fix: RequisitionShop — RP tracking, spending, and GM management panel

- Fetch player RP/renown/gear from GET /api/players/:name (public full data)
  instead of the name-only player list, so RP is never 0
- Player status bar: RP (amber), renown badge, collapsible gear inventory
- Purchase flow posts to /api/shop/purchase and reads newRp from response
- Affordable filter, renown filter, item cards show affordability state
- GM panel: all-player RP/renown/gear table, Set RP, Set Renown forms

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-24 00:48:53 +02:00
parent 8febe583ee
commit 02ddc2686b

View File

@@ -1,345 +1,471 @@
import * as React from 'react';
import { useEffect, useMemo, useState } from 'react';
import { useCallback, useEffect, useMemo, useState } from 'react';
import axios from 'axios';
const RANK_ORDER = ['None', 'Respected', 'Distinguished', 'Famed', 'Hero']
const RANK_ORDER = ['None','Respected','Distinguished','Famed','Hero']
function normalizeRank(r) {
const s = String(r||'').trim()
const found = RANK_ORDER.find(x=>x.toLowerCase()===s.toLowerCase())
return found || (s? s : 'None')
}
function renownClass(r) {
const rr = normalizeRank(r)
if (rr==='Respected') return 'bg-emerald-700'
if (rr==='Distinguished') return 'bg-indigo-700'
if (rr==='Famed') return 'bg-purple-700'
if (rr==='Hero') return 'bg-rose-700'
return 'bg-slate-700'
function normalizeRenown(r) {
const s = String(r || '').trim()
return RANK_ORDER.find(x => x.toLowerCase() === s.toLowerCase()) || 'None'
}
// ...existing code...
function renownBadge(r) {
const rn = normalizeRenown(r)
if (rn === 'Respected') return 'bg-emerald-700 text-emerald-100'
if (rn === 'Distinguished') return 'bg-indigo-700 text-indigo-100'
if (rn === 'Famed') return 'bg-purple-700 text-purple-100'
if (rn === 'Hero') return 'bg-rose-700 text-rose-100'
return 'bg-slate-700 text-slate-300'
}
function canAfford(playerRp, playerRenown, item) {
const rpOk = (playerRp || 0) >= item.req
const renownRequired = normalizeRenown(item.renown)
const renownOk = renownRequired === 'Any' ||
RANK_ORDER.indexOf(normalizeRenown(playerRenown)) >= RANK_ORDER.indexOf(renownRequired)
return { rpOk, renownOk, ok: rpOk && renownOk }
}
export default function RequisitionShop({ authedPlayer, sessionId }) {
const isGM = authedPlayer === 'gm'
// ── Player state ─────────────────────────────────────────────────
const [playerRp, setPlayerRp] = useState(0)
const [playerRenown, setPlayerRenown] = useState('None')
const [playerGear, setPlayerGear] = useState([])
const [playerLoaded, setPlayerLoaded] = useState(false)
// ── Shop state ───────────────────────────────────────────────────
const [items, setItems] = useState([])
const [players, setPlayers] = useState([]);
// authedPlayer and sessionId come from props
const [search, setSearch] = useState('')
const categories = useMemo(()=>{
const set = new Set()
for (const it of items) { if (it && it.category) set.add(String(it.category)) }
return ['All', ...Array.from(set).sort((a,b)=>String(a).localeCompare(String(b)))]
},[items])
const [categoryFilter, setCategoryFilter] = useState('All')
const [renownFilter, setRenownFilter] = useState('All')
const [showAffordableOnly, setShowAffordableOnly] = useState(false)
// Fetch both players and shop items from the backend
useEffect(() => {
async function fetchData() {
try {
// Fetch players (for admin/GM functionality)
console.log('Fetching players with sessionId:', sessionId);
try {
const playersResponse = await axios.get('/api/players', {
headers: { 'x-session-id': sessionId || '' }
});
console.log('Fetched players:', playersResponse.data);
setPlayers(playersResponse.data);
} catch (playerError) {
console.log('Could not fetch full player data (likely not GM), using basic names:', playerError.message);
