Balance fixes:
- Discord scene 1: normal → let (was 0% success)
- Angel scene 4: svaert → normal (too hard for kids)
- Rarity scene 4: normal → svaert (was 100% win)
- Apple scene 1, Twilight scene 1, Angel scene 1: let → normal
- Overall win rate: 47% (target 40-60%)
Frontend improvements:
- Encouraging failure narration for kids
- Stats dashboard page with backend integration
- Stats button on home page
- API loadStats() function
Evaluation:
- Exhaustive mode: all 32 pony×theme combos
- Per-scene success rate tracking
- JSON output for automated analysis
- Add game_stats table: pony_type, tema, successes, failures, victory, dice rolls
- Record stats automatically when a game finishes (via /api/kast or /api/interact)
- New GET /api/stats endpoint: total games, win rate, by pony type, by tema, recent games
- Stats include: total_games, total_victories, win_rate, by_pony_type, by_tema, recent_games
Analyzed every file across all three folders of the source "Pixel Ponies"
pack (NES Style/, root, 32x32/ -- 143 files total) via three parallel
agents, each instructed to actually render and look at every file rather
than infer content from filename (the lesson from the earlier mane/eye-icon
mixup). Findings written to web/app/data/pixel_assets.py, following the
themes.py/pony.py data-module convention:
- NES_STYLE_ASSETS: confirms the 9 "personality" files really are eye-icon
glyphs (not hair), and that unicorn horn.png/pegasus wing.png really are
just alignment-marker dots -- plus a new find: ponyville.png (same 256x256
canvas as the pose sheets) is actually an unused town tileset + a strip of
achievement-style icon badges.
- ROOT_ASSETS: 45 files, mostly mislabeled or incompatible (e.g. pegasus.png
depicts a wolf-like creature with no wings; several "fly*" frames are
blank; one has a hidden low-opacity watermark) -- 14 flagged usable.
- GRID_32_SURVEY: the 76-file scraped collection surveyed by category (not
usable as-is -- different, more detailed art style than the game's own
sprites).
Cropped 9 icon badges (apple/book/heart/horseshoe/hourglass/potion/sparkle/
tree/trophy) from ponyville.png's icon strip into
pony-frontend/public/sprites/scenes/, and mapped 8 of them to the game's 8
adventure themes by actual story content (book -> Twilight's missing book,
heart -> Fluttershy's rabbit, apple -> the apple harvest, sparkle -> Rarity's
gem and Luna's stars, etc. -- see SCENE_ICONS in pixel_assets.py). Backend
now returns "icon" on each theme from /api/content and "themeIcon" on scene
data; frontend shows the pixel icon on theme-select cards and next to the
theme title during gameplay.
74 backend + 65 frontend tests passing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>