -> bool: return True
def can_trade_and_repair(self) -> bool: return True
def heal(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_MALAH), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.MALAH)
if not self._pather.traverse_nodes((Location.A5_MALAH, Location.A5_TOWN_START), self._char, force_move=True): return False
return Location.A5_TOWN_START
def resurrect(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_QUAL_KEHK), self._char): return False
if self._npc_manager.open_npc_menu(Npc.QUAL_KEHK):
self._npc_manager.press_npc_btn(Npc.QUAL_KEHK, "resurrect")
return Location.A5_QUAL_KEHK
return False
def open_stash(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_STASH), self._char): return False
wait(0.5, 0.6)
def stash_is_open_func():
found = self._template_finder.search("INVENTORY_GOLD_BTN", self._screen.grab(), roi=self._config.ui_roi["gold_btn"]).valid
found |= self._template_finder.search("INVENTORY_GOLD_BTN", self._screen.grab(), roi=self._config.ui_roi["gold_btn_stash"]).valid
return found
if not self._char.select_by_template(["A5_STASH", "A5_STASH_2"], stash_is_open_func): return False
return Location.A5_STASH
def open_trade_and_repair_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_LARZUK), self._char): return
self._npc_manager.open_npc_menu(Npc.LARZUK)
self._npc_manager.press_npc_btn(Npc.LARZUK, "trade_repair")
return Location.A5_LARZUK
def open_wp(self, curr_loc: Location) -> bool:
if not self._pather.traverse_nodes((curr_loc, Location.A5_WP), self._char): return False
wait(0.5, 0.7)
found_wp_func = lambda: self._template_finder.search("WAYPOINT_MENU", self._screen.grab()).valid
return self._char.select_by_template("A5_WP", found_wp_func)
def wait_for_tp(self) -> Union[Location, bool]:
success = self._template_finder.search_and_wait(["A5_TOWN_1", "A5_TOWN_0"], time_out=20).valid
if success:
return Location.A5_TOWN_START
return False