// Fall back to public player names if full player data is not available
try {
const playersResponse = await axios.get('/api/players/names');
setPlayers(playersResponse.data);
} catch (e) {
console.error('Failed to fetch even basic player names:', e);
setPlayers([]);
}
}
// Fetch shop items from the new database (public endpoint, no session needed)
console.log('Fetching shop items');
const itemsResponse = await axios.get('/api/shop');
console.log('Fetched shop items:', itemsResponse.data);
// ── GM panel state ───────────────────────────────────────────────
const [allPlayers, setAllPlayers] = useState([])
const [gmRpTarget, setGmRpTarget] = useState('')
const [gmRpPlayer, setGmRpPlayer] = useState('')
const [gmRenownPlayer, setGmRenownPlayer] = useState('')
const [gmRenownValue, setGmRenownValue] = useState('Respected')
if (!itemsResponse.data || !itemsResponse.data.items) {
console.log('Warning: Shop items response was empty or missing items')
setItems([]);
return;
}
// ── UI state ─────────────────────────────────────────────────────
const [message, setMessage] = useState('') // success (green)
const [error, setError] = useState('') // error (red)
const [saving, setSaving] = useState(false)
const [showGear, setShowGear] = useState(false)
// Flatten the categorized items into a single array
const allItems = [];
const itemsByCategory = itemsResponse.data.items;
for (const category in itemsByCategory) {
if (Array.isArray(itemsByCategory[category])) {
itemsByCategory[category].forEach(item => {
// Only include items that have a cost > 0 (purchasable items)
const reqCost = item.req || 0;
if (reqCost > 0) {
allItems.push({
id: item.id || `${category}-${item.name}`,
name: item.name,
category: category,
req: reqCost,
renown: item.renown || 'Any',
stats: item.stats || {},
itemType: item.itemType || 'equipment'
});
}
});
}
}
setItems(allItems);
} catch (error) {
console.error('Error fetching data:', error);
// If shop API fails, we can't load items. Keep players fallback behavior.
setPlayers([]);
}
}
// Always fetch shop items; fetch players only if we have a sessionId
fetchData();
}, [sessionId]);
const currentPlayer = useMemo(() => {
const p = players.find(p => p.name === authedPlayer);
if (!p) return null;
// Player data is stored in tabInfo structure
const tabInfo = p.tabInfo || {};
return {
...p,
id: p.id,
requisition_points: Number(tabInfo.rp || 0),
renown_level: tabInfo.renown || 'None',
// Keep gear from tabInfo for inventory system
gear: Array.isArray(tabInfo.gear) ? tabInfo.gear : []
};
}, [players, authedPlayer]);
// Helper function to check if an item can be purchased
const canPurchaseItem = (item) => {
if (!currentPlayer) return false;
const playerRP = currentPlayer.requisition_points || 0;
const playerRenown = currentPlayer.renown_level || 'None';
const requiredRenown = item.renown || 'Any';
const hasEnoughRP = playerRP >= item.req;
const hasEnoughRenown = requiredRenown === 'Any' ||
RANK_ORDER.indexOf(playerRenown) >= RANK_ORDER.indexOf(requiredRenown);
return hasEnoughRP && hasEnoughRenown;
};
// Helper function to get purchase button text and styling
const getPurchaseButtonInfo = (item) => {
if (!currentPlayer) return { text: 'Buy', disabled: true, className: 'px-3 py-1 rounded bg-slate-600 text-sm cursor-not-allowed' };
const playerRP = currentPlayer.requisition_points || 0;
const playerRenown = currentPlayer.renown_level || 'None';
const requiredRenown = item.renown || 'Any';
const hasEnoughRP = playerRP >= item.req;
const hasEnoughRenown = requiredRenown === 'Any' ||
RANK_ORDER.indexOf(playerRenown) >= RANK_ORDER.indexOf(requiredRenown);
if (!hasEnoughRP && !hasEnoughRenown) {
return { text: 'Need RP & Renown', disabled: true, className: 'px-3 py-1 rounded bg-red-600 text-xs cursor-not-allowed' };
} else if (!hasEnoughRP) {
