Add attacker selection from enemies list
Allow selecting an attacker from the bestiary/enemies list to automatically populate BS and WS values. This enables using player characters (added as enemies) as attackers in combat rolls. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <[email protected]>
This commit is contained in:
@@ -334,6 +334,7 @@ function DeathwatchRoller() {
|
||||
const [enemiesLoading,setEnemiesLoading] = useState(false)
|
||||
const [enemiesError,setEnemiesError] = useState(null)
|
||||
const [enemyName,setEnemyName] = useState('Custom/None')
|
||||
const [attackerName,setAttackerName] = useState('Custom/None')
|
||||
|
||||
// Load enemies from database API
|
||||
async function loadEnemiesFromAPI() {
|
||||
@@ -536,6 +537,29 @@ function DeathwatchRoller() {
|
||||
else setDefenderModifier(0)
|
||||
}
|
||||
|
||||
function onSelectAttacker(name) {
|
||||
setAttackerName(name)
|
||||
const e = enemies.find(x=>x.name===name)
|
||||
if (!e || name === "Custom/None") return
|
||||
// Extract WS/BS from enemy
|
||||
function findNumeric(o, keys) {
|
||||
if (!o || typeof o !== "object") return undefined
|
||||
for (const k of keys) {
|
||||
if (typeof o[k] === "number") return o[k]
|
||||
const lower = k.toLowerCase()
|
||||
for (const ok of Object.keys(o)) {
|
||||
if (ok.toLowerCase() === lower && typeof o[ok] === "number") return o[ok]
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const char = e.characteristics || (e.tabInfo && e.tabInfo.characteristics) || {}
|
||||
const wsVal = findNumeric(e, ["ws", "Ws", "WS"]) ?? findNumeric(char, ["ws"])
|
||||
const bsVal = findNumeric(e, ["bs", "Bs", "BS"]) ?? findNumeric(char, ["bs"])
|
||||
if (typeof wsVal === "number") setWS(wsVal)
|
||||
if (typeof bsVal === "number") setBS(bsVal)
|
||||
}
|
||||
|
||||
function importFromJSONText(txt) {
|
||||
try {
|
||||
const arr = JSON.parse(txt)
|
||||
@@ -1111,6 +1135,12 @@ function DeathwatchRoller() {
|
||||
<Tooltip text="Toughness Bonus">TB</Tooltip> / <Tooltip text="Armour Rating">AR</Tooltip> / <Tooltip text="Wounds">W</Tooltip> • {enemies.length} enemies loaded
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label className="text-xs uppercase opacity-70">Attacker (from enemies)</label>
|
||||
<select className="w-full rounded-xl border border-slate-600 bg-slate-800 px-3 py-2" value={attackerName} onChange={e=>onSelectAttacker(e.target.value)}>
|
||||
{enemies.map(en => (<option key={"atk-"+en.name} value={en.name}>{en.name}{en.name==="Custom/None" ? "" : ` (WS ${en.ws??"-"} / BS ${en.bs??"-"})`}</option>))}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label className="text-xs uppercase opacity-70">
|
||||
<Tooltip text="Ballistic Skill - Used for ranged attacks">Attacker's BS</Tooltip>
|
||||
|
||||
Reference in New Issue
Block a user