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@@ -20,6 +20,9 @@ var $plugins =
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{"name":"YEP_ExtraEnemyDrops","status":true,"description":"v1.09 Allows your enemies to drop more than just three\nitems as per the editor's limit.","parameters":{}},
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{"name":"YEP_IconBalloons","status":true,"description":"v1.02 Allows you to use icons for your on-map balloons\nover your characters and events!","parameters":{"Empty Filename":"EmptyBalloon"}},
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{"name":"YEP_ItemCore","status":true,"description":"v1.30 Changes the way Items are handled for your game\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"0","Max Weapons":"100","Max Armors":"100","Starting ID":"3000","Random Variance":"0","Negative Variance":"false","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"true","List Equipped Items":"true","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"Use %1","Carry Format":"%1/%2","--Independent Items--":"","Midgame Note Parsing":"false"}},
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{"name":"YEP_X_ActSeqPack1","status":true,"description":"v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.","parameters":{"Default Volume":"90","Default Pitch":"100","Default Pan":"0"}},
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{"name":"YEP_X_ActSeqPack2","status":true,"description":"v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.","parameters":{}},
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{"name":"YEP_X_ActSeqPack3","status":true,"description":"v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.","parameters":{"Camera Option":"Battle Camera"}},
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{"name":"YEP_MusicMenu","status":true,"description":"v1.01 Access and play music from a menu! Players can unlock\nsongs from in the game as they play.","parameters":{"---General---":"","Music Icon":"80","Hidden Name":"? ? ? ? ?","Hidden Help":"This song hasn't been unlocked yet.","---Song List---":"","Song 1 Data":"Theme1; Title Theme; 90; 100; 0; Title theme for this game!","Song 2 Data":"Battle1; Let's Battle; 100; 100; 0; En garde!","Song 3 Data":"Field1; World of Fantasy; 90; 110; 0; The overworld theme!","Song 4 Data":"Town1; Calm, Peaceful Days; 90; 100; 0; Our town theme!","Song 5 Data":"Castle1; Castle Royalty; 90; 100; 0; Living a life of royalty!","Song 6 Data":"Dungeon1; Depths of Dungeon Diving; 90; 100; 0; So mysterious!","Song 7 Data":"Scene1; Day to Day; 90; 100; 0; Living life one day at a time!","Song 8 Data":"Ship1; Let's Set Sail!; 90; 100; 0; Ahoy! To open waters we go!","Song 9 Data":"","Song 10 Data":"","Song 11 Data":"","Song 12 Data":"","Song 13 Data":"","Song 14 Data":"","Song 15 Data":"","Song 16 Data":"","Song 17 Data":"","Song 18 Data":"","Song 19 Data":"","Song 20 Data":"","Song 21 Data":"","Song 22 Data":"","Song 23 Data":"","Song 24 Data":"","Song 25 Data":"","Song 26 Data":"","Song 27 Data":"","Song 28 Data":"","Song 29 Data":"","Song 30 Data":"","Song 31 Data":"","Song 32 Data":"","Song 33 Data":"","Song 34 Data":"","Song 35 Data":"","Song 36 Data":"","Song 37 Data":"","Song 38 Data":"","Song 39 Data":"","Song 40 Data":"","Song 41 Data":"","Song 42 Data":"","Song 43 Data":"","Song 44 Data":"","Song 45 Data":"","Song 46 Data":"","Song 47 Data":"","Song 48 Data":"","Song 49 Data":"","Song 50 Data":"","Song 51 Data":"","Song 52 Data":"","Song 53 Data":"","Song 54 Data":"","Song 55 Data":"","Song 56 Data":"","Song 57 Data":"","Song 58 Data":"","Song 59 Data":"","Song 60 Data":"","Song 61 Data":"","Song 62 Data":"","Song 63 Data":"","Song 64 Data":"","Song 65 Data":"","Song 66 Data":"","Song 67 Data":"","Song 68 Data":"","Song 69 Data":"","Song 70 Data":"","Song 71 Data":"","Song 72 Data":"","Song 73 Data":"","Song 74 Data":"","Song 75 Data":"","Song 76 Data":"","Song 77 Data":"","Song 78 Data":"","Song 79 Data":"","Song 80 Data":"","Song 81 Data":"","Song 82 Data":"","Song 83 Data":"","Song 84 Data":"","Song 85 Data":"","Song 86 Data":"","Song 87 Data":"","Song 88 Data":"","Song 89 Data":"","Song 90 Data":"","Song 91 Data":"","Song 92 Data":"","Song 93 Data":"","Song 94 Data":"","Song 95 Data":"","Song 96 Data":"","Song 97 Data":"","Song 98 Data":"","Song 99 Data":"","Song 100 Data":""}},