return { text: 'Need RP', disabled: true, className: 'px-3 py-1 rounded bg-red-600 text-xs cursor-not-allowed' };
} else if (!hasEnoughRenown) {
return { text: 'Need Renown', disabled: true, className: 'px-3 py-1 rounded bg-orange-600 text-xs cursor-not-allowed' };
} else {
return { text: 'Buy', disabled: false, className: 'px-3 py-1 rounded bg-blue-600 hover:bg-blue-500 text-sm' };
}
};
const filteredItems = useMemo(()=>{
const q = search.trim().toLowerCase()
return items.filter(i => {
const inQuery = !q || i.name.toLowerCase().includes(q) || (i.category||'').toLowerCase().includes(q)
const inCat = categoryFilter==='All' || String(i.category||'').toLowerCase()===String(categoryFilter).toLowerCase()
return inQuery && inCat
})
},[items, search, categoryFilter])
// Updated purchaseItem to use the new database transaction system
async function purchaseItem(item) {
if (!currentPlayer) {
setErrorMsg('No player logged in');
return;
}
if (!sessionId) {
setErrorMsg('Session expired. Please log in again.');
return;
}
// Check if player has enough RP
const currentRp = currentPlayer.requisition_points || 0;
if (currentRp < item.req) {
setErrorMsg(`Not enough Requisition Points. Need ${item.req} RP but only have ${currentRp} RP.`);
return;
}
// Check if player meets renown requirement
const playerRenown = currentPlayer.renown_level || 'None';
const requiredRenown = item.renown;
const playerRenownIndex = RANK_ORDER.indexOf(playerRenown);
const requiredRenownIndex = RANK_ORDER.indexOf(requiredRenown);
if (playerRenownIndex < requiredRenownIndex) {
setErrorMsg(`This item requires ${requiredRenown} renown level. Your current renown is ${playerRenown}.`);
return;
}
// ─── Flash helpers ───────────────────────────────────────────────
function flashMsg(msg) { setMessage(msg); setError(''); setTimeout(() => setMessage(''), 3500) }
function flashErr(msg) { setError(msg); setMessage(''); setTimeout(() => setError(''), 4000) }
// ─── Load current player ─────────────────────────────────────────
const loadPlayer = useCallback(async () => {
if (!authedPlayer || isGM) return
try {
console.log('Purchasing item:', item);
// Use the new shop purchase endpoint
await axios.post(
'/api/shop/purchase',
{
playerId: currentPlayer.name, // Use player name instead of id
itemId: item.id,
quantity: 1
},
{ headers: { 'x-session-id': sessionId } }
);
const res = await axios.get(`/api/players/${authedPlayer}`)
const tab = res.data?.tabInfo || {}
setPlayerRp(Number(tab.rp) || 0)
setPlayerRenown(tab.renown || 'None')
setPlayerGear(Array.isArray(tab.gear) ? tab.gear : [])
setPlayerLoaded(true)
} catch (e) {
setPlayerLoaded(true)
}
}, [authedPlayer, isGM])
// Refetch players to get updated RP and inventory
const response = await axios.get('/api/players', {
headers: { 'x-session-id': sessionId }
});
setPlayers(response.data);
setErrorMsg(`Successfully purchased ${item.name} for ${item.req} RP`);
} catch (error) {
console.error('Failed to purchase item:', error);
setErrorMsg(error.response?.data?.error || 'Failed to make purchase');
// ─── Load all players (GM) ───────────────────────────────────────
const loadAllPlayers = useCallback(async () => {
if (!isGM) return
try {
const res = await axios.get('/api/players', {
headers: { 'x-session-id': sessionId || '' }
})
setAllPlayers(Array.isArray(res.data) ? res.data.filter(p => p.name !== 'gm') : [])
} catch {}
}, [isGM, sessionId])
// ─── Load shop items ─────────────────────────────────────────────
useEffect(() => {
axios.get('/api/shop').then(res => {
const byCategory = res.data?.items || {}
const flat = []
for (const cat in byCategory) {
if (!Array.isArray(byCategory[cat])) continue
for (const item of byCategory[cat]) {
if ((item.req || 0) > 0) {
flat.push({
id: `${cat}-${item.name}`,
name: item.name,
category: cat,
req: item.req,
renown: item.renown || 'Any',
stats: item.stats || {},
})
}
}
}
setItems(flat)
}).catch(() => {})
}, [])
useEffect(() => { loadPlayer() }, [loadPlayer])
useEffect(() => { loadAllPlayers() }, [loadAllPlayers])
// ─── Purchase ────────────────────────────────────────────────────
async function purchaseItem(item) {
if (!authedPlayer || isGM) return
if (!sessionId) { flashErr('Session expired — please log in again.'); return }
const { rpOk, renownOk } = canAfford(playerRp, playerRenown, item)
if (!rpOk) { flashErr(`Not enough RP. Need ${item.req}, have ${playerRp}.`); return }
if (!renownOk) { flashErr(`Requires ${item.renown} renown. You are ${playerRenown}.`); return }
setSaving(true)
try {
const res = await axios.post('/api/shop/purchase',
{ playerId: authedPlayer, itemId: item.id, quantity: 1 },
{ headers: { 'x-session-id': sessionId } }
)
// Optimistic update from server response, then re-fetch for accuracy
if (typeof res.data?.newRp === 'number') setPlayerRp(res.data.newRp)
flashMsg(`Purchased ${item.name} for ${item.req} RP`)
await loadPlayer()
} catch (e) {
flashErr(e.response?.data?.error || 'Purchase failed')
} finally {
setSaving(false)
}
}
// Display saveMsg in the UI
const [errorMsg, setErrorMsg] = useState('');
useEffect(() => {
if (errorMsg) {
const timer = setTimeout(() => setErrorMsg(''), 3000);
return () => clearTimeout(timer);
// ─── GM: set RP ─────────────────────────────────────────────────
async function gmSetRp(playerName, rp) {
if (!isGM) return
try {
await axios.post('/api/players/gm/set-rp',
{ playerName, requisitionPoints: Number(rp) },
{ headers: { 'x-gm-secret': process.env.REACT_APP_GM_SECRET || '', 'x-session-id': sessionId } }
)
flashMsg(`Set ${playerName} to ${rp} RP`)
await loadAllPlayers()
} catch (e) {
flashErr(e.response?.data?.error || 'Failed to set RP')
}
}, [errorMsg]);
}
// ─── GM: set renown ──────────────────────────────────────────────
async function gmSetRenown(playerName, renown) {
if (!isGM) return
try {
await axios.post('/api/players/gm/set-renown',
{ playerName, renown },
{ headers: { 'x-gm-secret': process.env.REACT_APP_GM_SECRET || '', 'x-session-id': sessionId } }
)
flashMsg(`Set ${playerName} renown to ${renown}`)
await loadAllPlayers()
} catch (e) {
flashErr(e.response?.data?.error || 'Failed to set renown')
}
}
// ─── Derived ─────────────────────────────────────────────────────
const categories = useMemo(() => {
const s = new Set(items.map(i => i.category))
return ['All', ...Array.from(s).sort()]
}, [items])
const filteredItems = useMemo(() => {
const q = search.trim().toLowerCase()
return items.filter(item => {
if (q && !item.name.toLowerCase().includes(q) && !item.category.toLowerCase().includes(q)) return false
if (categoryFilter !== 'All' && item.category !== categoryFilter) return false
if (renownFilter !== 'All' && normalizeRenown(item.renown) !== renownFilter) return false
if (showAffordableOnly && !isGM) {
const { ok } = canAfford(playerRp, playerRenown, item)
if (!ok) return false
}
return true
})
}, [items, search, categoryFilter, renownFilter, showAffordableOnly, playerRp, playerRenown, isGM])
// ─── Render ──────────────────────────────────────────────────────
if (!authedPlayer) {
return (
<div className="rounded-2xl bg-slate-800 border border-slate-700 p-6">
<h2 className="text-2xl font-bold mb-3">Requisition Shop</h2>
<p className="text-amber-300">Log in to access the shop.</p>
</div>
)
}
return (
<div className="rounded-2xl bg-slate-800 border border-slate-700 p-5 shadow-xl space-y-4">
<div className="text-2xl font-bold">Requisition Shop</div>
{errorMsg && (
<div className="p-3 rounded-lg bg-red-800 border border-red-600">
<p className="text-red-300">{errorMsg}</p>
<h2 className="text-2xl font-bold">Requisition Shop</h2>
{message && (
<div className="rounded-lg border border-emerald-500/40 bg-emerald-950/30 px-4 py-2 text-sm text-emerald-200">{message}</div>