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{"name":"YEP_KeyboardConfig","status":true,"description":"v1.04 Allows players to adjust their button configuration\nfor keyboards.","parameters":{"---General---":"","Command Name":"Keyboard Config","Button Events":"1 2 3","Button Events List":"[]","---Help Text---":"","Key Help":"Change the configuration of this key?","Default Layout":"Default Keyboard Layout","Default Help":"Reverts your keyboard setting to the default setup.","WASD Layout":"WASD Movement Layout","WASD Help":"Changes your keyboard to WASD movement.","Finish Config":"Finish Configuration","Finish Help":"Are you done configuring your keyboard?","Assigned Color":"21","Action Color":"4","Clear Text":"Clear","---Key Names---":"","OK Key":"OK","OK Text":"OK / Talk","Escape Key":"X","Escape Text":"Cancel / Menu","Cancel Key":"Cancel","Cancel Text":"Cancel","Menu Key":"Menu","Menu Text":"Menu","Shift Key":"Dash","Shift Text":"Dash","PageUp Key":"PgUp","PageUp Text":"Page Up","PageDown Key":"PgDn","PageDown Text":"Page Down","Left Key":"◄","Left Text":"Move ◄ Left","Up Key":"▲","Up Text":"Move ▲ Up","Right Key":"►","Right Text":"Move ► Right","Down Key":"▼","Down Text":"Move ▼ Down"}},
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{"name":"YEP_LifeSteal","status":true,"description":"v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.","parameters":{"Enable HP Overheal":"false","Enable MP Overheal":"false","Negative HP LifeSteal":"false","Negative MP LifeSteal":"false"}},
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@@ -35,9 +38,6 @@ var $plugins =
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{"name":"YEP_Taunt","status":true,"description":"v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.","parameters":{}},
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{"name":"YEP_VictoryAftermath","status":true,"description":"v1.07 Display an informative window after a battle is over\ninstead of message box text stating what the party earned.","parameters":{"---General---":"","Victory Order":"exp custom drops","---BGM---":"","Victory BGM":"Ship3","BGM Volume":"90","BGM Pitch":"100","BGM Pan":"0","---Battle Results---":"","Cheer Wait":"90","Battle Results Text":"Battle Results","Battle Drops Text":"Battle Spoils","---EXP Window---":"","Font Size":"28","Level Up Text":"LEVEL UP!","Max Level Text":"MAX LEVEL","Show Skills Learned":"false","Gained EXP Text":"Gained EXP","Gained EXP Format":"+%1","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","Level Gauge Color 1":"14","Level Gauge Color 2":"6","Gauge Ticks":"15","Tick SE":"Absorb2","Tick Volume":"90","Tick Pitch":"150","Tick Pan":"0"}},
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{"name":"YEP_WeaponAnimation","status":true,"description":"v1.05 This plugin allows you to go past the standard\nweapon images and even using custom images.","parameters":{"Image Filepath":"img/weapons/","Image Smoothing":"false","Default Motion":"swing"}},
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{"name":"YEP_X_ActSeqPack1","status":true,"description":"v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.","parameters":{"Default Volume":"90","Default Pitch":"100","Default Pan":"0"}},
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{"name":"YEP_X_ActSeqPack2","status":true,"description":"v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.","parameters":{}},