)}
{error && (
<div className="rounded-lg border border-red-500/40 bg-red-950/30 px-4 py-2 text-sm text-red-200">{error}</div>
)}
{/* ── Player status bar ── */}
{!isGM && playerLoaded && (
<div className="flex flex-wrap items-center justify-between gap-3 rounded-lg border border-blue-500/30 bg-blue-950/20 px-4 py-3">
<div className="flex items-center gap-4">
<div>
<div className="text-xs uppercase tracking-wide text-blue-300">Battle-Brother</div>
<div className="text-lg font-bold capitalize">{authedPlayer}</div>
</div>
<div className="h-10 w-px bg-blue-800/60" />
<div>
<div className="text-xs uppercase tracking-wide text-blue-300">Requisition Points</div>
<div className="text-2xl font-bold text-amber-300 tabular-nums">{playerRp} RP</div>
</div>
<div className="h-10 w-px bg-blue-800/60" />
<div>
<div className="text-xs uppercase tracking-wide text-blue-300">Renown</div>
<span className={`mt-0.5 inline-block rounded px-2 py-0.5 text-xs font-semibold ${renownBadge(playerRenown)}`}>
{playerRenown}
</span>
</div>
</div>
<button
onClick={() => setShowGear(v => !v)}
className="rounded bg-slate-700 px-3 py-1.5 text-sm hover:bg-slate-600"
>
{showGear ? 'Hide Gear' : `Gear (${playerGear.length})`}
</button>
</div>
)}
{!authedPlayer ? (
<div className="p-4 rounded-lg bg-amber-800 border border-amber-600">
<p className="text-amber-300">Please log in using the header above to access the shop.</p>
</div>
) : (
<>
{/* Player Info */}
<div className="p-3 rounded-lg bg-blue-800 border border-blue-600">
<div className="text-lg font-semibold text-blue-300">
Current Player: {authedPlayer}
</div>
{currentPlayer && (
<div className="text-sm text-blue-200">
Requisition Points: {currentPlayer.requisition_points || 0} | Renown: {currentPlayer.renown_level || 'None'}
</div>
)}
</div>
{/* Search and Filter */}
<div className="grid grid-cols-1 sm:grid-cols-2 gap-3">
<input
className="rounded-xl border border-slate-600 bg-slate-800 px-3 py-2"
placeholder="Search items..."
value={search}
onChange={e => setSearch(e.target.value)}
/>
<select
className="rounded-xl border border-slate-600 bg-slate-800 px-3 py-2"
value={categoryFilter}
onChange={e => setCategoryFilter(e.target.value)}
>
{categories.map(cat => (
<option key={cat} value={cat}>{cat}</option>
{/* ── Gear inventory ── */}
{!isGM && showGear && (
<div className="rounded-lg border border-slate-700 bg-slate-900/60 p-4">
<div className="mb-2 text-sm font-semibold uppercase tracking-wide text-slate-300">Requisitioned Gear</div>
{playerGear.length === 0 ? (
<p className="text-sm text-slate-500">No items requisitioned yet.</p>
) : (
<div className="grid gap-1.5 sm:grid-cols-2 lg:grid-cols-3">
{playerGear.map((g, i) => (
<div key={i} className="flex items-center justify-between rounded border border-slate-700 bg-slate-800 px-3 py-2 text-sm">
<span className="font-medium text-slate-100">{g.name}</span>
{g.qty > 1 && <span className="rounded bg-slate-700 px-1.5 py-0.5 text-xs text-slate-300">×{g.qty}</span>}
</div>
))}
</select>
</div>
)}
</div>
)}
{/* ── GM panel: manage all players ── */}
{isGM && (
<div className="rounded-lg border border-amber-500/30 bg-amber-950/10 p-4 space-y-4">
<div className="text-sm font-semibold uppercase tracking-wide text-amber-300">GM Manage RP & Renown</div>
{/* Player RP table */}
<div className="overflow-x-auto">
<table className="w-full text-sm">
<thead>
<tr className="border-b border-slate-700 text-left text-xs uppercase tracking-wide text-slate-400">
<th className="pb-2 pr-4">Player</th>
<th className="pb-2 pr-4">RP</th>
<th className="pb-2 pr-4">Renown</th>
<th className="pb-2">Gear</th>
</tr>
</thead>
<tbody>
{allPlayers.map(p => {
const tab = p.tabInfo || {}
return (
<tr key={p.name} className="border-b border-slate-800">
<td className="py-2 pr-4 font-medium capitalize">{p.name}</td>