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{"name":"YEP_X_ActSeqPack3","status":true,"description":"v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.","parameters":{"Camera Option":"Battle Camera"}},
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{"name":"YEP_X_ActorAutoBattleAI","status":false,"description":"v1.01 (Req YEP_BattleAICore) Give auto battle actors the same\ntype of A.I. that you can assign using the Battle AI Core's notetags.","parameters":{"Default AI Level":"100","Bypass Requirement":"[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\"]","Curate Skill List":"true","Undecided AI":"false"}},
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{"name":"YEP_X_AftermathLevelUp","status":true,"description":"v1.01 (Requires YEP_VictoryAftermath.js) Adds a level up\nportion to the Victory Aftermath sequences.","parameters":{"---General---":"","Level Up Title":"%1 has reached Level %2!","Enable Aftermath":"true","Font Size":"28","---Skill Learn---":"","Skill Text Singular":"Acquired Skill","Skill Text Plural":"Acquired Skills","Skill List Width":"200"}},
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{"name":"YEP_X_AnimatedSVEnemies","status":false,"description":"v1.20 (Requires YEP_BattleEngineCore.js) This plugin lets\nyou use Animated Sideview Actors for enemies!","parameters":{"---General---":"","Anchor X":"0.5","Anchor Y":"1.0","Sprite Smoothing":"true","Sprite Width":"auto","Sprite Height":"auto","Collapse":"false","Frame Speed":"12","Show State Overlay":"true","---Shadows---":"","Show Shadow":"false","Shadow Scale X":"auto","Shadow Scale Y":"auto","---Breathing---":"","Enable Breathing":"1","Breathing Speed":"20","Breathing X Rate":"0.001","Breathing Y Rate":"0.020","HP Link Breathing":"false","---Floating---":"","Floating Speed":"20","Floating Rate":"0.3","Floating Height":"50","Floating Death":"true","---Motions---":"","Attack Motion":"thrust","Idle Motion":"walk","Damage Motion":"damage","Evade Motion":"evade","Escape Motion":"escape","Guard Motion":"guard","Abnormal Motion":"abnormal","Sleep Motion":"sleep","Dying Motion":"dying","Dead Motion":"dead","---Weapons---":"","Weapon Image Index":"0","Weapon 1 Motion":"swing","Weapon 1 Animation":"6","Weapon 2 Motion":"swing","Weapon 2 Animation":"6","Weapon 3 Motion":"swing","Weapon 3 Animation":"1","Weapon 4 Motion":"swing","Weapon 4 Animation":"6","Weapon 5 Motion":"swing","Weapon 5 Animation":"6","Weapon 6 Motion":"swing","Weapon 6 Animation":"1","Weapon 7 Motion":"missile","Weapon 7 Animation":"11","Weapon 8 Motion":"missile","Weapon 8 Animation":"11","Weapon 9 Motion":"missile","Weapon 9 Animation":"111","Weapon 10 Motion":"thrust","Weapon 10 Animation":"16","Weapon 11 Motion":"thrust","Weapon 11 Animation":"1","Weapon 12 Motion":"thrust","Weapon 12 Animation":"11","Weapon 13 Motion":"swing","Weapon 13 Animation":"1","Weapon 14 Motion":"swing","Weapon 14 Animation":"1","Weapon 15 Motion":"swing","Weapon 15 Animation":"1","Weapon 16 Motion":"swing","Weapon 16 Animation":"6","Weapon 17 Motion":"swing","Weapon 17 Animation":"7","Weapon 18 Motion":"swing","Weapon 18 Animation":"1","Weapon 19 Motion":"missile","Weapon 19 Animation":"11","Weapon 20 Motion":"missile","Weapon 20 Animation":"111","Weapon 21 Motion":"missile","Weapon 21 Animation":"111","Weapon 22 Motion":"thrust","Weapon 22 Animation":"7","Weapon 23 Motion":"missile","Weapon 23 Animation":"15","Weapon 24 Motion":"thrust","Weapon 24 Animation":"15","Weapon 25 Motion":"swing","Weapon 25 Animation":"1","Weapon 26 Motion":"thrust","Weapon 26 Animation":"1","Weapon 27 Motion":"thrust","Weapon 27 Animation":"1","Weapon 28 Motion":"thrust","Weapon 28 Animation":"1","Weapon 29 Motion":"thrust","Weapon 29 Animation":"1","Weapon 30 Motion":"thrust","Weapon 30 Animation":"1"}},
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