<td className="py-2 pr-4 text-amber-300 font-bold tabular-nums">{tab.rp ?? 0}</td>
<td className="py-2 pr-4">
<span className={`rounded px-1.5 py-0.5 text-xs ${renownBadge(tab.renown)}`}>{tab.renown || 'None'}</span>
</td>
<td className="py-2 text-xs text-slate-400">
{Array.isArray(tab.gear) && tab.gear.length > 0
? tab.gear.map(g => g.name).join(', ')
: '—'}
</td>
</tr>
)
})}
</tbody>
</table>
</div>
{/* Items Grid */}
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{filteredItems.map(item => (
<div key={item.id} className="p-3 rounded-lg bg-slate-800 border border-slate-700">
<div className="font-semibold text-white">{item.name}</div>
<div className="text-xs text-slate-300 mb-2">{item.category}</div>
{/* Display item stats */}
{item.stats && Object.keys(item.stats).length > 0 && (
<div className="text-sm text-slate-200 mb-3 space-y-1">
{item.stats.damage && (
<div className="text-xs"><span className="text-slate-400">Damage:</span> {item.stats.damage}</div>
)}
{item.stats.class && (
<div className="text-xs"><span className="text-slate-400">Class:</span> {item.stats.class}</div>
)}
{item.stats.type && (
<div className="text-xs"><span className="text-slate-400">Type:</span> {item.stats.type}</div>
)}
{item.stats.protection && (
<div className="text-xs">
<span className="text-slate-400">Protection:</span>
{' '}Head: {item.stats.protection.head},
Arms: {item.stats.protection.arms},
Body: {item.stats.protection.body},
Legs: {item.stats.protection.legs}
</div>
)}
{item.stats.source && (
<div className="text-xs text-slate-500">Source: {item.stats.source}</div>
)}
</div>
)}
<div className="flex justify-between items-center">
<div>
<div className="text-xs text-slate-400">Cost: {item.req} RP</div>
<div className={`text-xs px-2 py-1 rounded ${renownClass(item.renown)}`}>
{/* Set RP form */}
<div className="grid gap-3 sm:grid-cols-2">
<div>
<div className="mb-1 text-xs text-slate-400">Set RP</div>
<div className="flex gap-2">
<select
value={gmRpPlayer}
onChange={e => setGmRpPlayer(e.target.value)}
className="flex-1 rounded border border-slate-600 bg-slate-900 px-2 py-1.5 text-sm"
>
<option value="">Select player</option>
{allPlayers.map(p => <option key={p.name} value={p.name}>{p.name}</option>)}
</select>
<input
type="number"
min="0"
max="999"
value={gmRpTarget}
onChange={e => setGmRpTarget(e.target.value)}
placeholder="RP"
className="w-20 rounded border border-slate-600 bg-slate-900 px-2 py-1.5 text-sm"
/>
<button
onClick={() => { if (gmRpPlayer && gmRpTarget !== '') gmSetRp(gmRpPlayer, gmRpTarget) }}
disabled={!gmRpPlayer || gmRpTarget === ''}
className="rounded bg-amber-700 px-3 py-1.5 text-sm hover:bg-amber-600 disabled:opacity-40"
>
Set
</button>
</div>
</div>
<div>
<div className="mb-1 text-xs text-slate-400">Set Renown</div>
<div className="flex gap-2">
<select
value={gmRenownPlayer}
onChange={e => setGmRenownPlayer(e.target.value)}
className="flex-1 rounded border border-slate-600 bg-slate-900 px-2 py-1.5 text-sm"
>
<option value="">Select player</option>
{allPlayers.map(p => <option key={p.name} value={p.name}>{p.name}</option>)}
</select>
<select
value={gmRenownValue}
onChange={e => setGmRenownValue(e.target.value)}
className="rounded border border-slate-600 bg-slate-900 px-2 py-1.5 text-sm"
>
{RANK_ORDER.filter(r => r !== 'None').map(r => <option key={r} value={r}>{r}</option>)}
</select>
<button
onClick={() => { if (gmRenownPlayer) gmSetRenown(gmRenownPlayer, gmRenownValue) }}
disabled={!gmRenownPlayer}
className="rounded bg-indigo-700 px-3 py-1.5 text-sm hover:bg-indigo-600 disabled:opacity-40"
>
Set
</button>
</div>
</div>
</div>
</div>
)}
{/* ── Filters ── */}
<div className="flex flex-wrap gap-2">
<input
className="flex-1 min-w-40 rounded border border-slate-600 bg-slate-800 px-3 py-2 text-sm"
placeholder="Search items..."
value={search}
onChange={e => setSearch(e.target.value)}
/>
<select
className="rounded border border-slate-600 bg-slate-800 px-3 py-2 text-sm"
value={categoryFilter}
onChange={e => setCategoryFilter(e.target.value)}
>
{categories.map(c => <option key={c} value={c}>{c}</option>)}
</select>
<select
className="rounded border border-slate-600 bg-slate-800 px-3 py-2 text-sm"
value={renownFilter}
onChange={e => setRenownFilter(e.target.value)}
>
<option value="All">All Renown</option>
{RANK_ORDER.filter(r => r !== 'None').concat(['Any']).map(r => (
<option key={r} value={r}>{r}</option>
))}
</select>
{!isGM && (
<label className="flex items-center gap-2 rounded border border-slate-600 bg-slate-800 px-3 py-2 text-sm cursor-pointer select-none">
<input
type="checkbox"
checked={showAffordableOnly}
onChange={e => setShowAffordableOnly(e.target.checked)}
className="rounded"
/>
Affordable only
</label>
)}
</div>
<div className="text-xs text-slate-500">{filteredItems.length} items</div>
{/* ── Items grid ── */}
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3">
{filteredItems.map(item => {
const { rpOk, renownOk, ok } = canAfford(playerRp, playerRenown, item)
const btnClass = isGM
? 'rounded bg-slate-700 px-3 py-1.5 text-xs text-slate-300 cursor-default'
: ok
? 'rounded bg-blue-600 px-3 py-1.5 text-sm hover:bg-blue-500 disabled:opacity-50'
: 'rounded bg-slate-700 px-3 py-1.5 text-xs text-slate-400 cursor-not-allowed'
let btnLabel = 'Buy'
if (isGM) btnLabel = `${item.req} RP`
else if (!rpOk && !renownOk) btnLabel = 'Need RP + Renown'
else if (!rpOk) btnLabel = `Need ${item.req} RP`
else if (!renownOk) btnLabel = `Need ${item.renown}`
return (
<div
key={item.id}
className={`rounded-lg border p-3 flex flex-col gap-2 ${
!isGM && ok ? 'border-blue-700/40 bg-slate-800' : 'border-slate-700 bg-slate-800/70'
}`}
>
<div>
<div className="font-semibold text-white leading-tight">{item.name}</div>
<div className="text-xs text-slate-400 mt-0.5">{item.category}</div>
</div>
{/* Stats */}
{item.stats?.damage && (
<div className="text-xs text-slate-300 leading-relaxed">{item.stats.damage}</div>
)}
{item.stats?.class && (
<div className="text-xs text-slate-400">{item.stats.class}</div>
)}
{item.stats?.source && (
<div className="text-xs text-slate-600">{item.stats.source}</div>
)}
<div className="mt-auto flex items-center justify-between gap-2 pt-1">
<div className="flex items-center gap-2">
<span className="text-xs font-bold text-amber-300">{item.req} RP</span>
{normalizeRenown(item.renown) !== 'None' && item.renown !== 'Any' && (
<span className={`rounded px-1.5 py-0.5 text-xs ${renownBadge(item.renown)}`}>
{item.renown}
</div>
</div>
{currentPlayer && (
<button
onClick={() => purchaseItem(item)}
disabled={getPurchaseButtonInfo(item).disabled}
className={getPurchaseButtonInfo(item).className}
>
{getPurchaseButtonInfo(item).text}
</button>
</span>
)}
</div>
{!isGM && (
<button
onClick={() => purchaseItem(item)}
disabled={!ok || saving}
className={btnClass}
>
{btnLabel}
</button>
)}
</div>
))}
</div>
</div>
)
})}
</div>
</>
{filteredItems.length === 0 && (
<div className="py-8 text-center text-slate-500">
{showAffordableOnly ? 'No items you can currently afford.' : 'No items match your filters.'}
</div>
)}
</div>
);
)
}